I feel like a lot of people just aren't paying attention here.
As Evilore mentioned, wipes are a normal element here for the genre of game it is. Wipes also happen in Diablo. As I understand it, not EVERYTHING wipes out and there is some long term progression, but your loadout wipes out. Given that you can lose much of your loadout in a single match, this isn't as big a deal as you're making it out to be.
Also Tarkov's alpha launched with 2 maps and the beta initially only added 2 more. It looks like Bungie is going to launch with 3 maps and a 4th soon after. That's not a terrible start. They'll probably try to add a map every season or every other season. Tarkov debuted in 2016 and only has 10 maps. 10 maps in almost a decade...
You're ultimately thinking of this in terms of battle royale, which is mistaken.
They haven't explained the wipes well then. If you have some permanent progression (of which they showed nothing) I don't have problems with that. But getting your gear from Zero to Hero every few weeks is anything but interesting to me, unless they'll be adding new weapons and operators available after each wipe or two for you to try something new, that would be the ideak scebario here imho.
Whether right or wrong (or for other reasons) Bungie doesn't see the value in a SP FPS. They take a long time to make and the resources are probably better spent on additional content for MP. This is where I feel like they should have turned Firewalk into a support studio for Bungie to make additional MP content, while a team at Bungie focused on a SP mode, but belaboring this especially when we don't know the economics between SP and MP is probably not wise.
Same with a F2P model. People are so focused on F2P as is have a larger player base ensures a financially successful game, but ignore the difficulty involved in recouping investment which comes tied with aggressive monetization efforts.
Do you really think that paid model will make Marathon completely MTs and pay to win free? I highly doubt it based on what they did with Destiny and Bungie did it, not Activision as everyone tought before they gone their separate ways so it's all on them for turning the game into a MTs store, not to mention the same repeated content and activities over and over again.
If you can explain why Helldivers 2 succeeded at 40 dollars and why no other game can do the same, I'll be interested to hear it.
The first game was paid as well and it was relatively successful, I don't have a problem with HD2 being $40 cuz there's no other game like it and all of the major content is free. Do you think Bungie won't be selling $20-25 expansions like they did for Destiny which wasn't completely F2P and still isn't with how gutted it is now with all legacy content for which you paid completely removed from the game. I've zero problems payin' $40 for HD2 and I did it at launch, but after what Bungie did with Destiny 2 there's no way in hell I'll be giving them any of my money ever again.
It's basically a seasonal format. Works alright for Tarkov except for the quest progression resetting, which is really a pain. After a few cycles you just want to get on with it.
Well, this can be fixed if they'll be adding new weapons, gear and operators with a regular pace, but I think after a while it'll be a problem even with content updates. I think they need to explain more as to how it all works in this game for us to see the clear picture.
They literally stated that ultimately skill matters and your gear and loadouts don't matter against better players.
And at the same time they said that some players will have advantages over others beyond just skill, but when it comes to gear as well.
Hunt Showdown is like that as well. You can have a fully specced character, but if you get ambushed or jumped, you can still easily die.
And then you lose everything and have to start over with a new character.
Going by the info they shared yesterday, Marathon will be like that, except the contracts will make sure there will always be ways to progress. Whatever that may be. But you don't completely lose everything when you die.
We'll see, they clearly haven't showed a lot, but I won't be paying for the game no matter what. That's what you get for taking away stuff people paid for while the game is still alive and there's not even a hint about server shutdowns and major new content is on the way even.