Mostly agree. Specifically, I would say they should have been massively nerfed before people got used to them. On the other hand, it's genre specific
Disagree. If you grew up with pc games "saving at any given time" was (and is) basically the standard. I know its a bit different with consoles and that was always something annoying for me when playing ported games for example. I mean just let the people play like they want. No one cares if you are cheating in an SP game, no one cares if you are modding your game to your likes....so why would you care if someone wants to save his game in an instant. You dont win anything...but very likely pissing off some folks. Easy decision imho.
Imagine playing through Elden ring and being able to manually save at any point like you can with Skyrim.
Think about how many systems would be nullified. All the effort the designers put into place to make sure you get a certain experience would be completely wasted.
For example, entering a teleporting trap and getting sent to Caelid early on, unable to teleport out and being forced to suffer through an area way higher than your level was a unique cool experience.
If we could manually save, everyone would just reload to before they opened the chest and then the experience the designers want is completely lost.
Sure, it's your play time and you're free to do what you want with it, but I believe you disregard a lot of the design intent of games that way.
I coincidentally stopped using them myself like 2 years ago, because I realized it kinda made me engage with the game less -> get frustrated more when I can't save scum and have to use systems I never fully learned -> put game down and don't finish it.
Still use them now and again for certain genres like city sims, but not for anything with a narrative.