VGChampion
Member
I've never heard of it but the art looked cool. Was gonna get it but it looks like it's all out on Amazon (PS3) and I only use my Xbox for CoD these days. :lol
Ricker said:reminds me of another game at times,right down to a little jingle when you solve something or open up a path :lol
Baloonatic said:Impressions.
KuroNeeko said:Thanks for your impressions!
Glad that the Majin grew on you. Deciding on his personality was major headache and though while some people really wanted to make him a bit more menacing, we were happy with the end result.
Combat and player-initiated combos were a tough nut to crack, but the team was pretty adamant that they didn't want you to be too capable in combat otherwise you wouldn't need the Majin at all. Unfortunately, as far as I know, there aren't any plans to allow that dual-wielding character as a playable character via DLC.
PumpkinPie said:GAF, this or Enslaved?
PumpkinPie said:GAF, this or Enslaved?
From what i can sense, taste, touch, see and feel off the above, posted screenshots of Majin and the Forsaken Kingdom is a generic, pc-belonging barginbin game which,is, obviously, at best , compromised of a tasteless-looking, colorless, uninpisring, lifeless, generic/as-seen-in-so-many-other-videogames atmosphere/Chosen art direction, with an ugly , unfrightening funny generic brown monster, a perrot not belonging there and a not-so-looking-driven-adventure-looking, generic/lifeless ,uninspiring heroe which could have been tough of/drawn and designed by any tasteless/uninsprired videogame-design beginners out there.TheFLYINGManga_Ka said:
Thanks to Haunted for the banner!
TITLE: Majin and the Forsaken Kingdom
DEVELOPER: Game Republic
GENRE: Action/Adventure
PLATFORMS: PS3, XBOX360
PUBLISHER: Namco-Bandai
RELEASE DATES: November 23, 2010
PRICE: $39.99 (Gamestop and Amazon)
PLOT/STORY: Maijn's story is set in a once prosperous and fruitful kingdom, which is overtaken by a mysterious darkness and thrown into disarray. While many citizens attempted to explore and find out what's going on, they were never to be seen again, and the decay continued. To cleanse this forsaken kingdom of the darkness, a young thief named Tepeu sets out to free the mythical Majin - an all powerful and mystical beast, to reclaim its power and restore the land to its former glory.
GAMEPLAY: The game is an action/platformer, with puzzle elements thrown in at different intervals. Players control Tepeu, while Majin is A.I. controlled. Though the player takes no direct control over Majin, they can give him commands, which are often used for solving puzzles or during combat. This team aspect is similar to another Namco Bandai title, Enslaved: Odyssey to the West.
As the game progresses, Majin will gain powers, such as the ability to produce electricity. These elements will be used both in combat and puzzle solving. The game is intended to emphasize the differences in Majin and Tepeu. For example at certain points, the characters will be separated and Tepeu must dispatch enemies using stealth, as he does not have the strength Majin does.
REVIEWS:
Destructoid - 95
It truly is one of those special games that not many will discover, but those that do will fall in love with it. Like I have.
Game Informer - 80
Majin reminds me of the companion adventures in games like Ico.
1up - 75
The interplay between the A.I. character and the player character for both puzzle solving and combat adds layers to the gameplay, and the story has its moments. But this definitely isn't "Ico 2."
Gamespot - 70
It's easy to admire Teotl's dedication to your friendship, though that relationship rings hollow. The guardian is a sympathetic but wholly underdeveloped character who makes a better gameplay mechanic than traveling companion. Underdeveloped, too, is the combat, which is more fun to watch than it is to perform. Yet vivacious visuals, creative puzzles, and fun bosses make for a genial journey through a land with enough subtle delights to keep you interested. Majin and the Forsaken Kingdom is too mundane to evoke euphoric bliss, but it still exudes a touch of magic.
IGN - 70
Majin and the Forsaken Kingdom tells a sad but clichéd tale with an endearing giant and his friend at the helm of it. This puzzle platformer wont give you too much of a problem as the solutions are simple, but finding every collectible in the world will take quite a bit of effort. It's not without frustrations, but journeying with the goofy monster is an adventure most people will get a kick out of.
Game Zone - 70
Awkward moments of backtracking and horrible voice-acting are nearly forgotten in the ensuing moments of pride and the excitement of uncovering hidden items.
SCREENSHOTS:
---------------Original post-----------------------------------------------------
I've heard nothing about this game. It looks like Namco pushed really hard with Enslaved but that didn't sell as expected. And it looks like Majin and the Forsaken Kingdom will fly under the radar.
I'm actually interested in this game. I'm surprised that Gamestop and Amazon has listed this at $39.99. I don't know if that's a temporary price drop or permanent. If it's permanent, than I think Namco dropped the price before it even hits retail tomorrow, which isn't a good sign.
The game is getting good reviews though, with scores around 7-8s. I may pick it up since it's only $40.f
It's unfortunate that this game will have no chance. But I hope more people will check it out. This game looks like it could be a Hollywood movie in the making. It just has that vibe to it.
Also, there's no GAF OT for this yet. Anyone planning on making one?
"Oh, why did I make this thread!"
LiquidMrM said:From i can sense, taste, touch, see and feel off the above, posted screenshots is a generic, pc-belonging barginbin game which,is, obviously, at best , compromised of a tasteless, colorless, uninpisring, lifeless, unbreathing-looking, generic/as-seen-in-so-many-other-videogames atmosphere, Chosen art direction, with an ugly , unfrightening funny generic brown monster and a not-so-driven-adventure-looking, generic/lifeless heroe...Twillight princess'Link caracter design uttlery
Learn from the True Videogami
LiquidMrM said:From i can sense, taste, touch, see and feel off the above, posted screenshots is a generic, pc-belonging barginbin game which,is, obviously, at best , compromised of a tasteless, colorless, uninpisring, lifeless, unbreathing-looking, generic/as-seen-in-so-many-other-videogames atmosphere, Chosen art direction, with an ugly , unfrightening funny generic brown monster and a not-so-driven-adventure-looking, generic/lifeless heroe...Twillight princess'Link caracter design uttlery
Learn from the True Videogami
LiquidMrM said:From what i can sense, taste, touch, see and feel off the above, posted screenshots of Majin and the Forsaken Kingdom is a generic, pc-belonging barginbin game which,is, obviously, at best , compromised of a tasteless-looking, colorless, uninpisring, lifeless, generic/as-seen-in-so-many-other-videogames atmosphere/Chosen art direction, with an ugly , unfrightening funny generic brown monster, a perrot not belonging there and a not-so-looking-driven-adventure-looking, generic/lifeless ,uninspiring heroe which could have been tough of/drawn and designed by any tasteless/uninsprired videogame-design beginners out there.
Sorry, Game Republic.
Learn from the TRUE Videogaming Gods:
http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time
http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess
http://en.wikipedia.org/wiki/Resident_Evil_4
http://en.wikipedia.org/wiki/Silent_Hill
http://en.wikipedia.org/wiki/Silent_Hill_2
LiquidMrM said:From what i can sense, taste, touch, see and feel off the above, posted screenshots of Majin and the Forsaken Kingdom is a generic, pc-belonging barginbin game which,is, obviously, at best , compromised of a tasteless-looking, colorless, uninpisring, lifeless, generic/as-seen-in-so-many-other-videogames atmosphere/Chosen art direction, with an ugly , unfrightening funny generic brown monster, a perrot not belonging there and a not-so-looking-driven-adventure-looking, generic/lifeless ,uninspiring heroe which could have been tough of/drawn and designed by any tasteless/uninsprired videogame-design beginners out there.
Sorry, Game Republic.
Learn from the TRUE Videogaming Gods:
http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time
http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess
http://en.wikipedia.org/wiki/Resident_Evil_4
http://en.wikipedia.org/wiki/Silent_Hill
http://en.wikipedia.org/wiki/Silent_Hill_2
I'm forwarding your resume to IGN. They're always looking for skilled critics like you.LiquidMrM said:From what i can sense, taste, touch, see and feel off the above, posted screenshots of Majin and the Forsaken Kingdom is a generic, pc-belonging barginbin game which,is, obviously, at best , compromised of a tasteless-looking, colorless, uninpisring, lifeless, generic/as-seen-in-so-many-other-videogames atmosphere/Chosen art direction, with an ugly , unfrightening funny generic brown monster, a perrot not belonging there and a not-so-looking-driven-adventure-looking, generic/lifeless ,uninspiring heroe which could have been tough of/drawn and designed by any tasteless/uninsprired videogame-design beginners out there.
Zaraki_Kenpachi said:It's nice you had to post the same post twice while quoting a big OP to troll this game. Bravo sir, Bravo.
LiquidMrM said:I apologize for the the double post. An Op will hopefully take care of it as soon as possible so the thread can be kept clean/pleasant-reading to all. Can you elaborate about how i have been trolling the game? I just judge/post my overall opinion of presented gaming projects like most posters on this gaming site do.
Zaraki_Kenpachi said:I think your posts and demeanor speaks for itself. You "accidently" double posted 30 mins apart with other people posting in between the posts?
Well, thanks you for your psychological warfare, terrorist drivel-sounding-like insult! . See how i trashed and sorted the ugly piece of crap out of my way? My beloved Zeta greys are still lauging as hell.Rolf NB said:I'm forwarding your resume to IGN. They're always looking for skilled critics like you.
Urban Scholar said:LiquidMrM you can always go back & edit your post of the OP.
LiquidMrM said:Well, thanks you for your psychological warfare, terrorist drivel-sounding-like insult! . See how i trashed and sorted the ugly piece of crap out of my way? My beloved Zeta greys are still lauging as hell.
DarknessTear said:Who let this LiquidMrM retard on GAF?
LiquidMrM said:Who are you and what have you done/accomplished thus far in life? Do you think, by going on commenting your childish insult thrown at me ( A being you know know jack about) , entitled to any, hightly-respected position in any possible field one can think of in the cosmos you live in? Your karma and luck must be like...sh!t, retard? Go away. See how easy it? as i know jack about out you either! so Fyck you and go to hell. Come back when grown up.
Finaika said:I'm going out later & seriously thinking of getting this. Is it somewhat as good as Folklore, as I love that game.
DidntKnowJack said:I watched the Quick Look of this on Giant Bomb, and ignoring some of Brad's snarky remarks, I thought it looked like an interesting title. I'll definitely check it out at some point.
DidntKnowJack said:Damn. Sounds like a new, longer version of "And your contribution to society is...what?".
canadian crowe said:Seriously one of the most fun I've had in a game this year. I thought the demo was horse shit, but the full game is way better.
Does anybody know if there is a point of no return (no spoilers please)?
Also, is the bulk of the game just based around the initial map you see (it seems small)?
Finaika said:I've just played the game for a while. It's quite awesome. The Majin's voice didn't even bother me, in fact I quite like it.
KuroNeeko said:That jingle was inspired by the game you're thinking of. It was one of the influences that Majin drew on during development. Also served as a cue to let you know when you'd accomplished something as sometimes it was hard to tell whether your actions had any meaning to them.
Just curious but did any of you find thedifficult to get through?catapult puzzle
Thanks for your impressions!
Glad that the Majin grew on you. Deciding on his personality was major headache and though while some people really wanted to make him a bit more menacing, we were happy with the end result.
Combat and player-initiated combos were a tough nut to crack, but the team was pretty adamant that they didn't want you to be too capable in combat otherwise you wouldn't need the Majin at all. Unfortunately, as far as I know, there aren't any plans to allow that dual-wielding character as a playable character via DLC.