DarkoMaledictus said:Yeah that would actually be a good thing for the game to show you the inputs on screen rather than the name of the move (hell like street fighter does) and even show you a playback of the combo so you know what your doing wrong. For a game that is looking to attract the masses it sure is cryptic in its learning material!
Heck even the transparent menu in the trials is kind of distracting... never had these issues in sf4... damn Ono sure seems like he can run a project 10x better. (not saying sf4 is better just that's it's more polished)
It's like dialing something on the phone._Xenon_ said:Damn the mission mode is harder than SSF4. I have no problem with links in SF but the MVC3 combos (kind of like target combos in SF) is killing me. My fingers just can't move that fast![]()
Bring Marvel with you. Feign sickness and stay in your hotel room the whole time.Barrage said:I need to get my priorities straight. I'm heading to the Bahamas, yet I find myself getting mad cuz ill be two weeks behind everyone in the lab. WTF?
P.S.-Jwong's Wolvkuma needs to be posted yesterday.
DarkoMaledictus said:Yeah that would actually be a good thing for the game to show you the inputs on screen rather than the name of the move (hell like street fighter does) and even show you a playback of the combo so you know what your doing wrong. For a game that is looking to attract the masses it sure is cryptic in its learning material!
Barrage said:I need to get my priorities straight. I'm heading to the Bahamas, yet I find myself getting mad cuz ill be two weeks behind everyone in the lab. WTF?
P.S.-Jwong's Wolvkuma needs to be posted yesterday.
Threi said:anyone who has the guide: can you tell me the frame data for Doom's forward H compared to his S? Both are launchers, wondering which is better to use.
n3ss said:ANyway to record the dummy in training?
This should be the game's official subtitle.MThanded said:This is extremely stupid on top of the other stupid stuff. IMO the gameplay is stupid good and the rest of the package is just plain stupid.
thanks alotdankir said:Hard Kick ie Forward + H is
Startup = 8
Active = 4
Recovery = 24
S is
Startup = 11
Active = 4
Recovery = 22
I like the S launcher cuz it looks cooler![]()
Marvel vs Capcom 3: Fate of Two StupidsChamber said:This should be the game's official subtitle.
Skilotonn said:If I remember correctly you have to bind one of your buttons to record dummy.
Well at least they told us that everything outside of game play sucks right on the box.MThanded said:Marvel vs Capcom 3: Fate of Two Stupids
"Gameplay is stupid good and the rest of the package is just plain stupid". <- box quote
ShinAmano said:Well at least they told us that everything outside of game play sucks right on the box.
MThanded said:Marvel vs Capcom 3: Fate of Two Stupids
"Gameplay is stupid good and the rest of the package is just plain stupid". - MThanded, NeoGAF.com
Or maybe the game is brand new and no one knows how to play it yet.Kintaro said:6 game win streak in ranked. wtfisthisidonteven.... maybe Ploid was right. Maybe this game just fits me better.
PLEASE!_dementia said:Sell it to Unicorn at a discounted price.
Yoshichan said:I still don't know what you mean :lol I really haven't been bothered in training mode at all.
Do you mean the fact that it doesn't actually tell you how you do the moves (you need to manually press Start and go to Command List)?
I feel your pain, My tracking said it was out for delivery today and I got nothing. I so pissed that I went up to the post office and asked them where it was.LiK said:Yep...
n3ss said:How do I do that? :-/
_dementia said:Or maybe the game is brand new and no one knows how to play it yet.
MThanded said:Another extra stupid thing about the game is the controller config I don't get it what is everyones damn problem. Just let people push the button they want for a given action. Why do you have to scroll through a list of items to match actions to buttons.
![]()
Toonami 99 said:I feel your pain, My tracking said it was out for delivery today and I got nothing. I so pissed that I went up to the post office and asked them where it was.
MThanded said:Capcom needs to make a new position that just helps with overall UI, netplay and option unity throughout their fighting game franchises. How are you going to make a new game and remove options that were present in your subsequent games. I know the teams are different but this is just foolishness. You sit down have a meeting and discuss what other games in the genre and even games in your own company support. You try your best to meet that feature set.
MThanded said:Capcom needs to make a new position that just helps with overall UI, netplay and option unity throughout their fighting game franchises. How are you going to make a new game and remove options that were present in your subsequent games. I know the teams are different but this is just foolishness. You sit down have a meeting and discuss what other games in the genre and even games in your own company support. You try your best to meet that feature set.
Some of this stuff is just basic ass things that could easily be fixed. Who knows if they will ever be adressed because releasing a patch is a task.
A miserable little pile of hypeYoshichan said:This game is too fucking God. what the fuck did Capcom create?!
But enough talk, have at you!DY_nasty said:A miserable little pile of hype
As a Hazama player in BlazBlue, I hope I take to him well.Threi said:*pshhh*
*zip*
*pshhh*
*zip*
*pshhh*
*zip*
BIONIC....AAAAAAAAAAAAAAAARM
god i love using spencer![]()
Most likely they won't sell ui upgrades or new net interfaces/spectator mode because it probably needs to be an all or nothing thing. Just like with SF4 the Tournament mode was a free upgrade.Kintaro said:Why ensure that you get all of the basics covered when you have DLC TO SELL BABY! SLING THAT CRACK ROCK!
The community continues to let them off the hook, so they continue to do stupid shit. No surprises there. =/
h3ro said:It's amazing that Capcom never copied the perfect system that HDR used. BlazBlue used it as well. So simple!
He's not just talking about potential DLC. He's talking about layout and the overall presentation of your game. MvC and SF4 have completely different presentations, and it can be confusing and off putting at first.Kintaro said:Why ensure that you get all of the basics covered when you have DLC TO SELL BABY! SLING THAT CRACK ROCK!
The community continues to let them off the hook, so they continue to do stupid shit. No surprises there. =/
You've got to map 'P2 Recording' and 'PLayback Repeat' to two of your buttons in button config while in the training room. Yeah, it's really dumb.n3ss said:How do I do that? :-/
chun li's thighs said:What did BB do for multiple buttons mapped to one button?
MThanded said:Capcom needs to make a new position that just helps with overall UI, netplay and option unity throughout their fighting game franchises. How are you going to make a new game and remove options that were present in your prior games. I know the teams are different but this is just foolishness. You sit down have a meeting and discuss what other games in the genre and even games in your own company support. You try your best to meet that feature set.
Some of this stuff is just basic ass things that could easily be fixed. Who knows if they will ever be adressed because releasing a patch is a chore.
Isn't MvC3 the first Capcom fighter to use MT Framework? I'd imagine there were some complications there.MThanded said:Capcom needs to make a new position that just helps with overall UI, netplay and option unity throughout their fighting game franchises. How are you going to make a new game and remove options that were present in your prior games. I know the teams are different but this is just foolishness. You sit down have a meeting and discuss what other games in the genre and even games in your own company support. You try your best to meet that feature set.
Some of this stuff is just basic ass things that could easily be fixed. Who knows if they will ever be adressed because releasing a patch is a chore.
MThanded said:Most likely they won't sell ui upgrades or new net interfaces/spectator mode because it probably needs to be an all or nothing thing. Just like with SF4 the Tournament mode was a free upgrade.
Since the next set of characters(not shuma or jill but whoever is next at bat) is not completely on disc I am assuming they will need to patch everyone so at least you can play against them with no issues. This is where we will see some changes if they occur. Hopefully spec mode and some more lobby options. I am not getting my hopes up for any other changes.
Hopefully someone can ask some hard questions to S-kill in an interview to determine if they are even working on getting these fixes out in a timely fashion? He probably has some insight about the dev focus post game release date.
Yep, Dead Rising, Lost Planet, DMC4 and RE5.george_us said:Isn't MvC3 the first Capcom fighter to use MT Framework? I'd imagine there were some complications there.
I can understand complications for spectator mode. Lets just assume the network overhead was a problem. but things like:george_us said:Isn't MvC3 the first Capcom fighter to use MTFramework? I'd imagine there were some complications there.