Hostile Desert
Land - Desert
T: Add {C} to your mana pool.
{2}, Exile a land card from your graveyard: ~ becomes a 3/4 elemental creature until end of turn. It's still a land.
Please, fall more into my trap
Oh right someone posted the Ramos art and it like real crappy render.
New Split:
TCGplayer preview card.
Seems stupid good for limited, too expensive and slow for constructed.
and zur can fetch a ton of them.
I love how much crap you can do with this card.
🤔
I love how much crap you can do with this card.
MAGIC STORY: HOUR OF GLORY
By the art, I assume Scorpio either kills Rhonas (who wins the prize for most pointless god ever) or gives him a massage.
Kaladesh was the first non return set since Khans...Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.
Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.
MAGIC STORY: HOUR OF GLORY
By the art, I assume Scorpio either kills Rhonas (who wins the prize for most pointless god ever) or gives him a massage.
So found out a local gaming store is having a open house. Will be nice to get to play magic in person, Yugioh/vanguard player here.
I've only played the duel of the planes walker's games so I know how the basic rules work at best but not seen any real magic played.
Got a couple of questions, if that's okay.
Now I know it's always better to buy singles than packs like any tcg, however what products are good to buy to actually own some cards and play a bit? Not sure how heavy I want to get in the hobby so I'd just like to own a deck that i could play with my friends who have decks. Like in vanguard and Yugioh there's structure decks which are able to atleast hang with some of the more competitive decks.
Is there a product which will get me a assortment of cards to mess around with?
What colour is best for somebody coming from Yugioh or vanguard where costs don't really exist and you play monsters? The whole mana system seems rather slow to me.
Thank you for your time
have they ever been more than singletons in sideboards in any non highlander format?Worth nothing that this hits theros gods when they have devotion
Good lord, I go to sleep and everyone forgets the difference between design and balance. Kaladesh is the best designed set they've had since at least Khans. Maro is right to be proud of it. However it was terribly balanced with the environment, which is not remotely Maro's fault or responsibility. Tweaking numbers and picking the exact cards that go in a set falls completely to development, and Maro is just a design guy. Development failed with Kaladesh but Design succeeded. If you're worried about Dominaria, Maro is not the guy to be concerned about (double true given Garfield is on design for it). Development are the ones who shat the bed, they know it, and Dominaria will be the first set hit by changes caused by said bed shatting. It could just as easily succeed because they felt pressured into printing Lightning Bolt again, or fail because they made a big development change and don't know what it's effects will be.
So found out a local gaming store is having a open house. Will be nice to get to play magic in person, Yugioh/vanguard player here.
I've only played the duel of the planes walker's games so I know how the basic rules work at best but not seen any real magic played.
Got a couple of questions, if that's okay.
Now I know it's always better to buy singles than packs like any tcg, however what products are good to buy to actually own some cards and play a bit? Not sure how heavy I want to get in the hobby so I'd just like to own a deck that i could play with my friends who have decks. Like in vanguard and Yugioh there's structure decks which are able to atleast hang with some of the more competitive decks.
Is there a product which will get me a assortment of cards to mess around with?
What colour is best for somebody coming from Yugioh or vanguard where costs don't really exist and you play monsters? The whole mana system seems rather slow to me.
Thank you for your time
Honestly that picture being hilarious does a disservice to what reads like a pretty tragic moment in the story.
Scorpion god kills Rhonas, who, as he's dying, remembers what Bolas did to all the gods.
I started playing after attending my LGS's open house just before Amonkhet came out. They will actually give you a starter deck which you get to keep for free. After that I would recommend sticking to drafts if there is an store near you that does cheap drafts. After a few weeks you will have a nice little collection of cards. If you are interested in buying into standard just know that the 4 oldest sets are rotating out in September so you might want to wait to buy in till then. If you want to open packs then maybe pick up booster boxes for Kaladesh, Aether Revolt or Amonkhet and use 6 packs to do make limited decks (40 card decks made out of 6 booster packs) and play with your friends. That way you are opening the packs but also actually playing with them.
Thank you super helpful
HOU Aftermath cards seem better overall. This one seems quite decent:
Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If its a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.
HOU Aftermath cards seem better overall. This one seems quite decent:
Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If its a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.
HOU Aftermath cards seem better overall. This one seems quite decent:
Sorcery
Scry 3
//
Sorcery
Aftermath
Look at the top card of your library. If its a creature card, you may reveal it and put it onto the battlefield. Otherwise, put that card into your hand.
So why exactly is Bolas' Hour gods killing the Amonkhet gods?
Unless everyone bites the dust, I imagine Hazoret at least surviving. But this plane definitely could be a one and done deal.
Ehhhh five mana
If it whiffs on your turn you did it wrong.This should have been an instant and cost 1 less. 6 mana for a potential whiff is hard to swallow on your turn
You split it across turns pretty easily. Scry 3, put a creature second from the top, next turn Aftermath
Very bad version of serum visions.This looks like a great card if you manage to play both sides back to back. Even just scrying 3 for U seems pretty good. Slightly bad version of serum visions.
🤔
Sad that's not on the Timeshifted sheet, cause that's a somewhat realistic T4 in Modern due to how much self-harm decks do right now
(The Haste is really important w/ Through the Breach lol)Seems like people are underestimating this card. It's card parity and it lets you go Turn 4 Ulamog in standard again. All you need is to get to 5 Mana.
Heck, this could be good in Modern even. It's Through the Breach without the sacrifice clause.
But Maro specifically transcends his role as a design-only guy when he starts to hype things up, especially with generic hyperbole like "the Awesome Set". He makes himself into the PR face of Wizards. Thus he will get both positive and negative responses.
- creative squandered the setting completely, and instead of a fantastic Indian culture theme we got a fairly uninteresting aetherpunk setting focused on just one city which could just as easily have been set in an Izzet district of Ravnica. Also, don't complain about guns in your setting when you have laser, particle cannons and trains ffs. Also, this was the set that most felt like 'Adventures of the Gatewatch' - they just shouldn't have all been there at all, and were pushed way too much.
- design screwed up the vehicles, a mechanical idea that's been around forever and should have been left there.
- development didn't seem to actually be playing the game at all and let through numerous undercosted and overpowered cards for no reason, and in some cases were talking about cards that were identified as broken in the first hour of release. A turn 4 infinite combo in standard is a fairly fucking big fail.
Ultimately, Kaladesh as a set was just bad. Design probably did the best out of the bunch, but even so...
I mean, that just makes him part PR guy part Design guy. Still not part Balance guy. He says at every opportunity that he's terrible at balance.
No cast trigger, which was Ulamog's benefit.T5 Ulamog let's go boys, Marvel's back baybee!
I don't think design did succeed. I agree that a lot of Kaledesh's problems are from development, but let's not forget that vehicles have definitely been a miss for most people. Even beyond the overpowered nature of them, they seem boring in execution and always create an environment where sorceries suffer.
I think energy was a good design idea, but I think the rest of it was humdrum at best and actively bad in other areas (vehicles). Tbh I feel *all* elements of wizards fucked up with Kaladesh:
- creative squandered the setting completely, and instead of a fantastic Indian culture theme we got a fairly uninteresting aetherpunk setting focused on just one city which could just as easily have been set in an Izzet district of Ravnica. Also, don't complain about guns in your setting when you have laser, particle cannons and trains ffs. Also, this was the set that most felt like 'Adventures of the Gatewatch' - they just shouldn't have all been there at all, and were pushed way too much.
- design screwed up the vehicles, a mechanical idea that's been around forever and should have been left there.
- development didn't seem to actually be playing the game at all and let through numerous undercosted and overpowered cards for no reason, and in some cases were talking about cards that were identified as broken in the first hour of release. A turn 4 infinite combo in standard is a fairly fucking big fail.
Ultimately, Kaladesh as a set was just bad. Design probably did the best out of the bunch, but even so...
Just read the full Hour of Glory story.
Holy fuck, they go full on Exodus here. They even have a staff turning into a Snake.
http://www.starcitygames.com/article/35321_New-Beginnings.html
Michael Majors joins the Play Design team. I like that they're poaching good pros for this team, it's the best way to go.
Wasn't it MaRo himself that played up the whole Indian culture thing. Wholly with talking to someone specifically to whether they got things right?
The "consultants" for Kaladesh were people of Indian descent who already worked there so....this isn't surprising.And has been talking up how the HOU design lead spent some of his childhood in Egypt despite there not being anything truly Egyptian about the set so far.