Orayn said:If I recall, Notch said that the "soft" limit is somewhere around eight times the surface area of the Earth. Beyond that point, some basic game functions don't work any more, and the map generation algorithm goes apeshit.
Delta Force 2 had some kind of infinite landscape generation. And that was like '97 or something.bengraven said:Yeah, even the non-glitchy areas are bigger than any other game.
Technically Minecraft has the largest maps of any game, ever. And it will be a long time until someone else gets close to that.
Amir0x said:Yeah you won't be doing that ever again on GAF. That's one thread derailment too many for your history at GAF.
There were a lot of bases that were very similar and there were even a couple of bases that were pretty much identical. Same buildings, same vehicles, same everything except there might be an extra SAM site or the entrance was now facing east or something. Not that it still isn't impressive.yellow submarine said:The best part about JC2 being so huge was it had a nice variety of areas. Each area had it's own theme, like city or jungle or village, and I couldn't notice any copy-pasta layouts.
Each location had it's own layout. The military bases were similar, used the same buildings, but each one was laid out in it's own unique fashion. I don't even know how they managed to get all of the airfields looking different, I mean.. it's a runway and a bunch of buildings!
Few games would be completely without realworld comparison. I mean, sure, we could pretend the people in Grand Theft Auto are really 3 miles tall and everything else is at that scale, but realistically the people, vehicles, storeys of buildings, trees should make for a pretty small range of possibilities.Balphon said:Even apart from that, I still don't understand how a designer can pretend to measure digital geometry in any meaningful way when they're just arbitrarily determining the scaling. Unless I'm missing something.
Well yeah it's an entire galaxy.snoopeasystreet said:I bet eve online has a pretty big map.
This is why I don't post as much as I used toAmir0x said:Yeah you won't be doing that ever again on GAF. That's one thread derailment too many for your history at GAF.
Yoshichan said:This is why I don't post as much as I used toI'm fucking scared of most mods, especially Amir0x.
edit: Wow, I just realized this might get me a ban so I'll try contributing something to the thread.
Didn't the map of World of Warcraft actually expand for Cataclysm? And I think Outland should be in it too!
Thanks for clarifying, really helps a lot!Amir0x said:text
FoxHimself said:I'm guessing Star Trek Online wins this one easily?![]()
Phantast2k said:Off topic, but on Burnout Paradise: how come I can't buy any dlc on PC? How stupid is that?! I really wanted dem movie cars back when I played BP
Stupid ass EA.
A Human Becoming said:People really give Daggerfall too much credit. I'd rather have a smaller world with distinct locations than randomly generated bullshit.
Yoshichan said:This is why I don't post as much as I used toI'm fucking scared of most mods, especially Amir0x.
edit: Wow, I just realized this might get me a ban so I'll try contributing something to the thread.
Didn't the map of World of Warcraft actually expand for Cataclysm? And I think Outland should be in it too!
Vastag said:Taking as reference the carrier on the bottom of the Burnout map and supossing that its length is similar to the Nimitz, the map surface is more or less 31.5 square km.
cjelly said:Burnout Paradise world is tiny... after an hour or two the world gets boring. Part of the problem is fast cars, I guess, but I still felt like the world should have been much, much larger. It wasn't impressive at all.
Yeah it did, I'm surprised it is that small.Corran Horn said:Man GTA3 felt alot larger.
jay said:Auogenerating games like Minecraft would have the biggest maps. Now I wonder which games actually have the smallest maps, though there would need to be some genre or date cut off points or we could just list single screen games all day.
That "larger game worlds" picture is absurd. According to it, all of GTA3 is a bit smaller than the pool in front of the Grand Court of Sebelkeh in Nightfall.lefantome said:I'm still wondering how lotr and nightfall maps could be so big. can you post some screenshot of a typical enrinment?
Nightfall map seems a lot smaller.
Another awesome thing about Just Cause 2 is the insane scalability. When I borrowed a crappy laptop from work (integrated graphics), I managed to get a smooth 30fps @ 320x240.Foliorum Viridum said:I was amazed with JC2 on my PC. With everything absolutely maxed it looks like utter sex and still has a solid 60fps with no dips, despite the scale of the game.
They're magicians.
yellow submarine said:The best part about JC2 being so huge was it had a nice variety of areas. Each area had it's own theme, like city or jungle or village, and I couldn't notice any copy-pasta layouts.
Each location had it's own layout. The military bases were similar, used the same buildings, but each one was laid out in it's own unique fashion. I don't even know how they managed to get all of the airfields looking different, I mean.. it's a runway and a bunch of buildings!
But they did, and so it is currently the best open-world game that I've played. I can't wait for JC3, I hope they continue with the high standards they set in JC2, and don't fall victim to the "oh lets just slap on a multiplayer component onto this map and re-release it" idea.
and the parts what are explorable aren't even that big. there is no way it is remotely close to something as big as the tdu map which I am extremely familiar with in that same picture for example. both these comparison pictures are terrible. would love for someone to make proper comparisons for game worlds though. and include more games, especially gothic3 and darkfallRelaxed Muscle said:Also I'm pretty sure Nightfall isn't that big: is not like every part of that map is explorable.
yep the nightfall scale is total bullcrapNishastra said:That "larger game worlds" picture is absurd. According to it, all of GTA3 is a bit smaller than the pool in front of the Grand Court of Sebelkeh in Nightfall.
I went and took a quick screenshot.
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Basically, what it's saying is that from where I'm standing in the picture to the statue in the distance is bigger than all of GTA3.
Hardcore.SmokyDave said:Another awesome thing about Just Cause 2 is the insane scalability. When I borrowed a crappy laptop from work (integrated graphics), I managed to get a smooth 30fps @ 320x240.
I have no shame.
Orayn said:Eh, Daggerfall kind of cheats, as its world is far from continuous. If I recall, there are a dozen or so generic tiles for each type of terrain, and the world map is just a bunch of those stitched together with loading screens in between, plus a few special additions sprinkled onto the maps that have story-relevant content.
not 100% finishing them is fine as well isn't it? play for some 20-30 hours and call it done, or whenever you get tired of the mission types and mechanics. for some idiotic reason I decided to finish gta4 and really hated myself and the game for it. they always run out of gimmicks about halfway through but just keep going with mission after mission. definitely one thing not to do in jc2 is to try and complete all the mil bases, do not. sure way to kill the game enjoyment dead super quickly.Macattk15 said:Hmm. All this talk of Just Cause 2 is making me want to pick it up on STEAM. I generally love open world games but STRUGGLE mightily to finish them. Still haven't beat GTA4, New Vegas, and Red Dead Redemption.
On the topic of map sizes, as long as the maps are entertaining and full of unique encounters I could care less about the actual size of the map.
hehe. another good game for huge map sizes is project igi/igi 2. flight sim engine in that game. you can go off from the pretty small mission areas for seemingly forever into nowhere. always wondered how big the maps were in that. I don't think it has infinite maps, they're just extremely extremely big. can't remember but I think joint strike fighter (the flight game the engine is from) had a map size limit. flight sim engine was a great idea for a fps game anyway. hehe, still impressed with that.kodt said:I remember Delta Force did this.
I think the maps in that game were infinite, it just repeated the same large tile over and over. Usually a mission was limited to one tile, but you could keep walking forever AFAIK.
Also, no-one has considered the size of the Mechwarrior games? Keep in mind how large a Mech is in relation to a human.