Fake
Member
One Concord character might fit in the roster.
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Even the weapon looks lame.
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One Concord character might fit in the roster.
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Even the weapon looks lame.
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I watched the video, and they make perfect sense. It's a pretty good hands-on impression overall. I transcribed this bit myself because it perfectly reflects my thoughts:Skill Up does not play any PVP extraction shooters.
Np.Nah man all good just messing.
I had about the same reaction after watching Concord trailer. Was I wrong?
I watched the video, and they make perfect sense. It's a pretty good hands-on impression overall. I transcribed this bit myself because it perfectly reflects my thoughts:
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I don't think you can say, 'we're going to build this game with the help of our community' while still charging a premium up front price tag for it. You got to pick one. Either the game is built and you charge for it or isn't and you welcome people in for free so they can help do some of the work for you.
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There is a simple reality that a game like this needs a vast player base to be successful. The psychological barrier to entry for the extraction shooter genre is huge, because your average player is not going to love the idea of paying $40 or whatever, for a game were they loose all there best loot when they have a bad run, and then they lose absolutely everything they've collected every few months. This is a hardcore genre. If Bungie are serious about welcoming in the type of player who doesn't typically play this game, then I don't think an upfront price tag makes sense. You just need to get these people in, then sell battle passes, cosmetics or whatever.
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The more I watch the better it gets. Dynamic weather, foot prints in mud to track your enemies or for them to track you. All the hit detection particle effects. All the voices in game make me think of wip3out.
The enemy AI is also supposedly outstanding too
Lots to be excited about
Yeah I like Skill Up and value his opinion but at the end of the day he plays games for a living.I watched the video, and they make perfect sense. It's a pretty good hands-on impression overall. I transcribed this bit myself because it perfectly reflects my thoughts:
"
I don't think you can say, 'we're going to build this game with the help of our community' while still charging a premium up front price tag for it. You got to pick one. Either the game is built and you charge for it or isn't and you welcome people in for free so they can help do some of the work for you.
…
There is a simple reality that a game like this needs a vast player base to be successful. The psychological barrier to entry for the extraction shooter genre is huge, because your average player is not going to love the idea of paying $40 or whatever, for a game were they loose all there best loot when they have a bad run, and then they lose absolutely everything they've collected every few months. This is a hardcore genre. If Bungie are serious about welcoming in the type of player who doesn't typically play this game, then I don't think an upfront price tag makes sense. You just need to get these people in, then sell battle passes, cosmetics or whatever.
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Someone in the comment of hiddenXperia asked a similar question. I'm seeing many people ask this on other channels as well.
No they don't have indepth character creator like a finals or just any RPG where your customizing how the characters looks, gender, skin tone , eyes etc.
Your customizing around a character that already exists that's my point. That to me sucks big time , and I really like what I see in terms of gameplay.
But the lack of your character identity that's not going to sit well with alot of people. Then on top to price tag and the genre....like I get defending it but there some things to be concerned about here.
Sure, Helldivers 2 proves that a $40 multiplayer game can succeed. But it's not a one shoe fits all template. Helldivers 2 is a co-op PvE. Marathon's genre and gameplay mechanics are hardcore. So while you make a valid point, the Skill-Up argument holds weight from a player psychology and on-boarding perspective.Helldivers and plenty of other titles say hi
$40 is not a big barrier to entry
This doesn't need to be f2p
Cosmetic modifications for the hero that already exist....lolThey confirmed you have lots of cosmetic modifications
Sure, Helldivers 2 proves that a $40 multiplayer game can succeed. But it's not a one shoe fits all template. Helldivers 2 is a co-op PvE. Marathon's genre and gameplay mechanics are hardcore. So while you make a valid point, the Skill-Up argument holds weight from a player psychology and on-boarding perspective.
This is the worst art i've ever seen from a big budget game.
Same level
Yeah, Tarkov isn't F2P, but Tarkov also wasn't trying to onboard the average shooter fan or grow a wide community. It was unapologetically hardcore from the jump, and it stayed niche for years before breaking into a wider space. If Bungie wants to make Tarkov 2.0, then sure, charging upfront is consistent with that model. But if they're aiming to broaden the extraction shooter audience and invite in players who've never touched this genre, which they've implied, then reducing friction matters.Escape from tarkov, in the sane genre, is not f2p
Skill up doesn't have a valid argument.
Helldivers 2 was also a game that was "evolving" post launch, so it's not necessary for games to be 100% nailed down at launch
In fact, no live service game really is, they are all evolving with time. So it's a silly argument not rooted in common sense
Nah man. You might not like it, but at least it has direction.Same level
I mean, they could, but the fact we're six months away is pretty damn concerning. If anything is adjusted, it's not gonna be huge. My hope for them is that there's more there that they're just not talking about. But we'll see.So far it looks average and with us having so many online shooters already on the market it would have to be something special to succeed. Which so far it doesn't. It is early alpha build so hopefully they will improve it before the release.
I'm still really curious as to why they revisited the IP, but nothing at all feels like the IP it's connected to, other than the name and logo. I'm sure there are some connections, like planets, and some other things in the universe. I can't help but feel like it may have something to do with them owning the IP and not doing anything with it for so long. Maybe they thought because of its memorable logo they could do more with it. But really, at this point they really could've made an entirely IP again, and they probably should of.
I still can't believe that the game has been in development for roughly four years, is going to launch in six months, and the narrative has not been written yet. How is that not concerning when they've boasted about the story and narrative playing such a big role?
Originally I liked the art and aesthetic, but the more I'm looking at it, I think that like is disappearing and fast. Especially when you see the UI, HUD, and everything. The colors, the templates, the font, etc. I mean, good on them for doing something that visually stands out. It's a very bold thing to do. But it's done in a way that looks ugly and almost looks.... cheap or something? On top of that the gameplay and everything sounds like it's very basic and familiar which.... isn't a good thing. Sure, Bungie does gunplay the Bungie way, and a lot of people like/love that. But I personally can't help but think that alone will carry the game if so much that the player experiences in the game currently feels basic and familiar.
I mean, they could, but the fact we're six months away is pretty damn concerning. If anything is adjusted, it's not gonna be huge. My hope for them is that there's more there that they're just not talking about. But we'll see.
The one trump card they can still play is progression.So far it looks average and with us having so many online shooters already on the market it would have to be something special to succeed. Which so far it doesn't. It is early alpha build so hopefully they will improve it before the release.
Yeah, Tarkov isn't F2P, but Tarkov also wasn't trying to onboard the average shooter fan or grow a wide community. It was unapologetically hardcore from the jump, and it stayed niche for years before breaking into a wider space. If Bungie wants to make Tarkov 2.0, then sure, charging upfront is consistent with that model. But if they're aiming to broaden the extraction shooter audience and invite in players who've never touched this genre, which they've implied, then reducing friction matters.
And yeah, live-service games always evolve, absolutely. That's fair. But there's a difference between evolving mechanics or balancing content after players buy in, and building the core gameplay loop with significant community input. If you're inviting players to help shape the game's direction (which is what Bungie has said), then pricing starts to matter more.
Skill-Up's point isn't that "live service games must be free," it's that if you're asking players to invest time to help build something and your genre already has a steep learning curve and punishing loot mechanics, then a price tag becomes a bigger deterrent than in something more accessible, like Helldivers 2.
So I wouldn't say his argument isn't rooted in common sense. I'd say it's rooted in a different vision of what kind of game Marathon is trying to be, and who it's for.
I'm not sure why your tone reads so defensive/aggressive here. I'm not saying "it's shit", I just personally think a lot looks and sounds concerning. I've already read and seen enough previews where no one sounds "incredibly excited and hyped", which is what you want for something like this. Of course it's all subjective, but still, I'm still combing through footage and write-ups and I've seen more "I don't knows" than anything else.What exactly were you all thinking this game was going to be?
It's been well telegraphed for ages. It's almost like you are expecting something it was never planning to be
I remember the love for Bungie.
A long time ago.
Now, hate for Bungie is truly epic level.
I'll answer this.What exactly were you all thinking this game was going to be?
It is called Graphic Grossisms
it's not about intelligence; it's about creative bankruptcy.I'll answer this.
- Way bigger, more complex maps.
- A much higher degree of map interactivity.
- Shells with expansive playstyle variety.
- Proxy chat w/ temporary uneasy alliances.
- Multiple ways to accomplish objectives.
- Compelling objectives.
They seemingly looked at Escape from Tarkov and said "Let's make a less ambitious version of this 2017 game...for 2025."
What are you thinking? You have one minute to reply before your spot runs out.it's not about intelligence; it's about creative bankruptcy.
Even I, a simple chorizo, can think of something waaaay more compelling on the spot. Thats how you know this project has been in massive turmoil.
do i waste my evening making a thread using A. I. Art to convey my idea?What are you thinking? You have one minute to reply before your spot runs out.
You said on the spot, that spot has expired.do i waste my evening making a thread using A. I. Art to convey my idea?![]()
I extend the challenge by 1 hour. Use as much AI art as you needYou said on the spot, that spot has expired.
how many words do you think i can write in a minute?You sad on the spot, that spot has expired.
Going off the last minute, not many.how many words do you think i can write in a minute?
wait. im gonna eat. but i will make a thread about it thenI extend the challenge by 1 hour. Use as much AI art as you needChorizoPicozo
At least try to be like the original otherwise why even use the Marathon brand?What exactly were you all thinking this game was going to be?
It's been well telegraphed for ages. It's almost like you are expecting something it was never planning to be
Using the Marathon brand doesn't even make sense.At least try to be like the original otherwise why even use the Marathon brand?
Show me a game that looks like this.I give Bungie a year, Sony will close them. This is generic crap from art style to gameplay. Remind me in a year
Holy shit, forgot GTAVI is sure releasing by that time as well, this game is mega DOAAnother super colorful GAAS trash shooter releasing too close to GTA6, dead one month after arrival.
Oh fuck off. This is nowhere near as bad as Concord. Marathon is simply a more Anime/Japanese take on Cyberpunk. Concord was just a bunch of 3rd rate artists making designs to fill a quota.Same level