If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.Lost Fragment said:You can set record to a button and fight request works there. These things automagically makes it the best training mode ever.
Capcom should release a MvC3 themed lab coat.LiK said:Training mode should be renamed time waster or idle mode.![]()
It took the training mode of SSFIV a step farther, adding everything it had then topping it off with a couple of features that would make a 3 on 3 fighter very easy to manage (like changing assists on the fly) and giving control over the game's unique systems like push block and XF (a lvl3 XF character that abuses push block scenario can be recreated). As for innovations, I think fight request in training, network simulation, and vs CPU ( dying characters and getting KO'd, and start+select for instant restart and) being a subset of the mode quantify as such.DY_nasty said:I just think thats impossible for the game to even qualify for that discussion when it sports an incomplete movelist right off the bat.
Not only that, but several essential functions aren't readily available or easy to find for the player.
Nothing in it is innovative. I'd think that a fighter such as this, one with such a large stage and a camera that loves to react, a zoom in/zoom out feature would at least be a thought. But no, nothing. Incomplete, average, just enough.
lol all this talk about haggars ultimate pipe makes me want to use him for my team. will try him out tomorrow.shaowebb said:I wish I could go into training with a second player. Me and a pal tried to do this so our license's win/loss wouldn't be effected and it was not an option at all. We had to simply go into versus and waste each others records to set up certain kinds of practice.
Longest win/loss waster so far has been trying to find a way to get through Haggar's Pipe.
When Haggar lays you some pipe by God you feel your ass start to bleed.
That thing wasted my cast so fast even in practice runs against it that I have the shittiest win/loss license you've ever seen to all the pipe setups we were trying to foil and failing against.
Respect the pipe because you know a man with a porn-stache knows how to lay it.
DY_nasty said:If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.
DY_nasty said:Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this toBlazblueI really hate bringing upwhere they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.again... I really do
DY_nasty said:Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.
What you're craving for is a comprehensive tutorial mode, not training mode. The closest thing MvC3 has to a tutorial mode is the challenges, and that extremely lacking, I agree.DY_nasty said:If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.
Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this toBlazblueI really hate bringing upwhere they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.again... I really do
Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.
Lost Fragment said:You can set record to a button and fight request works there. These things automagically make it the best training mode ever.
Didn't that feature debut with SFIV?Ashkeloth said:Can enter matches from training or arcade mode.
I know, but the credits still goes to Cap for the coming up with the feature in the first place.Lost Fragment said:Arcade yeah, training mode no.
smurfx said:lol all this talk about haggars ultimate pipe makes me want to use him for my team. will try him out tomorrow.
Jinfash said:Didn't that feature debut with SFIV?
Never said it was something that the game 'needs' just throwing out an idea. You can ask anyone who's ever put out a team with Dorm about how difficult it can be to line up his assists when you're in the middle of an air combo. But Capcom didn't really attempt to try and bring any new ideas or go the extra mile on anything in this package.Jinfash said:It took the training mode of SSFIV a step farther, adding everything it had then topping it off with a couple of features that would make a 3 on 3 fighter very easy to manage (like changing assists on the fly) and giving control over the game's unique systems like push block and XF (a lvl3 XF character that abuses push block scenario can be recreated). As for innovations, I think fight request in training, network simulation, and vs CPU ( dying characters and getting KO'd, and start+select for instant restart and) being a subset of the mode quantify as such.
I agree that several functions are easy to find, and that the command list is lacking (which I think has more to do with the menu itself, one accessible from all modes, rather than training itself). Also, zoom in/zoom out feature, really? That's what's this game desperately needs?
Seriously, best training mode ever conceived
Again, I don't think the feature would be in CS in the first place had it not debuted in SFIV.DY_nasty said:Fight request in training has been done, and its actually how you can go about waiting for matches in blazblue. Train in a lobby while you wait for player to come in. Groundbreaking, I know. It even works for ranked.
DY_nasty said:If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.
Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this toBlazblueI really hate bringing upwhere they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.again... I really do
Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.
Its not even that. Its just that a lot of people keep drawing the line from this to SF when the more and more you look at the games, the less they have in common with one another. Some things are different, others are simply a large step backwards from a position that was never that great to begin with. People shouldn't come in here, read up, go out and get the game, then be blindsided.Jinfash said:Geez, bro, chill. Ok, it's the SECOND best training mode ever conceived. We're a bunch of people caught up in the hype of the game and would like to express our love for it, can we not have that in the OT?
i'll play you. just added you.salva said:Anyone wana play right now? Here's my 360 gamertag: salvamag
add me!
blazblue had that long time ago?Lost Fragment said:You can set record to a button and fight request works there. These things automagically make it the best training mode ever.
No. Just easy to learn. High damage, big as hell, easy to read for the most part... He's got a great assist, but not many would say that he's the best in the game.snack said:Sentinel is God tier. Is that correct?
*daps*Lost Fragment said:Wow, nerd rage over what fighting game has the best training mode.
Fine then, it's the best training mode in a fighting game that I've played or have much interest in playing.
You were about to jump off a cliff. Thank god we saved you in time.DY_nasty said:I hope no one thinks that I'm just out to hate on the game, I'm just trying to be clear about certain criticisms.
snack said:Sentinel is God tier. Is that correct?
snack said:Sentinel is God tier. Is that correct?
Nice matchsmurfx said:i'll play you. just added you.
The only thing worse than the cliff is canceling my preorder again.Jinfash said:You were about to jump off a cliff. Thank god we saved you in time.
To Far Away Times said:Anyone know how to do chun's 4th mission? It asks for kikoken h (43216H) and then to add kikoanken (add H). I can't seem to get the kikoanken to come out. Any tips?
Corky said:1) don't know how to use assits effectively
2) don't know why I should use team airial combos
3) don't know how to "really" be on the offence, other than just jump into opponent and hope he doesn't block ._.
Trish's mission 8 is a pain in the ass just because of the Dante assist. You have to activate it ridiculously fast or it'll be blocked.Morro! said:What's the consensus on the hardest mission so far?
Had some real trouble with Iron Man's, but that's probably because that was the first one I completed. I've already done Wolvie, Zero, Sentinel and Doom's and none of them felt as hard as Iron Man's to me...
Seriously, right? It took me like 2 1/2 hours to get past missions 6 and 7. I had to quit after that because I actually managed to strain my wrist. It still hurts when I twist it too far.Papercuts said:Amaterasu's set. I can't get the weapon switching combos at all, I'm stuck at 5 with her.
You're pretty damn good, I must say. Those taskmaster combos were crazy.smurfx said:lol salva just whipped my ass good. need to find a solid 3rd player. lol i'll get better salva you just wait and see! lets battle it out in a few days.
lol he is the only character i feel comfortable with. trying out haggars crazy pipe right now. you might be eating some pipe in a few days.salva said:You're pretty damn good, I must say. Those taskmaster combos were crazy.
Seraphis Cain said:Is there any way to get Spencer's Wire Grapple assists to...DO anything? He hooks the opponent, but just lets go without doing anything. Kinda struggling to find a use for them.