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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

ElyrionX

Member
I'm really fine with DLC in this case if it's 800 points for another 10 to 20 decks. Deck customization would also be nice.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Fragamemnon said:
you don't choose which lands to tap to play cards, you pick the card you want to play and the game taps the land for you. They are all basic lands from my understanding anyway so it's not like there is a lot of tactical decision making is lost in the process.
At first I thought this would bug me, but so far in the demo all I've had to play with are mono-color decks, in which case it doesn't matter. I could see it matter with more complicated multi-color decks.

Amibguous Cad said:
Is it really that big of a deal?
It can be depending on the deck. Given the very limited deck customization this has though, it doesn't seem like it will be an issue.

Anyone who's played with the multicolor decks available so far, has not being able to choose which lands to tap affected you in a negative way yet?

And I also was caught by the whole "can't trigger regen after damage is dealt" bit. Blargh.
 

Deunnero

Member
Kifimbo said:
No, not yet, you don't have to pay. You unlock new cards by winning duels. However, I except a lot of DLC in the future.

I don't know about many cards are available, but it's really limited.

From what I was able to see ... the decks each have 17 unlockables. That would mean 102, correct?
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I wish you could use the old art, which was way better.

i.e.

Shivan%20Dragon.full.jpg



vs.

shivan_dragon.jpg
 

Eggo

GameFan Alumnus
ElyrionX said:
Awesome awesome game. One question though.

Prodigal Pyromancer is 1/1 with the deal 1 damage ability. Why is it that the AI is able to assign it to block my creature, use its ability to take 1 life away from the same creature, and then immediately trade blows with my creature by blocking? That deals a total of 2 damage. Shouldn't it be tapped out if it uses its ability and hence cannot be blocking my creature?

I was coming here to post the same thing. Back when I played magic, you could block with Timmy, and use the ability to shoot another creature, but you could not deal damage to creature you were blocking if you used Timmy's ability. In this game, you can deal damage and use the ability. Was there a rule change at some point to allow this? Or does the game not function the way it's supposed to by allowing this as an exploit?
 

sonicmj1

Member
Eggo said:
I was coming here to post the same thing. Back when I played magic, you could block with Timmy, and use the ability to shoot another creature, but you could not deal damage to creature you were blocking if you used Timmy's ability. In this game, you can deal damage and use the ability. Was there a rule change at some point to allow this? Or does the game not function the way it's supposed to by allowing this as an exploit?

I think for pre-Sixth Edition rules, tapped blockers didn't deal damage. That was changed when Sixth Edition released about 10 years ago.

Not an exploit.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
~100 unlockable cards included in base game is bullshit. Makes this an automatic pass, for me. Sigh. Kinda was looking forward to getting back into Magic, too. (Last time I played was when I was really young. I played from roughly Homelands - Tempest).

There was an opportunity to do something really cool, with this game. Include a ton of basic cards from the latest (10th?) Edition, but ALSO toss in ~600 cards from the last several expacs. Then charge DLC for other expacs.

I would have jumped on that in a heartbeat. Card selection/library is EVERYTHING in a game like this.
 

Artadius

Member
GDJustin said:
~100 unlockable cards included in base game is bullshit. Makes this an automatic pass, for me. Sigh. Kinda was looking forward to getting back into Magic, too. (Last time I played was when I was really young. I played from roughly Homelands - Tempest).

There was an opportunity to do something really cool, with this game. Include a ton of basic cards from the latest (10th?) Edition, but ALSO toss in ~600 cards from the last several expacs. Then charge DLC for other expacs.

I would have jumped on that in a heartbeat. Card selection/library is EVERYTHING in a game like this.

Its 800 points with possible future DLC... so you never know.

Its also part of a genre that is SORELY lacking in any digital form...especially on the xbox. It deserves your support, in my opinion, solely for the hope that it will be moderately successful and generate a larger market for CCG games on xbox / xbla.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Artadius said:
Its 800 points with possible future DLC... so you never know.

Its also part of a genre that is SORELY lacking in any digital form...especially on the xbox. It deserves your support, in my opinion, solely for the hope that it will be moderately successful and generate a larger market for CCG games on xbox / xbla.

I don't want to support DotP because I think it's bring CCG's to XBLA in the wrong way. (As I just explained). If it succeeds, that's even worse for a gamer like me. I'll get even more of what I don't want.

I'd rather have it fail so maybe then publishers will bring out CCGs in a more user-friendly manner. Or, you're right, they might stop releasing them entirely.

Regardless, I'm not going to buy a product I don't want in the hopes that it will some day lead to a product I do want.
 

Kifimbo

Member
Artadius said:
Its 800 points with possible future DLC... so you never know.

Its also part of a genre that is SORELY lacking in any digital form...especially on the xbox. It deserves your support, in my opinion, solely for the hope that it will be moderately successful and generate a larger market for CCG games on xbox / xbla.

100 unlockable cards isn't nearly enough, when there are over 10 000 cards on the market. Everyone will play with the same deck. It needs at least 250 unlockable cards to cover 5 colors.

Any Artifact Cards btw ?
 

itxaka

Defeatist
^^

Black artifact -> Damage your oponnent 2 every time he/she discards a card

Green artifact -> Every time a green card is played you can win a life


I'm loving it. Too few cards, yes but that allows people like me to jump in and play.

Sadly or hopefully they will do a ton of DLC and probably they will do huge improvements to the game. Like a reset button :)

Oh, and the game mode of winning in one turn is awesome. 19 lives vs 1 and you can win. So awesome to show the kind of tactics you can do with a simple card game.
 
The OP isn't very clear, and I don't have time to skim the whole thread... This is the card game right? Could I import the cards I paid for on the PC version? Will it have all of the sets that the PC version has? I'm pretty hyped, but not if I would have to rebuy my deck.
 

webrunner

Member
So, the best way to look at it is that it's sort of got the metagame of a fighting game and not a card game, even though the actual game is a card game?
 

PuMa

Member
riskVSreward said:
The OP isn't very clear, and I don't have time to skim the whole thread... This is the card game right? Could I import the cards I paid for on the PC version? Will it have all of the sets that the PC version has? I'm pretty hyped, but not if I would have to rebuy my deck.

Yes. No. No.
 

webrunner

Member
Artadius said:
No, its a card game.

I'm not sure you understand what I was getting at. Yes, it's a card game when you're actually playing it, but beforehand, from what I understand. you select a character (deck) and can unlock more characters (decks) and also unlock additions to that character (deck) like unlockable weapons in soul calibur

Ie, it's not a collectable card game or a trading card game. The entire metagame is different.
 

NIN90

Member
webrunner said:
I'm not sure you understand what I was getting at. Yes, it's a card game when you're actually playing it, but beforehand, from what I understand. you select a character (deck) and can unlock more characters (decks) and also unlock additions to that character (deck) like unlockable weapons in soul calibur

Ie, it's not a collectable card game or a trading card game. The entire metagame is different.


..and it has only the boring cards.
 

sonicmj1

Member
riskVSreward said:
The OP isn't very clear, and I don't have time to skim the whole thread... This is the card game right? Could I import the cards I paid for on the PC version? Will it have all of the sets that the PC version has? I'm pretty hyped, but not if I would have to rebuy my deck.
It's nothing like the PC version. This is not in any way a replacement of or substitute for MTGO.

It seems intended to be an introduction to Magic. You select from a set of premade decks. You can unlock cards to add to those decks. That's about it in terms of deck selection and construction.

There is no way to make whatever deck you own in the PC version.
 

Spire

Subconscious Brolonging
Kifimbo said:
100 unlockable cards isn't nearly enough, when there are over 10 000 cards on the market. Everyone will play with the same deck. It needs at least 250 unlockable cards to cover 5 colors.

Any Artifact Cards btw ?

That's 100 unlockable cards, on top of 500 or so provided in the base sets.


..and it has only the boring cards.

That's not true, the later decks and unlockables have some pretty cool stuff. There are a ton of cool cards in the first black deck you unlock, like The Rack and Phage.
 
sonicmj1 said:
It's nothing like the PC version. This is not in any way a replacement of or substitute for MTGO.

It seems intended to be an introduction to Magic. You select from a set of premade decks. You can unlock cards to add to those decks. That's about it in terms of deck selection and construction.

There is no way to make whatever deck you own in the PC version.
Well then I gotta pass, they should just make a MTGO port for 360 that allows you to play with people on 360 or PC, same pool of cards/trades/etc...
 

besiktas1

Member
Just wondering as I play does my deck get bigger with unlocks or do I have to buy packs with ingame money I win (like sticker books and I get doubles ect.) Because if we unlock as we play wont everyone just have the same cards?

Never played Magic before so don't have a clue how it works but loved the trial, reminded me of Couldcept (which I'm still waiting on PAL release, or DS release so I can play the damn game other than the demo).
 
EE HEE I beat the first challenge. I was so hell of overthinking it. Took me like a half hour but when I cracked it. Woo! And so glad I unlocked --

NOTHING.

:(
 

Kifimbo

Member
Jokergrin said:
QUICK QUESTION: Can someone exlpain if this has deck customization and to what degree?

At first, you have two decks (green and red) with about 50 cards (not all of them are different, for example you have 4 Incinerate, etc.). You CAN'T remove any of these cards. At least not for the first 10 duels in the Campaign (that's where I am). Each time you win a duel against the AI, you either unlock a new card of the color you were playing or you unlock a new deck color (white, then blue, the black). These new decks also have about 50 cards.

There are 17 unlockables cards for each color, as far as I know. You can choose which card to add to your deck, but you can't remove the basic cards. The customization is therefore pretty limited.

I still can't use a two colors deck, so I don't know what happen then.
 

Jokergrin

Member
Kifimbo said:
At first, you have two decks (green and red) with about 50 cards (not all of them are different, for example you have 4 Incinerate, etc.). You CAN'T remove any of these cards. At least not for the first 10 duels in the Campaign (that's where I am). Each time you win a duel against the AI, you either unlock a new card of the color you were playing or you unlock a new deck color (white, then blue, the black). These new decks also have about 50 cards.

There are 17 unlockables cards for each color, as far as I know. You can choose which card to add to your deck, but you can't remove the basic cards. The customization is therefore pretty limited.

I still can't use a two colors deck, so I don't know what happen then.

damn... that sounds horrible
 
Okay guys, I'm going to play this even though it has shortcomings because I can sit on my couch and do so. I like some of the music, too.

So gamertag is Kureishima for anyone who may want to play.
 
is there a resource that can tell me what cards gets unlocked and what color combination i can have and if artifacts can be inserted in to decks. I sorta want to buy this game it's cheaper then a builder's deck but not being able to create your own deck is really the sticking point for me. grrr i want to get back to this game too =(
 

Quixzlizx

Member
I was really looking forward to this, but I'm feeling reluctant right now since it seems the gameplay is so limited when compared to the actual card game. I don't know if I can get excited about a M:tG game where you can't completely construct your own deck.
 
Is this kind of like real fighters being concerned about playing Virtua Fighter and not being able to actually punch someone?

It kind of makes me feel like an idiot for really enjoying the game and being legitimately excited when I unlock a card. Apparently they're all lame and I don't know what I'm missing?
 

GashPrex

NeoGaf-Gold™ Member
i enjoy the game, takes me back to like 15 years ago or something. I would love to make my own decks and such, but i certainly don't want to spend lots of money and time finding the cards so this is perfect. I think its very fun actually playing the game.

Part of me thinks they aren't making this completely customizable with all the cards available because they need to preserve the interest in the actual card game. If you want that, just play the card game? Plus you have to keep in mind its only 10.00, can't get much magic cards for that in real life.
 
BenjaminBirdie said:
Is this kind of like real fighters being concerned about playing Virtua Fighter and not being able to actually punch someone?

It kind of makes me feel like an idiot for really enjoying the game and being legitimately excited when I unlock a card. Apparently they're all lame and I don't know what I'm missing?


nah, after reading the developer's reasons for simplifying alot of the gameplay mechanics and limiting the amount of cards it makes sense. But for relapsing magic card collecting poketards the limitations to the game is something we are not used to. But according to that article all the rules are already in the engine, maybe one of the updates could be turning advance mode on allowing you to manually mana tap, deck building and adding "advanced" cards with the fun abilities. Playing the demo on hard i already hate the computer attacking me with fucking flying creatures and there are no cards in my deck to block them!!! Which made me pissed at who ever built the deck, where's my instants where's my flying walls!
 

Quixzlizx

Member
BenjaminBirdie said:
Is this kind of like real fighters being concerned about playing Virtua Fighter and not being able to actually punch someone?

It kind of makes me feel like an idiot for really enjoying the game and being legitimately excited when I unlock a card. Apparently they're all lame and I don't know what I'm missing?

A better example would be playing a game like FFV/FFT, but with each character being locked into a single job/class the entire game. If you never played the originals, you'd probably still have an enjoyable game to play, but anyone who had played the originals would notice that all of the customization had disappeared.
 
GDJustin said:
~100 unlockable cards included in base game is bullshit. Makes this an automatic pass, for me. Sigh. Kinda was looking forward to getting back into Magic, too. (Last time I played was when I was really young. I played from roughly Homelands - Tempest).

There was an opportunity to do something really cool, with this game. Include a ton of basic cards from the latest (10th?) Edition, but ALSO toss in ~600 cards from the last several expacs. Then charge DLC for other expacs.

I would have jumped on that in a heartbeat. Card selection/library is EVERYTHING in a game like this.

Would be awesome, but it's not what they're going for.

They're mostly looking for an introductory audience. Including lots of deckbuilding options and complicated decks would ruin that.

Fingers crossed that this will sell well enough that they'll make a version that appeals to expert players..
 

Google

Member
Good god to all you fucking complainers!

This is an $10 game, available to download, obviously targeted towards people who probably haven't played this type of game before.

If you aren't happy with what they're offering then go back to your late night games at the comic book store!
 
Google said:
Good god to all you fucking complainers!

This is an $10 game, available to download, obviously targeted towards people who probably haven't played this type of game before.

If you aren't happy with what they're offering then go back to your late night games at the comic book store!


my comic book store doesn't have magic tournament, the dnd store next door does. I don't go there, they scare me and they smell.
 

Speevy

Banned
When I was in high school, I used to sit on my bed and create decks for hours and hours.

I would literally pile thousands of cards out there, then come up with hundreds of different deck combinations in my head. I would build them up, tear them down, look up stuff on the internet. It was like a little deck laboratory.

I spent so many hours making decks that when I finally got to the comic shop for some casual play, the games themselves were a letdown. I just wanted to get home and build more decks.

So yeah...pass.
 

Borgnine

MBA in pussy licensing and rights management
I'm exactly the person they're trying to sell this to (nerd who somehow never played before), and I bought this and it's awesome. I'm already dreading heading online (the AI on easy has been murdering me, fuck your flying shit), I can't imagine what it would be like if you clowns were able to build some sort of death machine deck against me.
 

Jokergrin

Member
Borgnine said:
I'm exactly the person they're trying to sell this to (nerd who somehow never played before), and I bought this and it's awesome. I'm already dreading heading online (the AI on easy has been murdering me, fuck your flying shit), I can't imagine what it would be like if you clowns were able to build some sort of death machine deck against me.

it would be fun that's what it would be.
 
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