vocab said:Most characters can relaunch after an air series if they have a move that gets them to the ground fast, or do flight and repeat another air series. If you wanna be the best you can be with Zero, you need to learn the negative edge management shit with him with the mega blaster. After level 3 you can do that one move to the ground, and relaunch. Maximizing damage is the best thing you can do. Air exchanges are good for getting meter.
Thanks man. Your Haggar was intense. I'll be on all weekend (at least when the wife is out), give me a shout.MThanded said:good games rednumberfive
Papercuts said:Wiped out all 10 of dante's missions, surprisingly easy. Only really makes you do a variation of the "dante combo" which is super simple. For some reason I had more trouble getting Chris to 8, something about the timing on his seems strict as fuck, or maybe it's just the motions throwing me off. Boulder punches "feel" like they should be qcf to me, I guess.
sounds good.RedNumberFive said:Thanks man. Your Haggar was intense. I'll be on all weekend (at least when the wife is out), give me a shout.
Added.G-Fex said:Yup, Arsenalx7
zlatko said:Okay cool. I really need to go into the lab with the game. Whole week I've been busy so I haven't had nearly enough exposure to the game. I didn't even think of doing his air diagnel slash back down to the ground.
What about the time issue I was having with the game? Does learning enough of the mechanics and playing on a even field change it? Time outs have really been nearly 90% of the results of my games, and I'm still unsure if that's my fault somehow even though I try to rush down, or if the game could just really use an extra 30 seconds on the clock.
I'm going to be opening up 8 person private matches with a bunch of scrubs from work this weekend. Grab a headset if possible.MThanded said:sounds good.
Ogrekiller said:
DarkoMaledictus said:Hmm I wonder why advancing guard still takes chip damage, it would be an excellent way to limit super chip tactics and by the same time increase high level play.
Was doing some test in the lab and yeah you can use advancing guard on projectiles but it seems pointless. You still chip, you don't gain extra super... it seems like a loss opportunity to make the game more competitive!
DarkoMaledictus said:Hmm I wonder why advancing guard still takes chip damage, it would be an excellent way to limit super chip tactics and by the same time increase high level play.
Was doing some test in the lab and yeah you can use advancing guard on projectiles but it seems pointless. You still chip, you don't gain extra super... it seems like a loss opportunity to make the game more competitive!
mannerbot said:It would be beyond stupid if all you had to do to not take chip damage was pushblock. And I don't really see how limiting a perfectly legitimate "style of play," that is, zoning, somehow increases the level of play. Pushblocking does reduce chip damage though, just not the way people here seem to think. For example, if you've blocked Chun Li's Kikosho, if you pushblock then obviously you're no longer going to be in the active hitbox of the super and won't be taking any further chip.
Caj814 said:MvC3 Captain America/Chris/Dormammu stuff
Messing around with a team my friend uses and decided to do a quick vid. I still need to look into more Dorm elements since he has a lot of tricky stuff he can do with create and destruction.
haunts said:bad ass. loving the chris combos. was just thinking how to get his level 3 into the mix. im regretting not playing him more now. lol
Teknopathetic said:"And its the opposite right now, chip damage encourages keep away like sentinel, Arthur and others... they can simply stand on the other side of the stage and chip away at you even if you block... now that is a lame tactic!"
If you're letting them stay on the other side of the screen unharmed then it's your own fault. Step up your rush down game.
toasty_T said:I thought this game had custom soundtracks, wtf?
Teknopathetic said:"Me nah dont have any problems with it, but a lot of people will quit just because it is a viable strategy and generally requires no skill. Rush down on the other hand does... fixing the extreme chip damage by adding a new mechanic would of helped this tremendously!"
If you think it takes no skill then try doing it against someone who knows what they're doing.
Ferrio said:Thinking I might wanna switch out She-Hulk, she's so horrible.
-Crappy crappy mobility
-Combo potential blooows
-All 3 supers blowwww.
-Runners stance suuucks
-shitty jumping moves (Come on, you could of given me a zangief dropkick atleast)
Only thing she really gots going is that slide of hers which even is an awesome kara to her throws.
DarkoMaledictus said:Not talking about good players, just saying two people at low skill one with keep away and the other with no keep away chars will get creamed. Heck Justin was getting creamed by flows sentinel tactic until he went in the lab seriously...
Anyway my stance is there should be a mechanic against chip damage, find it normal its viable to use storm + x factor and use all of your ice storm supers to chip?
Game should never allow free damage in any situation... less even when your thinking about the high level of competitiveness in the vs series! Dying to chip + xfactor makes the game seem really lacking in high level play...
salva said:If anyone can add me (360) i'd appreciate it. I'd like to play with some of you. I just hsien ko, dante, and super skrull. I'm alright at the game.
gamertag: salvamag
Teknopathetic said:"Not talking about good players, just saying two people at low skill one with keep away and the other with none keep away chars will get creamed. Heck Justin was getting creamed by flows sentinel tactic until he went in the lab seriously..."
So? Two people at low skill levels lose to a lot of different strategies.
"Anyway my stance is there should be a mechanic against chip damage, find it normal its viable to use storm + x factor and use all you ice storm supers to chip?"
There already is a mechanic against chip damage: X-factor. If the storm X-factors then tries to chip you, all you need to do is X-factor and you'll negate it. Problem solved?
But you're clearly not playing at high level play yourself. And if you look at the WNF tournament, it was a hardcore rushdown play style that won.
"Bread and Butter". Referring to a character's basic combo move, which is essential to master in order to dish out guaranteed damage during openings/punishes.BrLvgThrChmstry said:Question: what does "BnB" mean?
DarkoMaledictus said:Just feel it should be a lot more complicated way of dealing with that. Any way you don't have to agree, I just would prefer if the game had more difficult execution other than combos and a lot more mechanics for high level play!
Ogrekiller said:
Teknopathetic said:"Just feel it should be a lot more complicated way of dealing with that. Any way you don't have to agree, I just would prefer if the game had more difficult execution other than combos and a lot more mechanics for high level play!"
What it sounds like is that you would prefer that you could play mindlessly and win comfortably. Why does it need to be more complicated? You haven't even given a good reason as to why people being able to play keep away makes the game worse at "high level play."
Ferrio said:Thinking I might wanna switch out She-Hulk, she's so horrible.
-Crappy crappy mobility
-Combo potential blooows
-All 3 supers blowwww.
-Runners stance suuucks
-shitty jumping moves (Come on, you could of given me a zangief dropkick atleast)
Only thing she really gots going is that slide of hers which even is an awesome kara to her throws.
Darklord said:Probably need asked but how do you properly launch someone into the air? I just can't seem to do it. :\
_tetsuo_ said:The S button. Clean launch for every character.
DarkoMaledictus said:Your hearing what you want to hear for the sake of an argument... face it game could of included a lot more complicated mechanics and push block could of been much more.
This is no third strike or mvc 2 in the execution department.
Anyway all I have to say...