diffusionx
Gold Member
I don't see how it is cherry picking because we are talking about mass engagement of a multiplayer game. I think it's a relevant example.You're central idea (unless I'm mistaken) is that games which produce high tension are niche by nature.
I'm saying that high tension is a core ingredient in broadly enjoyable experiences.
So just because sugar is a core ingredient in a cookie...it's illogical to say "Well cookie X (low sugar) is more popular than cookie Y (high sugar) therefore sugar is niche by nature. No, sugar is still a vital ingredient and generally cookies with high sugar outperform cookies with low sugar.
Your cherry picking of EQ vs WoW is not a convincing argument.
The question is does mass amount of people want this specific type of tension, I would argue no, because people don't like losing stuff in multiplayer games. We've seen this over and over. EQ was a game where you lost stuff on death and while it undoubtedly added to the tension, the game that did away with that was many times more popular.
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