you need to have your brain rechecked Inky
Having good taste is so rare that it certainly needs to be studied and hopefully find a cure for the bad taste in rest of you, I agree.
...
I'm liking Blade a lot. Straightforward fun.
you need to have your brain rechecked Inky
During this week we'll be putting some hopefully finishing touches on Danger Room, including rewards and difficulty tuning and bug fixing. We hope to release Danger Room publicly later this week (Thursday or Friday depending on testing and tuning), and it'll be back up on TC today with new threads.
What's next?
Iron Fist is getting prepped for TC for a mid-December release and Deadpool shouldn't be too far behind. It is possible that we'll leave Deadpool on Test Center for extended testing over the December holiday break, but that is TBD. We want you guys to be super happy with his rework, so we will wait and see how he shakes out on TC. He's currently in the art department's loving hands
I'm liking Blade a lot. Straightforward fun.
Damn, the Colossus Origins costume is simply amazing. Great looking texture on the skin.
Installing this for the first time since year 1...I'm expecting to be 10/10 on the "im completely lost" scale.
Oh, I thought you were posting new news.
<3
Item Changes
Advanced Amulet of Quiox - Added Total Defense, Dodge and Deflect Rating rolls. Increased Defense Rating roll. Added Health Regeneration per Second roll.
Advanced Amulet of Agamotto - Replaced Energy Defense Rating roll with Defense Rating, replaced Mental Defense Rating roll with Total Defense Rating.
Advanced Atlantean Jewel - Added Critical Hit Rating to Melee Attacks roll, increased Defense Rating roll.
Advanced Netharanium Jewel - Added Defense Rating roll.
Advanced Kung Fu Training Sequence - Dodge Rating roll increased.
Advanced Wicked Wand of Watoomb - Added large Deflect Rating roll, doubled Mental Damage Rating roll.
Mental Focus Headband - Added Total Deflect Rating roll.
Black Tom's Shillelagh - Added Deflect Rating roll.
Advanced A.I.M. Robot Dispenser - Added large Dodge Rating roll.
Advanced Circlet of Cyttorak - Added 1 Durability.
Advanced Phoenix Feather - Added Health Regeneration per Second roll.
The Omega Drive - Added Deflect Rating roll.
Industry City Patrol Badge - Added Total Deflect Rating roll.
Bug Fixes
Fixed an issue that would cause too many regions to be loaded into RAM at one time, causing memory issues.
Magik's Attribute progression as she levels up has been cleaned up to not give unnecessary notifications.
Dr. Doom's Magic resource was regenerating twice as fast as Power. It has been set equal to the regeneration rate of Power.
Fixed an issue with mission hint text in the Send the Bugs Packing mission in Chapter 7.
Fixed an issue with Colossus powers not unlocking at the correct level.
Magik's Vampiric Incantation now has the Ranged keyword.
Cyclops' Martial Arts tooltip clarified to show the Damage Reduction bonus occurs when he uses a Fighting Expertise power, rather than any Melee power.
Antigenesis cost structure has been reverted to its previous value of 250 increasing by 5 per additional rank.
Scan and Destroys tooltip fixed to show correct damage. In addition, the damage now scales with ranks.
Luke Cages summons (as well as Emmas and Gambits Ultimate power summons) have had their tooltips fixed to show how much health they are inheriting.
Summon tooltips were showing 60% damage reduction when in fact they are 70%. No change to actual summon properties, just a tooltip correction.
"Summoned Ally Dmg" moved just above Utility Stats header in Stats panel.
Inky werent we JUST talking about they should buff those ghetto arts?
not the best buffs but something is better than nothing
tried ranged Blade...nope, imediatly back to melee
On another note, I wanna get back to this but I feel like I need something new that has some more lasting appeal compared to the end game we got now. Something like Diablos rift and bounty modes would be swell.
See you Friday then
except Danger Room isnt actually anything like that tho
its like when people were saying MAgik was like D2 Necromancer...sigh
except Danger Room isnt actually anything like that tho
its like when people were saying MAgik was like D2 Necromancer...sigh
except Danger Room isnt actually anything like that tho
its like when people were saying MAgik was like D2 Necromancer...sigh
I need something new that has some more lasting appeal compared to the end game we got now
except Danger Room isnt actually anything like that tho
its like when people were saying MAgik was like D2 Necromancer...sigh
I mean if you want to play a D2 Necromancer you can go play D2. It still exists. I hate carbon copies of old character designs for nostalgia's sake.
I was simply going by what YOU guys said about Danger room very recently, how it was super disapointing and not at all what the game needed
I know that's what you're doing. That was the point of my post.
I'm not even sure how many people here have even tried it. I only know for sure that Dec and I have and we both dig it. It isn't the end all be all of end game content, but it's a thing and with more time of revising it after release it'll be a better thing.
its not nostalgia, I just want that style of gameplay in the game I actually play and like. Is that so strange?
I think Danger Room will be great even at launch.
If you want great loot, everything you would want in the late game can be obtained in this one mode (including ultimate upgrade tokens that are in no other mode reliably).
If you want variety in scenery and playstyle, it has that more than any mode in the game.
If you want difficulty, it is a big chunk more difficult than cosmic midtown and even worse if you are stubborn about switching to the ideal hero for the chip.
The one mystery, for me (since the mode is feature complete on test and has been for over a week), is the rate of merits (which you use to buy loot) might not be perfect on release.
The thing about merit rates though is that even if they are a bit low to start, this mode still offers guaranteed high-tier loot that no other mode in the game offers excluding the one-time untradable achievement rewards.
As someone that spends all their time lately in CMM killing the same waves of bosses in the same city tileset we've been playing for years in the hopes of finding the new artifacts or trifectas that almost never drop, I'll take guaranteed crimson boxes, cores, ult upgrades and the new Danger Room unique items over that shit mode any day.
See you Friday then
good. Contrary to what you might want to believe, I want good things for this game. God knows ive put enough time and money into it for not wanting it to not be good
It took me like 4 tries on Doom because I am bad. I think I've done it on 1-2 others, but since I don't play max level stuff nearly as much as leveling/prestiging it hasn't been very important to me.
I tried it for the first time on Sunday and cleared it with Cable. Was my first experience with cosmic MM, bosses were loot pinata's. Is that pretty much the preferred way to try and get arts instead of just rushing terms now?