Majoras Mask 3D - Review Thread

Them wanting to make more profit on a remake doesn't mean we can't or won't complain about it or that the complaints are unjustified. OOT3D sold over 3m units globally, at full price, and would have been much cheaper to develop than say a new Mario title or ALBW. There's room to cater to the most loyal MM fans.

AFAIK OOT3D was very well received even by purists.

Like I said, I don't know why they didn't include it, just pointing out that the implication that it was easy might not be accurate.

Again with remakes or even remasters there's absolutely no way you can please everyone so that's why we should be grateful the original is still available. There was certainly complaining about OoT3D's new look as well.
 
I've already accepted that the N64 version will likely be the superior version. Not worth getting worked up about the changes in this remake.

The other day i was entertaining the idea of boot my N64 and play Majoras's Mask again; but decided against it with this remaster so close from release.

Now i'm starting to like more the idea of better playing again the 64 version :/
 
What are the changes by chance?

- you no longer save by returning to the first day. You make permanent saves at owl statues.

- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments

- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.

- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns

- Happy mask man now gives you the bombers notebook

- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.

- the bank is now behind the clock tower.

- two new fishing areas!
 
Eh, I'm just glad they ported it with better graphics etc. I haven't played MM since it was first released so a few tweaks aren't bothering me at all. I'm just excited to play it again.

Same here. I know I never finished the original becausr I wanted to get all yhe masks and I was only a couple shor, but I never finished.

I cant really rember anything specific so im hoping that I dont remember anything when I replay it!
 
Just like the fans of the original star wars trilogy then. Not an issue at all then!

The most perfect remastering possible of the original source material in this instance would be a 480p Virtual Console release of the N64 Majora's Mask. Which exists.

This is not Star Wars not getting a Blu Ray release of the original movies. The MM analog here already exists. A perfectly reproduced and mastered version of the original game. There is no obligation whatsoever for a completely visually retooled version like this to adhere to any of the mechanics in the original. The comparison does not follow.
 
Them wanting to make more profit on a remake doesn't mean we can't or won't complain about it or that the complaints are unjustified. OOT3D sold over 3m units globally, at full price, and would have been much cheaper to develop than say a new Mario title or ALBW. There's room to cater to the most loyal MM fans.

AFAIK OOT3D was very well received even by purists.
How does the implementation of new features correlate with them wanting to "make more profit"? They made changes because they wanted to. They adjusted certain things so that they would make an objectively better game, and they added certain things so old fans would have something to look forward to.

I really think people are blowing out of proportion the new changes. I understand being a little disappointed, but God damn, the way people are talking would make me think that they took the fucking moon out of the game! Wow.
 
The most perfect remastering possible of the original source material in this instance would be a 480p Virtual Console release of the N64 Majora's Mask. Which exists.

Yeah. That exists. At 17fps with regular sub 10fps dips.

Hell no. That's not perfect at all. That's an insult in this day and age.

Improved framerate, for a game, is the equivalent of higher resolution in film as far as user experience is concerned.
 
- you no longer save by returning to the first day. You make permanent saves at owl statues.

- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments

- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.

- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns

- Happy mask man now gives you the bombers notebook

- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.

- the bank is now behind the clock tower.

- two new fishing areas!

Yeah, these changes are great tweaks at best and will lower the difficulty at worst. Anyone getting bent out of shape should remember the key reasons why they enjoyed Majora's Mask, rather than pinning their enjoyment on every tiny thing.
 
So completely screw everyone who loved the original as it was then? That's not exactly the best way to go about it.

That's like getting a poorly received film like...oh I dunno, Fight Club which developed a cult following, and then focus testing a rerelease on people who weren't too cool with it, then releasing a completely re-edited version on Blu Ray as the only available version in that format. Because like, who cares about the old fans? They can just watch it on VHS!

Probably a poor comparison there, but still. Nintendo should have catered to the classic fans too. That's all there is to it.

Fight club was not poorly received. Not in the slightest.

On topic, i'm quite disappointed with the score. I was only going to buy if it received a 9.26 or higher.
 
Yeah. That exists. At 17fps with regular sub 10fps dips.

Hell no. That's not perfect at all. That's an insult in this day and age.

Improved framerate, for a game, is the equivalent of higher resolution in film as far as user experience is concerned.

But the original was built around that framerate. Every single tester tested it like that, every single second spent by the designers and developers was at that framerate. They may have directed certain scenes knowing it would be slow, keyed animations because they knew it would be slow. Timed the button presses, framed the scenes, added effects. They did not build a game at 30 or 60 fps and realize "oh no, it's actually slower than that."

If you're gonna honor original intent, you gotta go all the way.
 
I'm not a fan of some of the changes but the original version is borderline unplayable today thanks to the framerate. I'll happily deal with them.
 
Diarrhea textures, ~15 frames per second gameplay and enough fog to make a Londoner blush is clearly superior. Topping these are the convoluted gameplay systems in place that have thankfully been streamlined.

I love the original, but saying the 3DS remake is inferior is incorrect. Contrarian to the point of making up reasons to complain about, 'bu...buhhh the [horrendous] fog in the original makes it more atmospheric!!!'

No, no it doesn't, go sit down.
 
Fight club was not poorly received. Not in the slightest.

Fight Club failed to meet the studio's expectations at the box office and received polarized reactions from critics. It was cited as one of the most controversial and talked-about films of 1999.


But really, just replace it with any other example if you don't like my one.
 
No one said every change was bad. The save changes and the zora changes really bother me though. Happy Mask Salesman giving you the notebook makes no sense too but whatever.

Keep in mind there are other zora changes too like being able to avoid smacking into walls which removes a ton of headaches. The notebook may not make the most sense (yet) but it is more convenient considering he is the first living friendly NPC you meet (IIRC) and the notebook is crucial to tracking the going on's of Clocktown and allotting your time.
 
Never played the original, but all the changes I've heard about sound fine to me.

Especially the song of double time. I don't have time to wait for things to happen in a portable game. If thus was in the Wii U I'd see the annoyance though.
 
Personally, none of the changes sound like they'll significantly affect my enjoyment of the game. If I can be a bit selfish, saving changes are moot because I'll never need to load due to screwing something up. There aren't many places where I see attaching the zora full speed swim to the magic meter will be an issue.

The bomber's notebook popping up with 'notifications' might be slightly annoying but I won't be able to judge that until I'm sitting down and playing it.

Also, if this is like Oot3D, improved text box speed alone is a huge plus.
 
Dat sarcasm. You were ignoring the obvious that the challenge provided in the original version of the game is what makes beating the game satisfying. There's no satisfaction in "winning" if you never had a chance to lose.

Please don't put words in my mouth.

I don't appreciate being attacked for things I didn't say.

Edit: That wasn't meant to be a sarcastic comment, now that I look at the previous post I can see how it may have come off that way. I'll edit it.
 
How does the implementation of new features correlate with them wanting to "make more profit"? They made changes because they wanted to. They adjusted certain things so that they would make an objectively better game, and they added certain things so old fans would have something to look forward to.

I really think people are blowing out of proportion the new changes. I understand being a little disappointed, but God damn, the way people are talking would make me think that they took the fucking moon out of the game! Wow.

Evidently you aren't following the original discussion I was responding to at all, so I don't see why I should bother responding to your post.
 
Also, if this is like Oot3D, improved text box speed alone is a huge plus.

No one really talks about them because OOT3D already did it, but the general interface changes are gonna be a real treat here. Being able to assign more items, dedicated ocarina button, general touchscreen inventory, etc.
 
Heh. It is a bit of a strange review thread with one lonely review and two camps lobbing grenades at each other.

On this i agree. Maybe we should make a thread to discuss the changes. This thread is for reviews and even when we only we have one so far, it's thing we've less talked about (except for the hilarity of putting "9.25" as a review score)
 
Contrarian to the point of making up reasons to complain about, 'bu...buhhh the [horrendous] fog in the original makes it more atmospheric!!!'

No, no it doesn't, go sit down.

To be fair, that same argument is VERY applicable to the original Silent Hill vs the remaster.

That said, completely right regarding Majora's Mask. Some textures were borderline laughable-but that's what you get when your game is on an accelerated one year development schedule.
 
Yep

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This sucks big time. Between this and the Zora swimming changes I went from hyped out of space to cautiously excited.
 
But the original was built around that framerate. Every single tester tested it like that, every single second spent by the designers and developers was at that framerate. They may have directed certain scenes knowing it would be slow, keyed animations because they knew it would be slow. Timed the button presses, framed the scenes, added effects. They did not build a game at 30 or 60 fps and realize "oh no, it's actually slower than that."

If you're gonna honor original intent, you gotta go all the way.

That's very true, and that's why the animations were redone at 30fps for the 3DS port. if someone felt that there were significant differences between the two, and that something was lost in the transition, it would be a perfectly reasonable opinion.

Something was lost in the transition from the old version of the game to the new in many areas. It may have been something you liked, maybe it was something you hated, but acting like the game is purely improved in its modern state is ridiculous.
 
No one really talks about them because OOT3D already did it, but the general interface changes are gonna be a real treat here. Being able to assign more items, dedicated ocarina button, general touchscreen inventory, etc.

Dedicated Ocarina button + more buttons for masks alone makes climbing the stone tower less tedious.
 
It's always great to see a review thread with 1 review in it have 6 pages of discussion being whether or not the game has been ruined or not. I'm done with these threads, I'll see you guys on the 12th
 
But really, just replace it with any other example if you don't like my one.

I mean the source can say what it wants but you only have to look at Rotten Tomatoes or Metacritic to see in reality it wasn't "poorly" received.

But yeah, I get the point/analogy you're making. I dont think it works well comparing it to film though because MM is getting a complete visual makeover as well. That never happens with films, even with Star Wars it was only a few things here and there.

If you complain about the mechanical changes not keeping with the original feel of the game then why not also complain about the graphics which change the atmopshere and style quite significantly too? It's a very different product. It sounds like to me what you really wanted was a portable version of the original with improved framerate. I do agree though it would have been cool to have the original as an option or even an unlockable.
 
This sucks big time. Between this and the Zora swimming changes I went from hyped out of space to cautiously excited.

Why does this particular change suck? That actually legitimately confuses me.

I recall several times in original game, having to 'undo' the inverse song of time (to speed it up a little) and wait outside doors or at specific locations for a certain event to start or take place. Giving you more control of time in this manner simply removes that.
 
Why does this particular change suck? That actually legitimately confuses me.

I recall several times in original game, having to 'undo' the inverse song of time (to speed it up a little) and wait outside doors or at specific locations for a certain event to start or take place. Giving you more control of time in this manner simply removes that.

Yup. A ton of sidequests or quests in general require you to wait around or to farm items/rupees while you wait. A master of time has no time for these things.
 
Why does this particular change suck? That actually legitimately confuses me.

I recall several times in original game, having to 'undo' the inverse song of time (to speed it up a little) and wait outside doors or at specific locations for a certain event to start or take place. Giving you more control of time in this manner simply removes that.

I'd also like to add that you can just opt to only do the 6am and 6pm shifts only if you want. This is just another tool to use for those who want it.

As far as the Bomber's notebook, a quick wiki search showed MINOR SPOILERS?
the skull kid was originally part of the bomber's society. When they booted him out he went on to rob the happy mask salesman and who says he found the notebook on the ground as skull kid fled. Seems logical to me.
 
No one really talks about them because OOT3D already did it, but the general interface changes are gonna be a real treat here. Being able to assign more items, dedicated ocarina button, general touchscreen inventory, etc.

Will save an exponential amount of time with respect to the masks for sure. That's certainly one of my favorite benefits to this game.
 
Something was lost in the transition from the old version of the game to the new in many areas. It may have been something you liked, maybe it was something you hated, but acting like the game is purely improved in its modern state is ridiculous.

For me it's not so much that I think it's "improved," it's that I see no value in slavish adherence to any aspect of the original, whether the change is better, neutral, or even maybe a little bit worse. A game like this has virtually no value to me if it's the same as the original one. The more they change, the more the game can surprise me with "ooh that's new, I don't remember that," the better.

I am not playing it in search of an "improved" version of Majora's Mask. I am in search of a changed one. If the changes are for the better, well great, but the most I need is changes that are neutral. Not bad, just different. And with the POSSIBLE exception of the Zora swimming no longer seeming as elegant since there's crazy zapping death around you when you engage it, all of the changes are absolutely neutral (or better) ones to me. Not the same as the original, definitely different, but exactly what I'm looking for. A remix.

If anything, I'd prefer they change it way more than they did! It still needs to be Majora's Mask, obviously, but retaining the core of that game and switching up the particulars is exactly the kind of Master Quest I'm looking for, and the basis for my argument in this thread is that I'm very surprised other fans of the game aren't looking for the same thing. If you've played it so many times, why just play it again with a new coat of paint? Graphics and framerate just ain't enough for me, that all disappears about an hour into any game I play, and all that's left is "the actual game."
 
I don't understand this. The only reason you would use a suspended save is if you were planning on stopping. Otherwise, why not just keep playing?

Your battery is running out? Suspended save->turn off console. Even with a permanent save this makes no difference, you perma save and still turn off your console since your battery is running out.

IMO the best way to handle this would've been to nix owl saving altogether and let you use a suspend save at any time (except during boss fights/events/minigames of course).
Because having your progress saved guarantees that you won't lose your progress in case the battery goes unexpectedly.
You don't know how long it's going to be until you can save, you don't know if the battery will die in the meantime, maybe it won't, but it's possible that it will.
Maybe you'll want to use more 3D, maybe you'll want to turn wi-fi on, maybe you're on a bus or train and there might be delays, you never know.

Having a save system like the original conditions you too much on a handheld, as someone who plays a lot on the train and has suffered many, many unexpected delays, I am very thankful for this.
This way, it's less likely you'll lose progress unexpectedly and it's less likely you have to stop playing just to have some peace of mind due to battery life. Of course, it can still happen, but this way, your odds are better. Maybe it'll die during a dungeon (suspended save anywhere on dungeons would be great IMO), but at least you don't have to go back to the beginning of the cycle. Of course, one could say that battery management could add up to the time management to create the ultimate tense experience ahah.
 
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