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Magic: The Gathering |OT|

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The_Technomancer said:
Heh, post what you have and we'll tell you if there's anything oddly valuable.

I doubt it, I remember some kids paying like $200 for some individuals. Pretty sure I checked to make sure if I had any of those.

Maybe I'll dive into my boxes this weekend.
 
Copernicus said:
I doubt it, I remember some kids paying like $200 for some individuals. Pretty sure I checked to make sure if I had any of those.

Maybe I'll dive into my boxes this weekend.

Best way is to post a list and we can throw values (and offers) out there to you
 
bought a dozen booster packs yesterday and got some fairly crap cards. i got a few decent stuff but nothing really that i want to put in any of my decks. the best i pulled was an ajani goldmane (which made me squeal like a girl. its always nice to get a badass card that you want) and i also got a birds of paradise, ratchet bomb and true conviction. the rest were crap like fetch lands and shit so im fairly disappointed. didnt really get any commons or uncommons that i wanted either (why the hell is it so hard to get mana leaks???????? its a C for fucks sake)

whats the point of these lands anyways? they seem utterly pointless and a total waste of a rare card.

anyways, i added some white sun zeniths, 3 ajanis and 3 felidars to my cat deck and its surprisingly strong. hyenas umbra has saved my buffed up pridemates a bunch of times, and white sun zenith + ajani really brings the pain. ive never pulled a felidar in any of my matches sadly so i usually end up overwhelming people with an army of 2/2 cats. im thinking about adding some angels feathers and honor of the pures as well, but not sure what to take out for them.

also, i have some questions about infect. how does it work? every time it attacks it only gives -1/-1 counters? so whats the point of infect creatures with like 3 power?
 
effingvic said:
bought a dozen booster packs yesterday and got some fairly crap cards. i got a few decent stuff but nothing really that i want to put in any of my decks. the best i pulled was an ajani goldmane (which made me squeal like a girl. its always nice to get a badass card that you want) and i also got a birds of paradise, ratchet bomb and true conviction. the rest were crap like fetch lands and shit so im fairly disappointed. didnt really get any commons or uncommons that i wanted either (why the hell is it so hard to get mana leaks???????? its a C for fucks sake)

whats the point of these lands anyways? they seem utterly pointless and a total waste of a rare card.

anyways, i added some white sun zeniths, 3 ajanis and 3 felidars to my cat deck and its surprisingly strong. hyenas umbra has saved my buffed up pridemates a bunch of times, and white sun zenith + ajani really brings the pain. ive never pulled a felidar in any of my matches sadly so i usually end up overwhelming people with an army of 2/2 cats. im thinking about adding some angels feathers and honor of the pures as well, but not sure what to take out for them.

also, i have some questions about infect. how does it work? every time it attacks it only gives -1/-1 counters? so whats the point of infect creatures with like 3 power?

If you mean the Zendekar fetch lands (lose one life go get a swamp or a forest), I have grown rather fond of them and will always trade for them.

Misty Rainforest, Verdant Catacombs, Scalding Tarn, Arid Mesa, Marsh flats.
Let me know.


Edit:

A 3/3 infect creatures gives 3 -1/-1 infect tokens.
When you thrown in First Strike and Double Strike it gets really confusing lol
 
effingvic said:
also, i have some questions about infect. how does it work? every time it attacks it only gives -1/-1 counters? so whats the point of infect creatures with like 3 power?

It will give 3 -1/-1 counters. Couple that with Proliferate and it's pretty nasty. Someone on here had to fill me in as well.
 
Leunam said:
It will give 3 -1/-1 counters. Couple that with Proliferate and it's pretty nasty. Someone on here had to fill me in as well.

holy shit. so my vatmother will give -4/-4? does that mean 4 poison counters as well if he damages the player? damn good thing i didnt give that guy away.

also, i totally didn't seem to think of using proliferate with it. thats incredible haha!


Hex said:
If you mean the Zendekar fetch lands (lose one life go get a swamp or a forest), I have grown rather fond of them and will always trade for them.

Misty Rainforest, Verdant Catacombs, Scalding Tarn, Arid Mesa, Marsh flats.
Let me know.


Edit:

A 3/3 infect creatures gives 3 -1/-1 infect tokens.
When you thrown in First Strike and Double Strike it gets really confusing lol

i have a scalding tarn and arid mesa. what do you use them for? they seem like theyd be good uncommons at least but rares? i feel like im completely missing something. i also got a mystefying maze and valakut something something, who sounds nice but i feel like ill never get a chance to use their abilities.

double strike means it does damage twice? so the infect creature would give double the counters? like once for "first strike" and the same one again during the regular exchange?
 
effingvic said:
holy shit. so my vatmother will give -4/-4? does that mean 4 poison counters as well if he damages the player? damn good thing i didnt give that guy away.

also, i totally didn't seem to think of using proliferate with it. thats incredible haha!

Yeah, I got two Vatmothers in the fatpack I opened yesterday.

Pretty sure Proliferate will work since it adds counters to things that already have counters on it. Don't see why not.
 
effingvic said:
(1)holy shit. so my vatmother will give -4/-4? does that mean 4 poison counters as well if he damages the player? damn good thing i didnt give that guy away.

also, i totally didn't seem to think of using proliferate with it. thats incredible haha!


(2)i have a scalding tarn and arid mesa. what do you use them for? they seem like theyd be good uncommons at least but rares? i feel like im completely missing something. i also got a mystefying maze and valakut something something, who sounds nice but i feel like ill never get a chance to use their abilities.

(3)double strike means it does damage twice? so the infect creature would give double the counters? like once for "first strike" and the same one again during the regular exchange?
1.)Yes
2.)They're usually rare because they're really important for competitive decks. Basically many decks go two or three colors, but missing a single early game turn because you have the wrong color in hand can be devastating. Duals are important for smoothing out your mana. They're better then you think, I know I wasn't very impressed when I first got into the game.
Also, Valakut is a beast. Especially with Zendikar land-acceleration, having all of your mountains turn into a Lightning Bolt is insane.
3.)Yes!
 
effingvic said:
holy shit. so my vatmother will give -4/-4? does that mean 4 poison counters as well if he damages the player? damn good thing i didnt give that guy away.

also, i totally didn't seem to think of using proliferate with it. thats incredible haha!




i have a scalding tarn and arid mesa. what do you use them for? they seem like theyd be good uncommons at least but rares? i feel like im completely missing something. i also got a mystefying maze and valakut something something, who sounds nice but i feel like ill never get a chance to use their abilities.

double strike means it does damage twice? so the infect creature would give double the counters? like once for "first strike" and the same one again during the regular exchange?

They serve a few of good purposes.
A) they allow you to get the exact land that you need, it does not come into play tapped.
B) it thins out your deck.
How many times do you really need to pull a card to save yourself and instead you pull a land. BUT you never want to run less land.
C) For landfall each one counts once when you play it, and then again when you sac it and put the other land into play so you can combo with that.

Valukut is a great deck and I have the cards to make it but for some reason I just can not bring myself to do it. I just do not like decks that are mainly red lol.
 
Hex said:
A) they allow you to get the exact land that you need, it does not come into play tapped.

This is the key. Most fetch lands either require you to tap or draw to your hand, which sucks if you're missing a particular color for a dual color deck and are needing to play a spell.

These are also neat if you have a card with Landfall. ^_^
 
I sent out boxes of cards today, narrowing my collection down to one 2000 card box and one fat pack box of artifacts.

I don't really get those fetch lands or the Inkmoth Nexus type lands, but others seem to like them, so I trade 'em in for credit. It's a beautiful system.
 
Fetchlands are also key in legacy decks as they let you search out the dual lands. I always hesitate to trade or sell any fetchlands I get because they will continue to rise in price as time goes on.

Magic has a lot of cards that to casual and even some hardcore players don't make a lot of sense but are popular.

Dark Confident (Bob) for instance. I never understood the appeal of drawing an extra card at the expense of life. And looking back at all the times I have played against it, I have seen it work out well perhaps 10% of the time, be a hindrance 70% of the time, and actually kill my opponent for me 20% of the time. I see it run in decks with tombstalkers which just seems insane, more than once an opponent has pulled a tombstalker with it and taken 8 to the face. And yet it is run in quite a few decks and still goes for 15 bucks (50 if it's a foil!).

Some of the other cards I never got I just had to have the combo explained or I figured it out on my own. Things like grim monolith which seem like a terrible deal until you factor in things like voltaic key.
 
I'm sure other players can do it just fine, but I'll never play with a card that causes life loss. It's not like there are cards that can't do something equally awesome without the expense. I don't think (outside of the ancient nostalgia cards) I'll be holding on to cards I plan on never playing with. I'm sending out damn near 4000 cards today that I bought, sifted my favorites out of and have no further use for. I mean, even rares that cost only a couple of bucks are useless to me if nobody I know wants them.

On a side note, I think I'm totally done buying anything beside singles until the new stuff comes out. The best card I got last night was a lotus snake or something like that, and even that I'm never going to use.
 
Copernicus said:
How many thousands of dollars can I get for Axelrod Gunerson?

I think that's my highest card in thedeck 5/5 gold.

About $3.00 if it is black border and legends, white border is about a quarter.
 
WanderingWind said:
I'm sure other players can do it just fine, but I'll never play with a card that causes life loss. It's not like there are cards that can't do something equally awesome without the expense. I don't think (outside of the ancient nostalgia cards) I'll be holding on to cards I plan on never playing with. I'm sending out damn near 4000 cards today that I bought, sifted my favorites out of and have no further use for. I mean, even rares that cost only a couple of bucks are useless to me if nobody I know wants them.

On a side note, I think I'm totally done buying anything beside singles until the new stuff comes out. The best card I got last night was a lotus snake or something like that, and even that I'm never going to use.

Wait...lotus cobra? I pulled one the other day too, thats a 20 dollar card. Although it will likely drop.
 
siddx said:
Wait...lotus cobra? I pulled one the other day too, thats a 20 dollar card. Although it will likely drop.

In landfall decks Lotus Cobra is so good.
I REALLy have my fingers crossed to see it in M12
 
siddx said:
Wait...lotus cobra? I pulled one the other day too, thats a 20 dollar card. Although it will likely drop.


:O

It's sold, baby. Thanks for the heads up. I wonder what else I have that I could trade back in.
 
WanderingWind said:
:O

It's sold, baby. Thanks for the heads up. I wonder what else I have that I could trade back in.


trading cards in is terrible value..............it's like trading a game back into gamestop
 
Akim said:
trading cards in is terrible value..............it's like trading a game back into gamestop

But the other options are

A) Hold on to a card I have no interest in.
B) Try to sell cards online

Neither of those appeal to me, and I like being able to trade cards in for value toward packs and whatnot.
 
WanderingWind said:
But the other options are

A) Hold on to a card I have no interest in.
B) Try to sell cards online

Neither of those appeal to me, and I like being able to trade cards in for value toward packs and whatnot.

I can see that, although you'd be surprised how many cards you have no interest in now that as you continue to play, you'll suddenly have a whole lot of interest in. I made that mistake with my primevil titans. I had three, wasn't using them in anything, so I traded them off. Now I am kicking myself for it.
 
WanderingWind said:
But the other options are

A) Hold on to a card I have no interest in.
B) Try to sell cards online

Neither of those appeal to me, and I like being able to trade cards in for value toward packs and whatnot.


Well, buying packs is also terrible value, but I guess some people like it. I just buy the singles I need, it ends up being much cheaper, and I never get garbage I don't want. You could also just make a trade binder and bring it down an hour or so before a Friday Night Magic and trade with other players.
 
WanderingWind said:
But the other options are

A) Hold on to a card I have no interest in.
B) Try to sell cards online

Neither of those appeal to me, and I like being able to trade cards in for value toward packs and whatnot.

You would be surprised.
Some on here would probably offer you better than your store.
I know on some cards I would but convenience is key, I can understand that.
 
siddx said:
I can see that, although you'd be surprised how many cards you have no interest in now that as you continue to play, you'll suddenly have a whole lot of interest in. I made that mistake with my primevil titans. I had three, wasn't using them in anything, so I traded them off. Now I am kicking myself for it.

I guess I can see that angle too. However, then you get into the "how many cards are too many" debate. Not to mention, I think I'd kick myself more for holding on to a card that's worth something now, only to see it plummet. I'm not in it for the money, but again, I like the randomness of pack opening and trading in toward that eases the pinch on the wallet. Even though Magic is super fucking cheap as a hobby, every bit helps.

Akim said:
Well, buying packs is also terrible value, but I guess some people like it. I just buy the singles I need, it ends up being much cheaper, and I never get garbage I don't want. You could also just make a trade binder and bring it down an hour or so before a Friday Night Magic and trade with other players.

I never thought of the binder thing, but again, while I like getting singles I know I'll never get otherwise (I've never pulled a Planeswalker naturally) I still like the surprise. I'm weak like that.

Plus, whenever we get a load of new cards, we make decks out of only what we got. It's a fun way for us to play.
 
siddx said:
Fetchlands are also key in legacy decks as they let you search out the dual lands. I always hesitate to trade or sell any fetchlands I get because they will continue to rise in price as time goes on.

Magic has a lot of cards that to casual and even some hardcore players don't make a lot of sense but are popular.

Dark Confident (Bob) for instance. I never understood the appeal of drawing an extra card at the expense of life. And looking back at all the times I have played against it, I have seen it work out well perhaps 10% of the time, be a hindrance 70% of the time, and actually kill my opponent for me 20% of the time. I see it run in decks with tombstalkers which just seems insane, more than once an opponent has pulled a tombstalker with it and taken 8 to the face. And yet it is run in quite a few decks and still goes for 15 bucks (50 if it's a foil!).

Some of the other cards I never got I just had to have the combo explained or I figured it out on my own. Things like grim monolith which seem like a terrible deal until you factor in things like voltaic key.

Bob is fantastic. Play it with some kind of library manipulation like Sensei's Divining Top and ride that shit to victory with little to no life loss and huge card advantage. More often than not, if left unanswered, Bob usually wins me the game far more than I die to it.
 
An-Det said:
Bob is fantastic. Play it with some kind of library manipulation like Sensei's Divining Top and ride that shit to victory with little to no life loss and huge card advantage. More often than not, if left unanswered, Bob usually wins me the game far more than I die to it.

I've just never liked trading life for anything, not even card advantage, just goes against my play style. I can however see the value in certain settings where getting your combo off is more important than life.
 
siddx said:
I can see that, although you'd be surprised how many cards you have no interest in now that as you continue to play, you'll suddenly have a whole lot of interest in. I made that mistake with my primevil titans. I had three, wasn't using them in anything, so I traded them off. Now I am kicking myself for it.
I never trade in or sell a card worth less then five bucks, its just not worth it in case I ever want to use it one day. But the Mox Opal I pulled at the Scars prerelease? My THG partner and I sold that baby on eBay and recouped the cost of the event.
 
Gods help me, I am venturing into the realm of the extended and EDH.
When I returned after a nice long ten year break I made a rule that I would stick to standard for financial reasons.
Now the Faeries and Elves are calling me.
 
Interesting to see all this talk of selling. Ill never sell my cards, i don't really attach any money value to them. Even my mythic rares if they don't do anything for me strategically I could care less how much there worth. IMO there's too much emphasis on the expensive cards and decks being the good ones. With all the cards available, especially in legacy, you can make a formidable deck without it costing $300-$400-$500!
 
alternade said:
Interesting to see all this talk of selling. Ill never sell my cards, i don't really attach any money value to them. Even my mythic rares if they don't do anything for me strategically I could care less how much there worth. IMO there's too much emphasis on the expensive cards and decks being the good ones. With all the cards available, especially in legacy, you can make a formidable deck without it costing $300-$400-$500!

The only time I sell is if I have a playset.
I am a horrible horrible collector minded person.
 
alternade said:
Interesting to see all this talk of selling. Ill never sell my cards, i don't really attach any money value to them. Even my mythic rares if they don't do anything for me strategically I could care less how much there worth. IMO there's too much emphasis on the expensive cards and decks being the good ones. With all the cards available, especially in legacy, you can make a formidable deck without it costing $300-$400-$500!

See, but that's the only time I'll sell...in an attempt to get cards I like to play at. I don't really care for mythic rares unless I can play with them. I just don't have use for a lotus cobra, but I'll never get rid of my grave titan. Or my fireballs, for that matter...
 
So My little weinnie deack is coming along, saw a decklist for "Hawkward" by Zvi, never liked this guy playing in Neutral Ground, he was always SO loud... anyway he plays Vector Asp just because it's a 1/1 Artifact Creature for 1. Removal only in the sideboard, and just 2 Phyrexian Revoker... along with 4X Steel Overseer which really never attack, I'd rather play the 3/1 War Cry Acorder Paladin. The Glint Hawk doesn't play nice with counters, and the Hawk is control-like with the Phyrexian Revoker, don't like what you chose, return it with the Glint Hawk and then play it again and name another card.

A turn 2 Phyrexian Revoker naming "Ratchet Bomb" is a key play... don't know why he only put in 2. My choice of the Etched Champion is for games that go into the late game, and Slagstorm is not a friend of this deck. His deck is played for explosiveness, and if it fizzles oh well, no back up.

4X Menmite
4X Ornithoper
4X Signal Pest
4X Glint Hawk
4X Acorder Paladin
4X Phyrexian Revoker
4X Etched Champion

4X Tempered Steel
3X Journey to Nowhere
3X Revoke Existence
3X Mox Opal

4X Contested War Zone
4X Quicksand
12x Plains

I have 15 sources of White Mana and need no more than 2 a game. I added 4X Quicksand against ground trops looking to steal my Contested War Zone. I know this deck is 61 cards, always played 61 cards... back in the day people played Millstone and always assumed every deck was 60 cards. It's just my little quirk :)
 
I didn't understand fetch lands when I came back to Magic, but soon realized the importance of mana fixing in the competitive landscape. Heck, even in casual play the difference between winning and losing can come down to the availability of a particular land. The fact that they don't come into play tapped is huge. @effingvic, your fetchlands are worth a good $10 each! If you don't want to keep them, you can definitely trade for something you'd like.

@Wandering, you're doing yourself a huge disservice trading in money cards for store credit! What does the store give you, like 50% of the card's worth? I imagine if you put together a trade binder for rares/mythics you aren't using and brought it to the store, you'd be able to find more cards you could use and not have to bother buying more packs (although I can definitely relate to the love for opening packs).

I'm considering trading/selling cards my money cards to make a good BU Infect/control deck. Need more Tezzerets.
 
Full decklist for Knights vs Dragons (Out April 1) has been spoiled:

http://forums.mtgsalvation.com/showpost.php?p=6489269&postcount=675
So disappointing. Reactions have been generally negative, so I bet there'll be a shitload of overstock a few months down the road. I'll either pick up singles once the dust settles, or pick up a couple of the decks when they go on sale. If they didn't go and ruin Knight of the Reliquary, I'd probably be buying it day one.
 
Deciced to pick up a booster box after work. Should I go with Scars, Eldrazi, Beseiged, or 2011?

How well would a standard deck fare against a legacy deck?
 
alternade said:
Deciced to pick up a booster box after work. Should I go with Scars, Eldrazi, Beseiged, or 2011?

How well would a standard deck fare against a legacy deck?
Scars, 2011, and Eldrazi are large sets, so you'll get a wider variety of cards but less duplicates. Besieged is a smaller set, so you will get a shitload of duplicates, most of which will be crap but there's always a chance of duplicate staple rares, as well.

All of them have pretty powerful/desirable mythic cards, so it's really about what mechanics you prefer. I'd check out the visual spoilers to get an idea of which set has what you like and go with that.

I can't answer your second question.
 
Legacy control decks are so metagame inbred that you might be surprised how effective a standard deck can be against them. That being said, you're going to have a real rough time against one of the premiere linear aggro decks like Zoo/Merfolk/Goblins and especially combo decks, whose clock you cannot hope to beat and who will chew through your available disruption very quickly.
 
Fragamemnon said:
Legacy control decks are so metagame inbred that you might be surprised how effective a standard deck can be against them. That being said, you're going to have a real rough time against one of the premiere linear aggro decks like Zoo/Merfolk/Goblins and especially combo decks, whose clock you cannot hope to beat and who will chew through your available disruption very quickly.
Holy crap, Frag. You still playing DAoC?
 
I stopped playing when WoW came out (which I also don't play anymore). I don't do anything but read and play cards/board games at this point, with the occasional bearded-man PC game now and then.
 
Fragamemnon said:
I stopped playing when WoW came out (which I also don't play anymore). I don't do anything but read and play cards/board games at this point, with the occasional bearded-man PC game now and then.
That's good to hear. I remember you fell off the face of the planet once DAoC consumed you... D:

Nothing like truly social games to replace virtual-world geekdom.
 
I pulled a Thrun, Hero of Oxid Ridge, and Red sun in my draft tonight but never drew them somehow and as a result got destroyed. :( O well, nice cards for another deck at least.
 
Zaraki_Kenpachi said:
I pulled a Thrun, Hero of Oxid Ridge, and Red sun in my draft tonight but never drew them somehow and as a result got destroyed. :( O well, nice cards for another deck at least.
You drafted 3 MBS? My LGS went from MBS-MBS-SOM to the proper MBS-SOM-SOM format starting last week and I pulled nothing particularly good when it seemed like everyone else was pulling mythics (Venser, Wurmcoil, Skittles, Consecrated Sphinx just off the top of my head) and I was the one who distributed the packs! Deck was another RG fail. Oh well, I walked away with a third GFFT, two SOM dual lands, and a third contagion engine.
 
Wound up sitting around and playing Vintage instead of Standard/Draft tonight. Have a pretty sweet Fish build that I'm going to run at a Mox Jet tourney next week.

Ever seen someone cast Gifts Ungiven against you when you have an Aven Mindcensor out? Pretty hilarious, especially when two of the cards at the same, resulting in "3U, reveal the top 3, opponent lets you keep one", which is basically the worst Ponder ever. Other highlights included Leonin Relic-Warder on a Tinkered Myr Battlesphere and double Ghost Quartering with a Leonin Arbiter out.

I'm pretty sold on the deck. I need to test more against Gush, and I'm seriously thinking about splashing green (running just UW) just for Teeg, but then I need to find a way to stabilize the mana base strained from the wastelands/strip mine/ghost quarters.

Bob is fantastic. Play it with some kind of library manipulation like Sensei's Divining Top and ride that shit to victory with little to no life loss and huge card advantage. More often than not, if left unanswered, Bob usually wins me the game far more than I die to it.

Bob may be the most misunderstood card in the entire Legacy card pool. In blue decks he's even better against aggro than he is preboard since you usually board out Force of Will for cheap removal, dropping your deck's average CMC down by usually a good .3 or so, making Bob flips cheaper. In practice you actually just draw more removal and draw more threats and overwhelm the aggro player with Bob out. Only when there is massive burn involved does Bob really become a liability, else he's a must remove threat that wins games.
 
Takuan said:
You drafted 3 MBS? My LGS went from MBS-MBS-SOM to the proper MBS-SOM-SOM format starting last week and I pulled nothing particularly good when it seemed like everyone else was pulling mythics (Venser, Wurmcoil, Skittles, Consecrated Sphinx just off the top of my head) and I was the one who distributed the packs! Deck was another RG fail. Oh well, I walked away with a third GFFT, two SOM dual lands, and a third contagion engine.

No kid passed on the red sun for some reason. My scars rare was memoricide.
 
Zaraki_Kenpachi said:
No kid passed on the red sun for some reason. My scars rare was memoricide.
Ah, ok.

I'm having difficulty since changing to MBS-SOM-SOM. I went from making competent decks to straight garbage two weeks in a row. Maybe it was a poor choice of colours, or a bad luck with packs; I dunno. I really should watch some draft videos to figure out what I should be looking for. Also, for whatever reason the store didn't get FNM promos this week. :(
 
So the store they were out of booster boxed by the time I got there. Ended up buying 10 SOM, 10 MBS and 8 core '11 packs. Pulled a venser. Gonna wake up tomorrow and work on my u/b infect control.
 
Takuan said:
Ah, ok.

I'm having difficulty since changing to MBS-SOM-SOM. I went from making competent decks to straight garbage two weeks in a row. Maybe it was a poor choice of colours, or a bad luck with packs; I dunno. I really should watch some draft videos to figure out what I should be looking for. Also, for whatever reason the store didn't get FNM promos this week. :(

Have you guys been sanctioned? I know if you aren't they don't send them sometimes. No one wanted to switch to two scars so we're still doing two MBS.
 
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