Marathon Releases September 23, 2025

Wondering if the state of Marathon is somehow the reason of/was impacted by last year lay-offs and moving some workers to Sony.

This week, Sony Group Corp.'s Bungie shrunk from 1,300 employees to roughly 850 — deep cuts that are likely to change the nature of the long-running video-game developer.
 
Maybe it was posted already, but...



Complete progression wipe after 3 months? WTF is that and to whom is it going to appeal? The game looks very rough and more like in the middle of the alpha state. I can't see how they'll manage to make it better within just a few months. And then, with only 3 maps at launch, the narrative is not even there, the approach to it is trash (based on what they said how it'll work in concept)...



I feel like a lot of people just aren't paying attention here.

As Evilore mentioned, wipes are a normal element here for the genre of game it is. Wipes also happen in Diablo. As I understand it, not EVERYTHING wipes out and there is some long term progression, but your loadout wipes out. Given that you can lose much of your loadout in a single match, this isn't as big a deal as you're making it out to be.

Also Tarkov's alpha launched with 2 maps and the beta initially only added 2 more. It looks like Bungie is going to launch with 3 maps and a 4th soon after. That's not a terrible start. They'll probably try to add a map every season or every other season. Tarkov debuted in 2016 and only has 10 maps. 10 maps in almost a decade...

You're ultimately thinking of this in terms of battle royale, which is mistaken.

Why can't you just make a narrative driven SP FPS like the first 3 games were? What's the point in this fixation on MMO and multiplayer for SO LONG!? None F2P model, lack of content at launch and progression wipe will kill the game, mark my words.

Whether right or wrong (or for other reasons) Bungie doesn't see the value in a SP FPS. They take a long time to make and the resources are probably better spent on additional content for MP. This is where I feel like they should have turned Firewalk into a support studio for Bungie to make additional MP content, while a team at Bungie focused on a SP mode, but belaboring this especially when we don't know the economics between SP and MP is probably not wise.

Same with a F2P model. People are so focused on F2P as is have a larger player base ensures a financially successful game, but ignore the difficulty involved in recouping investment which comes tied with aggressive monetization efforts.

If you can explain why Helldivers 2 succeeded at 40 dollars and why no other game can do the same, I'll be interested to hear it.
 
Wondering if the state of Marathon is somehow the reason of/was impacted by last year lay-offs and moving some workers to Sony.



The delaying of both Final Shape and Marathon on top of the lack of performance of Lightfall is what caused the layoffs.

They staffed up based on having revenue from two large live service games coming in were already probably in the red in 2023 and then pushed back the release of their games from late 2023 and 2024 respectively to june 2024 and September 2025 respectively.

Without the revenue, you're deep in the red with higher staff counts. I doubt it had anything to do with the state of the game and more that they simply couldn't keep differing to Sony for financing.

They had a lot of buns in the oven, but none were ready to come out on time, but they still needed to pay employees. On top of that you had employees due massive retention bonuses from Sony if they stayed on. Laying off those employees probably saved hundreds of millions of dollars in retention bonuses alone, let alone salary and benefits.

It should be noted that not all of those employees were actually laid off but many were re-assigned to SIE to work in the front office.
 
I actually think the art design is pretty awesome. Although the graphics with that art design could be way better. Shouldn't be called marathon either.

I'll probably give it a go tho depending on the reviews
 
Well. That was both what I expected and not what I expected.

Looks unbelievably generic. Art style should work for me from a wipeout perspective, hyper stylised look but for some reason it's not clicking with me. Some of it looks cool but overall I think it looks garish.

It's a shame because I like bungie and want to support them but I'm not paying to play this. Just no interest in it. Completely skippable.

I think bungie are done if this doesn't blow up. What a strange generation for Sony. Worst purchase they've made.
 
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Yes, the gameplay looked fantastic. Please list all the extraction shooters with sci-if lore and techno-future art style in the market.

None. They are all pretty much mil-sim and err so far into realism it almost becomes a chore. This is providing the extraction genre and streamlining it. Looks chaotic and a blast.
I agree. Im tired of that brown, green, bland real world bs all those other extraction shooters have and games like counter strike/ cod use. Like imagine playing that bull poop for 30 years buying up the microtransactions all day with the same regular game mechanics.
 
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I won't be surprised if Sony shuts down Bungie after this flops, not even giving the studio a chance to redeem themselves with Destiny 3 or some other safe(r) project.
 
I won't be surprised if Sony shuts down Bungie after this flops, not even giving the studio a chance to redeem themselves with Destiny 3 or some other safe(r) project.

After it succeeds you'll never hear from the negative Nancies again, and Bungie will keep on winning and keep on living rent free in your minds
 
After it succeeds you'll never hear from the negative Nancies again, and Bungie will keep on winning and keep on living rent free in your minds
Positive claims require positive proof. The default for all games is to fail - if you're certain this is going to succeed, it'd help to outline why, not by appealing to subjective factors or making appeals to ignorance - "we ain't seen nothing yet", but by pointing out what makes this stand out.

The art direction is striking, but divisive - some love it; some hate it. The gameplay is an amalgam of typical features that seem well executed but lacks a straightforward USP - the one thing it's doing that nobody else is doing. This matters because among multiplayer online FPS, it's not the most established or cheapest competitor, so it needs to define itself clearly.

The very mixed reactions - here, on Resetera, Reddit and the live chat, suggest that things could very much go either way right now. That said, securing a success is far harder than securing a failure, so it's not unreasonable to lean towards failure. That's the sanest take, surely?
 
Tarkov does regular progression wipes. Far from a perfect system but when advantage is tied to your personal resource stash it becomes difficult for new players to onboard after a while. After several months everyone is decked out and sweaty and no one cares what they might lose in a raid. The wipes give you a chance to be on even footing again and for resource scarcity to return.

Inherent problem with the format since the map effectively generates infinite resources.
If advantage is tied to resources and potential MTs and not players skill in MP games, then they fail to understand what makes them fun and it's a way for them to not care about balancing the game as much cuz everything will be back to square 1 after a wipe. I mean, it's definitely not for me unlocking stuff all over again dozens if not hundreds of times and what's the point in unlocking if you lose everything? I think it's a giant waste of time, but hey, more power to those who like this kind of stuff, I'm not here to judge🖖:messenger_relieved:
 
If advantage is tied to resources and potential MTs and not players skill in MP games, then they fail to understand what makes them fun and it's a way for them to not care about balancing the game as much cuz everything will be back to square 1 after a wipe. I mean, it's definitely not for me unlocking stuff all over again dozens if not hundreds of times and what's the point in unlocking if you lose everything? I think it's a giant waste of time, but hey, more power to those who like this kind of stuff, I'm not here to judge🖖:messenger_relieved:
It's basically a seasonal format. Works alright for Tarkov except for the quest progression resetting, which is really a pain. After a few cycles you just want to get on with it.
 
If advantage is tied to resources and potential MTs and not players skill in MP games, then they fail to understand what makes them fun and it's a way for them to not care about balancing the game as much cuz everything will be back to square 1 after a wipe. I mean, it's definitely not for me unlocking stuff all over again dozens if not hundreds of times and what's the point in unlocking if you lose everything? I think it's a giant waste of time, but hey, more power to those who like this kind of stuff, I'm not here to judge🖖:messenger_relieved:
They literally stated that ultimately skill matters and your gear and loadouts don't matter against better players.

Hunt Showdown is like that as well. You can have a fully specced character, but if you get ambushed or jumped, you can still easily die.
And then you lose everything and have to start over with a new character.

Going by the info they shared yesterday, Marathon will be like that, except the contracts will make sure there will always be ways to progress. Whatever that may be. But you don't completely lose everything when you die.
 
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Watched the full reveal event, only good thing i can say is the cgi at the end- altho it was still cringe af with the artstyle and made 0 logical sense worldwise, but at least u could tell those mercenaries were of different sex, in gameplay to my old eyes all the mercenaries/characters looked like skinny teenage girls/teenage boys on beta blockers :D

Full disclousure- i hate(or to put it lightly, im totally indifferent to) new era multiplayer- minecraft/any moba/any battle royale genre- not even once, im old fart who likes singleplayer games and old kind of multiplayer games so i definitely wasnt target audience for this- but ofc i was curious to see what current age bungie was cooking all those years and if its worth that crazy aquisition fee of 3,6b usd sony paid for them- now we know the answers to those questions.
Imagine how many big budget high quality games we could have gotten instead, next gravity rush, bloodborne sequel, new socom and motorstorm too, definitely new killzone and legend of dragoon 2/remaster and there would still be probably half of that money left for hookers and booze for all top sony CEO's to waste at their yacht parties :)
 
Difficult to say how this would fair, it looks like a by the numbers extraction shooter, with the visual style being the only thing that allows it to stand out. Maybe that would be enough.
 
I feel like a lot of people just aren't paying attention here.

As Evilore mentioned, wipes are a normal element here for the genre of game it is. Wipes also happen in Diablo. As I understand it, not EVERYTHING wipes out and there is some long term progression, but your loadout wipes out. Given that you can lose much of your loadout in a single match, this isn't as big a deal as you're making it out to be.

Also Tarkov's alpha launched with 2 maps and the beta initially only added 2 more. It looks like Bungie is going to launch with 3 maps and a 4th soon after. That's not a terrible start. They'll probably try to add a map every season or every other season. Tarkov debuted in 2016 and only has 10 maps. 10 maps in almost a decade...

You're ultimately thinking of this in terms of battle royale, which is mistaken.
They haven't explained the wipes well then. If you have some permanent progression (of which they showed nothing) I don't have problems with that. But getting your gear from Zero to Hero every few weeks is anything but interesting to me, unless they'll be adding new weapons and operators available after each wipe or two for you to try something new, that would be the ideak scebario here imho.

Whether right or wrong (or for other reasons) Bungie doesn't see the value in a SP FPS. They take a long time to make and the resources are probably better spent on additional content for MP. This is where I feel like they should have turned Firewalk into a support studio for Bungie to make additional MP content, while a team at Bungie focused on a SP mode, but belaboring this especially when we don't know the economics between SP and MP is probably not wise.

Same with a F2P model. People are so focused on F2P as is have a larger player base ensures a financially successful game, but ignore the difficulty involved in recouping investment which comes tied with aggressive monetization efforts.
Do you really think that paid model will make Marathon completely MTs and pay to win free? I highly doubt it based on what they did with Destiny and Bungie did it, not Activision as everyone tought before they gone their separate ways so it's all on them for turning the game into a MTs store, not to mention the same repeated content and activities over and over again.

If you can explain why Helldivers 2 succeeded at 40 dollars and why no other game can do the same, I'll be interested to hear it.
The first game was paid as well and it was relatively successful, I don't have a problem with HD2 being $40 cuz there's no other game like it and all of the major content is free. Do you think Bungie won't be selling $20-25 expansions like they did for Destiny which wasn't completely F2P and still isn't with how gutted it is now with all legacy content for which you paid completely removed from the game. I've zero problems payin' $40 for HD2 and I did it at launch, but after what Bungie did with Destiny 2 there's no way in hell I'll be giving them any of my money ever again.

It's basically a seasonal format. Works alright for Tarkov except for the quest progression resetting, which is really a pain. After a few cycles you just want to get on with it.
Well, this can be fixed if they'll be adding new weapons, gear and operators with a regular pace, but I think after a while it'll be a problem even with content updates. I think they need to explain more as to how it all works in this game for us to see the clear picture.

They literally stated that ultimately skill matters and your gear and loadouts don't matter against better players.
And at the same time they said that some players will have advantages over others beyond just skill, but when it comes to gear as well.

Hunt Showdown is like that as well. You can have a fully specced character, but if you get ambushed or jumped, you can still easily die.
And then you lose everything and have to start over with a new character.

Going by the info they shared yesterday, Marathon will be like that, except the contracts will make sure there will always be ways to progress. Whatever that may be. But you don't completely lose everything when you die.
We'll see, they clearly haven't showed a lot, but I won't be paying for the game no matter what. That's what you get for taking away stuff people paid for while the game is still alive and there's not even a hint about server shutdowns and major new content is on the way even.
 
People being confused about wipes just shows what a niche genre this is.

Bungie should be crystal clear about this game in the future if they want to reach and maintain the "normie" interest.
 
And at the same time they said that some players will have advantages over others beyond just skill, but when it comes to gear as well.
Yes, but that doesn't matter, because skill outweighs those advantages.

We'll see, they clearly haven't showed a lot, but I won't be paying for the game no matter what. That's what you get for taking away stuff people paid for while the game is still alive and there's not even a hint about server shutdowns and major new content is on the way even.
If that's how you feel, fair enough. That's entirely up to you.
 
They haven't explained the wipes well then. If you have some permanent progression (of which they showed nothing) I don't have problems with that. But getting your gear from Zero to Hero every few weeks is anything but interesting to me, unless they'll be adding new weapons and operators available after each wipe or two for you to try something new, that would be the ideak scebario here imho.

I think they've explained the wipes pretty well. Maybe you need to watch more videos about it. At the end of each season your inventory is wiped. You get to hold on to permanent upgrades.

Thee game simply wouldn't be interesting without wipes and after a while, it would be completely unplayable. Wipes keeps things fresh and interesting and gives players reason to keep coming back even if they're not a top player. Keeping the player pool alive is the most important function here.

New seasons bring in new weapons, runners, maps e.t.c.

Do you really think that paid model will make Marathon completely MTs and pay to win free? I highly doubt it based on what they did with Destiny and Bungie did it, not Activision as everyone tought before they gone their separate ways so it's all on them for turning the game into a MTs store, not to mention the same repeated content and activities over and over again.

I've not heard them mention anything about P2W transactions. So far it sounds all cosmetic and maybe maps and expansions.


The first game was paid as well and it was relatively successful, I don't have a problem with HD2 being $40 cuz there's no other game like it and all of the major content is free. Do you think Bungie won't be selling $20-25 expansions like they did for Destiny which wasn't completely F2P and still isn't with how gutted it is now with all legacy content for which you paid completely removed from the game. I've zero problems payin' $40 for HD2 and I did it at launch, but after what Bungie did with Destiny 2 there's no way in hell I'll be giving them any of my money ever again.

Marathon is a much bigger game than Helldivers 2... You think HD2 is unique, but tell me more about AAA extraction shooters that are available on PC and console... I'll wait.

I don't think it'll have the same monetization as Destiny 2 with the game costing 40 dollars. It sounds like you're gripe isn't really about Marathon but about Destiny. I don't care either way, but you should probably be upfront about that.
 
People being confused about wipes just shows what a niche genre this is.

Bungie should be crystal clear about this game in the future if they want to reach and maintain the "normie" interest.

There is such a thing as over communication. The game is about to be in alpha in the next couple of weeks. People will learn a lot more about the game over the next few months.

Extraction PvP is niche, but that doesn't mean it always will be. If the casual market gets into this, Marathon is going to be a hit. If they don't, it won't...
 
Probably the best video I've seen so far, and dives into some areas not mentioned in other overview videos

Puts to rest the "shouldn't be called marathon" claims. We ain't seen nothing yet



Men_in_Boxes Men_in_Boxes


This game is clearly not for an everyday gamer. This person spent 5 minutes basically saying the game was too easy and boring and wasn't good until the pvp. Started.

Thats fine but I don't think everyday players are going to go for this game. Let's see if I'm wrong. I was right about concord to a t.

It just looks boring to me but I don't play tarkov. There's too any games and I don't have time to invest in this stuff. This is my problem with Gaas games now. There's too many and I literally have 0 interest or time, unless they did something ground breaking that really creates a buzz.
 
Probably the best video I've seen so far, and dives into some areas not mentioned in other overview videos

Puts to rest the "shouldn't be called marathon" claims. We ain't seen nothing yet



Men_in_Boxes Men_in_Boxes

ok, I'm sold, not really a PVP player myself but this looks very good, really like the fact that it seems like there will be loads of secrets to this game (as did Destiny), probably unlocked over time. I actually like the aesthetic, its different, that alone makes it less generic than a lot of people are making out but watching that video shows its anything but generic (at its core, sure, generic extraction shooter, but there is sooooo much more to it than that)
 
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This game is clearly not for an everyday gamer. This person spent 5 minutes basically saying the game was too easy and boring and wasn't good until the pvp. Started.

Thats fine but I don't think everyday players are going to go for this game. Let's see if I'm wrong. I was right about concord to a t.

It just looks boring to me but I don't play tarkov. There's too any games and I don't have time to invest in this stuff. This is my problem with Gaas games now. There's too many and I literally have 0 interest or time, unless they did something ground breaking that really creates a buzz.
People are way too hung up on Concord.

Destiny 1 was a colossal fuck-up at launch, especially after the shitstorm created by it's alpha and beta.

Bungie =/= Firewalk.
 
People being confused about wipes just shows what a niche genre this is.

Bungie should be crystal clear about this game in the future if they want to reach and maintain the "normie" interest.
I think the only reason why this genre is considered niche is because the vast majority of extraction shooters are only on PC. None of the previews I came across mentioned controller limitations, which will be a massive selling point for a lot of gamers, especially on consoles. Both the gameplay and inventory management in Marathon appear to be much more streamlined than anything before it

And I don't believe player wipes is a massive barrier for casuals. A game like Tarkov doesn't appeal to casuals because it is a slower paced military sim combined with very hardcore gameplay elements. Marathon seemingly wants to be what Warzone or Apex Legends were to the Battle Royale genre. An easy game to jump in and out of
 
This game is clearly not for an everyday gamer. This person spent 5 minutes basically saying the game was too easy and boring and wasn't good until the pvp. Started.

Thats fine but I don't think everyday players are going to go for this game. Let's see if I'm wrong. I was right about concord to a t.

It just looks boring to me but I don't play tarkov. There's too any games and I don't have time to invest in this stuff. This is my problem with Gaas games now. There's too many and I literally have 0 interest or time, unless they did something ground breaking that really creates a buzz.

I mostly agree with you here, but I think comparing it to Concord is a bit much. There are a lot of differences here with Marathon.

  • Bungie has a track record, where Concord was Firewalk's first game
  • Bungie has 6 months to incorporate community feedback, Firewalk only gave themselves like a month.
    • Bungie has far more experience and budget and way more time and the game is already being described as fun
  • Concord was a hero shooter that failed to differentiate itself from other hero shooters except for the price of admission whereas Marathon is really the only AAA cross-platform extraction shooter
  • The competition for Concord was all F2P
  • Concord was saddled with a lot of political animosity

Firewalk needed to go into alpha in like January of 2024 and they needed to take in player feedback from the pricing to the TTK, to speed of the game, to the art direction. Firewalk had their priorities askew and were entirely over confident and it blew up in their face. Concord probably could have been salvaged at some point, but Sony wanted to wash their hands clean of it before it became a bigger problem for Astro Bot and the rest of their live service plans.
 
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I think the only reason why this genre is considered niche is because the vast majority of extraction shooters are only on PC. None of the previews I came across mentioned controller limitations, which will be a massive selling point for a lot of gamers, especially on consoles. Both the gameplay and inventory management in Marathon appear to be much more streamlined than anything before it

And I don't believe player wipes is a massive barrier for casuals. A game like Tarkov doesn't appeal to casuals because it is a slower paced military sim combined with very hardcore gameplay elements. Marathon seemingly wants to be what Warzone or Apex Legends were to the Battle Royale genre. An easy game to jump in and out of

That's the biggest question Marathon has to answer. Can they build out of a niche, especially with a completely untapped market.

If they listen to community feedback on some key items, I think they have a chance.

I don't love the art direction, but I hope it means that the game is targeting 4K120 on base consoles and minspec PCs. I don't like the art direction for Fortnite, Roblox, CSGO, or Minecraft either... hasn't stopped any of them from being wildly popular.

I don't think there is progression in games like NBA2K either...

I think fundamentally people don't understand the season dynamic with wipes and how that would keep things interesting for average players AND for really good players.

It'll be interesting to see how the alpha goes and how aggressive bungie is in hearing feedback and how quickly they can incorporate feedback. I'm guessing that they might do another alpha in a month or two and then they'll open the beta up for pre-orders only.
 
As for the "fast-paced shooter" complaints:

I'm convinced gamers have just completely lost the plot.

CoD is too fast.
Marathon is too slow, apparently.
They don't want more Tarkov clones but at the same time they complain about anything new that enters the Extraction space.
They complain this isn't Marathon yet most have never heard of the franchise before let alone played it.

We've known what Marathon 2025 was going to be since its reveal yet now we suddenly get all these indignant grifter posts on twitter and everywhere (Gaf also) lamenting the fact that it's a live service extraction shooter.

I dunno if some of you are just trolling or if you're genuinely off your rockers.
 
I see the checks have cleared
Bill Murray Well Its Groundhog Day Again GIF
 
Also Tarkov's alpha launched with 2 maps and the beta initially only added 2 more. It looks like Bungie is going to launch with 3 maps and a 4th soon after. That's not a terrible start. They'll probably try to add a map every season or every other season. Tarkov debuted in 2016 and only has 10 maps. 10 maps in almost a decade...

Thats because Tarkov is being made by a shit ass Russian developer who sits on their ass with an alpha for 10 years.

Give me a break.

With their shit ass spaghetti coded game
 
They throw some grenades and stand in the open getting shot.

That's not intense. If I was Bungie I'd ask them to take it down as it looks so lame.
The point was that the footage showed a slower pace than some people claim (who say it's too fast).

The "intense" part is on GamesRadar and wasn't why I posted the video.

I'm convinced gamers have just completely lost the plot.

CoD is too fast.
Marathon is too slow, apparently.
They don't want more Tarkov clones but at the same time they complain about anything new that enters the Extraction space.
They complain this isn't Marathon yet most have never heard of the franchise before let alone played it.

We've known what Marathon 2025 was going to be since its reveal yet now we suddenly get all these indignant grifter posts on twitter and everywhere (Gaf also) lamenting the fact that it's a live service extraction shooter.

I dunno if some of you are just trolling or if you're genuinely off your rockers.
Not sure if this is directed to me?

Fwiw I like what I'm seeing. And the more I watch hands-on videos, the more I'm starting to like it.
 
I mostly agree with you here, but I think comparing it to Concord is a bit much. There are a lot of differences here with Marathon.

  • Bungie has a track record, where Concord was Firewalk's first game
  • Bungie has 6 months to incorporate community feedback, Firewalk only gave themselves like a month.
    • Bungie has far more experience and budget and way more time and the game is already being described as fun
  • Concord was a hero shooter that failed to differentiate itself from other hero shooters except for the price of admission whereas Marathon is really the only AAA cross-platform extraction shooter
  • The competition for Concord was all F2P
  • Concord was saddled with a lot of political animosity

Firewalk needed to go into alpha in like January of 2024 and they needed to take in player feedback from the pricing to the TTK, to speed of the game, to the art direction. Firewalk had their priorities askew and were entirely over confident and it blew up in their face. Concord probably could have been salvaged at some point, but Sony wanted to wash their hands clean of it before it became a bigger problem for Astro Bot and the rest of their live service plans.

Just want to say I'm not comparing this game to concord at all and don't think this will perform as badly. Apologies everyone if it came that way.

I think this will play well. It's bungie. I think it will find an audience but for me I just can't invest in this.

I played apex religiously as my go to battle royal and I'd rather just load that up again and play.

I'm not an extraction shooter player though.

Hopefully for bungie, they can find a playerbase. I don't quite think tarkov players will drop a game they've invested in to play this. I'm sure some will try it for while, maybe?

Anyway. Who knows.

I like bungie. I was interested but full price and all the other gaas shit. I'm out.
 
The point was that the footage showed a slower pace than some people claim (who say it's too fast).

The "intense" part is on GamesRadar and wasn't why I posted the video.


Not sure if this is directed to me?

Fwiw I like what I'm seeing. And the more I watch hands-on videos, the more I'm starting to like it.
Nah was not aimed at you but just in general.
 
I'm convinced gamers have just completely lost the plot.

CoD is too fast.
Marathon is too slow, apparently.
They don't want more Tarkov clones but at the same time they complain about anything new that enters the Extraction space.
They complain this isn't Marathon yet most have never heard of the franchise before let alone played it.

We've known what Marathon 2025 was going to be since its reveal yet now we suddenly get all these indignant grifter posts on twitter and everywhere (Gaf also) lamenting the fact that it's a live service extraction shooter.

I dunno if some of you are just trolling or if you're genuinely off your rockers.

It's just another example of "I want this to fail" for reasons (don't like the genre, the contents, who's making the game etc).
In the end it's irrelevant, the market will decide as always.
If they're right they'll say "told you so", if they're wrong they'll hide and move to the next hate target.
 
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