Game Update: 1.11.0.312
Patch 1.14 is the last small patch before our big August patch. While this patch is relatively small, our next patch is extremely large and contains new modes, new items and many upgrades to heroes related to the new improved defense system.
Content Additions
The new and improved Doop has returned to the game from his vacation. He can be found throughout the game in random places.
Design Note: We think Doop is awesome and we have plans to make him cooler and cooler with each patch. Stay tuned.
General Changes
Increased the amount of time before experience orbs will decay by about 20%. This should give you more time to defeat enemies before grabbing orbs in a chaotic fight!
We believe you should never feel bad about opening a Fortune Card, so weve made some changes:
The instant boosts have been replaced with 2-hour potions.
The is a small chance they will drop a Super Pack of 10 Eternity Splinters
The tooltip now clearly states what they contain
Midtown Manhattan supervillain experience has been increased significantly and normal enemies experience has been decreased by 10%. Boss loot tables have also been improved. Well continue to adjust experience and loot so defeating Manhattan bosses feels awesome and well-worth the time, but lower for those who ignore supervillains.
Sabretooth's heal mechanic has been temporarily removed and will be redesigned to be more intuitive and have better interplay.
Eternity Splinter 10-packs have been added to enemies in game at an extremely low drop rate. This drop rate is directly affected by Special Item Find.
Eternity Splinters have a higher chance to drop in pairs. This chance is directly affected by Special Item Find.
Red Terminal experience has been increased to improve the risk/reward factor of these zones.
Hero Changes
Design Note: The defense system and improved stat system drastically upgrades many heroes. However, we managed to slip in changes to a few heroes have received some quality of life improvements for the next week or two until the new defense system rolls out.
We have a ton of upgrades built into this system (damage and survivability) which well be testing and iterating internally for the next week. Around August 20th, the test server will be open so you can test the new changes for yourself.
Black Widow
We've made some changes to Black Widow in order to alleviate game performance issues caused by her Micro-Drones. In return, we've increased the damage on many of her abilities to give her various options to players who want to use powers other than her Micro-Drones.
Micro-Drones: This power no longer fires an increasing amount of drones, it instead fires a pair of drones that deal much large single target damage. This change was made to improve performance issues caused by her Micro-Drones in busy areas such as Midtown.
Spin Kick: Damage increased by 170%.
Timed Explosive: Damage increased by 30%.
Coup de Grace: Damage increased by 70%.
Snap Shot: Damage increased by 50%.
Stinging Barrage: Damage increased by 40%.
Daredevil:
Daredevil is due for a full design review soon (which will include some significant changes to his powers and combo system). With this patch, weve increased the overall damage output of some of his powers in order to give Daredevil players new viable options in any area of the game.
Club Strike: Attack speed has been increased by 7.5%.
Taser Club: Attack speed has been increased by 7.5%.
Club Throw: Damage has been increased by 15%.
Relentless Justice: Tenacity bonus now applies to all types of tenacity, not just knock-up, knock down, and knock back.
Swinging Assault: Damage has been increased by 10%.
Jumping Strike: Increased the damage by 10%.
Deadpool:
In addition to increasing the damage of some of Deadpools ranged abilities, weve also added a new passive power to Deadpool this week that will allow him to have greater survivability in melee combat. Along with the other heroes buffed in this patch, Deadpool is due for a larger design review soon.
Flesh Wound: Now affects all targets (in a cone shape) in front of him.
Shoot All The Bullets: No longer has a power prerequisite.
Shoot All the Bullets: No longer gains bonus damage from power synergies.
Bang Boom: Damage has been increased by 20%.
Bang Boom: Damage radius has been increased by 50%
Armor Buster: Damage has been increased by 20%
Shoot All The Bullets: Damage rating multiplier has been increased to 20%
Shoot All The Bulllets: Damage has been increased by 40%
Safety Through Stabbing: New power added to Deadpool's Fighty tree. This passive grants Deadpool bonus defense and dodge chance anytime he hits with a melee power. Let us know how this feels on the Deadpool section of our official forums!
God Mode: No longer requires Pain to work. This should increase Deadpools survivability overall by ensuring he doesnt have to conserve Pain for God Mode to activate.
Hawkeye:
Hawkeye is another hero receiving a pass this week based on community feedback. The goal for this weeks changes to Hawkeye is to ensure he has multiple build options for areas like Midtown where mob density is incredibly high. Let us know how these changes feel on our Official Forums!
Twin Arrow: Attack speed has been sped up to match that of Quick Arrow, to make the power easier to use.
Triple Arrow: Attack speed has been sped up to match that of Quick Arrow, to make the power easier to use.
Wave of Arrows: This power now fires 2 additional arrows at rank 1 to better differentiate it from Triple Arrow. It's range and attack speed have also been increased to make the power easier to use.
Piercing Arrowheads: The scaling activation chance for the piercing effect has been flattened to give constant growth and allow Hawkeyes attacks to approach 100% chance to pierce in endgame.
Masterful Archery: No longer grants bonus damage to all Archery powers, but instead has an improved chance to deal a large DoT and flat damage on hit.
Explosive Arrow: Damage has been increased by 15%.
Tear Gas Arrow: Damage has been increased by 15%.
Shrieking Arrow: Damage has been increased by 15%.
Freezing Arrow: Increased the area affected by the freeze explosion, making this power easier to use against enemies.
Jean Grey:
This patch includes step one of Jean Greys changes, including removing some synergies that were thematic in nature, and giving her a critical chance passive (as well as a scaling chance to knock down). The design team has plans to give Jean Grey a new Ultimate as well as some new powers that will help players build Jean Grey in the way they want to play.
Kinetic Bolt: Synergy removed and the damage has been increased by roughly.
Psychic Hammer: Power prerequisite has been removed, along with its synergy. This power now has a scaling chance to stun, and its damage was increased.
Mental Focus: Defense penetration % starts slightly lower and scales linearly with ranks in order to give an increased bonus per rank. No longer grants a chance to knockback, but instead grants scaling Critical Chance.
Telekinetic Flight: Now grants mental powers a chance to knock down.
Kinetic Wave: Synergies have been removed. Spirit cost has been decreased by 2 and its damage was increased.
Psychokinetic Implosion: Synergies have been removed. Animation was sped up in order to improve its usefulness. Spirit cost has been lowered. Damage has been increased to compensate for the removal of synergies.
Punisher:
Weve made some changes to some of Punishers skills to increase his build diversity and give players some fun new options. This is not the result of a full design review, but rather some tweaks based on community feedback and our initiative to make sure every hero is viable throughout Marvel Heroes.
Armor Piercing Shot: Now decreases enemy defense 100% of the time and will not spend Vengeance.
Chemical Mine: Tooltip now correctly lists damage per second. Its damage scaling has been increased, and it now deals consistent damage (instead of a variance).
Deadly Barrage: Damage has been increased by roughly 30%. This power will be receiving a new visual in a future patch based on community feedback.
Sticky Mine: Reworked to be a passive that applies the Sticky Mine effect to both Chemical and Proximity mines.
Rifle Shot and Impact Shot: Damage has been increased. Both shots now increase damage based on how far away your target is.
Shotgun Blast and Flechette Blast: Now increases damage based on how close your target is.
Ignore Pain: Damage reduction on low health has been improved to help with Franks survivability.
Killer Instinct: Bonus damage on targets not attacking Punisher has been increased. This power will be useful for Punishers who often play in groups with other players.
Flamethrower Blast: This power has been reworked to deal damage while holding the hotkey down and apply a burning DoT effect. The damage of Flamethrower Blast has been significantly increased, and the spirit cost has been reduced (by approximately 50%). This power will be improved with a longer range and new visual in the future.
Bug Fixes
Call the Lightning: Tooltip now properly displays synergy.
Thundering Strike's defense penetration tooltip has been fixed.
Fixed an issue where enemies had higher defense than intended in Midtown Manhattan.
Fixed a bug related to gaining stat points above the maximum amount (7). Gaining stat points above 7 will no longer cause the effect of the stat to not apply.
Captain America's Shield Strike now correctly synergizes with Opening Strike.
The two graphics options previously labeled "Mesh Quality" are now correctly differentiated.
Hulk Earthquake Leap: No longer additively stacks damage on use based on ranks in other leap powers.
Fixed missing SFX for several buttons on the Store panel.
The portal in Upper East that takes you to the 'Invaded Basement' now behaves as intended.
Cyclops' Optic Barrage now properly becomes faster with attack speed items.
Cyclops' Optic Barrage will now properly track targets when the mouse button is held down over them.
Cyclops' Uncanny Focus no longer disappears upon changing zones.
Cyclops' Channeled Blast will now properly deal damage to targets that resist the slow effects (such as bosses).
Cyclops' Sidewheel's tooltip has been updated to better clarify how the bonus dodge is applied.
Cyclops' Optic Devastation's damage variance has been reduced.
Wolverines Adamantium Skeleton's Tenacity bonus will now display on the character sheet.
Iron Man's Repulsor Barrage will now properly track moving targets when bound to a mouse button.
Reduced Ice particles on Slow conditions in order to increase overall performance.
Chase costumes no longer erroneously say "Owned" in the in-game store if you do not actually own the costume.