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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

AstroLad

Hail to the KING baby
XiaNaphryz said:
I asked if anyone was organizing it. I'd be down. And everyone better not be using the elf deck, though I imagine there'd be a lot of metagaming regardless from the more experienced magic players. ;)
I almost wish the game let you do random-deck matches. Would be fun.
 

ringlord

Member
Fun game. Hadn't played in maybe 10 years until a couple weeks ago, strangely enough. Someone at work brought in their cards and several of us played a few games.

For $10 (or less, if you get points at a discount) it's a good time, especially for an old-timer like me since many of the cards are fresh.
 

sonicmj1

Member
ElyrionX said:
EDIT: Also, is anyone using the Red-Green-Black deck extensively? Correct me if I'm wrong but that deck is near useless without the unlocks. There's just way too little Mountains in it as well.

It seems that both three-color decks are pretty weak without the unlocks, in my experience. Too many cards that don't do very much in order to get the colors in order.

I'd be interested in a GAF tourney, if it happened at a time where I could participate.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Is there a faster way to unlock cards? I unlocked two cards after finishing a campaign game once, but I had no idea what triggered it. It could easily have been a bug as well given the number of bugs we've seen so far.
 

AstroLad

Hail to the KING baby
I'll set it up later if no one else wants to. What's the level of interest? I think we should have at least 8 otherwise we'd be just as well off with ad hoc matches.
 

LuCkymoON

Banned
Blue Geezer said:
yeah it is, there is a jund deck with blightnings and such. oh and a naya deck and a blue/black artifact deck you cant use :(

multi colour decks are in fashion atm thanks to the latest block allowing some really crazy stuff to revolve around multi colour topping out at the now famous progenitus :D
the Timmy in me is screaming lol
 

Cheech

Member
Never played this game before now. This is a lot of fun.

This is what Eye of Judgment should have been; what I was EXPECTING it to be, actually. I ended up throwing that game in the trash.

Well worth the $10. Feel like I've been missing out, this would be been great to play back in college.
 

Oreoleo

Member
AstroLad said:
I'll set it up later if no one else wants to. What's the level of interest? I think we should have at least 8 otherwise we'd be just as well off with ad hoc matches.

Definitely interested.
 

Deunnero

Member
AstroLad said:
I'll set it up later if no one else wants to. What's the level of interest? I think we should have at least 8 otherwise we'd be just as well off with ad hoc matches.

Set it up Jetto
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Looks like we got at least 6, Astro. Setup a thread in the online forum and let's get some brackets setup. :D
 

PuMa

Member
AstroLad said:
I'll set it up later if no one else wants to. What's the level of interest? I think we should have at least 8 otherwise we'd be just as well off with ad hoc matches.

I haven't done a tourney with you since Hot Shots, and that was a blast. Count me in.
 

Struct09

Member
If there ever was a game to play while listening to podcasts, this is it. I can only take the music and sound effects for so long.
 

firehawk12

Subete no aware
Orellio said:
All signs point to a fair amount of DLC. There's even an option on the main menu for it.

Whether it's single cards, new decks, booster packs etc etc remains to be seen.

That makes a lot of sense, although just like the real game, it'll end up being a "keeping up with the Benjamins" arms race. Hopefully they do it smart enough not to continuously fragment the community with expansions.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
firehawk12 said:
That makes a lot of sense, although just like the real game, it'll end up being a "keeping up with the Benjamins" arms race. Hopefully they do it smart enough not to continuously fragment the community with expansions.
I'd be fine with new sets of Challenges as long as there's a bunch of them per pack.
 

Phreaker

Member
jedimike said:
I still can't input my code for the free card. It says code is invalid. Has anyone been able to successfully apply for the free card?

I have the same problem and I am certain I entered everything correctly. They have a tread on their official forums. I guess they are looking into it. It's not broke for everyone, but there are many getting Invalid Code.
 
They need to split the community into "advanced users" and "causal players" later on.

The so called "advanced" game rooms would be limited to those with fully customized decks.
 

AstroLad

Hail to the KING baby
Jokergrin said:
this game has so much potential

but no online co-op and no deck customization really neuter the experience
Online co-op would be so dope. I really don't get why they didn't include it. The fact that you can't play online and that even when you play local you can't play P2 with any unlocked decks or cards (unless they unlock their own) really sort of makes irrelevant would could be an awesome mode.
 
firehawk12 said:
That makes a lot of sense, although just like the real game, it'll end up being a "keeping up with the Benjamins" arms race. Hopefully they do it smart enough not to continuously fragment the community with expansions.

Based on what I've read about how the game's battlemat interface actually works, I suspect they can in fact be able to program it such that people who buy DLC that includes different decks can play online with those decks even against people who don't have the DLC.
 

IJoel

Member
Woah, I got to the 10th campaign match against the CPU (2nd black deck), and it has annihilated me 3 times in a row. That black deck is insanely effective against the default green deck (I'm trying to get through using this one). Thing is that I know this isn't a matter of poor decisions, and it feels like luck had a ton to do with it, which is a bit disappointing.
 

jedimike

Member
IJoel said:
Woah, I got to the 10th campaign match against the CPU (2nd black deck), and it has annihilated me 3 times in a row. That black deck is insanely effective against the default green deck (I'm trying to get through using this one). Thing is that I know this isn't a matter of poor decisions, and it feels like luck had a ton to do with it, which is a bit disappointing.


I went all the way through with green and there were a few games where you had to rely on luck (yours good, enemie's bad) to get through. I'll warn you... whatever difficulties you face now are nothing compared to the final battle. The only way I got through on the last battle was with speed... and it's very difficult to get speed with green. I was able to get out a bear and attach a blanchwood armor, so by turn 4 I was hitting him with a 7/7 bear and I drew a giant growth.
 

Shinjitsu

Banned
jedimike said:
I went all the way through with green and there were a few games where you had to rely on luck (yours good, enemie's bad) to get through. I'll warn you... whatever difficulties you face now are nothing compared to the final battle. The only way I got through on the last battle was with speed... and it's very difficult to get speed with green. I was able to get out a bear and attach a blanchwood armor, so by turn 4 I was hitting him with a 7/7 bear and I drew a giant growth.

EXACTLY how I beat him with the green deck, i lucked out and he didn't get any creature artifacts out tell the 4th turn, by then it was to late.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
IJoel said:
Woah, I got to the 10th campaign match against the CPU (2nd black deck), and it has annihilated me 3 times in a row. That black deck is insanely effective against the default green deck (I'm trying to get through using this one). Thing is that I know this isn't a matter of poor decisions, and it feels like luck had a ton to do with it, which is a bit disappointing.
There are just some matchups with all the decks that are harder to deal with, and to win you absolutely need some lucky draws. I went the lazy route and just chose a better counter deck if I had issues with a particular deck.
ElyrionX said:
If you're playing a well-built deck, luck matters only 5 to 10% of the time.
While true, since we can't make the decks in this game there's bound to be matchup problems with some cases.
 

ElyrionX

Member
XiaNaphryz said:
While true, since we can't make the decks in this game there's bound to be matchup problems with some cases.

Yeah, I foresee 90% of the people in the GAF tourney using the Black-Green deck (myself included).

sonicmj1 said:
It seems that both three-color decks are pretty weak without the unlocks, in my experience. Too many cards that don't do very much in order to get the colors in order.

Finished unlocking everything for the Red-Green-Black deck and currently about 2/3 through unlocking the Red-White-Green deck. Those decks really do become a whole lot better with the unlocks and become far less luck-dependent as you go along.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
ElyrionX said:
Yeah, I foresee 90% of the people in the GAF tourney using the Black-Green deck (myself included).
That would be an interesting mirror match, due to some of the cards would end up benefiting both players. The deck that has more of the unlocked cards and can manage to draw them would have a big advantage though.

I'm going to have to mess around with a few of the other decks and unlock more cards with them to see if there's a decent counter out there. I can see the mono-black deck being a decent counter with the right draws, but it might be a little slow unless you can get some rats out early along with the rack until you get enough mana for mind rots. I'm thinking the best chance for countering would involve the blue deck.
 

Blackface

Banned
How could they have not put a shit ton of unloackable cards into the game?

Do they not understand the addictive nature of humans?

If they haf say, a few thousand unlockable cards (if there is even that many to play with), then it would keep people playing all the fucking time. It will get them hooked, seeing what card they may get next. Unlock them by playing other people/winning. I mean, millions of people play wow, and kill the same boss 500 times hoping for loot. I am sure a ton would play this game defeating other player for "loot" also.
 
Again, this is an entry-level product. There haven't been thousands of "simple" cards printed in the past couple of years.

That, and the AI and engine would probably keel over trying to keep track of everything.
 

FlyinJ

Douchebag. Yes, me.
Ok, so, how does card unlocking work in the campaign? I've beaten about 5 CPUs so far, and unlocked 3 new decks total, and a card for the deck I'm using after every win.

If I want to start building up another deck, can I re-fight previously beaten CPUs and get an unlocked card for the deck I'm using? Or do you only get an unlocked card if you never beat them?
 

AstroLad

Hail to the KING baby
FlyinJ said:
Ok, so, how does card unlocking work in the campaign? I've beaten about 5 CPUs so far, and unlocked 3 new decks total, and a card for the deck I'm using after every win.

If I want to start building up another deck, can I re-fight previously beaten CPUs and get an unlocked card for the deck I'm using? Or do you only get an unlocked card if you never beat them?
You get to unlock a card for every campaign win--you can even fight the same guy over and over if you like.
 

ElyrionX

Member
XiaNaphryz said:
That would be an interesting mirror match, due to some of the cards would end up benefiting both players. The deck that has more of the unlocked cards and can manage to draw them would have a big advantage though.

I'm going to have to mess around with a few of the other decks and unlock more cards with them to see if there's a decent counter out there. I can see the mono-black deck being a decent counter with the right draws, but it might be a little slow unless you can get some rats out early along with the rack until you get enough mana for mind rots. I'm thinking the best chance for countering would involve the blue deck.

I've unlocked everything for all three multi-colour decks. The triple colour decks are nice and do become a lot more powerful as you unlock more of the cards but none of them are as fast as the Elves deck. In fact, there is just a little too much luck involved with the triple colour decks for my liking.
 

Cheech

Member
Does anyone have a link to a Magic FAQ?

I have most of the basics down, but I can't grasp blocking. It seems arbitrary on if it lets me enter a blocking phase or not.

I know I can't have a creature both block and attack during the same turn, obviously. But even if I have one that I did not use the last turn, it will not always let me block.

I went through the tutorial twice, but it didn't really go over it all that well.
 

AstroLad

Hail to the KING baby
Cheech said:
Does anyone have a link to a Magic FAQ?

I have most of the basics down, but I can't grasp blocking. It seems arbitrary on if it lets me enter a blocking phase or not.

I know I can't have a creature both block and attack during the same turn, obviously. But even if I have one that I did not use the last turn, it will not always let me block.

I went through the tutorial twice, but it didn't really go over it all that well.

The basic rulebook should tell you everything you need to know (and it's not that long either): http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules

As far as blocking, odds are that the creature was flying, and generally only flying creatures or creatures with reach can block flying creatures. Or the creature had, e.g., forestwalk or swampwalk, which is an ability that makes them unblockable if you have any, e.g., forests or swamps. Or the creature was just straight unblockable. There are some of those too.
 

sonicmj1

Member
Cheech said:
Does anyone have a link to a Magic FAQ?

I have most of the basics down, but I can't grasp blocking. It seems arbitrary on if it lets me enter a blocking phase or not.

I know I can't have a creature both block and attack during the same turn, obviously. But even if I have one that I did not use the last turn, it will not always let me block.

I went through the tutorial twice, but it didn't really go over it all that well.

If your creature is untapped, it can usually block. But not always. It depends on the attributes of your opponent's attacking creatures. Investigate them to see if there are any conditions.

If your opponent's attacking creature has flying, you can only block it with creatures with flying (like Suntail Hawk) or reach (like Giant Spider).

If your opponent's attacking creature has fear, you can only block it with black creatures or artifact creatures.

If your opponent's attacking creature has swampwalk, you can't block it if you control a swamp. You can probably guess how that works for other kinds of landwalk.

If your opponent's attacking creature is unblockable, you can't block it.

I think that covers every case you'll see.

EDIT: Also, the blue deck has a few flying creatures that can only block other creatures with flying.
 

AstroLad

Hail to the KING baby
Definitely if you are thinking "wtf is going on with this creature?" it's usually very helpful to use the right stick to navigate to the card, read the text with RT, and then hit RB to read the detailed description pages. The detailed descriptions are copious, and they include any effects that may have been added subsequent to the card being played (e.g., Forestwalk).
 
I hope in the future they can address two issues: damage distribution and auto mana tapping.

i know both of them are automatic for the sake of time but it really screws up strategies. l

last night i was playing with the green/black deck against the white deck and i attacked with the black elf with deathtouch. the cpu blocked with two creatures. normally i could choose how to divide the damage and kill both of them but not in this game game
 

sonicmj1

Member
Riskbreaker23 said:
I hope in the future they can address two issues: damage distribution and auto mana tapping.

i know both of them are automatic for the sake of time but it really screws up strategies. l

last night i was playing with the green/black deck against the white deck and i attacked with the black elf with deathtouch. the cpu blocked with two creatures. normally i could choose how to divide the damage and kill both of them but not in this game game

You have to turn on manual damage distribution in the options window.

Still no way to fix the mana tapping stuff, which can be annoying sometimes.
 

AstroLad

Hail to the KING baby
sonicmj1 said:
You have to turn on manual damage distribution in the options window.

Still no way to fix the mana tapping stuff, which can be annoying sometimes.
Yes, also need to change options to be able to cast negative spells on yourself and your creatures.
Which is actually what you need to do to beat one of the challenges. Har.
 

joelseph

Member
ElyrionX said:
Yeah, I foresee 90% of the people in the GAF tourney using the Black-Green deck (myself included).

Wouldn't that deck be easily countered with the mono green deck due to the artifact card that gives life on every green spell played? Specially if you got all 4 unlocked, you could mulligan your hand down until you get the artifact and start the game with a great advantage.
 

Saerk

Member
I picked this up. This is my first time playing Magic and I am really enjoying it, but as I play I'm wishing I could add some counter cards to my deck (using the default green one atm). I've gotten up to the last battle on campaign and that guy destroys my deck. I can't hit flying shit very well, and I have nothing to break enchantments.

I saw that you can go back and fight battles you've won for cards so maybe I'll do that. What all gives card unlocks?
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
joelseph said:
Wouldn't that deck be easily countered with the mono green deck due to the artifact card that gives life on every green spell played? Specially if you got all 4 unlocked, you could mulligan your hand down until you get the artifact and start the game with a great advantage.
The Green-Black deck does have artifact killing cards though, as well as the same "green spells give life" cards, so it's not as clear cut. Plus the Green-Black deck has a card that gives its creatures forestwalk, plus there's a ton of ways to buff creatures as well which can easily make the life gain bit negligible. The most damage I've done in a single turn so far with the Green-Black deck is like 35. :lol
 
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