Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

Status
Not open for further replies.
hmm i think i'm starting to think over hsien ko being on my team. taskmaster is definitely staying but sometimes hsien ko is definitely the weak link. been using zero and so far he is pretty good.
 
Currently liking Wolverine, Wesker with Hsien-ko as my main assist for online. Still haven't played all the characters yet.
 
Lost Fragment said:
You can set record to a button and fight request works there. These things automagically makes it the best training mode ever.
If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.

Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this to
I really hate bringing up
Blazblue
again... I really do
where they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.

Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.
 
I wish I could go into training with a second player. Me and a pal tried to do this so our license's win/loss wouldn't be effected and it was not an option at all. We had to simply go into versus and waste each others records to set up certain kinds of practice.

Longest win/loss waster so far has been trying to find a way to get through Haggar's Pipe.
When Haggar lays you some pipe by God you feel your ass start to bleed.
That thing wasted my cast so fast even in practice runs against it that I have the shittiest win/loss license you've ever seen to all the pipe setups we were trying to foil and failing against.

Respect the pipe because you know a man with a porn-stache knows how to lay it.
 
DY_nasty said:
I just think thats impossible for the game to even qualify for that discussion when it sports an incomplete movelist right off the bat.

Not only that, but several essential functions aren't readily available or easy to find for the player.

Nothing in it is innovative. I'd think that a fighter such as this, one with such a large stage and a camera that loves to react, a zoom in/zoom out feature would at least be a thought. But no, nothing. Incomplete, average, just enough.
It took the training mode of SSFIV a step farther, adding everything it had then topping it off with a couple of features that would make a 3 on 3 fighter very easy to manage (like changing assists on the fly) and giving control over the game's unique systems like push block and XF (a lvl3 XF character that abuses push block scenario can be recreated). As for innovations, I think fight request in training, network simulation, and vs CPU ( dying characters and getting KO'd, and start+select for instant restart and) being a subset of the mode quantify as such.

I agree that several functions are easy to find, and that the command list is lacking (which I think has more to do with the menu itself, one accessible from all modes, rather than training itself). Also, zoom in/zoom out feature, really? That's what's this game desperately needs?

Seriously, best training mode ever conceived :P
 
shaowebb said:
I wish I could go into training with a second player. Me and a pal tried to do this so our license's win/loss wouldn't be effected and it was not an option at all. We had to simply go into versus and waste each others records to set up certain kinds of practice.

Longest win/loss waster so far has been trying to find a way to get through Haggar's Pipe.
When Haggar lays you some pipe by God you feel your ass start to bleed.
That thing wasted my cast so fast even in practice runs against it that I have the shittiest win/loss license you've ever seen to all the pipe setups we were trying to foil and failing against.

Respect the pipe because you know a man with a porn-stache knows how to lay it.
lol all this talk about haggars ultimate pipe makes me want to use him for my team. will try him out tomorrow.
 
DY_nasty said:
If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.

I would've figured it out eventually. I'd rather have those things but have them tucked in obscure places than not have them at all.

DY_nasty said:
Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this to
I really hate bringing up
Blazblue
again... I really do
where they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.

Yeah the UI is pretty shitty here too, but it's not a big issue since in training mode you don't spend much time in menus anyway.

The incomplete move list sucks but it's only command normals so it's not really a big deal. Just press buttons to figure out if your character has any command normals. Takes like 30 seconds.

A tutorial would be nice but it's not really required since information on that stuff is available in extreme detail online.

DY_nasty said:
Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.

Well luckily I'm not new to fighting games, so to me the training mode in this game is pretty great.
 
DY_nasty said:
If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.

Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this to
I really hate bringing up
Blazblue
again... I really do
where they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.

Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.
What you're craving for is a comprehensive tutorial mode, not training mode. The closest thing MvC3 has to a tutorial mode is the challenges, and that extremely lacking, I agree.

However the training mode itself is really good, and the game does a pretty good job of encouraging you to spend most of your time inside it in offline play (fight requests, vs CPU matches, and unlocking PP points).
 
Twice I got close to the 5 win trophies, once to 4, then to 3, but then the usual Karma rolls up on me

Twice I fought 2 different people who rolled up with Sentinel & Iron Man, kept doing Blast after Blast

Fuck I punished them with a XCF (cross combo finish, but after dropping their sentis, I had slivers of health on all 3 my chars, they had 2 fully guys to go, being Iron Douche & Dante....of course)

I'm in Simple Mode, using Ryu, Akuma, Dante, but not spamming, trying to chain/link, trying to better my skills/reflexes, these douches just spam away

Don't want to go to the gutter and grab Senti & Iron Man and spam ; ;
 
Lost Fragment said:
You can set record to a button and fight request works there. These things automagically make it the best training mode ever.

More people need to play Blazblue: CS and see where half of Capcom's great new ideas for this game actually came from.

Record on a button, Can enter matches from training or arcade mode, and, unlike Marvel, it actually has half-decent menus, allowing you to toggle even the smallest of character specific details.

MvC3 doesn't even let you choose to start with Dark Phoenix in training.

I just wish this games matchmaking service was better. Being in the UK, I can choose "Any" or "Same" as my region options, which means I'm either fighting everybody (with a lot of laggy matches) or only people in the UK, which has trouble even finding anyone. Why is there no europe option? Setting language to english cuts off everyone but the UK and US, too, and I seemingly keep getting matched up to the same three or four people, when I know for a fact that there are probably thousands online at that time.
 
Ashkeloth said:
Can enter matches from training or arcade mode.
Didn't that feature debut with SFIV?

Either way I agree, BBCS has an overall better tutorial and training mode.

Too bad it's not nearly as fun as MvC3. HEYO!

Lost Fragment said:
Arcade yeah, training mode no.
I know, but the credits still goes to Cap for the coming up with the feature in the first place.
 
smurfx said:
lol all this talk about haggars ultimate pipe makes me want to use him for my team. will try him out tomorrow.


o77cex.jpg


You'll love it. Also do a crouching dropkick that whifs to intentionally setup a long distance covering ground roll with him for more maneuverability. Remember pipe is step 1. Puttin it together in the air is the next phase and you WANT Haggar in the air.
PS-Haggar will lay pipe in the air too.
 
Jinfash said:
It took the training mode of SSFIV a step farther, adding everything it had then topping it off with a couple of features that would make a 3 on 3 fighter very easy to manage (like changing assists on the fly) and giving control over the game's unique systems like push block and XF (a lvl3 XF character that abuses push block scenario can be recreated). As for innovations, I think fight request in training, network simulation, and vs CPU ( dying characters and getting KO'd, and start+select for instant restart and) being a subset of the mode quantify as such.

I agree that several functions are easy to find, and that the command list is lacking (which I think has more to do with the menu itself, one accessible from all modes, rather than training itself). Also, zoom in/zoom out feature, really? That's what's this game desperately needs?

Seriously, best training mode ever conceived :P
Never said it was something that the game 'needs' just throwing out an idea. You can ask anyone who's ever put out a team with Dorm about how difficult it can be to line up his assists when you're in the middle of an air combo. But Capcom didn't really attempt to try and bring any new ideas or go the extra mile on anything in this package.

Fight request in training has been done, and its actually how you can go about waiting for matches in blazblue. Train in a lobby while you wait for player to come in. Groundbreaking, I know. It even works for ranked. Blazblue you could start and run an entire training mode with a Ragna's blood kain (think Dark Phoenix). In this, you've got to through the meaningless crap of 'making' Dark Phoenix yourself.

Push blocking is nice and the ability to change player assists as well, but there's nothing that makes it the best. The game shits on anyone who's making their very first trip into the world of fighting games. Wave Dash? Jump Cancel? XFC Cancel? You're on your own kid! You've got all the tools you need to play the game (You don't - but thank based god for the internet. It fills in the blanks better than Capcom does.)

Network sim is nice though. I do like that. I'd like it a lot more if they showed who's connection is what online though.
 
DY_nasty said:
Fight request in training has been done, and its actually how you can go about waiting for matches in blazblue. Train in a lobby while you wait for player to come in. Groundbreaking, I know. It even works for ranked.
Again, I don't think the feature would be in CS in the first place had it not debuted in SFIV.

Ok, how about this: it's the SECOND best training mode ever conceived. We're a bunch of people caught up in the hype of the game and would like to express our love for it, can we not have that in the OT?!
 
DY_nasty said:
If it weren't for online resources, would that knowledge even be available to you? Screen reset applies too.

Also, the game has an incomplete movelist. The hell is that? (never change marvel) Compare this to
I really hate bringing up
Blazblue
again... I really do
where they lay out an detailed tutorial explaining basic and advanced game mechanics along with detailed sessions with each character explaining the strengths and play style along with a mission/challenge mode that *gasp* shows the player what they actually should be doing w/ a toggle for input display. Throw on a regular training mode thats easier to navigate and has information more readily available.

Yeah... No. The training mode is just nothing special at all and the game doesn't do anything for people new to fighting games.

That might have just sold me a copy of Blazblue...
 
Wow, nerd rage over what fighting game has the best training mode.

Fine then, it's the best training mode in a fighting game that I've played or have much interest in playing.
 
Jinfash said:
Geez, bro, chill. Ok, it's the SECOND best training mode ever conceived. We're a bunch of people caught up in the hype of the game and would like to express our love for it, can we not have that in the OT?
Its not even that. Its just that a lot of people keep drawing the line from this to SF when the more and more you look at the games, the less they have in common with one another. Some things are different, others are simply a large step backwards from a position that was never that great to begin with. People shouldn't come in here, read up, go out and get the game, then be blindsided.

I hope no one thinks that I'm just out to hate on the game, I'm just trying to be clear about certain criticisms.
 
Okay after much deliberation I'm using Ammy, Hulk and I need suggestions for a good third.

I can pull off some pretty crazy shit with Ammy ( weapon change ) combos and her Forward + H,H,H,H leads to some really nasty shit.

Suggestions please.

I was using Thor prior to Hulk, but it's like when I used Makoto in SSFIV. Rewarding but I really got to earn those wins with him.

ANYWAYS HULK SMASH!
 
snack said:
Sentinel is God tier. Is that correct?
No. Just easy to learn. High damage, big as hell, easy to read for the most part... He's got a great assist, but not many would say that he's the best in the game.
 
Lost Fragment said:
Wow, nerd rage over what fighting game has the best training mode.

Fine then, it's the best training mode in a fighting game that I've played or have much interest in playing.
*daps*

DY_nasty said:
I hope no one thinks that I'm just out to hate on the game, I'm just trying to be clear about certain criticisms.
You were about to jump off a cliff. Thank god we saved you in time.
 
ahhhhh up til like 1:30 playing this dang game,

and I still suck at it!!!

rockin Okami / Skrull / and X23

Okami is too hard to use online with the lag, her moves in reflector mode are kinda strict so I always whiff them, gotta stick with sword or cheese it up with the whip.

I cant land any combos with Skrull, if I get a launcher I never confirm it and thus never do a nice combo... but I can spam teleport and command throw all day for ez win.

X23 has a lot of real dirty and scrubby tricks. I've seen videos of more advanced stuff of hers like qcb+H high mixup stuff... but all I do is scrub it up!!

I needa get better!!!
 
wooohooo it's starting to click!

I haven't & won't play online for ages though, since I barely remember my buttons.

I think I'm gonna roll akuma/dormammü/amaterasu

but yet :

1) don't know how to use assits effectively
2) don't know why I should use team airial combos
3) don't know how to "really" be on the offence, other than just jump into opponent and hope he doesn't block ._.
 
To Far Away Times said:
Anyone know how to do chun's 4th mission? It asks for kikoken h (43216H) and then to add kikoanken (add H). I can't seem to get the kikoanken to come out. Any tips?

I have a hard time doing that move sometimes. If I recall, that second H needs to be tapped very very fast. Just try doing the move on its own by basically double tapping H at the end.
 
Corky said:
1) don't know how to use assits effectively

I think it's just learning the twitch reactions for appropriate situations (using your AA assist when they jump in, your zoning assist when you think they're going to try and close), honestly. At least that's how I feel: "oh hey, I actually have assists, huh?"

2) don't know why I should use team airial combos

-Safe way to switch in another character
-Characters switched in via team aerial combos don't lose their red health
-You can build stupid amounts of meter off an air combo (I think slamming someone down gives you a full bar straight up).

3) don't know how to "really" be on the offence, other than just jump into opponent and hope he doesn't block ._.

...Yeah, I need help against zoning characters, too.
 
Morro! said:
What's the consensus on the hardest mission so far?

Had some real trouble with Iron Man's, but that's probably because that was the first one I completed. I've already done Wolvie, Zero, Sentinel and Doom's and none of them felt as hard as Iron Man's to me...
Trish's mission 8 is a pain in the ass just because of the Dante assist. You have to activate it ridiculously fast or it'll be blocked.

Also:
Papercuts said:
Amaterasu's set. I can't get the weapon switching combos at all, I'm stuck at 5 with her.
Seriously, right? It took me like 2 1/2 hours to get past missions 6 and 7. I had to quit after that because I actually managed to strain my wrist. It still hurts when I twist it too far.

In case you're wondering, the fastest way to weapon switch with Ammy during combos is to buffer the first down input with a low attack instead of hitting down down + [button]. So for mission 6, right after your initial down H you hit down M to switch. See this video for a demonstration (and read the comments for a more thorough explanation of the buffering technique). I found that turning off the sound and focusing on hitting the buttons at an even rhythm helped me get the timing down. You don't even have to look at the screen once you've got a feel for it. By the way, mission 7 is easier than 6, so take heart.
 
lol salva just whipped my ass good. need to find a solid 3rd player. lol i'll get better salva you just wait and see! lets battle it out in a few days.
 
smurfx said:
lol salva just whipped my ass good. need to find a solid 3rd player. lol i'll get better salva you just wait and see! lets battle it out in a few days.
You're pretty damn good, I must say. Those taskmaster combos were crazy.
 
Is there any way to get Spencer's Wire Grapple assists to...DO anything? He hooks the opponent, but just lets go without doing anything. Kinda struggling to find a use for them.
 
salva said:
You're pretty damn good, I must say. Those taskmaster combos were crazy.
lol he is the only character i feel comfortable with. trying out haggars crazy pipe right now. you might be eating some pipe in a few days. :P
 
The Zero Ending made me laugh.

Silver Surfer to Zero: Sorry this appears to be Mega Man Zero's planet. I can't tell the difference between all these worlds.
 
How the hell do you block Galactus' attacks? I've beaten him, but I don't think I blocked a single one of his attacks in the process. I tried back, down back, advance guarding....no go, even swipe did insane damage.

The only attack I seem able to block is the lasers coming out of his hands. They still do stupid damage, but at least I can see it's decreasing a little. How the hell do I block his fists and that giant plasma ball he charges up and then smashes down on you?

I hate the bosses in Capcom fighting games. I think they have a running bet with Team Ninja to see who can come up with the dumbest final boss.
 
Seraphis Cain said:
Is there any way to get Spencer's Wire Grapple assists to...DO anything? He hooks the opponent, but just lets go without doing anything. Kinda struggling to find a use for them.

You have to hit a button again after you hook them, like immediately after. Spencer'll go flying across the map or something

Personally my main trouble is remembering which one fires forward, diagonally, and up, and in which situations to use them in.

/edit oh wait, assists

I dunno really
 
In my immense spurt of boredom I beat arcade mode with everyone. She hulk has the best ending. Fact.

And how in the motherfucking christ do you do Haggar's mission 8? The rest of his were piss easy, even 9 and 10, but 8 makes no sense at all. You need to get c.M after Violent Axe, which is fine if you delay it, but somehow need to get wesker's assist right after. It goes way too slow if I do it after c.M, but if I hit the button right after Violent Axe and make it combo, the wonderfully obtuse set up of the mission makes it seem like I did it out of order and resets the whole thing.
 
I got trapped in training mode trying to find a devil trigger combo that's worth the meter but not prohibitively difficult to do. I half succeeded.

also, I HAVE WORK TOMORROW AHHHHH WHAT AM I DOING. DAMN YOU MARVEL
 
Status
Not open for further replies.
Top Bottom