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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

PacoDG

Member
Quasar said:
As a long time lapsed magic player (and even when i did play it was just casually with friends) I'm pretty impressed. Despite not having played for perhaps a decade it was like getting on a bike again. Though it would have been nice to include pure deck building rather than moding fixed decks. If they offered that as DLC I'd buy it.

This is just about how I feel at the moment. I love the engine, the design, everything except the music... and the lack of deck building. I would pay $10 extra just for that as DLC (and I bet a crapload of people would too, twenty bucks for a full working Magic game, would be nice).
 
PacoDG said:
This is just about how I feel at the moment. I love the engine, the design, everything except the music... and the lack of deck building. I would pay $10 extra just for that as DLC (and I bet a crapload of people would too, twenty bucks for a full working Magic game, would be nice).

doubt it will ever happen, its like how microsoft says the point of zune and 360 or whatnot is not to make a profit but to help the dominance of windows and microsoft as a brand.

this game is meant to get people into mtg online or to the cardboard crack, and they will accomplish that, no matter how much people like me think its the most annoying thing ever to not include some semblance of deck building.

Not to mention, I REALLY like the look of the ravnica cards in particular!!! But no way in hell youll see those types of cards in this game, and that sucks so much.
 
Strider2K99 said:
What sets are included in this game?

So far, I havent seen a damn thing other than core cards being used, which means the most complicated shit you're going to see is trample or first strike or search your deck for a land.
 

maxax

Junior Member
Eh, the AI is really stupid.
He had 1 life left, we both hat fliers with 1/2.
He attacked. I attacked next turn, he lost.

Fun game, but I'd say it's way too basic for seasoned Magic players. (I know that's not who it's aimed at, just saying)
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Strider2K99 said:
Played the trial version. The UI is a bit clunky and the timer thing gets a bit annoying since it makes turns unnecessarily long, but at the same time I understand why they did it. I don't like the fact that the game doesn't give me more freedom. Maybe I missed the option, but the game wouldn't allow me to look at my opponent's graveyard for example.
Right stick lets you select things. You can dig through their graveyard at anytime.

Kojikun is the gamertag if anyone wants to throw down sometime.
 

Gowans

Member
How is the online going along guys?

I'm totally new to Magic and got beat in the first game after the tutorial in the AI, I don't even thing I'll dare to go online unless its co-op or a game of us newbys.

Love learning these card games with other people online, I'm gona get comfy in a few hours and get into it, I think a few of my friends are all getting it today to play for the first time tonight.
 

Kifimbo

Member
Played the demo. Yeah, it's really basic. I expect shitload of DLC, which is worriying. I'll decide today if I buy it (after reading more impressions/reviews).
 

webrunner

Member
I can't help but feel that if MGO didn't exist, we'd have full deck building in MTGDOTPW.


It would be interesting if they allowed full deck building for single player once you finished it but not in multiplayer..
 

Dunlop

Member
seemed fun for the single game I played (freaking LIVE was down most of the night). But the lack of any deck customization means that I can safely let my LIVE account expire next week.

: (
 
When you say "full deck building" do you mean mixing colors? Is that usually standard in live MTG?

I guess since I've never played the live version, I'm not finding myself bumping up against its shortcomings, although as seen earlier in the thread, I am a bit confused as to what "unlocking" a card really does (but I think I figured it out).

You can only unlock 17 cards per deck (at least on the ones I've seen so far) so am I right to assume that out of a 50 card deck (?) the rest are mana?

Anyway, gimped or no, I really enjoyed what I played last night. I played with three other friends (seasoned MTG players) all playing the default green deck. Since I'd played a bit more SP than them, I had a white deck and beat all three of them. Pretty sweet, although I played my Holy absorb all damage card (Holy Joy?) too early just to get a laugh out of them. I definitely got the hang of all the basic rules. There were some terms I didn't know (Trample) but figured out quickly enough.

I'm definitely looking forward to opening up the rest of the decks. While I realize that there's less customizability, so far I feel like it's basically just an elaborate RPG version of a fighting game, with each deck a pre-built fighter with their own advantages and disadvantages. I'm happy that because of this there'll be a level playing field on line where I can actually, for example, beat three seasoned MTG players simply because I played my deck better than they did.

BIG QUESTION, though, has anyone unlocked cards in a PLAYER (not Ranked) match?
 

Deunnero

Member
Add me if your looking for an easy win, cuz I am new to the game. :)

Enjoying it a lot. Took me a while to figure out a few things, but getting the hang of it.

I played from about 10 PM to 4 AM ... shoulda stopped at 3 ... lost my last 5 ranked matches because I was tired and couldn't read the discription of the cards.

GT: Deunnero
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Remembering why I quit Magic in the first place.
I open up to this:
3638688680_97946a069e.jpg

Okay, I know I shouldn't keep this but the odds are stacked that I get something right?
Out of the next 6 cards 4 are mountains. Woo!
Lost heartily.
 

Spire

Subconscious Brolonging
BenjaminBirdie said:
When you say "full deck building" do you mean mixing colors? Is that usually standard in live MTG?

I guess since I've never played the live version, I'm not finding myself bumping up against its shortcomings, although as seen earlier in the thread, I am a bit confused as to what "unlocking" a card really does (but I think I figured it out).

You can only unlock 17 cards per deck (at least on the ones I've seen so far) so am I right to assume that out of a 50 card deck (?) the rest are mana?

Anyway, gimped or no, I really enjoyed what I played last night. I played with three other friends (seasoned MTG players) all playing the default green deck. Since I'd played a bit more SP than them, I had a white deck and beat all three of them. Pretty sweet, although I played my Holy absorb all damage card (Holy Joy?) too early just to get a laugh out of them. I definitely got the hang of all the basic rules. There were some terms I didn't know (Trample) but figured out quickly enough.

I'm definitely looking forward to opening up the rest of the decks. While I realize that there's less customizability, so far I feel like it's basically just an elaborate RPG version of a fighting game, with each deck a pre-built fighter with their own advantages and disadvantages. I'm happy that because of this there'll be a level playing field on line where I can actually, for example, beat three seasoned MTG players simply because I played my deck better than they did.

BIG QUESTION, though, has anyone unlocked cards in a PLAYER (not Ranked) match?

For regular Magic, 90% of the fun and depth comes from creating your own custom deck. Building a good deck is an insanely complex and time-consuming process if you do it right (which is why it probably isn't in the initial release of this game) but it is so much fun. It combines the joy of creation and discovery in a way very few games do. That said, actually playing Magic is really fun too, enough so that I expect I'll be playing a lot of this game. Here's hoping they allow for more customization in the near future.

Oh, and my tag is Xenonex. Hit me up for a game or whatever any time I'm on.
 

Spire

Subconscious Brolonging
Bad draws are just the nature of the beast. What's far more annoying is having a group of friends that only ever play heavy counterspell decks. So fucking aggravating, even when you win.
 

Ricker

Member
I'll have to try the trial tutorial a few more times,there's a few things I din't get from that hehe...never played this before but I liked what I saw...
 

webrunner

Member
I have some more questions for the people who own it:

1. Are there multicolor decks?

2. Are there cards with activated abilities?

3. Are there multicolor cards (ie, ones with more than one color mana in their cost)

4. Any ravnica block cards?

5. Any dual-mana cards (with hybrid mana symbols?)
 

zoukka

Member
Spire said:
Bad draws are just the nature of the beast. What's far more annoying is having a group of friends that only ever play heavy counterspell decks. So fucking aggravating, even when you win.

Yeah bad hands happen. Still nothing stops you from pulling a mulligan. Except your own stupidity.

And what's wrong with counterspell decks? Anti-control is fun to play with.
 

Spire

Subconscious Brolonging
zoukka said:
Yeah bad hands happen. Still nothing stops you from pulling a mulligan. Except your own stupidity.

And what's wrong with counterspell decks? Anti-control is fun to play with.

I don't mind them in small doses, but when it's all you see the game quickly becomes tiresome. Not being able to execute your decks strategy every single time you play is beyond annoying and I don't enjoy playing anti-control. Thank god for FNM because if it weren't for that, I wouldn't know what it was like to play against anything other than blue.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
zoukka said:
Yeah bad hands happen. Still nothing stops you from pulling a mulligan. Except your own stupidity.

And what's wrong with counterspell decks? Anti-control is fun to play with.
Heh, I just wanted to see what I'd get. Obviously I wouldn't keep that in a real game. :p
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
This black deck is a dick and is ripping me a new one.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
BROKEN!

Opponent casts Persuasion on my Prodigal Pyromancer. I tap the Pyromancer to kill itself, game won't let me target it. Utter. Fucking. Bullshit.

I want my money back now.
 

AstroLad

Hail to the KING baby
RevenantKioku said:
BROKEN!

Opponent casts Persuasion on my Prodigal Pyromancer. I tap the Pyromancer to kill itself, game won't let me target it. Utter. Fucking. Bullshit.

I want my money back now.
There's an option called easy targeting or something that doesn't let you deal damage to yourself, heal your opponent, etc. Maybe try turning that off.
 

Artadius

Member
I'm having a hard time figuring out how regen works in this game.

I'm used to old magic CCG / Shandalar where you would trigger the regen after damage was applied.

Is this not the case anymore? I havn't been able to regen my units after damage successfully. Do I have to trigger the regen effect before the damage phase?
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
AstroLad said:
There's an option called easy targeting or something that doesn't let you deal damage to yourself, heal your opponent, etc. Maybe try turning that off.
Bull honkey!
Gonna have to dig through that then. That was really annoying though!
It let me point the cursor on my other creatures, though. Weird. And annoying.
Artadius said:
Is this not the case anymore? I havn't been able to regen my units after damage successfully. Do I have to trigger the regen effect before the damage phase?
Yeah, think of Regen like an extra life. You have to have the extra life before you die.
 

TheExodu5

Banned
RevenantKioku said:
BROKEN!

Opponent casts Persuasion on my Prodigal Pyromancer. I tap the Pyromancer to kill itself, game won't let me target it. Utter. Fucking. Bullshit.

I want my money back now.

So you ignore the tooltips the game gives you? Good job.

:p

edit: wait...maybe I'm just thinking of the damage distribution tooltip. Meh.

webrunner said:
I have some more questions for the people who own it:

1. Are there multicolor decks?

2. Are there cards with activated abilities?

3. Are there multicolor cards (ie, ones with more than one color mana in their cost)

4. Any ravnica block cards?

5. Any dual-mana cards (with hybrid mana symbols?)

Someone answer his questions, please!

Anyways, tried one quick game this morning. The interface is fantastic. Also, as for the lack of deck building, it's to be expected. If you could have access to the entire MTG library and have access to full deck building, it would absolutely decimate sales of their core game.
 
Artadius said:
I'm having a hard time figuring out how regen works in this game.

I'm used to old magic CCG / Shandalar where you would trigger the regen after damage was applied.

Is this not the case anymore? I havn't been able to regen my units after damage successfully. Do I have to trigger the regen effect before the damage phase?

I think this is a very recent change, in that damage doesn't use the stack now? So yeah, you would interrupt after blockers are assigned but before the damage phase.
 
webrunner said:
I have some more questions for the people who own it:

1. Are there multicolor decks?

2. Are there cards with activated abilities?

3. Are there multicolor cards (ie, ones with more than one color mana in their cost)

4. Any ravnica block cards?

5. Any dual-mana cards (with hybrid mana symbols?)


1 Yes
2 Yes
3 Not that I have seen, but I am only about halfway through unlocking
4 Don't think so. Only nth edition reprints (e.g., Civic Wayfinder). Ravnica is still my favorite block, would draft RDG endlessly during MTGO 3.0 beta.
5. Not that I have seen, and I would highly doubt it.

It feels more like a partial nth edition set than anything else. No complex cards at all, no mana fixing. Similar to those promo "planeswalker" decks Wizards has been giving out over the past year or so.
 

sonicmj1

Member
Artadius said:
I'm having a hard time figuring out how regen works in this game.

I'm used to old magic CCG / Shandalar where you would trigger the regen after damage was applied.

Is this not the case anymore? I havn't been able to regen my units after damage successfully. Do I have to trigger the regen effect before the damage phase?

With the current rules, there is no point after lethal damage is dealt where the creature is alive enough to use activated abilities. You have to set up regeneration after the creature gets blocked, but before damage is dealt.

I haven't purchased the game yet, and I'm really on the fence. I like playing Magic a lot, and I could definitely see this being worth my money. But the lack of even basic deck customization (being able to move cards out of the deck, as well as in) is almost criminal. I don't want to support it.

If Wizards was a little less intent on slavishly supporting their MTGO cash cow, they could give us something more worthwhile. Even with a pretty limited card pool, I'd easily shell out $20 or more for a game where I could play freely with decks I construct as I earned new cards to add or remove. I loved the Pokemon TCG game for the Game Boy, and this would be even better, especially with online play.

This, on the other hand, is something I am much more ambivalent about.
 

Davidion

Member
Amibguous Cad said:
As someone who plays in both a weekly magic game and a weekly D&D game:

D&D is way, way, way, way nerdier than Magic

Oh bullshit. :lol

I'm just bitter my old magic game won't run properly on my computer anymore
 

Gowans

Member
Ohh I'm starting to get it, just killed the first proper dude :)

EDIT:

Ok second game going ok big attack planned then WHAT IS THIS BULL SHIT HOLY DAY CARD!!!! GAH!! :lol
 

ElyrionX

Member
Awesome awesome game. One question though.

Prodigal Pyromancer is 1/1 with the deal 1 damage ability. Why is it that the AI is able to assign it to block my creature, use its ability to take 1 life away from the same creature, and then immediately trade blows with my creature by blocking? That deals a total of 2 damage. Shouldn't it be tapped out if it uses its ability and hence cannot be blocking my creature?
 

NIN90

Member
My god, I forgot how boring basic decks are.
Do the decks get more interesting after the Mono White one (I hate Life Gain cards btw. "Hey dude, I have no worthwhile creatures ingame and I pretty much lost but now I have 40 HP so the duel takes twice as long!!) ?

ElyrionX said:
Awesome awesome game. One question though.

Prodigal Pyromancer is 1/1 with the deal 1 damage ability. Why is it that the AI is able to assign it to block my creature, use its ability to take 1 life away from the same creature, and then immediately trade blows with my creature by blocking? That deals a total of 2 damage. Shouldn't it be tapped out if it uses its ability and hence cannot be blocking my creature?

He uses that ability after he declared blockers.
And isn't that good ol' Tim?
 

Spire

Subconscious Brolonging
ElyrionX said:
Awesome awesome game. One question though.

Prodigal Pyromancer is 1/1 with the deal 1 damage ability. Why is it that the AI is able to assign it to block my creature, use its ability to take 1 life away from the same creature, and then immediately trade blows with my creature by blocking? That deals a total of 2 damage. Shouldn't it be tapped out if it uses its ability and hence cannot be blocking my creature?

The finer points of the timing get a little jumbled in this version, but if I remember correctly from my days of playing regular Magic the Pyromancer can use his activated ability after he blocks and before he is put into the graveyard. This all has to do with the stack, which this game doesn't get into at all.
 

Borgnine

MBA in pussy licensing and rights management
Played the demo last night, my first ever experience with Magic. Now I finally understand what that fat kid in the corner in high school 15 years ago was doing (building a deck).

I had fun and even though I don't really understand the impact, just reading this thread has me upset that I can't build a custom deck. :lol
 

GDJustin

stuck my tongue deep inside Atlus' cookies
I have a couple quick, simple questions. Might have been answered in this topic already (can't wade through all the posts) -

Does this game require you to pay real money for additional cards?
If not what are the mechanics for expanding your deck/library?
Roughly how many cards are available total? Enough to support a robust number of different "builds"/styles of play?
 

Kifimbo

Member
GDJustin said:
Does this game require you to pay real money for additional cards?
If not what are the mechanics for expanding your deck/library?
Roughly how many cards are available total? Enough to support a robust number of different "builds"/styles of play?

No, not yet, you don't have to pay. You unlock new cards by winning duels. However, I except a lot of DLC in the future.

I don't know about many cards are available, but it's really limited.
 

sonicmj1

Member
Spire said:
The finer points of the timing get a little jumbled in this version, but if I remember correctly from my days of playing regular Magic the Pyromancer can use his activated ability after he blocks and before he is put into the graveyard. This all has to do with the stack, which this game doesn't get into at all.

This stuff actually has nothing to do with the stack.

There's a time after blockers are declared when players can play spells and use abilities. At this point in time, blockers are established, and they will each deal damage to each other if they are still around for that step. The Pyromancer can use his ability during this phase, and then after it resolves, he'll still be able to deal one more damage when he trades combat damage with the creature he was blocking.

Being tapped doesn't stop him from being able to deal damage.
 
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