Mibu no ookami
Banned
Here's what I think most people are missing:
- Visuals will come together over the next 5 months. People seem to be praising the interiors and criticizing the exteriors. That gap will close by release. It'll be one of the best looking PvP games on the market come September.
I don't see visuals "coming together" because the art direction itself is divisive. Another layer of paint over this isn't going to "fix" it. I strongly believe that a Borderlands 11th hour change is necessary or this game is going to be DOA for reasons I'll get to later.
- The game REALLY rides on allure of the 4th map. If it's a compelling carrot, it'll make the grinding on maps 1 - 3 significantly more fun. Right now, a lot of people don't care about the loot because there's no compelling end goal in the alpha.
You're just parroting what you've heard people say. I think people don't care about the loot because the game play loop isn't currently exciting. They've made some design choices that have cascaded to other design choices that aren't super conducive to creating the environment they think they're creating.
- The focus on 3 player teams has some merit. The Finals (and I suppose Apex Legends) delivered transcendent experiences when you're playing with two like minded friends. The Extraction genre may increase group cohesion more than the aforementioned games. Still not sure it was the right choice because it hampers solo and duo play.
They're trying to make a mainstream and casual game, but this game isn't F2P. The amount of barriers they've placed in front of the game selling will be its undoing here.
The poor or at least divisive art direction
The already niche player base of extraction shooters
Casual gamers who don't immediately have friends that want to buy the game
Having Solo or Duo play would have at least allowed more people to jump into the game by themselves who will now avoid the game because it isn't conducive to solo or duo play.
If it was F2P it wouldn't matter as much and the games you cite are F2P. You can't have it both ways.
- The aim assist discussion is a complete waste of time. This will be settled by launch because every AA and AAA PvP game released in the last 20 years has it settled by launch. Won't impact the games market performance one iota.
Agreed here.
- PvP rates and down time are also non issues. Bungie dropped a game of Lego bricks on the ground so they can quickly alter these things if they see them as issues.
Not sure it is a non-issue if the word on the street is the game is boring.
The biggest concerns:
- 3 player team focus is going to rub a lot of people the wrong way.
- Shocked that objectives & enemies look so basic. They had 4+ years to come up with that?
- ARC Raiders may absorb too much attention. It's one thing to have a rough landing with little market competition. It's another thing to land rough with a real competitor right next to you.
3 player team definitely rubs people the wrong way and that they weren't getting this feedback enough or didn't act enough tells me that Bungie didn't want to hear it. They've taken a huge gamble here in a way that is absolutely going to blow up in their face.