Map Comparison: Burnout Paradise Map isn't 200 sq miles

jett said:
Yep, BP always looked wrong in that map picture. You can drive from one end to the other in just a couple of minutes.
The island expansion helps a little but the world definitely feels big enough.

JC2 is just big for the sake of it. The only issue is the world feels dead compared to GTA. Great looking on PC too.
 
It's very surprising that there isn't some sort of official database that compares the sizes of today's largest game worlds. I'd be very interested in such data.
 
Amir0x said:
Yeah you won't be doing that ever again on GAF. That's one thread derailment too many for your history at GAF.
Owch.

On topic: I have Paradise on the PC, and I sincerely doubt that there's 218 miles of roads in that game. Unless they're talking about additional DLC packs like Big Surf Island, which the PC version never got. Yes, I still mad about that.

I really want to try out Just Cause 2, but my XP PC won't run it. So, which of the two console versions is generally considered better? No system wars, please.
 
I cannot even fathom how big Daggerfall is...

World of Warcraft seemed huge to me when I played it, this was before flying mounts in the original world (Azeroth I think).

I wonder how much of Burnout is actual intractable road?
 
Squire Felix said:
I cannot even fathom how big Daggerfall is...

World of Warcraft seemed huge to me when I played it, this was before flying mounts in the original world (Azeroth I think).

I wonder how much of Burnout is actual intractable road?
The scale is off. Burnout isn't nearly that large compared to WoW.
 
Exuro said:
The scale is off. Burnout isn't nearly that large compared to WoW.
Figured as much when I reread the thread, if I remember correctly it takes less then 5 minutes to drive across town in a junker.

Guess it comes down to how you travel to really get a sense of how big the maps and worlds are.
 
Wario64 said:
What the fuck Criterion. Not buying one of their games again. This changes everything

I'm more confused then they Dolph London finding out he have been offered a movie role. Can you give me a better explanation on this.
 
If we're going to judge these games on scale I would not even put BP in that category. Or we can put the games in which you can traverse almost every bit of a map versus those like BP, Midnight Club, or Crazy Taxi (lol?) in which you can't even get out of the car. I don't really know if it's fair to compare it to real open world games like GTA, RDR, JC2, or inFamous.
 
So many big worlds, so many of them such a waste. Burnout Paradise... Such a boring city. Looked the same everywhere, bland all the time... Big Surf Island looked amazing though. Varied, colorful. What gives?

Fuel. Had everything to be the best open world in racers to date. Absolutely huge, and extremely diverse. Such a shame it was bland, boring, and bad looking. And despite the variety in environments, it was still repetitive.

Yet smaller ones feel bigger and more fun, like GTA or WoW. I hope for the day we'll have worlds even bigger than Just Cause 2 with all the detail of a GTA.
 
I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.
 
DoctorWho said:
I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.
Ya but almost every square mile of it has content to go with it, even if that content is a "kill X amount of y" or "collect x amount of y"

This map is also different, seeing how they redid a majority of the world map with Cataclysm and they're missing off a large amount of zones on that map, including underground places, instances etc.

In a pure size comparison, there is no way that Burnout is close to WoW in size.
 
Dambrosi said:
Owch.

On topic: I have Paradise on the PC, and I sincerely doubt that there's 218 miles of roads in that game. Unless they're talking about additional DLC packs like Big Surf Island, which the PC version never got. Yes, I still mad about that.

I really want to try out Just Cause 2, but my XP PC won't run it. So, which of the two console versions is generally considered better? No system wars, please.

360.
 
DoctorWho said:
I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.

Well, you have to distinguish between games that are actually designed and those that are mostly procedurally generated, of course. Elite's larger than most games in terms of pure cubic mileage, but it's procedurally generated and very sparsely populated. Daggerfall is *ridiculously* huge, but it's again mainly an automatically-generated wasteland.

I *think* WoW is pretty much all-designed; while some decoration may have been applied procedurally, the majority of the playable content is crafted, at least to *some* extent. Burnout Paradise was definitely all hand-built.
 
Chuck Norris said:
WoW wouldn't feel as big if you were driving a kilometers every ten seconds like in BOP

Those with flying mounts are moving at a good speed. What do they think of the size?
 
DoctorWho said:
I'm surprised no one has ever taken a serious look at this. I can't imagine WoW being smaller than a game that isn't an MMO. The world since huge in comparison to non-MMO games.
People pointed out the idiotic scale of the Burnout Map a year ago, because it's the most obvious. http://www.neogaf.com/forum/showthread.php?t=395845

The easy spot is that the docked ships are the length of entire WoW zones, which was pointed out in the original thread. This map made news site rounds but I never understood why, and I don't understand why it's being posted again. It was either made up by some idiot, some liar, or some viral marketer.
 
Squire Felix said:
In a pure size comparison, there is no way that Burnout is close to WoW in size.

Of course, just how far is Outland away from Azeroth, anyway? Sure, you take a shortcut thanks to the Portal, but there's *technically* lots of intervening space...
 
lefantome said:
I was watching one of these maps like that:

http://unrealitymag.com/wp-content/uploads/2010/05/large-video-game-worlds2.jpg[/]
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Is there any updated size comparisons with Fuel map (world record largest game map iirc) and even other games?
 
mclem said:
Of course, just how far is Outland away from Azeroth, anyway? Sure, you take a shortcut thanks to the Portal, but there's *technically* lots of intervening space...
They're in different realms, Outland and Azeroth do not exist in the same space. You could travel an infinite amount of distance and never find Outland from Azeroth...
 
DoctorWho said:
Those with flying mounts are moving at a good speed. What do they think of the size?

Even with the fastest mount it still takes a while to fly through an area if you're not taking the shortest route. It's a huge improvement over anything else the game offers but it still takes too damn long IMO.
 
Goddamn, Just Cause 2 is gigantic. Perhaps too much so; I'd get so distracted with causing chaos that I'd never get anything important done. I've clocked in forty hours and have completed 42% of the grave. It's so much fun though that I really couldn't care less.
 
Yeah JC2 is massive. I remember getting in one of those tiny jets that go the fastest and flying from one end of the map to the other took over 5 minutes. Probably closer to 10 minutes of real time. Doesn't sound like much but those jets fly insanely fast.
 
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And not to clown on JC2 but sometimes it felt like they just stretched those fields with bumps and stuff unnecessarily. Don't get me wrong, there are collectibles scattered everywhere but the world was too big and many of the mass goes unused. It is impressively big but again, feels lifeless. Love that you can deep sea dive though. Now I want to play it :/

I knew I should have bit on it when it was like 6 on Steam.
 
mclem said:
Daggerfall is *ridiculously* huge, but it's again mainly an automatically-generated wasteland.

People really give Daggerfall too much credit. I'd rather have a smaller world with distinct locations than randomly generated bullshit.
 
There was an interesting article on Kotaku awhile back on how measures in video games have a tendency to not make any sense. Link.

Even apart from that, I still don't understand how a designer can pretend to measure digital geometry in any meaningful way when they're just arbitrarily determining the scaling. Unless I'm missing something.
 
The M.O.B said:
You added nothing to this thread, if you don't care then why post this?

Uh, because posts like that a trademark of GAF's sense of humor. This comment, on the other hand, is some uptight backseat-modding bullshit. Neither funny nor contributory.
 
Is there a hard coded limit to the size of the level generation in Minecraft? Don't know if a question like that counts in this thread since Minecraft is procedurally generated though.
 
gotee12 said:
Is there a hard coded limit to the size of the level generation in Minecraft? Don't know if a question like that counts in this thread since Minecraft is procedurally generated though.
If I recall, Notch said that the "soft" limit is somewhere around eight times the surface area of the Earth. Beyond that point, some basic game functions don't work any more, and the map generation algorithm goes apeshit.
 
Now I walk to go play WoW because of this topic, must resist the urge! D: Traveling through all the epic scenery was so nice.
 
Whenever I hear about the size of Daggerfall it totally blows my mind. Then I think about how long ago it came out and my mind is blown even further.
 
RoboPlato said:
Whenever I hear about the size of Daggerfall it totally blows my mind. Then I think about how long ago it came out and my mind is blown even further.
Eh, Daggerfall kind of cheats, as its world is far from continuous. If I recall, there are a dozen or so generic tiles for each type of terrain, and the world map is just a bunch of those stitched together with loading screens in between, plus a few special additions sprinkled onto the maps that have story-relevant content.
 
I tried to fly across JC2 in a heli once, but after 15 minutes and not even being half way I decided to raid a base instead.
 
Here are some more numbers.

True Crime Streets of L.A
- 240 square miles

Star Wars Galaxies
- 200 square miles

Operation Flashpoint Dragon Rising
- 135 square miles

Superman Returns
-80 Square Miles

Sacred 2: Fallen Angel
- 22 square miles

FallOut 3
- 15 square miles

NEOPARADIGM said:
Uh, because posts like that a trademark of GAF's sense of humor. This comment, on the other hand, is some uptight backseat-modding bullshit. Neither funny nor contributory.

A post that dismisses the effort put into the OP is Gaf's sense of humor? I think not. I don't want to derail this thread responding to you, but I was meaning for that guy to show the OP some respect. Not Backseating. :D
 
The best part about JC2 being so huge was it had a nice variety of areas. Each area had it's own theme, like city or jungle or village, and I couldn't notice any copy-pasta layouts.

Each location had it's own layout. The military bases were similar, used the same buildings, but each one was laid out in it's own unique fashion. I don't even know how they managed to get all of the airfields looking different, I mean.. it's a runway and a bunch of buildings!

But they did, and so it is currently the best open-world game that I've played. I can't wait for JC3, I hope they continue with the high standards they set in JC2, and don't fall victim to the "oh lets just slap on a multiplayer component onto this map and re-release it" idea.
 
NIN90 said:
Doesn't Burnout Paradise track stats such as the amount of miles travelled? Would make this way easier.

Couldn't you just time a drive on straight-away at a fixed speed and use that to measure the size of a map?

Fuel wasn't a great game or anything but playing the free roam mode with a friend and just exploring was a lot of fun.
 
bender said:
Fuel wasn't a great game or anything but playing the free roam mode with a friend and just exploring was a lot of fun.
If everything drives like shit then it doesn't really matter how big the map is.
 
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