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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

Oreoleo

Member
FFChris said:
Never having played magic before, I've got to say I'm really enjoying this.

Yes the lack of deck customisation is annoying, but the game itself is great.

Yeah I've only played 3 or 4 games with other people's decks but this is pretty awesome. Magic without any of the hassle.

Jonsoncao said:
so I have a question exactly how many distinctive decks r there?

7 or 8. The 5 main colors and then a couple hybrid decks (green/black etc)
 

HK-47

Oh, bitch bitch bitch.
NIN90 said:
Argh, that's what you get for starting with Mirrodin/Kamigawa. D:

Thats when I started a second time. Mirrodin was so unbalance but I really liked the focus on artifacts.
 

kage

Member
Wait.. does this game track rage quitters? I was just playing a ranked match and the guy just quit the turn he was losing (after contemplating it for a while).. and then the game was like "Connection to other player lost! <3"
 

Oreoleo

Member
Would anyone be interested in a 2 headed giant battle later? Tried to get one going yesterday with randoms but everyone kept leaving the lobby. Probably won't be until 7 or 8 Eastern, but if you're interested my gamertag is orellio. Send me a PM, friend request, whatever.

FYI I'm only halfway through the campaign with the green deck so anyone playing with a 'complete' deck might have their way with me..

Edit: Wait, what's the gamertag that was set up for this? GAFMagic or something?
 
D

Deleted member 10571

Unconfirmed Member
BenjaminBirdie said:
This game is pretty buggy. There's that and then every now and then the game will just freeze during an attack or block. Kind of annoying.

Try pressing the left trigger to zoom in (doesn't work with R, if you can't zoom, push the stick randomly until it zooms) and then go back with B - Helps everytime for me :)
 

kuYuri

Member
I must have confused the regenration rules from when I last played... so a creature that was in combat and regenerates can still deal the combat damage, even though regeneration removes it from combat?
 
I don't mind the limited pools of cards, but it would be nice if down the road they allowed us to swap cards. Just make separate rooms for pre-con decks and decks you've made. I can live with not being able to make really mind bogglingly kooky decks, but some of the half assed themes in some of these decks makes me cringe.
 

IJoel

Member
There are some evil evil evil cards in this game. I had a white deck user unleash a "destroy all non-white" creatures card on me as I was about to win. OH THE CRUELTY!
 
Haaa! I had like 21 damage sitting in wait on the table and the dude quits. I would like a patch to avoid this but I have to say, I at least consider it an internal victory, and was quite pleased, especially since he had 73 cards in his deck, which meant he'd unlocked quite a bit more than I had.

Run, motherfucker! RUN!
 

HK-47

Oh, bitch bitch bitch.
IJoel said:
There are some evil evil evil cards in this game. I had a white deck user unleash a "destroy all non-white" creatures card on me as I was about to win. OH THE CRUELTY!

Tolarian Academy.

Fear it.
 

Kifimbo

Member
Well, I'm 3-0 online. Three good games, both players didn't have land problem. Almost lost the first game. Royal Assassin FTW. Wish the game had Icy Manipulator.

IJoel said:
There are some evil evil evil cards in this game. I had a white deck user unleash a "destroy all non-white" creatures card on me as I was about to win. OH THE CRUELTY!

There is (was?) something similar in White.

x2mn4k.jpg
 

jedimike

Member
Alright... I'm admitting defeat. I can not figure out how to beat Chandra Nahaar in challenge mode. I think it is challenge 6 or 7... it's where you have a blue deck and she has red.

So what's "the code"?

I beat all the other ones.
 

ElyrionX

Member
The multi-colour decks start out way too weak. You need to unlock quite a few cards for them to be worth anything.

That said, I wish we would get more decks soon.
 

NIN90

Member
HK-47 said:
Thats when I started a second time. Mirrodin was so unbalance but I really liked the focus on artifacts.


Do you remember the crazy Ravager decks? Man, it was almost impossible to win against those.
People would pack anti-artifact cards into the main board because everybody played Ravager.
I was so glad when that card was finally banned.
 

Gowans

Member
Up to 10 in the capaign & rematching that black deck bitch, Christ! She's destroying my green deck at the same time increasing the strengh of all her cards & increasing her health. :( Bitch!
 
Gowans007 said:
Up to 10 in the capaign & rematching that black deck bitch, Christ! She's destroying my green deck at the same time increasing the strengh of all her cards & increasing her health. :( Bitch!

I'd been hoping to play through campaign sticking to one deck the whole time but it gets tough. Luckily you do unlock new cards along the way, which is KIND of like leveling up.
 

Gowans

Member
BenjaminBirdie said:
I'd been hoping to play through campaign sticking to one deck the whole time but it gets tough. Luckily you do unlock new cards along the way, which is KIND of like leveling up.
Yeah I'm running through with green, just beat her by getting really lucky she had no creature cards so I armoured mine to huge amounts of damage n pounced :D
 

Kweh

Member
I don't understand the deck manager, when i'm in there i get the option to move a card, but where can i move it too? It just goes to the row below, is that removing it from the deck?
 

mattoz85

Member
I'm loving this game, but I'm also finding lots of bugs. I've had it freeze during online play quite a few times. There's also some lag, but it's manageable. The worst part, though, is all the people who quit right before you play a winning turn. I play very few games online, mostly due to stuff like that, and this just reinforces it.
 

Llyranor

Member
Is there any way at all to play 2v2 (against other players, AI, whatever) without your teammate having to be a *local* player? There doesn't seem to be the option to team up with an online friend. Which is incredibly stupid.
 

AstroLad

Hail to the KING baby
Llyranor said:
Is there any way at all to play 2v2 (against other players, AI, whatever) without your teammate having to be a *local* player? There doesn't seem to be the option to team up with an online friend. Which is incredibly stupid.
No, and it's unforunate. Also even when you play local afaict your friend can't use any of your unlocked cards.

ps i wanna play with some gaffers some time. drop me an invite if you see me online astrothelad. i have to say i feel i've been lucky b/c i've had very few disconnections even in ranked
 

HK-47

Oh, bitch bitch bitch.
NIN90 said:
Do you remember the crazy Ravager decks? Man, it was almost impossible to win against those.
People would pack anti-artifact cards into the main board because everybody played Ravager.
I was so glad when that card was finally banned.

It was easier when the Clamp got banned. You could run Goblins and Tooth and Nail effectively against them.
 

FFChris

Member
Ugh, the final fight in campaign is horribly unfair.

I've gone through every other fight with the knowledge that if I play correctly I can win, but it seems like an impossibility with this last guy.

Most of the mosters in his deck have some form of +1/+1 buff when an artifact card is placed on the board, and his deck is FULL of artifact cards! The most annoying part of this is they cost so little for him to summon, so I have very little chance at an early strike. If you guys have beaten him, what deck did you use to do it? I'm leaning towards white or red at the moment.

Edit: Still really enjoying this game though. Great addition to XBLA.
 

ElyrionX

Member
FFChris said:
Ugh, the final fight in campaign is horribly unfair.

I've gone through every other fight with the knowledge that if I play correctly I can win, but it seems like an impossibility with this last guy.

Most of the mosters in his deck have some form of +1/+1 buff when an artifact card is placed on the board, and his deck is FULL of artifact cards! The most annoying part of this is they cost so little for him to summon, so I have very little chance at an early strike. If you guys have beaten him, what deck did you use to do it? I'm leaning towards white or red at the moment.

Edit: Still really enjoying this game though. Great addition to XBLA.

I did it with the Mono Black.
 
jedimike said:
Alright... I'm admitting defeat. I can not figure out how to beat Chandra Nahaar in challenge mode. I think it is challenge 6 or 7... it's where you have a blue deck and she has red.

So what's "the code"?

I beat all the other ones.

Here's a hint:
you need to use the Boomerang on one of your own cards.
 

ElyrionX

Member
FFChris said:
Ugh, the final fight in campaign is horribly unfair.

I've gone through every other fight with the knowledge that if I play correctly I can win, but it seems like an impossibility with this last guy.

Most of the mosters in his deck have some form of +1/+1 buff when an artifact card is placed on the board, and his deck is FULL of artifact cards! The most annoying part of this is they cost so little for him to summon, so I have very little chance at an early strike. If you guys have beaten him, what deck did you use to do it? I'm leaning towards white or red at the moment.

Edit: Still really enjoying this game though. Great addition to XBLA.

I just did it again with the Black-Green deck. So either of those should work for you.
 

ElyrionX

Member
Seriously, the Green-Black deck is insane. Only the Mono Black comes anywhere close to it and even then it will still have difficulties. The synergies are truly massive and they give you a shitload of opportunities to turn/win the game in one turn.

I'm not sure about the other decks but for the Black-Green deck, the unlocks added immensely to the power of the deck.
 

Oreoleo

Member
AstroLad said:
ps i wanna play with some gaffers some time. drop me an invite if you see me online astrothelad. i have to say i feel i've been lucky b/c i've had very few disconnections even in ranked

Added.
 

Borgnine

MBA in pussy licensing and rights management
Shit I thought I'd play this game maybe a couple times a week over a few months while I listened to records, but I can't stop playing. Glad I never discovered the actual game when I was teenager or I might never have gotten laid.

Beat the black deck lady first try, then the blue deck guy second try, then the green deck lady first try, feeling really good right now. :D
 

Won

Member
Campaign was pretty easy with the white deck. Only the second to last opponent was a struggle. Couldn't believe how bad my cards were and how perfect his hand always was. o_O
 
The last deck is pretty annoying, if just because you're limited to a gimped deck while he rocks all these shit kicker cards. If I had access to all the standard green cards, yes I could slap in some kick-ass cards to slap him around him, but as I'm stuck with this crappy pre-con deck all I can do is hope for mana screw.
 
ElyrionX said:
Seriously, the Green-Black deck is insane. Only the Mono Black comes anywhere close to it and even then it will still have difficulties. The synergies are truly massive and they give you a shitload of opportunities to turn/win the game in one turn.

I'm not sure about the other decks but for the Black-Green deck, the unlocks added immensely to the power of the deck.

Yeah, the elf deck is pretty sick. The only people who have beaten me online have just been lucky (like white drawing 3 angelic blessings). It's a bit vulnerable to fliers (unless you unlock and draw the archer) and the white board clear but in my opinion is the strongest deck out of all of them.
 

Timedog

good credit (by proxy)
final beat it. played every battle with green deck. My friend who used to play magic says that people usually don't combine all the different colors in real life, they usually might only combine 2 decks. I'm wondering why this is? Is it because most of the cards need mostly a specific color of mana? I'm thinking in real life I'd like to combine green and blue or green and white. Mostly just using some instants or spells from the blue or white deck.
 

Phreaker

Member
FFChris said:
Ugh, the final fight in campaign is horribly unfair.

I've gone through every other fight with the knowledge that if I play correctly I can win, but it seems like an impossibility with this last guy.

Most of the mosters in his deck have some form of +1/+1 buff when an artifact card is placed on the board, and his deck is FULL of artifact cards! The most annoying part of this is they cost so little for him to summon, so I have very little chance at an early strike. If you guys have beaten him, what deck did you use to do it? I'm leaning towards white or red at the moment.

Edit: Still really enjoying this game though. Great addition to XBLA.

Yeah, I had been using the green and then switched to blue near the end. I beat the final one with mono red and rushed him.

This game is awesome, I want moar.
 

Kifimbo

Member
Timedog said:
final beat it. played every battle with green deck. My friend who used to play magic says that people usually don't combine all the different colors in real life, they usually might only combine 2 decks. I'm wondering why this is? Is it because most of the cards need mostly a specific color of mana? I'm thinking in real life I'd like to combine green and blue or green and white. Mostly just using some instants or spells from the blue or white deck.

Because if you use more than 2 colors, you will often have mana problems. You will need a land of one color, but it won't come and you'll lose many turn doing next to nothing. Using three colors also doesn't bring many advantages.

Two colors is alright. Back in the days, I had a really good blue/white deck.
 

mattoz85

Member
Can someone tell me if this is a bug, or just part of the rules?

I'm playing with the blue deck currently. On several occasions, I've played Boomerang (or another type of instant unsummon/destroy creature card) on an opponent's creature after they set it up to block me. The spell seems to work: the opponent's card goes back in their hand (or graveyard) and the attack arrow from my creature goes to the player. But, the attack never registers. The little animation plays, but nothing is taken off my opponent's life.
 

traveler

Not Wario
So, I still haven't picked this up, but I'm tempted. My 360's disk drive may not be working but that's no reason to pass up a good downloadable game- what's the consensus from the Magic vets? Should a still-playing-the-TCG fan pick it up or just stick to the cardboard?

BenjaminBirdie said:
Haaa! I had like 21 damage sitting in wait on the table and the dude quits. I would like a patch to avoid this but I have to say, I at least consider it an internal victory, and was quite pleased, especially since he had 73 cards in his deck, which meant he'd unlocked quite a bit more than I had.

Run, motherfucker! RUN!

Not to diminish your victory, but 60 cards is, generally speaking, the ideal size. You want to figure out the exact cards you need and play only those- adding more simply dilutes the deck and reduces the chances you'll get the cards you really need. So, in summation, bigger is not always better.

mattoz85 said:
Can someone tell me if this is a bug, or just part of the rules?

I'm playing with the blue deck currently. On several occasions, I've played Boomerang (or another type of instant unsummon/destroy creature card) on an opponent's creature after they set it up to block me. The spell seems to work: the opponent's card goes back in their hand (or graveyard) and the attack arrow from my creature goes to the player. But, the attack never registers. The little animation plays, but nothing is taken off my opponent's life.

Part of the rules. The damage doesn't go through because you placed an unsummon on the stack before it could resolve, but the creatures is still counted as having been blocked. (To think of it in metaphorical terms, your creatures were halted before they could strike the enemy player by his creatures, preventing him/her from getting hurt, but, before they could duke it out with said creatures, you unsummoned them and preventing any actual combat damage from going through)

Kifimbo said:
Because if you use more than 2 colors, you will often have mana problems. You will need a land of one color, but it won't come and you'll lose many turn doing next to nothing. Using three colors also doesn't bring many advantages.

Two colors is alright. Back in the days, I had a really good blue/white deck.

Is the Alara block in this game? It's built around 3 color decks and has the mana fixing to back it up. If it's not, I'd agree with you. (Unless he wants to try and brave a 5c deck.)
 

Borgnine

MBA in pussy licensing and rights management
White lady second quest is giving me problems, tried every deck I have against her so far, not sure which would be best. It wouldn't be so annoying if she didn't play so many "anytime anything happens ever you get life" cards.
 

Phreaker

Member
Borgnine said:
White lady second quest is giving me problems, tried every deck I have against her so far, not sure which would be best. It wouldn't be so annoying if she didn't play so many "anytime anything happens ever you get life" cards.

IIRC, I used mono blue and canceled that shit! :)
 
traveler said:
Part of the rules. The damage doesn't go through because you placed an unsummon on the stack before it could resolve, but the creatures is still counted as having been blocked. (To think of it in metaphorical terms, your creatures were halted before they could strike the enemy player by his creatures, preventing him/her from getting hurt, but, before they could duke it out with said creatures, you unsummoned them and preventing any actual combat damage from going through)
I'm sure you understand the rules in practice, but this could use some clarification. Even without bouncing the blocking creature, the damage would not have gone through, to the opposing player. It would have been dealt to the blocking creature, assuming said blocker didn't have a way to kill the attacker via first strike, or protection from the attacker. With the blocker removed from combat, however, there is no longer any target to assign damage to, so the attacking creature deals no damage. Like you said, sinced the attacker was already blocked, the damage cannot be assigned to the opposing player. However, had the attacking creature had trample, then that creature would have had all of it's combat damage dealt to the opposing player.
 
George Claw M.D. said:
I'm sure you understand the rules in practice, but this could use some clarification. Even without bouncing the blocking creature, the damage would not have gone through, to the opposing player. It would have been dealt to the blocking creature, assuming said blocker didn't have a way to kill the attacker via first strike, or protection from the attacker. With the blocker removed from combat, however, there is no longer any target to assign damage to, so the attacking creature deals no damage. Like you said, sinced the attacker was already blocked, the damage cannot be assigned to the opposing player. However, had the attacking creature had trample, then that creature would have had all of it's combat damage dealt to the opposing player.

That's a little wordier than necessary. The basic idea is that once a blocker is assigned, the creature counts as blocked no matter what happens to the blocker after that.

Like you said, if the attacking creature has trample, it will still deal full damage to the player in this case, because during the damage phase, there's no creature to absorb any of it.
 
Open Source said:
That's a little wordier than necessary. The basic idea is that once a blocker is assigned, the creature counts as blocked no matter what happens to the blocker after that.

Like you said, if the attacking creature has trample, it will still deal full damage to the player in this case, because during the damage phase, there's no creature to absorb any of it.
Heh. I tried to make it as little "wordy" as I could. I guess I'm a stickler for details in the rules, coming from a heavily competitive background in MTG. I can't help myself, sometimes.
 
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