Nah, this is just the second time, because the first time they did this (greater creative integration, pushing face cards) they broke everything.Maro says this literally every year now.
Nah, this is just the second time, because the first time they did this (greater creative integration, pushing face cards) they broke everything.Maro says this literally every year now.
(It's Play Design, that team is f'ing huge.)
Having Devs involved at all steps of the process is good.
Nah, this is just the second time, because the first time they did this (greater creative integration, pushing face cards) they broke everything.
Maro says this literally every year now.
Yeah and so I just stay away from whole archetypes.I agree- some cards I simply cannot justify despite their effect being pretty interesting.
Of course it's worth it because the card is insane but it's just not a pricepoint I'm agreeable woth.Cradle is worth it since it's not on the reserve list though.
Now Nekusar on the other hand... Timetwister, Imperial Seal, Mana Drain, oy.
MaRo is on the design team for a supplemental set now, and it's one he was pushing for them to make, so he felt obligated to be on the team. It isn't an Unset.
Also what the fuck no Riptide Laboratory? Fuck you wotc
no cavern of souls in each deck is a slap in face to EDH players
Jason Alt put out a series of tweets describing the issue with reprints
https://twitter.com/JasonEAlt/status/896022970333888515
That seems likely. He's talked about the idea on Blogatog a lot.I hope it's the Conspiracy Draft for 1v1 Games set.
Maro says this literally every year now.
Nah, this is just the second time, because the first time they did this (greater creative integration, pushing face cards) they broke everything.
Ya, but the idea that cosplayers and creatively engaged players are going to be really excited to see "face cards X Y and Z" played at the PT T8 was just a monstrously misguided mistake in completely not understanding what these players actually value.And made a shitload of money. I feel like it's pretty important to contextualize this: yes, a shift in their development process to accommodate further creative direction plus a complete change in both set structures and format definitions did completely derail their already tenuous pipeline for producing functional competitive formats, but (for reasons mostly related to entirely different parts of these changes) also massively increased their audience and engagement.
I note this largely because most of the changes from that window aren't actually getting rolled back: the tight creative integration is staying exactly the same, for example, and the solution they're trying instead is what they should've done years ago, to create a separate team whose actual job it is to make competitive formats balanced, functional, and enjoyable to play.
They got explicit buy-in from Hasbro around 2012 to start implementing major changes to their operation, based on the idea that NWO + M10-style core set + Duels produced a massive boost in sales. From that point on you see fairly significant changes at a much higher rate: new cards in supplemental products starting in Planechase 2012, Masters sets and a complete revamp of the creative team in 2013, Metamorphosis in 2015, Metamorphosis 2 and Play Design in 2017, etc. He's saying this every year because they are making major changes every year.
And made a shitload of money. I feel like it's pretty important to contextualize this: yes, a shift in their development process to accommodate further creative direction plus a complete change in both set structures and format definitions did completely derail their already tenuous pipeline for producing functional competitive formats, but (for reasons mostly related to entirely different parts of these changes) also massively increased their audience and engagement.
I note this largely because most of the changes from that window aren't actually getting rolled back: the tight creative integration is staying exactly the same, for example, and the solution they're trying instead is what they should've done years ago, to create a separate team whose actual job it is to make competitive formats balanced, functional, and enjoyable to play.
Ya, but the idea that cosplayers and creatively engaged players are going to be really excited to see "face cards X Y and Z" played at the PT T8 was just a monstrously misguided mistake in completely not understanding what these players actually value.
The point is that I no longer care about Maro's "big announcement" because he always has "big announcments" none of which I have any recollection of benefiting the game.
I mean, okay?
I mean, you could just say "I don't care about this opinion" in response to literally any post.
So now you're saying either way I meant it, it's stupid and you don't care.I mean I assumed you yourself meant something besides "I don't care about this information" with your original post that I replied to and that was clearly a mistake, so.
target himself
hilariously all you need to break mairsil is
target himself
hilariously all you need to break mairsil is
target himself
I'm not sure I understand.
mairsil's restriction on his activated abilities is part of his static ability granting him the abilities not the abilities itself. Because of that with quicksilver elementals ability mairsil can grant himself all his abilities without restriction
Ahhh, so by "break him" you are talking about breaking the "once per turn"?
Awesome.Ixalan has a card named Walk the Plank. Probably a common black kill spell.
To be fair though, I think that CoS should have been reprinted already in a Standard set. From what I understood it was designed as such to be pretty neutral as to the set it showed up in. Maybe future Core sets could address this.lmao what are you smoking cavern of souls in each deck
It does seem like that. I think it's just because he's the super happy go lucky spokesman.Maro says this literally every year now.
It does seem like that. I think it's just because he's the super happy go lucky spokesman.
Wait, I thought development was looking at standard too. Are you saying development only really balanced around limited?Oh yeah, I agree on that entirely. I think this was a compound error of having new leadership in Creative (this got rolling right after Brady was fired) plus being one change getting made in a mix of others plus (this is the big one for me) having zero oversight for competitive formats outside of what was essentially a side-effect of their normal design process, meaning there wasn't even a person whose job it was to look at Emrakul 2 and go "WTF." The first two are naturally resolving themselves over time but I think Play Design is really going to be the biggest factor avoiding this kind of cockup in the future.
I mean, okay?
They do test Standard heavily, but rotation changes messed them up a lot. And even disregarding that, they somehow missed Copycat, so clearly they haven't been testing well enough.Wait, I thought development was looking at standard too. Are you saying development only really balanced around limited?
Protip: Troubled Healer (white common from Prophecy) is completely broken and should be splashed if you open one. It's worse under the current rules (it was ABSURD with damage stacking), but still a complete nightmare to play against
They do test Standard heavily, but rotation changes messed them up a lot. And even disregarding that, they somehow missed Copycat, so clearly they haven't been testing well enough.
To be fair though, I think that CoS should have been reprinted already in a Standard set.
Wait, I thought development was looking at standard too. Are you saying development only really balanced around limited?
Hey thank you for this! I went 3-0-1 and the Healer was the MVP, insane card that I would've probably dismissed.
Thanks everyone. I'll download Magic Duels to familiarize myself tonight. I've never heard of booster drafting and that sounds really exciting for when I know the game better. I'll definitely make sure I attend a pre-release event.
How important are older sets of cards? I don't entirely understand the block system. Are Ixalan cards all I'll need to play for the next few years?
that's not gonna confuse people at all...wotc said:Three eminence abilities are triggered abilities. That creature must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the creature is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.
Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.
Magic: The Gathering formats
the most important ones:
Standard - the most recent three or for blocks, the older blocks rotate out when a new block is released
Modern - every set released after 8th Edition
Legacy & Vintage - don't even think about it
Limited - Booster Drafts and Sealed
Commander - pick any legendary creature as your commander and build a 100-card deck around their color identity, playing no more than one of each card. A casual format that is just as popluar as the competitive formats, all the discussion you see in this thread right now are about the new 2017 pre-built Commander decks
that's not gonna confuse people at all...
right, though honestly I've never seen anyone play pauper in paper. I rarely go to game stores, thoughPauper is worth looking at if you want to get into Magic on the cheap. You can literally build $5 competitive decks. It's at least more popular than Legacy and Vintage (for obvious financial reasons).
Commander is has jumped in popularity in the past couple of years.
Why are mommy and daddy fighting its scary
I mean, it's not ideal but it's also a natural outgrowth of the rules for triggered abilities. Not much way around it without completely changing the designs.