When you say "full deck building" do you mean mixing colors? Is that usually standard in live MTG?
I guess since I've never played the live version, I'm not finding myself bumping up against its shortcomings, although as seen earlier in the thread, I am a bit confused as to what "unlocking" a card really does (but I think I figured it out).
You can only unlock 17 cards per deck (at least on the ones I've seen so far) so am I right to assume that out of a 50 card deck (?) the rest are mana?
Anyway, gimped or no, I really enjoyed what I played last night. I played with three other friends (seasoned MTG players) all playing the default green deck. Since I'd played a bit more SP than them, I had a white deck and beat all three of them. Pretty sweet, although I played my Holy absorb all damage card (Holy Joy?) too early just to get a laugh out of them. I definitely got the hang of all the basic rules. There were some terms I didn't know (Trample) but figured out quickly enough.
I'm definitely looking forward to opening up the rest of the decks. While I realize that there's less customizability, so far I feel like it's basically just an elaborate RPG version of a fighting game, with each deck a pre-built fighter with their own advantages and disadvantages. I'm happy that because of this there'll be a level playing field on line where I can actually, for example, beat three seasoned MTG players simply because I played my deck better than they did.
BIG QUESTION, though, has anyone unlocked cards in a PLAYER (not Ranked) match?