It took 1-2 nights of play on Cocatrice for people in here to find it. They really can't be that dense can they?Cheap colorless flier with good P/T and loot ability and they didn't think it would cause problems. Jesus.
Kalitas is that fucking card that annoys the hell out of me
I managed to open a foil Leovold on release night. Made him into a deck the next day. He's so oppressive and in the perfect colors.
Again, R&D built a deck of 5C Prism Array, and during this design missed both the Degenerate 4/5C mana base of BFZ-Ktk Standard and that the card they deemed "Oppressive" Needed 10 Mana to be actually strong(5 to cast on your turn, 5 to bounce on your opponent's end step once you've tapped down all creatures/if it's going to eat removal.It took 1-2 nights of play on Cocatrice for people in here to find it. They really can't be that dense can they?
The dev. article from last Friday at least hinted that they were confused by it.
I think you can say that R&D isn't all there when it comes to testing.
I think you're off the mark with Prism Array. You don't need 10 mana a turn to make it work. You plop it down on 5 and the other person is forced to either overextend into a board wipe, or sandbag creatures, letting the control player draw more answers. No one's playing out 5 creatures to the board against a control deck; especially in a format where there were 4 different sweepers they could run (Planar Outburst, End Hostilities, Languish and Crux of Fate). With the way the mana bases were at the time, getting to 5 colors on turn 5 would be fairly easy (Jeskai Black did it all the time).Again, R&D built a deck of 5C Prism Array, and during this design missed both the Degenerate 4/5C mana base of BFZ-Ktk Standard and that the card they deemed "Oppressive" Needed 10 Mana to be actually strong(5 to cast on your turn, 5 to bounce on your opponent's end step once you've tapped down all creatures/if it's going to eat removal.
I think you can say that R&D isn't all there when it comes to testing.
Isn't it a bit too early to proclaim Copter the end of days?
Isn't it a bit too early to proclaim Copter the end of days?
The problem is the lack of available answers to Copter. The best one really is Natural State, which doesn't really hit anything else good.
Isn't it a bit too early to proclaim Copter the end of days?
That's what I'm saying!
Fragmentize?
I'd argue having to main deck a card like that would be indicative of a problematic card.Fragmentize?
Fevered VisionsThe problem is the lack of available answers to Copter. The best one really is Natural State, which doesn't really hit anything else good.
My big complaint is that even in the Future Future League they had a deck that didn't suck running the 5 colours. They had a block with 3 Colours just before hand, they didn't have any manabase hate, and they had a mechanic that literally rewarded you for being Greedy with mana. Yeah, it barely saw play, but the two relevant Constructed cards that they had it for(Radiant Flames/Bring to Light) both encouraged 3+ Colour Mana bases.I mean, this is funny and all, but it's a pretty bad critique if we're trying to take it seriously. They built a deck around a completely different version of this card, based primarily on abusing a different card (Bring to Light), and made changes as a result. They do tons of this every set, with all kinds of cards, many of which never even see print in a state similar to what they were tested as at the time. This isn't a bad thing at all, it's actually a big part of why their Standard testing is even as good as it is.
The four-color manabase was a huge miss, but that's part of a specific systemic issue they have. We talked about this a little before -- because of the volume they test in and the results they optimize for, their process innately undervalues elaborate 3+ color manabases and overvalues mono/dual. They need to find a way to adjust for that, but it's understandable that this never got fully stress-tested until they printed a block with lots of really strong 3-color cards.
I mean there's always room to improve, but I think you have to look at this stuff in the context that there is actually no comparable game anywhere in existence that's tested as extensively for competitive purposes. Development-level problems in Magic are almost alway systemic or procedural in origin, not because they don't test enough or they're "dumb" or "bad" at it.
Fair enough, but this is ignoring that tapping out on Turn 5 for an enchantment with Dromoka's Command being the number one removal spell seems like a wash. There's also the fact that Turn 5 Prism Array puts the shields down and that Atarka Red's Go Wide could kill you on the next turn/the turn before if they got the ham draw.I think you're off the mark with Prism Array. You don't need 10 mana a turn to make it work. You plop it down on 5 and the other person is forced to either overextend into a board wipe, or sandbag creatures, letting the control player draw more answers. No one's playing out 5 creatures to the board against a control deck; especially in a format where there were 4 different sweepers they could run (Planar Outburst, End Hostilities, Languish and Crux of Fate). With the way the mana bases were at the time, getting to 5 colors on turn 5 would be fairly easy (Jeskai Black did it all the time).
It has the same problem - it doesn't really hit anything else of value, really. It can hit Aetherworks Marvel, but that's not necessarily a good deck (nor does it prevent the opposing player from activating it) and it doesn't hit any of the Gearhulks, and its Sorcery speed.
Prism array's tap ability doesn't cost any mana to activate, so tapping out for it on turn 5 doesn't leave you all that open. If they had enchantment removal, you could still tap down their board for the turn. The other thing to keep in mind is that they don't develop in a vacuum. It's entirely possible that the control decks were dominating FFL and they nerfed a number of pieces to bring it in line. Prism Array is the one we know about.Fair enough, but this is ignoring that tapping out on Turn 5 for an enchantment with Dromoka's Command being the number one removal spell seems like a wash. There's also the fact that Turn 5 Prism Array puts the shields down and that Atarka Red's Go Wide could kill you on the next turn/the turn before if they got the ham draw.
My main point on the Prism Array issue is that worst come to worst, decks have to considering running enchantment removal in it's prior form. Nothing about a 5 mana enchantment that requires 5 colours to get max value, another 5 to bounce, etc seems like it would have been this backbreaking card, especially when Wizards still had a bunch of strong enchantment removal.
Oh and Mind Control effects really should be able to steal PWs. They're already rare enough. I had Confiscation Coup sitting in hand while Nissa was pummeling me with 5/5 lands. It's ridic.
is 5 mana steal a land even good when you're getting beat down by a 5/5 every turn?
Couldn't you have spent 0 energy to take control of a land creature? Even if it was tapped and you couldn't attack with it before it stopped being a creature, you'd still be stealing a land.
I think the reason to play blue was to backup the Marvel?
Yeah, but all the blue cards are bad, and I can hardcast Emrakul and actually interact with opponent's stuff if I play red.
blue really sucks
I mean, I feel like this version is less "all-in" while still containing an "I win" combo.
Collected Company was over $15 for much of its Standard life.
Regular rare, standard set.
That's what I'm saying!
I could see Smugfinity happening... Maybe... Or maybe not.Collected Company has a Modern deck named after it.
a land driving a helicopter is even dumber than vehicles driving vehicles.I could see Smugfinity happening... Maybe... Or maybe not.
Yet I bet it happens lola land driving a helicopter is even dumber than vehicles driving vehicles.
a land driving a helicopter is even dumber than vehicles driving vehicles.
Maybe something with Dryad Arbor?
I'd argue having to main deck a card like that would be indicative of a problematic card.
The problem with just deferring to the PT in order to "fix" the Copter Problem is that its a cheap and powerful card that goes in every deck. That usually results in said card seeing play in basically every deck.
My big complaint is that even in the Future Future League they had a deck that didn't suck running the 5 colours.
Nothing about a 5 mana enchantment that requires 5 colours to get max value, another 5 to bounce, etc seems like it would have been this backbreaking card, especially when Wizards still had a bunch of strong enchantment removal.
I wouldn't be surprised if something clean like Putrefy is in the Amonkhet card file as an escape valve.
In the very article we're talking about Sam specifically mentioned that they make the artifact removal weaker in this block so it doesn't hate out all the different random artifacts in Standard, then make better stuff in the block afterwards to reign in this block as part of the whole environment.