SigmasonicX
Member
Locket of Myths - 3
Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay G. If you do, draw a card.
The death trigger Cascade guy is an example of what I mean. Cascade is a conceptually sucky ability no matter how you do it; the same thing applies to Aetherworks Marvel. Your opponent topdecking things is an inherently obnoxious part of Magic and giving it to a player for free and as a public action is fucking sucks because most of the time you don't actually know that your opponent topdecked something.
If they were going for that angle, they would make it way more explicit about it. You guys are giving the people that write Magic's story waaaaaaay too much credit.
Like, the idea that it's a love triangle where Chandra is having deep conversations about her feelings and giving Gideon hugs in the basement while he obviously pines for her, but she's secretly and unknowingly in love with Nissa, who is struggling to come to terms with her growing romantic attraction to Chandra is so ridiculously far beyond the capabilities of the Magic writers.
With this complaint specifically, it's like they looked at Hearthstone's success and learned all of the wrong lessons about variance.
The first time someone cascades their Treasure Keeper into a Renegade Rallier to revive their Copter you're going to flip the table
Yes, unless equipments give haste you can always sorcery speed remove creatures they'd go and equip. Equipments also require a substantial repeated cost to equip generally so playing a creature by itself isn't enough.I mean at the end of the day, are Vehicles any worse than Equipment? They seem actually easier to deal with no? You can argue about development issues (see the massive nerf Equipment have gotten over the years) but the concept seems similar enough to not engender such ire?
They're a far far worse version of equipment.I mean at the end of the day, are Vehicles any worse than Equipment? They seem actually easier to deal with no? You can argue about development issues (see the massive nerf Equipment have gotten over the years) but the concept seems similar enough to not engender such ire?
No, because Equipment at least fulfills a fantasy that works in context of the game.Haste and a lack of continuous mana investments are certainly pros of the Vehicle card type but in formats where there is actually instant speed reactionary spells, the fact that the Vehicles themselves turn into creatures leave them vulnerable to a wide range of cards that don't directly effect Equipment (see every Black kill spell as one set of examples). Like a Sword of Feast and Famine is hard for a Black deck to deal with - you can't kill every creature they play before they equip it. However every Vehicle dies to Doom Blade
In the grand scheme of Magic, and against putting development aside since an overpowered card is overpowered regardless of card type, don't the pros and cons of Vehicles and Equipment basically balance out?
Locket of Myths - 3
Artifact
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay G. If you do, draw a card.
Where's muh spoilers?!
We still don't have the red legend yet, right? Or are they going to not have one because of Pia in Kaladesh?
Right I'm curious about the Tezzeret fetch card since he might actually be playable in standard.
it kills emrakul I guess
but because it requires no mana investment and the black mage couldn't kill it during his turn spell queller just eats the doomblade
No, because Equipment at least fulfills a fantasy that works in context of the game.
Vehicles were an exercise in boxchecking to boxcheck.
I get that they want to make the planeswalker deck cards bad, but this is beyond terrible lol
lol @ Terese Nielsen art in the Planeswalker deck
Seems decent with clues and stuff.
I get that they want to make the planeswalker deck cards bad, but this is beyond terrible lol
it was an example you always have to play around in standard right now because your opponent dictates the timing. The same is true for equiping but that costs mana making holding up a counter much more difficult.I mean by that logic all permanents are indestructible because your opponent always has the counterspell so why bother even playing removal?
Can someone help me with a rules question. I don't understand why Brain in a Jar lets you can't sorceries as instants.
It specifically says you can can CAST the spell without paying its mana cost. But you still have to cast it, like a free spell. It's still a spell under normal rules, it can be countered, etc.
I understand how aether vial works, but in that case you are not "casting" the spell, you are putting it directly into play, it cannot be countered.
Was there some sort of errata? I don't understand.
it was an example you always have to play around in standard right now because your opponent dictates the timing. The same is true for equiping but that costs mana making holding up a counter much more difficult.
Someone having a rough number on how many cards are still left to be spoiled?
None of this changes the fact that Vehicles are vulnerable to creature removal in a way Equipment are not. You kill the creature and the Equipment is still there to enhance the next creature. You kill the Vehicle and that problem is DONE.
Can someone help me with a rules question. I don't understand why Brain in a Jar lets you can't sorceries as instants.
It specifically says you can can CAST the spell without paying its mana cost. But you still have to cast it, like a free spell. It's still a spell under normal rules, it can be countered, etc.
I understand how aether vial works, but in that case you are not "casting" the spell, you are putting it directly into play, it cannot be countered.
Was there some sort of errata? I don't understand.
I don't see the big difference considering in the latter scenario the creature remains.None of this changes the fact that Vehicles are vulnerable to creature removal in a way Equipment are not. You kill the creature and the Equipment is still there to enhance the next creature. You kill the Vehicle and that problem is DONE.
No eratta - Seeing "you may cast ~" as part of an effect resolving inherently removes timing restrictions.
For an example with old cards:
Spelljack does not cast the exiled spell as part of resolution, so it does not remove timing restrictions.
Mosswort Bridge casts the spell as part of the ability resolving. It's saying "hey, cast this now", which is enough to remove timing restrictions.
Someone having a rough number on how many cards are still left to be spoiled?
Edit: Google says about 80.
Even putting the gatewatch aside, they have major issues with characterization. Dovin Baan's is straight up hilarious. Like, I get it; he's azorius and his defining attribute is his ability to spot flaws, but they have the subtlety of a hammer when actually translating that into a real character. It's not his defining attribute; it's his whole character. That's it. And he's so relentlessly focused and impossibly attentive to it that it just comes off as comically ridiculous. Baan noticed an issue with Baral's trajectory and took the time to lecture him on proper safety installations? Like, really WotC?
Even putting the gatewatch aside, they have major issues with characterization. Dovin Baan's is straight up hilarious. Like, I get it; he's azorius and his defining attribute is his ability to spot flaws, but they have the subtlety of a hammer when actually translating that into a real character. It's not his defining attribute; it's his whole character. That's it. And he's so relentlessly focused and impossibly attentive to it that it just comes off as comically ridiculous. Baan noticed an issue with Baral's trajectory and took the time to lecture him on proper safety installations? Like, really WotC?