Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

Status
Not open for further replies.
SolarPowered said:
The one thing that surprises me so far is the lack of MODOK in high level play.

I remember how he was hyped as the Sentinel-killer.

I fucking love Modok. I love everything about him. I mean, just look at that motherfucker. Even though he's in a game filled with mutants and freaks and aliens from other planets and gods, he's still weird in comparison. Icing on the cake is that he has a super that reverses your button inputs like you're playing an old school action RPG and you just got hit with a confusion herb or whatever the fuck. So godlike.

But he's really hard to play and I'm really terrible at this game. Really terrible. Like I'm only now getting to the point where I'm somewhat comfortable with using assists. For a while it was hard for me to remember during a match that I even had assists. I didn't play MvC2 so I'm really not used to having to think about these things.

Definitely gonna pick him up a few weeks or a month down the road though. I'm sure a lot more people will pick him up too, but he's just tough to get the hang of compared to most characters.
 
Ferrio said:
Not going to do the copy cat shit.
Man, I've been running She-Hulk + Tron since the first day I got the game. A few of us on here have! They work so well together it's almost crazy not to use them. Tron is totally the girl you want. You should at least give her a try.
 
Yoshichan said:
Aaaaaand starting to give up ranked matches after 41 win streak...

jesus, PSN community is bad


Lol I think I am even worst... still trying to get over my footsies SF game... very hard to break the mold! Even worst after 2 weeks I still keep pressing 2 buttons to grab and use 6 buttons for normals... not good not good ;p!

Edit: The worst thing capcom did to me was simplifying the controls... now I can't even play lol!
 
Hey.......wait a minute. Rummy Bunnz. I totally played a bunch of matches against you earlier. I even bitched about Tron's assist to you lol.
 
Yoshichan said:
Aaaaaand starting to give up ranked matches after 41 win streak...

jesus, PSN community is bad
I quit after seven(maybe six) straight wins. The lag was horrible and I kept fighting people who used Ryu, Wolverine and Dante. I wouldn't give up on it completely though. There are tons of gaffers playing in lobbies as well.

I'll head back when I've got some free time during the week. The PS3 chat system is way more personal and it's definitely easier to get a match going since everyone's messages can be easily read and responded to.
Lost Fragment said:
I fucking love Modok. I love everything about him. I mean, just look at that motherfucker. Even though he's in a game filled with mutants and freaks and aliens from other planets and gods, he's still weird in comparison. Icing on the cake is that he has a super that reverses your button inputs like you're playing an old school action RPG and you just got hit with a confusion herb or whatever the fuck. So godlike.

But he's really hard to play and I'm really terrible at this game. Really terrible. Like I'm only now getting to the point where I'm somewhat comfortable with using assists. For a while it was hard for me to remember during a match that I even had assists. I didn't play MvC2 so I'm really not used to having to think about these things.

Definitely gonna pick him up a few weeks or a month down the road though. I'm sure a lot more people will pick him up too, but he's just tough to get the hang of compared to most characters.
I'd love to see more people using him if only to see what he has to offer. The bolded part makes me crack terribly.

haha
 
If anything, the thing that MODOK has going for him is that he's airborne on his very first frame of hitting "up" for flight. This means that holding up back is an amazing defensive tactic for him; he basically doesn't have to worry about high/low mixups at all.

You either have to air throw him or mix him up during his landing frames--annoying!

So yeah, he's a good character but people need more time with him. You can bet your ass people are in training mode with that char right now.
 
NameGenerated said:
Hey.......wait a minute. Rummy Bunnz. I totally played a bunch of matches against you earlier. I even bitched about Tron's assist to you lol.
MAN I had a feeling you might be from here. Weird! GG.

I sent a bitch message to some guy earlier tonight. He kept choosing 'RESELECT CHARACTERS' after every match...and would then the same fucking team. All Sentinel all the time. And Phoenix. It was hellish. And laggy. And embarrassing, since I kept flubbing basic shit and falling for fullscreen hypers. I'm cool with bullshit during a fight, but anyone who wastes my time outside of it can blow me.

Tron's assist IS totally fabulous, and She-Hulk's OTG Torpedo assist works so well with her. Though lately I've changed up my team order so Tron hasn't gotten much use while She-Hulk's still alive. I need to change that I think. I love them both to death.

Lost Fragment said:
I fucking love Modok. I love everything about him. I mean, just look at that motherfucker. Even though he's in a game filled with mutants and freaks and aliens from other planets and gods, he's still weird in comparison. Icing on the cake is that he has a super that reverses your button inputs like you're playing an old school action RPG and you just got hit with a confusion herb or whatever the fuck. So godlike.

But he's really hard to play and I'm really terrible at this game. Really terrible. Like I'm only now getting to the point where I'm somewhat comfortable with using assists. For a while it was hard for me to remember during a match that I even had assists. I didn't play MvC2 so I'm really not used to having to think about these things.

Definitely gonna pick him up a few weeks or a month down the road though. I'm sure a lot more people will pick him up too, but he's just tough to get the hang of compared to most characters.
Yeah, the first characters I picked when I got the game were Arthur, Dormammu, and MODOK. It seemed like the ultimate obnoxious keepaway troll team! But MODOK is too weird to go with right from the start, man. It hurt but I had to shelve him. I feel like a bit of a sham. I shouldn't be neglecting him. Last night I spent some time with his missions and had a surprisingly good time but I still dunno what the hell to do in a match.

Anyone who plays MODOK is a good man.
 
Rummy Bunnz said:
MAN I had a feeling you might be from here. Weird! GG.

I sent a bitch message to some guy earlier tonight. He kept choosing 'RESELECT CHARACTERS' after every match...and would then the same fucking team. All Sentinel all the time. And Phoenix. It was hellish. And laggy. And embarrassing, since I kept flubbing basic shit and falling for fullscreen hypers. I'm cool with bullshit during a fight, but anyone who wastes my time outside of it can blow me.

Tron's assist IS totally fabulous, and She-Hulk's OTG Torpedo assist works so well with her. Though lately I've changed up my team order so Tron hasn't gotten much use while She-Hulk's still alive. I need to change that I think. I love them both to death.
Yeah....I'm...not very good. I can hit some decent combos in mission and training but when I get to an actually match I flub everything and have trouble even getting hits in (it feels like everyone's attacks are quicker and have higher priority than mine) then I panic and through out random supers and immediately regret it. Bleh.
 
NameGenerated said:
Yeah....I'm...not very good. I can hit some decent combos in mission and training but when I get to an actually match I flub everything and have trouble even getting hits in (it feels like everyone's attacks are quicker and have higher priority than mine) then I panic and through out random supers and immediately regret it. Bleh.
Yeah I often get the same way. I think you kept doing Dante's Jet Stream from fullscreen and that's really dangerous. I may be mistaken though since I fought (and played as!) Dante a lot tonight. Your Magneto was doing far fancier, smarter stuff than mine was though. I totally forgot everything I knew with him; at first he was my strongest character on that team but now that my She-Hulk's improved my meager Mags skills have atrophied. I need to put in some practice with him.
 
I just feel like MODOK can't keep up with the most of the more mobile characters in the game. Especially when characters can teleport or super jump over all of his setups (the shield, floating bombs, the slime on the ground, etc). As soon as you're behind him he has to start all over, and he seemingly has trouble getting good rushdown out once it gets in. Oh, and IIRC his health is fairly low, too.

I guess concentrating on learning some really good combos in addition to great keepaway will be key for him.
 
Wolverine is going to end up being top tier in this game. His mixup stuff alongside akuma's hurricane assist is unstoppable.

I really love tron but not sure about the rest of my team. I want to use ammy but he has a pretty high execution barrier. I might go with dante and Iron man.
 
If there's one thing wrong with the game, is that it's not in 1080p. Same with street fighter. Just not good enough in the age of 1080p.
 
dwu8991 said:
If there's one thing wrong with the game, is that it's not in 1080p. Same with street fighter. Just not good enough in the age of 1080p.

um the game drops frames as is at 720p

60fps/720p is the best target for this game.

They actually should put out a patch that tones down some of the background effects or something so that they can eliminate the framerate problems. People were complaining about it at winter brawl on the PS3s.

also lol at "the age of 1080p" there are like less than 20 or so console games that run at that resolution, most of them downloadable games.
 
Mit- said:
I just feel like MODOK can't keep up with the most of the more mobile characters in the game. Especially when characters can teleport or super jump over all of his setups (the shield, floating bombs, the slime on the ground, etc). As soon as you're behind him he has to start all over, and he seemingly has trouble getting good rushdown out once it gets in. Oh, and IIRC his health is fairly low, too.

I guess concentrating on learning some really good combos in addition to great keepaway will be key for him.

Yeah at this point I think he really benefits from a good GTFO assist like Haggar's lariat or Tron's fire. Like Fubar mentioned, at least he doesn't have to worry about high/low mixups as much as a lot of characters, but he can still get rushed down pretty hard.

I'm probably gonna be running Tron/MODOK eventually. Not sure who my 3rd will be yet but it'll probably have to be a battery character because Tron and MODOK both rely on meter when they're on point it seems. Tron can build a ton of meter herself though if she doesn't go for double hyper combos and stuff. Hmm.
 
Dante's close assist or Viper's Seismo might be good for supporting your Modok against teleporters, imho.

Lost Fragment said:
Yeah at this point I think he really benefits from a good GTFO assist like Haggar's lariat or Tron's fire. Like Fubar mentioned, at least he doesn't have to worry about high/low mixups as much as a lot of characters, but he can still get rushed down pretty hard.

I'm probably gonna be running Tron/MODOK eventually. Not sure who my 3rd will be yet but it'll probably have to be a battery character because Tron and MODOK both rely on meter when they're on point it seems. Tron can build a ton of meter herself though if she doesn't go for double hyper combos and stuff. Hmm.

Viper or Deadpool. Builds meter like there is no tomorrow!
 
Very Hard is driving me up the fucking wall. I do okay against real players (something like a 60% win rate, which includes my roommate's losses who isn't adapting very well from street fighter). I whiff a L from full screen, and I get a beam super on reaction. The fuck? I can usually make it to stage 05 or so before I start losing hard. I tried using Sentinel and cheesing them out, but I don't really know what I'm doing with Sent at all. His launcher is armored, right? I've just been spamming Sentinel Force, and beams, then using launcher and j. S when they get close.
 
So screwing around with Tron, she is definately helping. Also nice that she hulk's OTG assist sets up some nice combos with her. Also leilei sets up a relaunch combo for her in the corner.

Also got a really nice double relaunch combo corner combo with Shehulk for 750k damage, using only 1 meter.
 
Nose Master said:
Very Hard is driving me up the fucking wall. I do okay against real players (something like a 60% win rate, which includes my roommate's losses who isn't adapting very well from street fighter). I whiff a L from full screen, and I get a beam super on reaction. The fuck? I can usually make it to stage 05 or so before I start losing hard. I tried using Sentinel and cheesing them out, but I don't really know what I'm doing with Sent at all. His launcher is armored, right? I've just been spamming Sentinel Force, and beams, then using launcher and j. S when they get close.

Spamming launcher or crouching M into launcher (both have armor) on Sentinel is how I got through most of it. Hulk does a fairly good job too, since the CPU can't seem to deal with super armor of any kind.
 
Goddamn, this game is 10 kinds of fucked in every conceivable way.

It seems like (at least on PSN), there is a noticable line in rank difference, except all the high rank players suck, but know how to abuse the games brokeness, whilst all the low rank ones just suck.

Some characters are just bullshit such as Chun-Li (invincible legs to all but hyper combos), Wolverine (infinite mixups and spam berserker barrage to keep you literally unable to move from blockstun and advancing guard doesn't work because it moves him forward), Dante (A billion moves and all people use are 3 of them), SENTINEL, Wesker (Teleport, shoot, teleport, shoot etc.) and even Amaterasu (and it hurts me to say that, because I really like Okami, but seeing every cheap team online use her like a $10 hooker really cheapens the character for me).

X-Factor is a shit game mechanic that completely breaks the game with some characters.

People still mash c. light in this game, but in this, they can get 70% damage on a character from it.

Easy as hell execution (You though Blazblue was easy? Hah. The hardest this game gets is a HCB)

No burst or breakaway mechanic (No it's fine, I love sitting in this corner trying to block 100 moves before I can throw out a well timed counter that will probably be stuffed due to the shit priority on all of my character's moves) (Crossover counter? They're probably mashing c. light when it comes in)

Completely broken netcode and matchmaking

No single player game to speak of despite being promised a good story mode.

Worst of all, though, Capcom's response to this is "Hey guys, who wants to buy some new characters and costumes? Only $5"

Fuck this game. 10 years of bullshit should have cemented in my mind this game would not be balanced (and fun to play), but I guess hype overrode that for that last couple of months.

Guess I'll go back to SF4. The worst I have to put up with there is a mashed out DP or random ultra here or there.
 
Ashkeloth said:
Goddamn, this game is 10 kinds of fucked in every conceivable way.

It seems like (at least on PSN), there is a noticable line in rank difference, except all the high rank players suck, but know how to abuse the games brokeness, whilst all the low rank ones just suck.

Some characters are just bullshit such as Chun-Li (invincible legs to all but hyper combos), Wolverine (infinite mixups and spam berserker barrage to keep you literally unable to move from blockstun and advancing guard doesn't work because it moves him forward), Dante (A billion moves and all people use are 3 of them), SENTINEL, Wesker (Teleport, shoot, teleport, shoot etc.) and even Amaterasu (and it hurts me to say that, because I really like Okami, but seeing every cheap team online use her like a $10 hooker really cheapens the character for me).

X-Factor is a shit game mechanic that completely breaks the game with some characters.

People still mash c. light in this game, but in this, they can get 70% damage on a character from it.

Easy as hell execution (You though Blazblue was easy? Hah. The hardest this game gets is a HCB)

No burst or breakaway mechanic (No it's fine, I love sitting in this corner trying to block 100 moves before I can throw out a well timed counter that will probably be stuffed due to the shit priority on all of my character's moves) (Crossover counter? They're probably mashing c. light when it comes in)

Completely broken netcode and matchmaking

No single player game to speak of despite being promised a good story mode.

Worst of all, though, Capcom's response to this is "Hey guys, who wants to buy some new characters and costumes? Only $5"

Fuck this game. 10 years of bullshit should have cemented in my mind this game would not be balanced (and fun to play), but I guess hype overrode that for that last couple of months.

Guess I'll go back to SF4. The worst I have to put up with there is a mashed out DP or random ultra here or there.
Your bad review will get tons of flame from guys who ate up the 10+ years of hype for MvC3, but i agree with most of it.

Also, Fuck Sentinel and Dante. They rule the game online.

Doesn't stop the game from being fun for a while.
 
Nose Master said:
Very Hard is driving me up the fucking wall. I do okay against real players (something like a 60% win rate, which includes my roommate's losses who isn't adapting very well from street fighter). I whiff a L from full screen, and I get a beam super on reaction. The fuck? I can usually make it to stage 05 or so before I start losing hard. I tried using Sentinel and cheesing them out, but I don't really know what I'm doing with Sent at all. His launcher is armored, right? I've just been spamming Sentinel Force, and beams, then using launcher and j. S when they get close.

Crouching B is also armored and has a completely retarded huge range. Do c.B, S, BCS, qcfA, hyper sentinel force. Does like 75% on most people, you can x-factor the hyper into itself to kill anyone. Spam beams until they get close enough to do crouching b, decimates the AI.

And yeah they're hilariously bullshit. If you're fighting deadpool with 3+ bars, you WILL get countered.
 
Just saw some of the Winter Brawl matches. It's insane how naturally amazing Justin is at MVC3. That constant Wolv pressure is nuuuuuuuuts.
 
Papercuts said:
Crouching B is also armored and has a completely retarded huge range. Do c.B, S, BCS, qcfA, hyper sentinel force. Does like 75% on most people, you can x-factor the hyper into itself to kill anyone. Spam beams until they get close enough to do crouching b, decimates the AI.

And yeah they're hilariously bullshit. If you're fighting deadpool with 3+ bars, you WILL get countered.


yeah pretty much this, crouch m launch air combo with sent does the trick.
 
I think my current favorite thing about Marvel GAF is how everyone was laughing at pre-release reviews that whined about "cheap spamming tactics," only to have several posters post-release whine about cheap spamming tactics.

Nose Master said:
Very Hard is driving me up the fucking wall. I do okay against real players (something like a 60% win rate, which includes my roommate's losses who isn't adapting very well from street fighter). I whiff a L from full screen, and I get a beam super on reaction. The fuck? I can usually make it to stage 05 or so before I start losing hard. I tried using Sentinel and cheesing them out, but I don't really know what I'm doing with Sent at all. His launcher is armored, right? I've just been spamming Sentinel Force, and beams, then using launcher and j. S when they get close.
The CPU has inhuman execution, but it's still not very smart. It will almost always still dry tag at about 50% HP for example, so make sure to capitalize on that.

I set the damage to max and the time to 30 seconds when I played through on Very Hard, making sure to spend my X-Factor and meter at the end of every round for some extra chip.
 
Sixfortyfive said:
I think my current favorite thing about Marvel GAF is how everyone was laughing at pre-release reviews that whined about "cheap spamming tactics," only to have several posters post-release whine about cheap spamming tactics.


The CPU has inhuman execution, but it's still not very smart. It will almost always still dry tag at about 50% HP for example, so make sure to capitalize on that.

I set the damage to max and the time to 30 seconds when I played through on Very Hard, making sure to spend my X-Factor and meter at the end of every round for some extra chip.

I'm not even sure what to do when someone dry tags. Do they automatically do that jump in attack, or can they block and such during the jump on screen?
 
Ashkeloth said:
It seems like (at least on PSN), there is a noticable line in rank difference, except all the high rank players suck, but know how to abuse the games brokeness, whilst all the low rank ones just suck.
To reach a really high level with this type of game - just like mvc2 - you basically have to learn to take advantage of the 'broken aspects' otherwise just try and play it for fun - although that might be difficult because of the tactics people choose to use. But what do I know: i've been in training mode since I got the game and won't be ready to play anyone for about 2 more weeks.
 
I've been messing around for a few days in various modes and I think ive settled on a Dante Arthur x-23 team. I've won handful of matches online, gotten a few combos down, but I'm not really sure what to do next. It seems like a few players can endlessly juggle me in the air with tag ins. So I'm not sure how to block/counter/execute those moves. Are there any good video tutorials I should look at? There's a show on shoryuken that looked helpful but didn't use my chars.
 
Mwahahaha. Lucked out bodying some ranked teams. 5 wins in a row gotten. Now I can completely forget that shit mode exists and go to player matches.

Team BEAMSPAM (Sent A/Ironman A/Ryu B) can now be retired.

Who wants to pick random characters against me so I have all fought against online? :D (*cough*Razor*cough*)

I'm not even sure what to do when someone dry tags. Do they automatically do that jump in attack, or can they block and such during the jump on screen?

They jump in ("jump-state" IIRC what SRK says), and hit you with an attack before the tagged out/"point"(SRK term) character leaves. Since they're in "jump-state" you're able to hit them with a hyper/super (whatever you call them) beam/whatever combo and prevent their hit on you. Or you block.

If you're really good at building and stocking meter, you can catch the jump-ins real quick as they're coming in and pretty much body them in two-three hits if playing cheap characters (see: Team BEAMSPAM). X-factor it (even if level 3) and DualHC (A1+A2 button, no I'm not talking delayed hypers) to make them eat 90-100% of their life. Good against Sentinel if last, and other characters like that if you have the meter.
 
mikespit1200 said:
I've been messing around for a few days in various modes and I think ive settled on a Dante Arthur x-23 team. I've won handful of matches online, gotten a few combos down, but I'm not really sure what to do next. It seems like a few players can endlessly juggle me in the air with tag ins. So I'm not sure how to block/counter/execute those moves. Are there any good video tutorials I should look at? There's a show on shoryuken that looked helpful but didn't use my chars.

Shoryuken Hyper Guide is a good starting place for showing basics with every character. http://wiki.shoryuken.com/Marvel_vs_Capcom_3


... I going to be sending this game back to GameFly and wait for it to go on sale this summer, when I'll have more time to spend practicing. I enjoyed it for the couple of days, but it made me realize that I don't have it in me to learn a whole new fighting game all over again.

I will say this though, this game is FUN to watch. I think JWong really saved the game showing that there are some really good players out there besides Sent, Magneto, Dante, etc. The finals match were extremely fun to watch last night. Over the past two days I've done way more watching than playing the game. I just don't think I could EVER get my execution that high to do the combos those guys were doing on the stream, it was nuts.
 
So much damn complaining here. I mean, doesn't anyone just play to enjoy themselves anymore? My only grip is that I'm annoyed because I picked my team of Dante, Akuma, Sentinel before the game was even out, based on my MvC2 experience and my like for those characters. ("Undermine target's confidence!") I don't care if they are considered "cheap", dammit, they are still my team and I have fun playing them. Some of you need to get over your hangups and just let it be fun for you too.
 
Yoshichan said:
Aaaaaand starting to give up ranked matches after 41 win streak...

jesus, PSN community is bad

41 win streak? Damn..my highest was 23. You down to play in about an hour of five/six?

I have over 220 wins and 59 losses, pretty respectable if you ask me :).
 
Moofers said:
So much damn complaining here. I mean, doesn't anyone just play to enjoy themselves anymore?

I’m enjoying the game a lot, even though half of the time I’m not sure what I’m doing. ;)

The only ‘’problem’’ I have with the game is that it looks very complicated due to the pace and all the flashy images , so none of my friends even want to try…
 
Nyx said:
I’m enjoying the game a lot, even though half of the time I’m not sure what I’m doing. ;)

The only ‘’problem’’ I have with the game is that it looks very complicated due to the pace and all the flashy images , so none of my friends even want to try…

Yeah, I'm with you. I am a veteran of MvC2 and I still lose track of my character from time to time when things get wild.
 
Jeo said:
Slow down super makes those a lot easier
You're a genius! Thanks! :D

mission.jpg


Nothing left in singleplayer except training now. >_>
 
To those who are having problems finding good opponents: What time of day are you playing? If you play at prime time hours or on weekends, you'll get a lot more casual players in the mix. Go do your matchmaking during business hours or after 9PM and you'll get a lot harder matches.
 
Yesterday I was up against the nr 2 in the world. After I killed one of his dudes, he totally owned me lol. Sent him a respect message.
 
It seems like (at least on PSN), there is a noticable line in rank difference, except all the high rank players suck, but know how to abuse the games brokeness, whilst all the low rank ones just suck.
Is this code for: "I feel I should beat everyone, and those who beat me are just cheap".

Some characters are just bullshit such as Chun-Li (invincible legs to all but hyper combos)
What character do you play that cannot punish leg spam?

Wolverine (infinite mixups and spam berserker barrage to keep you literally unable to move from blockstun and advancing guard doesn't work because it moves him forward)
Berserker Barrage is not safe on block.

Dante (A billion moves and all people use are 3 of them)
Awesome, so your opponents only know a few aspects of a diverse character - easy win for you, right?

Wesker (Teleport, shoot, teleport, shoot etc.)
So your opponent is doing a very unsafe and predictable series, and that makes the character broken? You can punish the teleport on reaction; it's actually one of the games slower teleports.

People still mash c. light in this game, but in this, they can get 70% damage on a character from it.
I don't even understand how this is a criticism. You're complaining that crouching light attacks...exist? Or...what?

Easy as hell execution (You though Blazblue was easy? Hah. The hardest this game gets is a HCB)
Easy execution is a bad thing? It's good to have difficult execution in a game just for the sake of difficult execution? Plenty of characters require a ton of execution to play - Morrigan, for example.

Worst of all, though, Capcom's response to this is "Hey guys, who wants to buy some new characters and costumes? Only $5"
Actually, it was "we will patch in Spectator Mode later, and we are working on fixing the matchmaking system". But hey, it's a lot more fun to just complain about everything, right?

Very Hard is driving me up the fucking wall. I do okay against real players (something like a 60% win rate, which includes my roommate's losses who isn't adapting very well from street fighter). I whiff a L from full screen, and I get a beam super on reaction. The fuck? I can usually make it to stage 05 or so before I start losing hard. I tried using Sentinel and cheesing them out, but I don't really know what I'm doing with Sent at all. His launcher is armored, right? I've just been spamming Sentinel Force, and beams, then using launcher and j. S when they get close.
Don't play well against the AI. It's AI. AI will block the most genius cross-ups you can create consistently while forgetting to block against a low attack with 50 frame startup (exaggeration). I beat Arcade Mode with all 36 character on Very Hard this weekend, and in the end I discovered all you really need to do is spam Sentinel's c.M over and over; the computer was apparently never programmed to acknowledge that it has super armor, so the AI just eats it over and over; launch out of it, aerial combo, OTG, HSF, X-Factor, relaunch, aerial combo, OTG, Plasma Charge will kill every single character in this game. Set the timer to 30 seconds and win by time out over and over.

I'm not even sure what to do when someone dry tags. Do they automatically do that jump in attack, or can they block and such during the jump on screen?
They always do their little jump-in attack, and then they do a taunt. So block the attack, and then punish the taunt.

358/360 Mission combos completed.

Fuck Amaterasu's weapon change. Seriously.
Nice! I'm at 80% completion. It took me 20 minutes to get Amaterasu's first weapon change mission done. It's not even hard to do, so I know her mission 10 will make me sad.

Slow down super makes those a lot easier
Doesn't that mess up training mode? When I was doing Sentinel's mission 10, I failed it twice for X-Factoring before HSF hit, and not after. I figured the system is pretty picky from that.
 
Karsticles said:
Doesn't that mess up training mode? When I was doing Sentinel's mission 10, I failed it twice for X-Factoring before HSF hit, and not after. I figured the system is pretty picky from that.

I'm guessing the Fog move isn't in the combo, so if you do it before then do the combo you're gravy. Whereas with Sentinel X-factoring was in the combo and probably came after HSF on the list, so once HSF was confirmed that's when you had to XF. I guess.
 
Sixfortyfive said:
You're a genius! Thanks! :D

http://www.sixfortyfive.com/temp/mission.jpg

Nothing left in singleplayer except training now. >_>


You'll (read: I) never beat a mission mode in fighting games.

*sadfrog.jpg*

I can't get past level 4-5 when they start wanting st. st. st. cr. cr. L/M/H attacks into S launches. :/

They always do their little jump-in attack, and then they do a taunt. So block the attack, and then punish the taunt.

You don't even need to do that. Like I said: Switch-ins are "jump state," you can easily hit them with an attack/beam attack if you're good at catching people on reaction.
 
Solid_Rain said:
To reach a really high level with this type of game - just like mvc2 - you basically have to learn to take advantage of the 'broken aspects' otherwise just try and play it for fun - although that might be difficult because of the tactics people choose to use. But what do I know: i've been in training mode since I got the game and won't be ready to play anyone for about 2 more weeks.


I'm in the same boat... but yeah 100% right, this game is about abusing broken stuff. Unblockable setups and what not...

It actually takes a lot of skill to start winning consistently against some easy newbie tactics... high damage and combos make it really hard to go around some tactics.
 
Mit- said:
I just feel like MODOK can't keep up with the most of the more mobile characters in the game. Especially when characters can teleport or super jump over all of his setups (the shield, floating bombs, the slime on the ground, etc). As soon as you're behind him he has to start all over, and he seemingly has trouble getting good rushdown out once it gets in. Oh, and IIRC his health is fairly low, too.

I guess concentrating on learning some really good combos in addition to great keepaway will be key for him.


I just hate the way he looks. Yeah I'm vain like that.
 
My only beef with this game is how Sentinel pretty much has no disadvantages in this game. His damage and health are ridiculous for how easy he is to (ab)use. It's really frustrating they try to make a diverse set of characters and it boils down to a game of how to beat Sentinel. Saying he's totally beatable with the right tactics does not cut it. So was Sagat in SFIV, but by most accounts, he had too many advantages. This game should not be about how to defeat a single character. Storm and Magneto are still very powerful, but people don't have to change the entire way the play the game around them.

With how crazy this game is, I don't expect to see a full-on balance patch anytime soon. However, what about slipping a health or damage nerf to Sentinel in a bug fix patch or one of their DLC updates, kinda like they did for a few glitches in SFIV? Wouldn't reducing his health to an average or maybe a tad below normal kinda even things out a bit? It wouldn't be as extreme a risk/reward situation as Phoenix, but could make him actually reasonable. It would take almost no effort. They just change a value somewhere, right? it wouldn't screw up any move properties, combos, etc. It won't break anything. It would be transparent to how the character plays, you'd just have to be a little smarter and less reckless.

A damage nerf would be nice too, but just dropping his health would be even easier. Just dropping his health seems like an easy fix for one of the main complaints about the game. Worst case scenario, they roll it back if it doesn't work. Thoughts?
 
2&2 said:
My only beef with this game is how Sentinel pretty much has no disadvantages in this game. His damage and health are ridiculous for how easy he is to (ab)use. It's really frustrating they try to make a diverse set of characters and it boils down to a game of how to beat Sentinel. Saying he's totally beatable with the right tactics does not cut it. So was Sagat in SFIV, but by most accounts, he had too many advantages. This game should not be about how to defeat a single character. Storm and Magneto are still very powerful, but people don't have to change the entire way the play the game around them.

With how crazy this game is, I don't expect to see a full-on balance patch anytime soon. However, what about slipping a health or damage nerf to Sentinel in a bug fix patch or one of their DLC updates, kinda like they did for a few glitches in SFIV? Wouldn't reducing his health to an average or maybe a tad below normal kinda even things out a bit? It wouldn't be as extreme a risk/reward situation as Phoenix, but could make him actually reasonable. It would take almost no effort. They just change a value somewhere, right? it wouldn't screw up any move properties, combos, etc. It won't break anything. It would be transparent to how the character plays, you'd just have to be a little smarter and less reckless.

A damage nerf would be nice too, but just dropping his health would be even easier. Just dropping his health seems like an easy fix for one of the main complaints about the game. Worst case scenario, they roll it back if it doesn't work. Thoughts?

Sentinel has an huge hitbox and is vulnerable to Sentinel only combos.
 
Status
Not open for further replies.
Top Bottom