• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
I'm going to hold final judgement on Avacyn until we see the rest of the set. We know that this set is going to be mechanically different than Innistrad and Dark Ascension, so there maybe more support.
 
So since you guys were saying my deck isn't structured very well, I've decided to slowly build it towards a good deck centered around Exalted abilities. As I get money I'm going to slowly phase in/out cards until it's something that works well. Anything you guys suggest would be greatly appreciated, I'm learning but I still don't really know what's out there.

So far I like these as a combo:
FDGYk.jpg
XH0Wr.jpg
9xPj8.jpg
yGAga.jpg


And this guy looks good since all my cards right now have either white or blue(would it make unbender tine viable? you guys said it sucked cause it cost 4, but with this guy they only cost 2):
poBSh.jpg


I can't decide which of these enchant lands to add to my deck to replace some bounce lands:
eYFSL.jpg
1iOCU.jpg
 
Maybe they will make it somewhat similar to the Rise of the Eldrazi design and include a bunch of stuff to quickly power out Angels (or Demons) and/or keep you alive till you get to use them.
 
Except she's going to rotate out. I would predict that Avacyn will replace Norn and Drogskol Reaver will replace Concecrated Sphinx when that happens.

Once the Titans are gone, and that benchmark hopefully raised, I can see Drogskol Reaver doing really well for himself. Grab some copies now, I say.
 
Once the Titans are gone, and that benchmark hopefully raised, I can see Drogskol Reaver doing really well for himself. Grab some copies now, I say.

Bought 4 recently. While they haven't dropped ($5) I don't know if they'll ever get THAT much higher. 7 mana is a huge commitment

But that was my mentality, buy now while low lol
 
If Sovereigns of Lost Alara lets me put an aura on Kor Spiritdancer, do I still get to draw a card? Or is playing different than casting? Anyway, the idea is to have a 10/12 trample annihilator 2 on the 4th/5th turn if everything goes well. Is that good?

Land + wild growth
Land + Fertile Ground + Kor Spiritdancer
Land + Grand Arbiter (1 mana extra)
Land + Sovereigns of Lost Alara(+2 mana extra)


I need something to Buff Kor though so I can attack... even if it's just totem armor. 1/3 on the 4th turn is super sketchy.
 
If Sovereigns of Lost Alara lets me put an aura on Kor Spiritdancer, do I still get to draw a card? Or is playing different than casting?

Yeah, "put into play" is not casting. It isn't all downside though. No one can counter the aura if it isn't cast.

Anyway, the idea is to have a 10/12 trample annihilator 2 on the 4th turn if everything goes well. Is that good?

If you can have it stay alive to connect it'd certainly be nice. But any removal or bounce spell totally hoses this. Also the Annihilator wouldn't trigger for the first attack (since it gets attached after it is attacking).
 
She's not even constructed playable. Hell, I don't know if I'd even play her in a draft deck unless I was super heavy into white.

Pretty terrible for a card the whole set is supposed to be based around.

wat.

8cc flying fatties that can't be killed and prevent any of your other creatures from being killed.... Unless we're talking about Zendikar speeds, you pick that goddamn card.
 
I just hope Avacyn ups the value of Worldslayer, I've got a pile of those stupid things and would love to get some bank off of them.
 
You guys are crazy. Avacyn is nuts, and could easily be a finisher in a control deck. Elesh Norn might be better in some ways, but she's also way more vulnerable to removal.

Also, Avacyn is just way cooler on principal than Elesh Norn.

She's also a way better Commander, combining with stuff like Armageddon, Catastrophe, and Planar Cleansing to create total blowouts.
 
wat.

8cc flying fatties that can't be killed and prevent any of your other creatures from being killed.... Unless we're talking about Zendikar speeds, you pick that goddamn card.

How will they being doing drafts though?

Will it be INN/DKA/ACR(Not sure if thats the set shorthand or not)

Because if DKA is in, you'd have to remember she can be removed from the field by a one black mana common.
 
How will they being doing drafts though?

Will it be INN/DKA/ACR(Not sure if thats the set shorthand or not)

Because if DKA is in, you'd have to remember she can be removed from the field by a one black mana common.

iirc draft will only be ACR? whoops missed Ultron's post.
 
You guys are crazy. Avacyn is nuts, and could easily be a finisher in a control deck. Elesh Norn might be better in some ways, but she's also way more vulnerable to removal.

Also, Avacyn is just way cooler on principal than Elesh Norn.

She's also a way better Commander, combining with stuff like Armageddon, Catastrophe, and Planar Cleansing to create total blowouts.

She provides no card advantage and doesn't effect the board in any meaningful way when she comes into play. There are better options for finishers out there. She's bad.

Commander is a different beast I'll admit but I can't imagine she's good as a general.
 
Could be worse. Could play a "blow up all your land" deck.

The only things I hate in EDH are 'early-game' Infi combos and to a lesser extent, mass land destruction.

This could be just me, but for myself, EDH is my inner Timmy being let loose, or maybe Johnny for synergies or cool tribal decks.

In an EDH where a player isn't playing with the group, but rather, ignoring everyone until they get their infi combos such as Kiki-Jiki/Pestermite on turn 6 or repeatedly nuke the board with Armageddon/Jokalhaups after they've gotten fatties in, to me, that just seems kinda 'why bother playing'.

At least stuff like Slivers or Kaalia or Voltron generals like Uril or Skithyrx can be countered with removal in addition to making you an obvious target.

MLD and Combo, and to a lesser extent, Counterspell draw-go decks like Syg or Teferi, require counterspells of your own or massive hand-hate.

I've seen decks like Sharuum or Niv-mizzet in my local playgroup get teamed up on early, then repeatedly complain about it. The rest of us are just like "duh, what else are we going to do?"

I really like Commander, but the 'making it official' has led to a definite power creep I've noticed as more people come in with more efficient decks over the last few months. It changes the atmosphere to "hey, lets see some interesting stuff" to a more standard/legacy need-to-win atmosphere.

Less people are playing less 'competitive' stuff like Vampires or white weenies anymore.

Commander is a different beast I'll admit but I can't imagine she's good as a general.

Unless you can somehow ramp/cheat her in early or have constant land destruction to protect against removal, she's not. Any cheap exile removal/counterspell and she's gone.
 
She provides no card advantage and doesn't effect the board in any meaningful way when she comes into play. There are better options for finishers out there. She's bad.

Commander is a different beast I'll admit but I can't imagine she's good as a general.

I feel like making all of your creatures indestructible as soon as she hits the field affects your board in a meaningful way. I don't know if you ever had an army that was indestructible, but it's pretty much a game winner.
 
So trade question:

H: Scavenging Ooze
W: 2 x Bitterblossom, 1 Scion of Oona

Good trade?

You might want to have them add something else to the trade, unless you don't mind missing out on a few bucks. I think the Ooze is worth around $40. Bitterblossom is about $15, and the Scion is a couple bucks or so.
 
The power level of the card just isn't there.

You: spend a bunch of cards and turns ramping into Avacyn.

Opponent: Fiend Hunter Avacyn. Smash you.

The card costs way too much for any two card combo strategy to be viable in constructed too.

I'm not even sure why this annoys me so much. I don't even play magic much any more. Just the occasional MODO draft.

thats what people said about sway of the stars.
 
There are no mana engines that I know of in Innistrad or Dark Ascension though that might change with Avacyn Restored.

Also once AVR releases won't Scars of Mirrodin block cycle out?

No more pod either, at least in Standard.
 
There are no mana engines that I know of in Innistrad or Dark Ascension though that might change with Avacyn Restored.

Also once AVR releases won't Scars of Mirrodin block cycle out?

No more pod either, at least in Standard.

Doesn't it last until the first set post M13 comes out?
 
I dunno, I always thought it was 2 theme blocks and 1 core set.

Although with the 2 set blocks everything is fubared so I have no idea.
 
I thought Scars block stayed active until "hook"?

Correct. Scars won't rotate until the Fall expansion releases, in this case whatever "Hook" is.

So basically, until "Hook" releases:

Scars Block
Innistrad Block
M12
M13

Will all be standard legal.
 
Ugh no. That's awful waffle

That said, the standard build I'm bringing to PAX has Primeval Titans in it lol

Oh, I love the crap out of some Primeval Titan.

/green player.

What I don't love is the effect that Titans have on the competitive meta as a whole. It was probably a mistake to reprint them in M12, rather than a new mythic cycle, but eh.

Hoping for a sweet new cycle of M13 mythics that aren't quite as format affecting as Titans, maybe even at a higher cmc to start slowing the game down a bit more. Never liked the speed of Zendikar, so I've been enjoying a relative slowing of the average game lately.
 
So trade question:

H: Scavenging Ooze
W: 2 x Bitterblossom, 1 Scion of Oona

Good trade?

Right now you would be losing out on the deal by a few dollars. It is important to note that right now, Scavenging Ooze is on the rise due to its performance in Maverick and other decks, replacing even the king of two-drop beaters, Tarmogoyf due to its ability to grow quickly and get rid of pesky things in the graveyard and even net you some life. There isn't going to be any more Oozes added to the current pool as Counterpunch Commander precons are being bought and ripped open so as people try to complete their set the demand will go up and thus the price. On the other hand, if Bitterblossom gets unbanned in Modern I can see that shooting up to the price of Thoughtseize/Dark Confidant, so if that happened you would make out in the deal.
 
<3 naturalize. I still remember when it was printed for Onslaught. Reprinted so many times since then. Revoke is good if you don't mind the sorcery speed.
Image.ashx
Image.ashx
 
Exile > Destroy in a graveyard heavy block, I think.

Prevents undying, prevents graveyard abilities, prevents reanimation, etc. Thinking we'll see plenty of exiling cards in AVR which should be fun.

Love that Naturalize artwork, though. So good.
 
Status
Not open for further replies.
Top Bottom