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Zaraki_Kenpachi said:I also got my 2nd foil praetor's counsel. No one wants them.![]()
I want both of them!
Zaraki_Kenpachi said:I also got my 2nd foil praetor's counsel. No one wants them.![]()
Zaraki_Kenpachi said:My scars box came in, I guess it was ok. I got indomitable angel, masticore, sword of body and mind, and wurmcoil engine as my mythics.
Hex said:Swords and Wurmcoils are good, Swords are hot right now.
Yeah, I thought it'd be nice to have in one of those instances when I'm pulling nothing but lands and the opponent isnt pulling his/her win condition.Fragamemnon said:I like the split. Both can deal with creatures, but the barrages give you reach and the ability to close out a game. Act of Treason is a great card that can make an unwinnable game winnable. I don't think you always want to see either one of the cards specifically, but you're pretty happy with seeing one of the four total each game, so the 2/2 split seems fine.
Zaraki_Kenpachi said:WTF, I only got 2 bellowing tanglewurm and 1 revoke existence in all those packs.Need more revoke existence.
Wanted a Koth though.
I'm happy overall though, I wanted a second sword.
I have 3 after a bunch of packs and a box, just surprised at how few I got considering they're commons.alternade said:I have like 4 of Revoke existences.
WanderingWind said:It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.
WanderingWind said:It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.
alternade said:hahaha hes the only legendry creature I have that worth a damn. I was going to use an Eldrazi, but apparently they are not welcome in EDH. Some of them are really broken.
Zaraki_Kenpachi said:I'm really hoping boxes drop in price when it cycles out.
Leunam said:This is a deck that I used this past weekend in casual games with my friends. Went 3-0, but most of us are all still learning the game.
I'm sure there are a ton of newbie mistakes in there, plus things I should probably remove (Razorverge Thicket, Glimmerposts) but I really enjoyed playing it. I'll probably end up removing Phyrexian Hydra and adding some more sorcery but that's up in the air for now. I'm looking for a Big Nasty green creature that I can use for a leader for my deck. Maybe that one Hydra I saw that cost something like 8 green mana to cast. Or I might spring for Garruk.
Any thoughts for a newbie? 10 mana is light, but once I got those elves rolling my mana worries started going away.
WanderingWind said:I was talking to one of the vendors at Frank & Son's and, in a surprising moment of honesty, he said he couldn't understand why anybody would pay 100 bucks for a card. He then paused, looked around to see if anybody heard him and said "but I need those people."
I like him.
If Jace ever drops in price, I'll definitely buy some Worldwake just to see some of the cards. It's kind of annoying to not be able to play with the other cards in a set because of one freakin' card.
siddx said:People will pay 100 for a jace (and far far more for older cards, candelabra of tawnos jumped to $250 a piece thanks to it being a key card in the High Tide deck for instance).
While it seems strange for casual players and even for only semi competitive players, thats chicken scratch for a pro player who lives his or her life around magic an can make a living doing so. A thousand dollar deck that wins you 40K from a single pro tour win isn't a bad investment.
As long as you leave mana in your pool.WanderingWind said:Don't forget the 4 x Omnath!
Best. Green. Card. EVER.
WanderingWind said:Except there can only be one winner. The rest of those cats who spent that scratch? Losers, several times over. In a game of chance, I'd never take those odds.
Zaraki_Kenpachi said:I'd add more than 10 land that makes me worried plus once people catch on they will try to kill your elves quickly.Definitely get rid of Phyrexian Hydra, he is worthless in your deck. No reason to use Razorverge thicket or evolving wilds since it's a mono color deck. Glimmerpost won't do much either. The rest is good but obviously get better with more cards you get. I love overgrown battlements since they help ramp up quickly and harder to kill off than elves. Joraga Treespeaker is a better card than greenweaver druid if you can get some since you can get it out a turn sooner and can help your llanowar elves. Quilled Slagwurm is an 8/8. Duskdale wurm is a 7/7 trample. Pelakka wurms are awesome if you get more of those. Overwhelming is also pure sex for a mono green deck. Gravity Well is also nice so you don't get beat up by flying.
siddx said:Not really, heres the payouts for top 16
1 $40,000
2 $20,000
3 $15,000
4 $13,000
58 $11,000-9,500
916 $7,000-3,750
So everyone who makes at least top 16 is making a profit. And there are enough tournies a year that a good player can make some decent cash playing a game.
Also, best green card ever = Rofellos, Priest of Titania, or Tarmogoyf.
Zaraki_Kenpachi said:What? Rofellos is crazy! M12 reprint?![]()
The_Technomancer said:1.)Yes
2.)They're usually rare because they're really important for competitive decks. Basically many decks go two or three colors, but missing a single early game turn because you have the wrong color in hand can be devastating. Duals are important for smoothing out your mana. They're better then you think, I know I wasn't very impressed when I first got into the game.
Also, Valakut is a beast. Especially with Zendikar land-acceleration, having all of your mountains turn into a Lightning Bolt is insane.
3.)Yes!
Hex said:They serve a few of good purposes.
A) they allow you to get the exact land that you need, it does not come into play tapped.
B) it thins out your deck.
How many times do you really need to pull a card to save yourself and instead you pull a land. BUT you never want to run less land.
C) For landfall each one counts once when you play it, and then again when you sac it and put the other land into play so you can combo with that.
Valukut is a great deck and I have the cards to make it but for some reason I just can not bring myself to do it. I just do not like decks that are mainly red lol.
Takuan said:I didn't understand fetch lands when I came back to Magic, but soon realized the importance of mana fixing in the competitive landscape. Heck, even in casual play the difference between winning and losing can come down to the availability of a particular land. The fact that they don't come into play tapped is huge. @effingvic, your fetchlands are worth a good $10 each! If you don't want to keep them, you can definitely trade for something you'd like.
.
effingvic said:i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me
yeah, i was in the receiving end of the valakut i gave my little brother. 3 damage each turn turned out to be a lot more annoying than i thought.
does valakut itself count as a mountain? or would i need 5 basic mountains + valakut? non basics dont count?
so say if i was to put 20 lands in my deck, can i just replace the last 4 with fetchlands? that would free up space to add more cards wouldnt it? would that be wise?
yeah, i was pretty blown away how much these cards are worth. 10-$12 a pop is ridiculous. wish i had more than one, but theres no way im spending $40 on just a few landsi could really use a bunch of dual/fetch lands now too..
couple more questions. if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn, can i use it as soon as i summon it? what about sacrificing the card? can i do those the turn i summon them?
also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard
Wrexial is a dollar mythic. The problem with cracking Worldwake packs is that there's actually very few cards that are in the Jace price range, so you can get some pretty fun cards, mythics included, for less than what you'd pay for the boosters required to crack Jace. Hell, you could buy Jace outright and still probably come out on top - the odds are actually against you. Off the top of my head, valuable Worldwake cards are the manlands, Stoneforge Mystic (because it's a staple in a deck that is currently dominating the Standard format), Abyssal Specter, Avenger of Zendikar, and Jace. Even counting the ones I have likely missed, you're probably looking at maybe 15 cards worth upwards of $5, with the most expensive card that isn't a Jace costing $20 max. I got extremely lucky when I cracked a Jace in two fatpacks (16 packs, $90 total cost - though one was a gift). I told myself I'd be happy with 1, but of course my greedy side wants to clean out the last bit of Worldwake fat packs (if they're even still there) and open at least one for another chance.WanderingWind said:It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.
I'm curious, did you pay the casting cost for Archive Trap?effingvic said:i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me![]()
Sacrificing a fresh creature is OK. You won't be able to use any abilities that require a creature to tap the turn they come into play, that's all. If another effect is calling for a sacrifice target, creatures with summoning sickness are fair game.effingvic said:if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn. what about sacrificing the card? can i do those the turn i summon them?
also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard
Takuan said:Wrexial is a dollar mythic. The problem with cracking Worldwake packs is that there's actually very few cards that are in the Jace price range, so you can get some pretty fun cards, mythics included, for less than what you'd pay for the boosters required to crack Jace. Hell, you could buy Jace outright and still probably come out on top - the odds are actually against you. Off the top of my head, valuable Worldwake cards are the manlands, Stoneforge Mystic (because it's a staple in a deck that is currently dominating the Standard format), Abyssal Specter, Avenger of Zendikar, and Jace. Even counting the ones I have likely missed, you're probably looking at maybe 15 cards worth upwards of $5, with the most expensive card that isn't a Jace costing $20 max. I got extremely lucky when I cracked a Jace in two fatpacks (16 packs, $90 total cost - though one was a gift). I told myself I'd be happy with 1, but of course my greedy side wants to clean out the last bit of Worldwake fat packs (if they're even still there) and open at least one for another chance.
I'm curious, did you pay the casting cost for Archive Trap?
Sacrificing is fair game. You won't be able to use any activated abilities or abilities that require a creature to tap the turn they come into play, that's all. If another effect is calling for a sacrifice target, creatures with summoning sickness are fair game.
I think I read somewhere that Zendikar rotates out 3 months after the release of M2012, which is in July. Standard is expensive and the reason a lot of people have left the game. Prices are out of hand for singles, and because sets keep cycling in and out, it's a huge money sink.
You're right, woops!Zaraki_Kenpachi said:You can't use activate abilities that don't need the creature to be tapped? People told me you could.
MTG Salvation says this:
Summoning sickness is an informal term for the rule that a creature cannot attack or use activated abilities either with the tap () or untap () symbol if it has not been continuously controlled by a player since the beginning of that player's most recent turn.
So you that means you can as long as you don't have to tap right?
effingvic said:i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me
yeah, i was in the receiving end of the valakut i gave my little brother. 3 damage each turn turned out to be a lot more annoying than i thought.
does valakut itself count as a mountain? or would i need 5 basic mountains + valakut? non basics dont count?
so say if i was to put 20 lands in my deck, can i just replace the last 4 with fetchlands? that would free up space to add more cards wouldnt it? would that be wise?
yeah, i was pretty blown away how much these cards are worth. 10-$12 a pop is ridiculous. wish i had more than one, but theres no way im spending $40 on just a few landsi could really use a bunch of dual/fetch lands now too..
couple more questions. if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn, can i use it as soon as i summon it? what about sacrificing the card? can i do those the turn i summon them?
also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard
Zaraki_Kenpachi said:Tempted to get some valakuts, that is a nice card for red decks.
siddx said:Valakut does not count as a mountain. Unless I am forgetting something, the only non basic land that counts as a basic are the dual lands from alpha - unlimited like underground sea (counts as both island and swamp).
Takuan said:Considering buying a Tezzeret for $35... should I do it? I can see prices for him eventually stabilizing at $20, seeing as there hasn't yet been a #1 deck built around him. There was a TCGplayer tournament this past weekend and not even 1 of the top 16 decks were Tezz decks; it was dominated by Caw-blade with sprinkles of Valakut and Vampires. One of the regulars at my store won first place with this relatively simple red deck:
http://magic.tcgplayer.com/db/deck.asp?deck_id=803619
Also considering purchasing Blightsteel, but he'll also probably drop. Decisions...
Zaraki_Kenpachi said:What kind of deck do you build around tezzeret?
Zaraki_Kenpachi said:What kind of deck do you build around tezzeret?
Join us in the better game, friend.Takao said:I never played Magic, but its child, Duel Masters is returning! Yeah Yeah!
I'd say run with white's army theme, with some blue control to back it up: counters and lock-down cards.Leunam said:If I'm trying to make a blue/white deck, what should I focus on for each color? Creatures and healing for white and cancels and drawing cards for blue? This is just a casual deck that I'm making mostly because I want to use Venser.
Leunam said:If I'm trying to make a blue/white deck, what should I focus on for each color? Creatures and healing for white and cancels and drawing cards for blue? This is just a casual deck that I'm making mostly because I want to use Venser.
Leunam said:Well shit, I didn't even think of using Treasure Mage coupled with Vensers Exile ability. That's some fantastic info. Much, much appreciated.
alternade said:Ok well heres my blue/black infect deck. any advice?
spells
2x Inexorable Tide
3x Distortion Strike
2x Corrupted Conscience
2x Fuel for the cause
2x Steady Progress
2x Doom Blade
3x Spread the Sickness
3x Virulent Swipe
Creatures
3x Neurok Invisimancer
2xThrummingbird
1x Skithiryx, the Blight Dragon
3x Hand of the Praetors
2x Flensermite
4x Plague Stinger
2x Ichor Rats
1x Septic Rats
1x Phyrexian Crusader
Artifacts
3x Grafted Exoskeleton
2x Contagion Clasp
1x Contagion Engine
Land
10x swamp
10x islands
2x creeping tar pit
Hex said:Low casting cost:
Plague Stinger
then
Ichor Claw Myr
then
Ichor Rats
then
Core Prowler (Infect and when it dies you proliferate)
Blue and Black is a hard sell for infect unless you go high end with Tezzy, Throne of Geths and whatnot but it can be fun.
I also think that Livewire Lash is infinitely better than Grafted Exoskeleton