Ah, the nostalgia of these Zelda Gaiden beta screens.
Ooh, I think I remember the first two. I would've been 11 or so when those were premiered.
Ah, the nostalgia of these Zelda Gaiden beta screens.
Source? To my knowledge the New 3DS is region locked.
then why did Kafei return to adulthood?
He did, you don't see him but you see part of the wedding from his point of view and his height is just as tall as AnjuUnless he's actually still a kid and he's standing on a stool for the ceremony XD
I liked MM better than OoT from the start. Where do I line up to get my Cool Card?
Seriously, back in the day, I immediately took to how immersive the world was (and still is) in Majora's Mask. Termina is a world you can "live" in (which is ironic, since it's also a world where the moon threatens to kill everyone).
Remember how in OoT, certain places like the graveyard and windmill felt mysterious, like there was something more to them just beyond the periphery of what the players could see? Every character and every place has that feeling in Majora's Mask. Even today, knowing fully well how polygons and sprites work, my suspension of disbelief is complete because the characters and world in this game are so well-realized that I buy into the fiction hook, line and sinker.
I think this game works on the same wavelength as dark children's classics like Roald Dahl ("Charlie and the Chocolate Factory," "James and the Giant Peach"), in that its strange and melancholic qualities spark the imagination that much more. All other Zeldas seem so bland by comparison.
Ah, the nostalgia of these Zelda Gaiden beta screens.
He is walking, so he is of that height.
It was a clever way to show it without having to do a 3D model of something that was going to be 2 seconds on screen.
Not sure if old, but new features confirmed:
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA
Well, damn. Apparently this started development "almost immediately after" OoT 3D wrapped, according to a Miiverse post by Aonuma:
So freaking hyped for this.
Not sure if old, but new features confirmed:
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA
It has been proven that Ocarina of Time 3D is built upon the N64 code. The ROM has been decrypted and looked into thoroughly. It is built upon the same base code as the N64 version, uses the same system calls and basic geometry and even includes beta textures and models from the original N64 game.
This isn't even mentioning that almost every glitch from OOT 64 is still in OOT 3D, even the really obscure ones. Why? Same basic code. Hell, Ocarina of Time 3D even includes the original v1.1 fire temple music with chanting hidden inside the ROM, as well as this beta room from the N64 version that was never actually used:
Not sure if old, but new features confirmed:
https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmIuDSagA
I have to say, I'm pretty surprised Nintendo actually went ahead and did this. I know MM has gotten a bigger sense of appreciation over the years on message boards and such, but it's still the worst selling console Zelda.
I mean, it's definitely a good thing for all the MM fans, I'm just surprised Aonuma followed through with it.
Yeah, Ganondorf is the GOAT. Majora would concede in this relationship, but both their powers together would be awesome. Even Master Sword would be useless probably.Ganons so badass hed prob be the one in control instead of the other way around
Majora be like "No, this is impossible!"
I have to say, I'm pretty surprised Nintendo actually went ahead and did this. I know MM has gotten a bigger sense of appreciation over the years on message boards and such, but it's still the worst selling console Zelda.
I mean, it's definitely a good thing for all the MM fans, I'm just surprised Aonuma followed through with it.
From the very beginning, I always liked Majora's Mask better than Ocarina of Time. The depth of the characters and world made OoT seem downright shallow. I couldn't go back.Majora's Mask was a bit of a back stabbing back in 2000. We all wanted a bigger and badder Zelda and we ended up with a smaller, more personable one with a heavy focus on sidequests/minigames instead of dungeons. And then when TWW came out it also didn't have much in the dungeon department. MM was a terrible black sheep and a lot of fans had a ton of gripes with it. Especially over the high tension and sometimes unfair difficulty.
I appreciated MM more and more as I realized that is was an amazingly special experience that I didn't quite "get" when I was 9 years old. Also the "darkness" of the game made it hard for me to play. MM puts a lot more trust in the player compared to any of the other console titles. It expects you to learn and understand quickly and gives you a lot of room to screw up with time management.
I'm gonna go on and say Master Quest is a given. There are only four dungeons to rework and you don't have to change anything outside of the the core game for it to work. I hope they make Rockvale devilishly hard. I want to be stumped and feel the pressure of the clock ticking.- A more defined Boss rush mode would be one (although there is kind of a similar system ifonce you complete all four dungeons
- A hero mode with double damage would be another
- A super guide system too
I'm not sure what else they can add unless they plan to add new content to the game.
Think of all the people who never played/finished the game who will be experiencing it for the first time. That's the best part of this. A whole new generation of players will finally be exposed to the best Zelda.
Guyez, what if they stuck an entire new (optional) dungeon in there like in LA DX?
Guyez, what if they stuck an entire new (optional) dungeon in there like in LA DX?
- A more defined Boss rush mode would be one (although there is kind of a similar system ifonce you complete all four dungeons
- A hero mode with double damage would be another
- A super guide system too
I'm not sure what else they can add unless they plan to add new content to the game.
Oh yeah, the save system is probably the only negative thing I could think of in regards to Majora's Mask. Wonder if that'll be reworked.
What problem do you have with it?
It's been a long while since I've last played the game so I'm actually not too sure anymore, but I think I remember the owl statues sometimes not being where I'd want them to be, and having to travel to one in order to save being restrictive.
It's been a long while since I've last played the game so I'm actually not too sure anymore, but I think I remember the owl statues sometimes not being where I'd want them to be, and having to travel to one in order to save being restrictive.
Those are just checkpoints, they don't save your progress.
At the very least, closing the 3DS suspends the game. As long as you can keep the battery charged, you can basically quit/resume at any point you want.
Those are just checkpoints, they don't save your progress.
Oh yeah, the save system is probably the only negative thing I could think of in regards to Majora's Mask. Wonder if that'll be reworked.
Yeah, if anything, the game being on the 3DS would inherently make that process easier.
Wait... am I misremembering? I could have sworn that there were only two ways of saving in that game: getting to one of the owl statues or going back to Day 1.
I remember when a friend uploaded these to The GIA and then came back and was like "It just looks like fucking OoT again"Ah, the nostalgia of these Zelda Gaiden beta screens.
The owl statues are just quick checkpoints in case you have to quit playing but want to continue from the same spot later. To save your progress you still have to play the song of time.
The save system will be different in some way. When playing the Song of Time in the 3D version, the prompt this time is simply "Return to the Dawn of the First Day?", rather than "Save and return to...?".
Best theory at the moment is that the owl statues will be used for hard saves this time around (rather than suspend saves), much like the weather vanes in A Link Between Worlds. This would be a good balance between MM's once-per-cycle way of saving and Ocarina's "save anywhere" system.
I remember when a friend uploaded these to The GIA and then came back and was like "It just looks like fucking OoT again"
I think that was the reaction a lot of people had
I could have sworn they showed goron link in the first round of zelda gaiden screenshots but I don't think so. I remember thinking that was really cool.
The owl statues are just quick checkpoints in case you have to quit playing but want to continue from the same spot later. To save your progress you still have to play the song of time.
I do remember a lot of people being pissed because they thought the owl statues were permanent saves and then ended up losing all their progress because they just turned the system off.
Ah, the quick save from the statues must have been what I had an issue with, so...
...if the owl statues are now hard saves, I agree that that would strike a good balance for the save system, instead of having to return to the first day.
I could have sworn they showed goron link in the first round of zelda gaiden screenshots but I don't think so. I remember thinking that was really cool.
Here's your Goron Link from September '99.
If 15 year old magazine scans aren't allowed let me know and I'll remove it.
I don't think you need to worry about the scan, but you should be ashamed of yourself for reading N-Zone back in the day! Total and 64 Power (was it already called Big N at the time? Can't remember) were so much better.