Map Comparison: Burnout Paradise Map isn't 200 sq miles

None of these even come close to the size of everquest. Unless you want to count Minecraft...
 
Orayn said:
If I recall, Notch said that the "soft" limit is somewhere around eight times the surface area of the Earth. Beyond that point, some basic game functions don't work any more, and the map generation algorithm goes apeshit.

Yeah, even the non-glitchy areas are bigger than any other game.


Technically Minecraft has the largest maps of any game, ever. And it will be a long time until someone else gets close to that.
 
FFXI comparisons? After playing that game for so many years I tremble at the thought of walking through all of those terrains again
 
bengraven said:
Yeah, even the non-glitchy areas are bigger than any other game.


Technically Minecraft has the largest maps of any game, ever. And it will be a long time until someone else gets close to that.
Delta Force 2 had some kind of infinite landscape generation. And that was like '97 or something.

I just remember running across the fields and mountains and realizing that I've seen that mountain before. I think the game just loads the same terrain map constantly. Regardless, it blew my mind at the time.
 
yellow submarine said:
The best part about JC2 being so huge was it had a nice variety of areas. Each area had it's own theme, like city or jungle or village, and I couldn't notice any copy-pasta layouts.

Each location had it's own layout. The military bases were similar, used the same buildings, but each one was laid out in it's own unique fashion. I don't even know how they managed to get all of the airfields looking different, I mean.. it's a runway and a bunch of buildings!
There were a lot of bases that were very similar and there were even a couple of bases that were pretty much identical. Same buildings, same vehicles, same everything except there might be an extra SAM site or the entrance was now facing east or something. Not that it still isn't impressive.
 
Balphon said:
Even apart from that, I still don't understand how a designer can pretend to measure digital geometry in any meaningful way when they're just arbitrarily determining the scaling. Unless I'm missing something.
Few games would be completely without realworld comparison. I mean, sure, we could pretend the people in Grand Theft Auto are really 3 miles tall and everything else is at that scale, but realistically the people, vehicles, storeys of buildings, trees should make for a pretty small range of possibilities.

Something set in a crazy world with all-fake creatures or people of strange proportions would be more trouble. I was going to suggest Mario, but oh jeez thanks to Smash Bros. we can measure the worlds of Mario and Sonic in terms of Solid Snake.
 
snoopeasystreet said:
I bet eve online has a pretty big map.
Well yeah it's an entire galaxy.

I did like the way it did warping and such. If I ever had the time to sink on a MMO I'd choose Eve.
 
Amir0x said:
Yeah you won't be doing that ever again on GAF. That's one thread derailment too many for your history at GAF.
This is why I don't post as much as I used to :( I'm fucking scared of most mods, especially Amir0x.

edit: Wow, I just realized this might get me a ban so I'll try contributing something to the thread.

Didn't the map of World of Warcraft actually expand for Cataclysm? And I think Outland should be in it too!
 
Man I need to check out Just Cause 2.

I loved the demo and the huge world but never got around to picking it up.

Someone on Gaf mentioned it getting repetative real quickly and I had flashbacks of Assassin's Creed.
 
Just Cause 2 and AC are two different worlds, really.

In no way JC2 can get repetitive as AC. Really, JC2 is a true gem. I love it.

Played for hours and hours on the 360, bought again on pc, and I'm at more than 30 hours in, having completed like 4% of the game. I just explore the world, enjoy the scenery, the ever changing (and utterly amazing) weather cycle. No hud, no goals, no limits.

So beautiful. And in 3D is the closest thing we have to virtual reality xD

The game world is huge and incredibly varied. All sorts of natural environments are perfectly recreated. And there's always a new place to discover, even after countless hours spent playing.

It's a game that can be whatever you want it to be.
 
Yoshichan said:
This is why I don't post as much as I used to :( I'm fucking scared of most mods, especially Amir0x.

edit: Wow, I just realized this might get me a ban so I'll try contributing something to the thread.

Didn't the map of World of Warcraft actually expand for Cataclysm? And I think Outland should be in it too!

One doesn't need to fear mods as long as you're contributing to threads and not trying to be reductive about people's points by attacking them or their threads with one line answers/animated gifs and not their positions.

For JOHN in this topic, this ban was the culmination of a posting career of really bad posting habits. He's been banned multiple times before for similar infractions and worse, and this was the straw that broke the camel's back. To my knowledge you are not on similar thin ice. Relax :P

I think it is important other neoGAFers understand the type of context that would cause someone to get banned. It may seem obvious to you or I, but we've got a lot of new junior members so it's good to point it out.
 
Daggerfall is an interesting case. Yes, 99% of its surface area is basically empty, but since it has fast travel that's not such a big issue. At least it makes the world far more believable than all the games were you just need to walk for a few minutes (or even half an hour) to get from one big city to the next.
 
Wow, I played Daggerfall as a kid, I had no idea it had such a large world.
 
I was playing JC2 this weekend and thinking it was the largest open world game I'd ever seen. It's fucking huge. Awesome game.
 
I think these distances are not necessarily representative of the gameworlds.

I think a better idea would be to give the maps scales showing time taken to traverse them (either by a typical vehicle/running, or the fastest), and whether most of the environment can be interacted with or not.

Oblivion may be "small" but when your stuck with horses instead of 200mph cars the world feels a lot bigger.
 
Amir0x said:
Thanks for clarifying, really helps a lot!

Off topic: I read your post while listening to Light from the Netherworld (Xenogears). That was epic~
 
Taking as reference the carrier on the bottom of the Burnout map and supossing that its length is similar to the Nimitz, the map surface is more or less 31.5 square km.
 
Off topic, but on Burnout Paradise: how come I can't buy any dlc on PC? How stupid is that?! I really wanted dem movie cars back when I played BP :(
Stupid ass EA.
 
Don't want to go against obective measurement (not really) but driving the whole map in Burnout paradise was a lot less long than any road trip in GTA San Andreas in my opinion.
 
Phantast2k said:
Off topic, but on Burnout Paradise: how come I can't buy any dlc on PC? How stupid is that?! I really wanted dem movie cars back when I played BP :(
Stupid ass EA.

er... you can. Movie car pack and toy car pack were released on pc too. We didn't get the island, though.
 
A Human Becoming said:
People really give Daggerfall too much credit. I'd rather have a smaller world with distinct locations than randomly generated bullshit.

Agreed. Scale isn't content. It's no coincidence that the later Elder Scrolls titles would focus more on regions than the entirety of Tamriel.
 
Yoshichan said:
This is why I don't post as much as I used to :( I'm fucking scared of most mods, especially Amir0x.

edit: Wow, I just realized this might get me a ban so I'll try contributing something to the thread.

Didn't the map of World of Warcraft actually expand for Cataclysm? And I think Outland should be in it too!

Other than a few islands, the landmass didn't really expand much. It was more a case of filling in a few gaps that were previously just impassable mountains.

And, of course, dumping an entire zone - possibly the largest in the game? - in the sea.
 
Wow, a couple hundred hours of time spent in BP and it feelsl like it was all for nothing now that I know the true measurements of the map!
 
Vastag said:
Taking as reference the carrier on the bottom of the Burnout map and supossing that its length is similar to the Nimitz, the map surface is more or less 31.5 square km.

Thinking about it, there's large ships in both GTA3 and SA, too. I can't see the GTA3 one on that map, but in San Andreas... if you look directly down from the "3" of "3 mi^2" on GTA3, there's a short white diagonal line, bottom-left to top-right. I'm pretty sure that's a ship of similar scale to those seen in Burnout Paradise.
 
cjelly said:
Burnout Paradise world is tiny... after an hour or two the world gets boring. Part of the problem is fast cars, I guess, but I still felt like the world should have been much, much larger. It wasn't impressive at all.

really? i found it opened up the more you began to memorize the city layout.
 
*scratches the back of his head

Is WoW really that small when compared to Just Cause 2? Something is weird here. Obviously the means of traversal come into play a lot, but as it stands, WoW still beats the competition by means of diversity.

And it is hard to believe that Sand Andreas is so tiny compared to Burnout Paradise.

This whole chart makes no sense.
 
Auogenerating games like Minecraft would have the biggest maps. Now I wonder which games actually have the smallest maps, though there would need to be some genre or date cut off points or we could just list single screen games all day.
 
Minecraft doesn't count, Minecraft maps are random and procedurally generated.

Fuel map isn't completely random but it uses procedural generation. I don't know how map generation works in daggerfall.

I'm still wondering how lotr and nightfall maps could be so big. can you post some screenshot of a typical enrinment?

Nightfall map seems a lot smaller.
 
jay said:
Auogenerating games like Minecraft would have the biggest maps. Now I wonder which games actually have the smallest maps, though there would need to be some genre or date cut off points or we could just list single screen games all day.

Frontier: Elite II. Those aren't star systems, they're atoms!

Actually, on that note, Odd Job Eddie is set entirely within a television set. It has 42 screens. Technician Ted has just seven more screens, but takes place in an entire *factory*.
 
Just Cause 2 map is incredibly massive. I still don't know how they could keep those graphics, specially water, with such a massive world. The collectable items shine, sometimes I can see those shinings from far away. And the fact that you can see the big mountain from everywhere is amazing.

Maybe it doesn't feel as "alive" as, let's say, San Andreas. But is good in its own merits.

The only think I don't like is the driving, is really awful, it is not made to driving at fast speeds. But the chasing at the desert parts are incredibly fun.

And yes, externaly is bigger than WOW, but WOW has dungeons and caves and things like that.
 
I was amazed with JC2 on my PC. With everything absolutely maxed it looks like utter sex and still has a solid 60fps with no dips, despite the scale of the game.

They're magicians.
 
lefantome said:
I'm still wondering how lotr and nightfall maps could be so big. can you post some screenshot of a typical enrinment?

Nightfall map seems a lot smaller.
That "larger game worlds" picture is absurd. According to it, all of GTA3 is a bit smaller than the pool in front of the Grand Court of Sebelkeh in Nightfall.

I went and took a quick screenshot.

fZB4Cl.jpg


Basically, what it's saying is that from where I'm standing in the picture to the statue in the distance is bigger than all of GTA3.
 
Foliorum Viridum said:
I was amazed with JC2 on my PC. With everything absolutely maxed it looks like utter sex and still has a solid 60fps with no dips, despite the scale of the game.

They're magicians.
Another awesome thing about Just Cause 2 is the insane scalability. When I borrowed a crappy laptop from work (integrated graphics), I managed to get a smooth 30fps @ 320x240.

I have no shame.
 
yellow submarine said:
The best part about JC2 being so huge was it had a nice variety of areas. Each area had it's own theme, like city or jungle or village, and I couldn't notice any copy-pasta layouts.

Each location had it's own layout. The military bases were similar, used the same buildings, but each one was laid out in it's own unique fashion. I don't even know how they managed to get all of the airfields looking different, I mean.. it's a runway and a bunch of buildings!

But they did, and so it is currently the best open-world game that I've played. I can't wait for JC3, I hope they continue with the high standards they set in JC2, and don't fall victim to the "oh lets just slap on a multiplayer component onto this map and re-release it" idea.

Most of the villages are copy and paste, especially the on on the beaches,most the military bases look the same too, the areas like mountains and many islands are empty and uninteresting to explore because there is nothing in them.

Just Cause 2 is impressive,but it's still huge empty world to me, a smaller map and more detailed and more "alive" in Just Cause 3 will be better.
 
Relaxed Muscle said:
Also I'm pretty sure Nightfall isn't that big: is not like every part of that map is explorable.
and the parts what are explorable aren't even that big. there is no way it is remotely close to something as big as the tdu map which I am extremely familiar with in that same picture for example. both these comparison pictures are terrible. would love for someone to make proper comparisons for game worlds though. and include more games, especially gothic3 and darkfall

and a separate cubic miles comparison for space games :O~ hehe evochron vs elite fight fight fight

Nishastra said:
That "larger game worlds" picture is absurd. According to it, all of GTA3 is a bit smaller than the pool in front of the Grand Court of Sebelkeh in Nightfall.

I went and took a quick screenshot.

fZB4Cl.jpg


Basically, what it's saying is that from where I'm standing in the picture to the statue in the distance is bigger than all of GTA3.
yep the nightfall scale is total bullcrap
 
Hmm. All this talk of Just Cause 2 is making me want to pick it up on STEAM. I generally love open world games but STRUGGLE mightily to finish them. Still haven't beat GTA4, New Vegas, and Red Dead Redemption.

On the topic of map sizes, as long as the maps are entertaining and full of unique encounters I could care less about the actual size of the map.
 
Orayn said:
Eh, Daggerfall kind of cheats, as its world is far from continuous. If I recall, there are a dozen or so generic tiles for each type of terrain, and the world map is just a bunch of those stitched together with loading screens in between, plus a few special additions sprinkled onto the maps that have story-relevant content.

I remember Delta Force did this.

I think the maps in that game were infinite, it just repeated the same large tile over and over. Usually a mission was limited to one tile, but you could keep walking forever AFAIK.

Also, no-one has considered the size of the Mechwarrior games? Keep in mind how large a Mech is in relation to a human.
 
Macattk15 said:
Hmm. All this talk of Just Cause 2 is making me want to pick it up on STEAM. I generally love open world games but STRUGGLE mightily to finish them. Still haven't beat GTA4, New Vegas, and Red Dead Redemption.

On the topic of map sizes, as long as the maps are entertaining and full of unique encounters I could care less about the actual size of the map.
not 100% finishing them is fine as well isn't it? play for some 20-30 hours and call it done, or whenever you get tired of the mission types and mechanics. for some idiotic reason I decided to finish gta4 and really hated myself and the game for it. they always run out of gimmicks about halfway through but just keep going with mission after mission. definitely one thing not to do in jc2 is to try and complete all the mil bases, do not. sure way to kill the game enjoyment dead super quickly.


kodt said:
I remember Delta Force did this.
I think the maps in that game were infinite, it just repeated the same large tile over and over. Usually a mission was limited to one tile, but you could keep walking forever AFAIK.
Also, no-one has considered the size of the Mechwarrior games? Keep in mind how large a Mech is in relation to a human.
hehe. another good game for huge map sizes is project igi/igi 2. flight sim engine in that game. you can go off from the pretty small mission areas for seemingly forever into nowhere. always wondered how big the maps were in that. I don't think it has infinite maps, they're just extremely extremely big. can't remember but I think joint strike fighter (the flight game the engine is from) had a map size limit. flight sim engine was a great idea for a fps game anyway. hehe, still impressed with that.
 
ok, if someon gave us a good approximation of every game world scale we can make a better map!

Post here! Actually I have only JC2 installed and it's pretty accurate as far I have seen.
 
More importantly, i didn´t even know that TLOR was that big, damn!

EDIT: One thing though, can JRPG be compared here too? because i think that final fantasy series may be very big too, or not?
 
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