I'm not following. The Locust God is a pretty significant bomb in limited. Gust Walker will only be in 1 of 3 packs, but besides that, what makes Gust Walker good is that it gets in on the ground late game, then in the air when the ground game stalls.Yeah, the limited format of HOD-HOD-AMK looks like it'll be worse if anything. We'll see how things shake out, but at least your rare slot in an Amonket pack was typically a playable. You cannot cast a card like the Locust God, or most of these Hour cards that have been revealed so far. Most of them just aren't doing anything to help you against an opponent that has a Gust Walker and other similar aggressive creatures
I mean, there's barely any Standard playable cards in the set that have been revealed so far. Abrade, and maybe Liliana's Defeat. But the rest is mostly bulk-rare, limited-bomb stuff.
Of course, BFZ/OGW should have been out of Standard but "Players don't like changing their decks becoming invalid twice a year." or whatever their excuse was. (Even though your deck mostly becomes invalid whenever a new set hits anyway, but that is neither here nor there apparently.)
At least the design is interesting I guess.
wrath protection and self bounce have been in the white colour pie regularly and historically.If your board is getting wiped anyway, it's a great save. Then the aftermath helps you resculpt your hand. I like it. I'll probably run a couple or three in my deck and see how it works. I like the card draw.
However it feels more blue for Leave. Also Exodus SUPER HARD
I'm not following. The Locust God is a pretty significant bomb in limited.
Oh, hello, new tool for Cheerios. How are you?
At least the design is interesting I guess.
At least the design is interesting I guess.
It's not mana neutral with mox opal like retract is though.Oh, hello, new tool for Cheerios. How are you?
Still trying to figure out the rules but with that card can you declare blockers then cast it to save your 'blocking' creatures and that leaves their board tapped? The instants and stack I still feel like I double guess myself at times.
It generates board advantage every turn. It might not be Glorybringer, but it most certainly is a bomb.I forget it has evasion. Fine a 6 mana 4/4 with flying is good in limited, but not a bomb IMO. At the point you can cast it, your 6 drop is probably likely to be trading with their 4 drop.
Meanwhile, the pros eager to remind us in the midst of HOF voting that the median Magic pro is an obnoxious shitweasel:
The set is almost completely revealed.
There are still around 70 cards not revealed yet.
The last bunch of cards is usually draft chaff with the occasional exception.
Any guesses on hour of devistation? An alternate win con? I'm going to be disappointed if it is just a board wipe.
Hey uncommons can be good!
If you're a Red Mage, it's your best chance to get playables.
Dumb question on something that will never happen. If I cast Cooperate on my opponents approach of the second sun both times do I win because my copy resolves first or is it a draw?
Any guesses on hour of devistation? An alternate win con? I'm going to be disappointed if it is just a board wipe.
I'm guessing its not because they have fake Cruel Ultimatum already with Dark Intimations.
I really don't see the space for a third wrath in a small set. Flavor wise, even the obvious planeswalkers only wrath would be pretty poor- there just isn't a useful space between ruinous path and planar cleansing, especially given that a lot of pws also generate token creatures you'd want to mop up at the same time.
Guessing its some sort of take on cruel ultimatum like Grimace mentioned. Could also be some sort of Rakdos return variant + draw?
Hour of Devastation 2URB
Each opponent discards their hand. Draw cards equal to the number of cards discarded this way.
Something like that perhaps.
if you can reliably trigger life gain, this card is beastly. Play on turn 5, gain life, get a 5/5 indestructible token. Opponent doesn't have removal for a 5/5, gain life, make another token during their turn. For the mana and creature stats that's quite decent
Reading today's story, I wouldn't be surprised if we went to a world entirely cognizant of Planeswalkers and absolutely hate them for being beings that meddle in the affairs of the plane. Like they all basically hate Planeswalkers and anyone who goes there is captured or just generally screwed.
how many more mythics are left?
Neat design. Still not sure you can really do much building around cycling in constructed as there's a ton of mana tied up in durdling first, but I like that they're at least giving a little push.
Neat design. Still not sure you can really do much building around cycling in constructed as there's a ton of mana tied up in durdling first, but I like that they're at least giving a little push.