At first I thought this would bug me, but so far in the demo all I've had to play with are mono-color decks, in which case it doesn't matter. I could see it matter with more complicated multi-color decks.Fragamemnon said:you don't choose which lands to tap to play cards, you pick the card you want to play and the game taps the land for you. They are all basic lands from my understanding anyway so it's not like there is a lot of tactical decision making is lost in the process.
It can be depending on the deck. Given the very limited deck customization this has though, it doesn't seem like it will be an issue.Amibguous Cad said:Is it really that big of a deal?
Kifimbo said:No, not yet, you don't have to pay. You unlock new cards by winning duels. However, I except a lot of DLC in the future.
I don't know about many cards are available, but it's really limited.
ElyrionX said:Awesome awesome game. One question though.
Prodigal Pyromancer is 1/1 with the deal 1 damage ability. Why is it that the AI is able to assign it to block my creature, use its ability to take 1 life away from the same creature, and then immediately trade blows with my creature by blocking? That deals a total of 2 damage. Shouldn't it be tapped out if it uses its ability and hence cannot be blocking my creature?
Eggo said:I was coming here to post the same thing. Back when I played magic, you could block with Timmy, and use the ability to shoot another creature, but you could not deal damage to creature you were blocking if you used Timmy's ability. In this game, you can deal damage and use the ability. Was there a rule change at some point to allow this? Or does the game not function the way it's supposed to by allowing this as an exploit?
GDJustin said:~100 unlockable cards included in base game is bullshit. Makes this an automatic pass, for me. Sigh. Kinda was looking forward to getting back into Magic, too. (Last time I played was when I was really young. I played from roughly Homelands - Tempest).
There was an opportunity to do something really cool, with this game. Include a ton of basic cards from the latest (10th?) Edition, but ALSO toss in ~600 cards from the last several expacs. Then charge DLC for other expacs.
I would have jumped on that in a heartbeat. Card selection/library is EVERYTHING in a game like this.
Artadius said:Its 800 points with possible future DLC... so you never know.
Its also part of a genre that is SORELY lacking in any digital form...especially on the xbox. It deserves your support, in my opinion, solely for the hope that it will be moderately successful and generate a larger market for CCG games on xbox / xbla.
Artadius said:Its 800 points with possible future DLC... so you never know.
Its also part of a genre that is SORELY lacking in any digital form...especially on the xbox. It deserves your support, in my opinion, solely for the hope that it will be moderately successful and generate a larger market for CCG games on xbox / xbla.
Kifimbo said:Any Artifact Cards btw ?
That's Megrim, an enchantment. The one I posted is the artifact in Vess's deck.itxaka said:^^
Black artifact -> Damage your oponnent 2 every time he/she discards a card
webrunner said:So, the best way to look at it is that it's sort of got the metagame of a fighting game and not a card game, even though the actual game is a card game?
riskVSreward said:The OP isn't very clear, and I don't have time to skim the whole thread... This is the card game right? Could I import the cards I paid for on the PC version? Will it have all of the sets that the PC version has? I'm pretty hyped, but not if I would have to rebuy my deck.
Artadius said:No, its a card game.
webrunner said:I'm not sure you understand what I was getting at. Yes, it's a card game when you're actually playing it, but beforehand, from what I understand. you select a character (deck) and can unlock more characters (decks) and also unlock additions to that character (deck) like unlockable weapons in soul calibur
Ie, it's not a collectable card game or a trading card game. The entire metagame is different.
It's nothing like the PC version. This is not in any way a replacement of or substitute for MTGO.riskVSreward said:The OP isn't very clear, and I don't have time to skim the whole thread... This is the card game right? Could I import the cards I paid for on the PC version? Will it have all of the sets that the PC version has? I'm pretty hyped, but not if I would have to rebuy my deck.
Kifimbo said:100 unlockable cards isn't nearly enough, when there are over 10 000 cards on the market. Everyone will play with the same deck. It needs at least 250 unlockable cards to cover 5 colors.
Any Artifact Cards btw ?
..and it has only the boring cards.
Well then I gotta pass, they should just make a MTGO port for 360 that allows you to play with people on 360 or PC, same pool of cards/trades/etc...sonicmj1 said:It's nothing like the PC version. This is not in any way a replacement of or substitute for MTGO.
It seems intended to be an introduction to Magic. You select from a set of premade decks. You can unlock cards to add to those decks. That's about it in terms of deck selection and construction.
There is no way to make whatever deck you own in the PC version.
Jokergrin said:QUICK QUESTION: Can someone exlpain if this has deck customization and to what degree?
Kifimbo said:At first, you have two decks (green and red) with about 50 cards (not all of them are different, for example you have 4 Incinerate, etc.). You CAN'T remove any of these cards. At least not for the first 10 duels in the Campaign (that's where I am). Each time you win a duel against the AI, you either unlock a new card of the color you were playing or you unlock a new deck color (white, then blue, the black). These new decks also have about 50 cards.
There are 17 unlockables cards for each color, as far as I know. You can choose which card to add to your deck, but you can't remove the basic cards. The customization is therefore pretty limited.
I still can't use a two colors deck, so I don't know what happen then.
Jokergrin said:pretty much yeah
the whole fun of magic is building your deck
BenjaminBirdie said:Is this kind of like real fighters being concerned about playing Virtua Fighter and not being able to actually punch someone?
It kind of makes me feel like an idiot for really enjoying the game and being legitimately excited when I unlock a card. Apparently they're all lame and I don't know what I'm missing?
BenjaminBirdie said:Is this kind of like real fighters being concerned about playing Virtua Fighter and not being able to actually punch someone?
It kind of makes me feel like an idiot for really enjoying the game and being legitimately excited when I unlock a card. Apparently they're all lame and I don't know what I'm missing?
GDJustin said:~100 unlockable cards included in base game is bullshit. Makes this an automatic pass, for me. Sigh. Kinda was looking forward to getting back into Magic, too. (Last time I played was when I was really young. I played from roughly Homelands - Tempest).
There was an opportunity to do something really cool, with this game. Include a ton of basic cards from the latest (10th?) Edition, but ALSO toss in ~600 cards from the last several expacs. Then charge DLC for other expacs.
I would have jumped on that in a heartbeat. Card selection/library is EVERYTHING in a game like this.
Google said:Good god to all you fucking complainers!
This is an $10 game, available to download, obviously targeted towards people who probably haven't played this type of game before.
If you aren't happy with what they're offering then go back to your late night games at the comic book store!
Borgnine said:I'm exactly the person they're trying to sell this to (nerd who somehow never played before), and I bought this and it's awesome. I'm already dreading heading online (the AI on easy has been murdering me, fuck your flying shit), I can't imagine what it would be like if you clowns were able to build some sort of death machine deck against me.