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Magic: The Gathering |OT|

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Zaraki_Kenpachi said:
My scars box came in, I guess it was ok. I got indomitable angel, masticore, sword of body and mind, and wurmcoil engine as my mythics.

Swords and Wurmcoils are good, Swords are hot right now.
 
WTF, I only got 2 bellowing tanglewurm and 1 revoke existence in all those packs. :( Need more revoke existence.

Hex said:
Swords and Wurmcoils are good, Swords are hot right now.

Wanted a Koth though. :P

I'm happy overall though, I wanted a second sword.
 
Fragamemnon said:
I like the split. Both can deal with creatures, but the barrages give you reach and the ability to close out a game. Act of Treason is a great card that can make an unwinnable game winnable. I don't think you always want to see either one of the cards specifically, but you're pretty happy with seeing one of the four total each game, so the 2/2 split seems fine.
Yeah, I thought it'd be nice to have in one of those instances when I'm pulling nothing but lands and the opponent isnt pulling his/her win condition.

This deck is really fun to play. It's been fun buffing an unblockable 2/2 Hound to a 9/2 and then Flinging him afterward. ^_^
 
Zaraki_Kenpachi said:
WTF, I only got 2 bellowing tanglewurm and 1 revoke existence in all those packs. :( Need more revoke existence.



Wanted a Koth though. :P

I'm happy overall though, I wanted a second sword.

I have like 4 of Revoke existences.
 
alternade said:
I have like 4 of Revoke existences.
I have 3 after a bunch of packs and a box, just surprised at how few I got considering they're commons.

Edit: Troll and toad has 4 Khalni's in stock! Can't wait until they arrive next week! :D
 
I'm making my EDH deck and usingWrexial, the Risen Deep as my commander. I have nowhere near enough single blue counter spells and control spells that I would like.

Should've bought those 3200 cards when I had the chance.......

Edit: ive been reading through the the Daily Decks on the MTG official site and have come across a deck type called 'Fog'. It seems like the most useless thing ever!
 
It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.
 
WanderingWind said:
It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.


hahaha hes the only legendry creature I have that worth a damn. I was going to use an Eldrazi, but apparently they are not welcome in EDH. Some of them are really broken.
 
WanderingWind said:
It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.

I'm really hoping boxes drop in price when it cycles out.
 
This is a deck that I used this past weekend in casual games with my friends. Went 3-0, but most of us are all still learning the game.

I'm sure there are a ton of newbie mistakes in there, plus things I should probably remove (Razorverge Thicket, Glimmerposts) but I really enjoyed playing it. I'll probably end up removing Phyrexian Hydra and adding some more sorcery but that's up in the air for now. I'm looking for a Big Nasty green creature that I can use for a leader for my deck. Maybe that one Hydra I saw that cost something like 8 green mana to cast. Or I might spring for Garruk.

Any thoughts for a newbie? 10 mana is light, but once I got those elves rolling my mana worries started going away.
 
alternade said:
hahaha hes the only legendry creature I have that worth a damn. I was going to use an Eldrazi, but apparently they are not welcome in EDH. Some of them are really broken.

Zaraki_Kenpachi said:
I'm really hoping boxes drop in price when it cycles out.

I was talking to one of the vendors at Frank & Son's and, in a surprising moment of honesty, he said he couldn't understand why anybody would pay 100 bucks for a card. He then paused, looked around to see if anybody heard him and said "but I need those people."

I like him.

If Jace ever drops in price, I'll definitely buy some Worldwake just to see some of the cards. It's kind of annoying to not be able to play with the other cards in a set because of one freakin' card.
 
Leunam said:
This is a deck that I used this past weekend in casual games with my friends. Went 3-0, but most of us are all still learning the game.

I'm sure there are a ton of newbie mistakes in there, plus things I should probably remove (Razorverge Thicket, Glimmerposts) but I really enjoyed playing it. I'll probably end up removing Phyrexian Hydra and adding some more sorcery but that's up in the air for now. I'm looking for a Big Nasty green creature that I can use for a leader for my deck. Maybe that one Hydra I saw that cost something like 8 green mana to cast. Or I might spring for Garruk.

Any thoughts for a newbie? 10 mana is light, but once I got those elves rolling my mana worries started going away.

I'd add more than 10 land that makes me worried plus once people catch on they will try to kill your elves quickly. :( Definitely get rid of Phyrexian Hydra, he is worthless in your deck. No reason to use Razorverge thicket or evolving wilds since it's a mono color deck. Glimmerpost won't do much either. The rest is good but obviously get better with more cards you get. I love overgrown battlements since they help ramp up quickly and harder to kill off than elves. Joraga Treespeaker is a better card than greenweaver druid if you can get some since you can get it out a turn sooner and can help your llanowar elves. Quilled Slagwurm is an 8/8. Duskdale wurm is a 7/7 trample. Pelakka wurms are awesome if you get more of those. Overwhelming is also pure sex for a mono green deck. Gravity Well is also nice so you don't get beat up by flying.

I have a mono green deck also right now that is:

21x Forest
1x Oran rief the vastwood

4x Pelakka Wurm
4x Llanowar Elves
4x Overwhelming stampede
4x Overgrown Battlement
4x Sylvan Ranger
2x Green Sun's Zenith
2x Gravity Well
2x Asceticism
4x Ondu Giant
4x Terra Stomper
4x Khalni Hydra

Obviously my deck is far from perfect but just an idea of what a mono green deck looks like when you get more cards.

WanderingWind said:
I was talking to one of the vendors at Frank & Son's and, in a surprising moment of honesty, he said he couldn't understand why anybody would pay 100 bucks for a card. He then paused, looked around to see if anybody heard him and said "but I need those people."

I like him.

If Jace ever drops in price, I'll definitely buy some Worldwake just to see some of the cards. It's kind of annoying to not be able to play with the other cards in a set because of one freakin' card.

Well it sure as hell can't go up so hopefully it can only drop when it cycles out due to less demand and I can get some stoneforge mystics for <$20. Great card but not worth the inflated price to due to Jace.
 
People will pay 100 for a jace (and far far more for older cards, candelabra of tawnos jumped to $250 a piece thanks to it being a key card in the High Tide deck for instance).
While it seems strange for casual players and even for only semi competitive players, thats chicken scratch for a pro player who lives his or her life around magic an can make a living doing so. A thousand dollar deck that wins you 40K from a single pro tour win isn't a bad investment.
 
siddx said:
People will pay 100 for a jace (and far far more for older cards, candelabra of tawnos jumped to $250 a piece thanks to it being a key card in the High Tide deck for instance).
While it seems strange for casual players and even for only semi competitive players, thats chicken scratch for a pro player who lives his or her life around magic an can make a living doing so. A thousand dollar deck that wins you 40K from a single pro tour win isn't a bad investment.

Except there can only be one winner. The rest of those cats who spent that scratch? Losers, several times over. In a game of chance, I'd never take those odds.
 
WanderingWind said:
Except there can only be one winner. The rest of those cats who spent that scratch? Losers, several times over. In a game of chance, I'd never take those odds.

Not really, heres the payouts for top 16

1 $40,000
2 $20,000
3 $15,000
4 $13,000
5–8 $11,000-9,500
9–16 $7,000-3,750


So everyone who makes at least top 16 is making a profit. And there are enough tournies a year that a good player can make some decent cash playing a game.

Also, best green card ever = Rofellos, Priest of Titania, or Tarmogoyf.
 
Zaraki_Kenpachi said:
I'd add more than 10 land that makes me worried plus once people catch on they will try to kill your elves quickly. :( Definitely get rid of Phyrexian Hydra, he is worthless in your deck. No reason to use Razorverge thicket or evolving wilds since it's a mono color deck. Glimmerpost won't do much either. The rest is good but obviously get better with more cards you get. I love overgrown battlements since they help ramp up quickly and harder to kill off than elves. Joraga Treespeaker is a better card than greenweaver druid if you can get some since you can get it out a turn sooner and can help your llanowar elves. Quilled Slagwurm is an 8/8. Duskdale wurm is a 7/7 trample. Pelakka wurms are awesome if you get more of those. Overwhelming is also pure sex for a mono green deck. Gravity Well is also nice so you don't get beat up by flying.

Much thanks for the input. I'll swap a few things and grab some more cards before the weekend. I'll replace the other lands that aren't forests with, well, forests.

Speaking of lands, anyone got any of the Eldrazi full card art lands they want to sell? :D
 
siddx said:
Not really, heres the payouts for top 16

1 $40,000
2 $20,000
3 $15,000
4 $13,000
5–8 $11,000-9,500
9–16 $7,000-3,750


So everyone who makes at least top 16 is making a profit. And there are enough tournies a year that a good player can make some decent cash playing a game.

Also, best green card ever = Rofellos, Priest of Titania, or Tarmogoyf.

channel.
 
Zaraki_Kenpachi said:
What? Rofellos is crazy! M12 reprint? :D

We can dream a wonderful dream but naw, it will never be reprinted in a set. Maybe MAAAAYBE in a 'from the vaults'. Which would make me dance in joy.
 
i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me :P



The_Technomancer said:
1.)Yes
2.)They're usually rare because they're really important for competitive decks. Basically many decks go two or three colors, but missing a single early game turn because you have the wrong color in hand can be devastating. Duals are important for smoothing out your mana. They're better then you think, I know I wasn't very impressed when I first got into the game.
Also, Valakut is a beast. Especially with Zendikar land-acceleration, having all of your mountains turn into a Lightning Bolt is insane.
3.)Yes!

yeah, i was in the receiving end of the valakut i gave my little brother. 3 damage each turn turned out to be a lot more annoying than i thought.

does valakut itself count as a mountain? or would i need 5 basic mountains + valakut? non basics dont count?


Hex said:
They serve a few of good purposes.
A) they allow you to get the exact land that you need, it does not come into play tapped.
B) it thins out your deck.
How many times do you really need to pull a card to save yourself and instead you pull a land. BUT you never want to run less land.
C) For landfall each one counts once when you play it, and then again when you sac it and put the other land into play so you can combo with that.

Valukut is a great deck and I have the cards to make it but for some reason I just can not bring myself to do it. I just do not like decks that are mainly red lol.

so say if i was to put 20 lands in my deck, can i just replace the last 4 with fetchlands? that would free up space to add more cards wouldnt it? would that be wise?

Takuan said:
I didn't understand fetch lands when I came back to Magic, but soon realized the importance of mana fixing in the competitive landscape. Heck, even in casual play the difference between winning and losing can come down to the availability of a particular land. The fact that they don't come into play tapped is huge. @effingvic, your fetchlands are worth a good $10 each! If you don't want to keep them, you can definitely trade for something you'd like.
.

yeah, i was pretty blown away how much these cards are worth. 10-$12 a pop is ridiculous. wish i had more than one, but theres no way im spending $40 on just a few lands :( i could really use a bunch of dual/fetch lands now too..

couple more questions. if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn, can i use it as soon as i summon it? what about sacrificing the card? can i do those the turn i summon them?

also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard
 
effingvic said:
i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me :P





yeah, i was in the receiving end of the valakut i gave my little brother. 3 damage each turn turned out to be a lot more annoying than i thought.

does valakut itself count as a mountain? or would i need 5 basic mountains + valakut? non basics dont count?




so say if i was to put 20 lands in my deck, can i just replace the last 4 with fetchlands? that would free up space to add more cards wouldnt it? would that be wise?



yeah, i was pretty blown away how much these cards are worth. 10-$12 a pop is ridiculous. wish i had more than one, but theres no way im spending $40 on just a few lands :( i could really use a bunch of dual/fetch lands now too..

couple more questions. if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn, can i use it as soon as i summon it? what about sacrificing the card? can i do those the turn i summon them?

also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard

Yes you can activate as long as it's not a tap ability. It also has priority if someone lightning bolts it in response you can still activate its ability (if it's non-tapping) before the lightning bolt resolves.

Whole blocks rotates out when the new block hits in Septemberish time. Fetchlands are useful in legacy if that's what you want it for.
 
WanderingWind said:
It sucks that I'll never get Worldwake packs to open. I'm determined to get in on the ground floor with sets from here on out. That card looks fun as hell.
Wrexial is a dollar mythic. The problem with cracking Worldwake packs is that there's actually very few cards that are in the Jace price range, so you can get some pretty fun cards, mythics included, for less than what you'd pay for the boosters required to crack Jace. Hell, you could buy Jace outright and still probably come out on top - the odds are actually against you. Off the top of my head, valuable Worldwake cards are the manlands, Stoneforge Mystic (because it's a staple in a deck that is currently dominating the Standard format), Abyssal Specter, Avenger of Zendikar, and Jace. Even counting the ones I have likely missed, you're probably looking at maybe 15 cards worth upwards of $5, with the most expensive card that isn't a Jace costing $20 max. I got extremely lucky when I cracked a Jace in two fatpacks (16 packs, $90 total cost - though one was a gift). I told myself I'd be happy with 1, but of course my greedy side wants to clean out the last bit of Worldwake fat packs (if they're even still there) and open at least one for another chance.

effingvic said:
i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me :P
I'm curious, did you pay the casting cost for Archive Trap?
effingvic said:
if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn. what about sacrificing the card? can i do those the turn i summon them?

also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard
Sacrificing a fresh creature is OK. You won't be able to use any abilities that require a creature to tap the turn they come into play, that's all. If another effect is calling for a sacrifice target, creatures with summoning sickness are fair game.

I think I read somewhere that Zendikar rotates out 3 months after the release of M2012, which is in July. Standard is expensive and the reason a lot of people have left the game. Prices are out of hand for singles, and because sets keep cycling in and out, it's a huge money sink. $10 for a staple is nothing.
 
Takuan said:
Wrexial is a dollar mythic. The problem with cracking Worldwake packs is that there's actually very few cards that are in the Jace price range, so you can get some pretty fun cards, mythics included, for less than what you'd pay for the boosters required to crack Jace. Hell, you could buy Jace outright and still probably come out on top - the odds are actually against you. Off the top of my head, valuable Worldwake cards are the manlands, Stoneforge Mystic (because it's a staple in a deck that is currently dominating the Standard format), Abyssal Specter, Avenger of Zendikar, and Jace. Even counting the ones I have likely missed, you're probably looking at maybe 15 cards worth upwards of $5, with the most expensive card that isn't a Jace costing $20 max. I got extremely lucky when I cracked a Jace in two fatpacks (16 packs, $90 total cost - though one was a gift). I told myself I'd be happy with 1, but of course my greedy side wants to clean out the last bit of Worldwake fat packs (if they're even still there) and open at least one for another chance.


I'm curious, did you pay the casting cost for Archive Trap?

Sacrificing is fair game. You won't be able to use any activated abilities or abilities that require a creature to tap the turn they come into play, that's all. If another effect is calling for a sacrifice target, creatures with summoning sickness are fair game.

I think I read somewhere that Zendikar rotates out 3 months after the release of M2012, which is in July. Standard is expensive and the reason a lot of people have left the game. Prices are out of hand for singles, and because sets keep cycling in and out, it's a huge money sink.

You can't use activate abilities that don't need the creature to be tapped? People told me you could.

MTG Salvation says this:

Summoning sickness is an informal term for the rule that a creature cannot attack or use activated abilities either with the tap () or untap () symbol if it has not been continuously controlled by a player since the beginning of that player's most recent turn.

So you that means you can as long as you don't have to tap right?
 
Zaraki_Kenpachi said:
You can't use activate abilities that don't need the creature to be tapped? People told me you could.

MTG Salvation says this:

Summoning sickness is an informal term for the rule that a creature cannot attack or use activated abilities either with the tap () or untap () symbol if it has not been continuously controlled by a player since the beginning of that player's most recent turn.

So you that means you can as long as you don't have to tap right?
You're right, woops!
 
effingvic said:
i get the love for fetchlands now. had 2 hedron crabs out, then scalding tarn + another land and then played archive trap right after, resulting in a 25 card loss for my opponent in one turn. probably nothing mindblowing for you pros but it was awesome to me :P

yeah, i was in the receiving end of the valakut i gave my little brother. 3 damage each turn turned out to be a lot more annoying than i thought.

does valakut itself count as a mountain? or would i need 5 basic mountains + valakut? non basics dont count?

so say if i was to put 20 lands in my deck, can i just replace the last 4 with fetchlands? that would free up space to add more cards wouldnt it? would that be wise?

yeah, i was pretty blown away how much these cards are worth. 10-$12 a pop is ridiculous. wish i had more than one, but theres no way im spending $40 on just a few lands :( i could really use a bunch of dual/fetch lands now too..

couple more questions. if i summon a monster with an activated ability like tap 1 mana the creature gains flying until end of turn, can i use it as soon as i summon it? what about sacrificing the card? can i do those the turn i summon them?

also i may have missed it but when will the entire zendikar block rotate out? or would it happen one set at a time? i really want to get a zendikar booster box but i dont want them to be sorta useless in a months time. i like keeping things standard

25 cards decked in one turn is excellent and will fuck up someone's gameplan severely. Look into a card called Glimpse the unthinkable and throw in some tome scours if you want to make a deck based around that.

Valakut does not count as a mountain. Unless I am forgetting something, the only non basic land that counts as a basic are the dual lands from alpha - unlimited like underground sea (counts as both island and swamp).

I wouldn't normally go with just 20 lands, I might do 18 lands and 4 fetchlands. I feel more comfortable with 22 or 23 lands in a deck.

Activated abilities that require you to tap the creature cannot be used first turn. Abilities that don't require you to tap the creature can be used.

Zendikar block rotates out in October when the brand new block releases.
 
After selling a playset months ago, I find myself in the market for Vengevines again.
I need to just keep playsets of everything green black and blue lol.
 
siddx said:
Valakut does not count as a mountain. Unless I am forgetting something, the only non basic land that counts as a basic are the dual lands from alpha - unlimited like underground sea (counts as both island and swamp).

The shock lands from Ravnica block are true dual lands as well.
 
Considering buying a Tezzeret for $35... should I do it? I can see prices for him eventually stabilizing at $20, seeing as there hasn't yet been a #1 deck built around him. There was a TCGplayer tournament this past weekend and not even 1 of the top 16 decks were Tezz decks; it was dominated by Caw-blade with sprinkles of Valakut and Vampires. One of the regulars at my store won first place with this relatively simple red deck:

http://magic.tcgplayer.com/db/deck.asp?deck_id=803619

Also considering purchasing Blightsteel, but he'll also probably drop. Decisions...
 
Takuan said:
Considering buying a Tezzeret for $35... should I do it? I can see prices for him eventually stabilizing at $20, seeing as there hasn't yet been a #1 deck built around him. There was a TCGplayer tournament this past weekend and not even 1 of the top 16 decks were Tezz decks; it was dominated by Caw-blade with sprinkles of Valakut and Vampires. One of the regulars at my store won first place with this relatively simple red deck:

http://magic.tcgplayer.com/db/deck.asp?deck_id=803619

Also considering purchasing Blightsteel, but he'll also probably drop. Decisions...

Don't buy tezz. Unless you plan on buying 4 for a competitive deck, it would be a complete waste of money. Blightsteel on the other hand is worth having. Many of the decks that use blightsteel only run one, because he is cheated out or used in EDH decks. So having only one of him is still a good investment even though he will likely settle out around 8 bucks in the long run. Tezz on the other hand will never be useful run solo in a deck and will probably never be used again in any significant capacity post mirrodin block.

Red decks will always have a shot at surprising the field and winning because unless you build a deck to directly deal with it, it can handle almost any other kind of deck. Direct damage and creature kill all in one, plus good speed.
 
Zaraki_Kenpachi said:
What kind of deck do you build around tezzeret?

Here is my current which I am proud to say is pretty much my own unique take on it:

1 Jace, the Mind Sculptor
4 Tezzeret, Agent of Bolas
1 Jace Beleren
4 Shriekhorn
1 Decimator Web
3 Tumble Magnet
2 Grindclock
3 Throne of Geth
2 Mox Opal
4 Everflowing Chalice
2 Haunting Echoes
1 Traumatize
3 Black Sun's Zenith
3 Go for the Throat
3 Duress
1 Inquisition of Kozilek
4 Inkmoth Nexus
1 Tectonic Edge
1 Creeping Tar Pit
2 Verdant Catacombs
2 Misty Rainforest
2 Darkslick Shores
5 Swamp
5 Island


Here was my old version which was a version of the Forgemaster build

4 Tezzeret, Agent of Bolas
3 Jace Beleren

4 Everflowing Chalice
4 Tumble Magnet
2 Contagion Engine
1 Mindslaver
4 Sphere of the Suns
2 Ratchet Bomb

1 Shimmer Myr
4 Kuldotha Forgemaster
1 Blightsteel Colossus
1 Spine of Ish Zah
2 Throne of Geth 1 Black Sun's Zenith
3 Stoic Rebuttal
3 Preordain

4 Inkmoth Nexus
2 Tectonic Edge
8 Island
6 Swamp

The new one is doing quite well, the old one did well but just did not have enough removal but is a really fun build.
 
Zaraki_Kenpachi said:
What kind of deck do you build around tezzeret?

Yeah Hex has a good build around it. Basically the idea is cheap artifacts that you can turn into 5/5's with him. He goes very well with inkmoth nexus since you can pop out a 1/1 infect flyer with inkmoth and then turn it into a 5/5 for the turn.
 
Blargh, an expensive deck then. Ya, the only decks I saw had to do with Jace and other expensive cards but I was hoping I could make a reasonably priced deck with him if I ever get 4.
 
If I'm trying to make a blue/white deck, what should I focus on for each color? Creatures and healing for white and cancels and drawing cards for blue? This is just a casual deck that I'm making mostly because I want to use Venser.
 
Takao said:
I never played Magic, but its child, Duel Masters is returning! Yeah Yeah!
Join us in the better game, friend.


Leunam said:
If I'm trying to make a blue/white deck, what should I focus on for each color? Creatures and healing for white and cancels and drawing cards for blue? This is just a casual deck that I'm making mostly because I want to use Venser.
I'd say run with white's army theme, with some blue control to back it up: counters and lock-down cards.
 
I finally pulled some nice cards from some packs. I bought 3 Eldrazi, 3 Zendikar and 3 Mirrodin Besieged.

I got a Sorin (first Planeswalker I pulled from a pack!) an Eldrazi Temple (which is trade fodder) a Sadistic Sacrament, a Pawn of Ulamog, a Dreamstone Hedron, 2 Black Suns, an Ulamog's Crusher, 2 Zulaport Enforcers, a Corpsehatch, a Viridian Corrupter and Tuktuk the Explorer.

Best luck I've ever had from randoms! All of those have places in my decks. (except the temple). Pretty sweet.
 
Leunam said:
If I'm trying to make a blue/white deck, what should I focus on for each color? Creatures and healing for white and cancels and drawing cards for blue? This is just a casual deck that I'm making mostly because I want to use Venser.

If you build around a planeswalker, its best to build around his abilities.
Vensers +2 ability involves exile a card of your own and then having it bounce back into the battlefield. So cards that have come into play abilities are what you want to look for here. For instance Treasure Mage reads that whenever it enters the battlefield, you search out an artifact that costs 6 or more and put it in your hand. So if you exiled it with venser, when it returned to the battlefield at the end of the turn, it's ability would go off. This allows you to abuse come into play abilities.
Some that I really like are:
Aether Adept, which lets you bounce an opponents creature back to his or her hand.
Archon of Redemption, which will let you gain three life by using venser's ability. Lone Missionary will do 4 life but is a weaker creature.
Kor Cartographer will let you search out a plains to put in your hand

And tons of others, Mnemonic Wall will let you bounce an instant or sorcery back to your hand. Sea gate oracle will let you draw a card. Stoneforge will let you search out an equipment.

And of course the Titans, which all have come into play abilities.
And although I don't know this for sure as I have never tried, I think it would work amazing with allies, allowing you to pump up your creatures every turn and do some other tricks.


If I were going to throw a venser deck together right now, I'd put a bunch of white colored ally creatures, a few of the blue guys that do tricks like bounce a creature, and then counterspells and creature bounce instants. That will let you hold off your opponent until you can get a good army of allies out and then use venser to control the board with them.

It's also worth noting that the emblem venser can make with his ultimate ability is not legendary and you can have more than one, although I would hope the game would be long over before you could afford to put two out.


edit: the only other idea I have for venser is a little more complicated and would involve throwing him in an infect deck to use his unblockable ability to give all your infect creatures a clear path to your opponent. I would run it a similar way, with blue counterspells and control to help me survive while I put out infect creature and then bring out venser when I have enough on the board to kill my opponent off. There are a handful of white infect so you could just run those with some blue cards that proliferate, as well as some of the artifact creatures that have infect. Or you could splash green or black, which makes the deck a bit harder to work with but gives it more versatility.
 
Well shit, I didn't even think of using Treasure Mage coupled with Vensers Exile ability. That's some fantastic info. Much, much appreciated.
 
Leunam said:
Well shit, I didn't even think of using Treasure Mage coupled with Vensers Exile ability. That's some fantastic info. Much, much appreciated.

De nada good sir, thats the great thing about magic, there are so many different cards and abilities out there that you could discover a new combo every single day.
 
Ok well heres my blue/black infect deck. any advice?

spells
2x Inexorable Tide
3x Distortion Strike
2x Corrupted Conscience
2x Fuel for the cause
2x Steady Progress
2x Doom Blade
3x Spread the Sickness
3x Virulent Swipe

Creatures
3x Neurok Invisimancer
2xThrummingbird
1x Skithiryx, the Blight Dragon
3x Hand of the Praetors
2x Flensermite
4x Plague Stinger
2x Ichor Rats
1x Septic Rats
1x Phyrexian Crusader

Artifacts
3x Grafted Exoskeleton
2x Contagion Clasp
1x Contagion Engine

Land
10x swamp
10x islands
2x creeping tar pit
 
alternade said:
Ok well heres my blue/black infect deck. any advice?

spells
2x Inexorable Tide
3x Distortion Strike
2x Corrupted Conscience
2x Fuel for the cause
2x Steady Progress
2x Doom Blade
3x Spread the Sickness
3x Virulent Swipe

Creatures
3x Neurok Invisimancer
2xThrummingbird
1x Skithiryx, the Blight Dragon
3x Hand of the Praetors
2x Flensermite
4x Plague Stinger
2x Ichor Rats
1x Septic Rats
1x Phyrexian Crusader

Artifacts
3x Grafted Exoskeleton
2x Contagion Clasp
1x Contagion Engine

Land
10x swamp
10x islands
2x creeping tar pit


Low casting cost:
Plague Stinger
then
Ichor Claw Myr
then
Ichor Rats
then
Core Prowler (Infect and when it dies you proliferate)

Blue and Black is a hard sell for infect unless you go high end with Tezzy, Throne of Geths and whatnot but it can be fun.

I also think that Livewire Lash is infinitely better than Grafted Exoskeleton
 
Hex said:
Low casting cost:
Plague Stinger
then
Ichor Claw Myr
then
Ichor Rats
then
Core Prowler (Infect and when it dies you proliferate)

Blue and Black is a hard sell for infect unless you go high end with Tezzy, Throne of Geths and whatnot but it can be fun.

I also think that Livewire Lash is infinitely better than Grafted Exoskeleton

I did have Ichorclaw Myr in there, but got rid of it in favor of the Neurok Invismancer. It give my infect creatures a clear path when it comes into play, plus if I get a grafted exoskeleton on it it practically game over. The only problem ive run into is against mono red and need more Crusaders to combat that.
 
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