A Serious Man
Member
So what's the consensus on Kaladesh? I watched BBD win Worlds and then had to totally check out due to work/life.
Probably the worst Standard ever.So what's the consensus on Kaladesh? I watched BBD win Worlds and then had to totally check out due to work/life.
Vehicles wouldn't be so bad if there were tricks or hate to deal with them. I mean aside from the obvious splash damage decent artifact hate could do, they could always do something flarvorful like this.
_________________________
Forced Ejection 1W
Instant
Target Vehicle neither receives nor
deals combat damage this turn.
Draw a card.
Mayday -- MAYDAY!
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While I wish Aether Revolt had something like this, I have a feeling it's too soon for them to have realized the lack of answers was a problem and we won't starts seeing any until Amonkhet at the soonest.
So what's the consensus on Kaladesh? I watched BBD win Worlds and then had to totally check out due to work/life.
I feel like the end of Rath and Storm/Exodus was the first moment when the Weatherlight story dropped the ball (with Crovax offing Mirri). Then came Mercadian Masques where everyone was stupid, and Nemesis where any potential Crovax had was ruined... And then came Invasion block, where the Weatherlight story just became a colossal piece of shit.
I think there was a serious mismatch of the basic concept of the Weatherlight crew and the scenarios they were put in, especially in Invasion block where you had this over-the-top grim storyline.
As someone who primarily plays limited, I love vehicles. They add a lot of interesting decision-making in terms of combat and when to use your removal. For constructed, I'm not that big on them. Cultivator's Caravan is a cool design, but the rest of the ones that see play in constructed are pretty annoying.
As a result, they tried to make the anti-vehicle cards more "general" utility sort of cards, but the problem with that is that the play cycle of vehicles doesn't really open up any particularly interesting general interactions, right? Like, what can you do? "Destroy target tapped creature and target artifact creature" at instant speed? I mean, it works, but aside from the target restriction on the value portion it isn't even that explicitly "anti-vehicle" as it is just "anti-Kaladesh".
So, you know: you either print cards that are auto-dead outside the block and risk being dead in a lot of match-ups even inside the block, you print cards that have just huge amounts of artifact hate on them, or you do neither and vehicles end up being boring and mostly non-interactive. I'm not sure Option #3 wasn't the best of the bunch.
The easiest solution would be artifact hate.
ahahaDoes red even have an efficient artifact removal spell in standard right now?
Chord of Calling for artifact is going to do some broken ass shit lol
Chord of Calling for artifact is going to do some broken ass shit lol
Improvise feels like a bad idea...
Stop. Making. Cost. Reduction. Mechanics
did they really need to add a 3rd U when it doesn't work like convoke?
Yes because they know what they are doing is something that has led to broken cards before so they decided to make it an Intro Pack rare intentionally so they don't run the risk of needing to ban cardsdid they really have to add a 3rd U when it doesn't work like convoke?
there is a spot between chord and this, they already were taking steps to prevent the former and while an artifact set making a ton of creatures remains easier than artifacts.Yes because they know what they are doing is something that has led to broken cards before so they decided to make it an Intro Pack rare intentionally so they don't run the risk of needing to ban cards
I like the 1 mana vehicle. It's probably not even playable in limited, but it's something different from the other ones we have seen
Improvise is boring to the point where maybe they shouldn't have done it.
There IS precedentfor a 3 mana Disenchant being standard playable, but, uh, it was this
So yeah, we are still super fucked if they make a single Artifact that's really good in this set.
Yes because they know what they are doing is something that has led to broken cards before so they decided to make it an Intro Pack rare intentionally so they don't run the risk of needing to ban cards
I'm coming from yugioh and cardfight vanguard, I know the basics of magic and how to play but I've never really dived in other than a few pre built decks.
Is this a good product to get in the game? As in starting to play at locals and pre releases or is there another up coming set I should check out? Should I wait till the next block?
I was thinking of commander, where I UUU is no big deal.
It's so dumb that red doesn't have good artifact removal right now.
Colourless Time Walk.
It's so dumb that Red doesn't have a Lightning Strike right now
It's so dumb that Red doesn't have effective small creatures right now
It's so dumb that Red doesn't have even bad artifact removal (like Shatter)
Red winning those 2 Pro Tours killed the color in Standard forever
Works nicely with Fetchlands in Modern.seems nice.
seems nice.
fatal push.jpg
seems nice.
seems nice.
the best removal that modern has gotten in a LONG TIME. I'm sooooooooooooooooooooooooooo excited to play this in faeries that you have no idea.
Best since the format's inception. Easy top 3 behind bolt and path. Card is seriously amazing.
Man, seeing that Dreadnought and Fatal Push back to back... that's gonna lead to some crushed dreams in Limited.
Yup. I play exclusively Limited and thank God that removal spell is rare.