Marvel vs Capcom 3: Fate of Two Worlds |OT| - Ya down with OTG? Yeah, you know me!

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Do you think all of the missing features will be in Super Marvel vs Capcom 3? With the same excuse "The update is too large for just a patch, lol let's release a whole new retail game!"
 
shaowebb said:
Sweet. I can get some DLC tomorrow!

Also I heard some mention of Spiderman a second ago. Has anyone made any teams that really found a way to make him irreplaceable yet? I keep finding anything he can do pulled off better by other cast.

I know he's got some great low combos and he can stay away pretty well to set up for web ball->Maximum Spider DHC stuff but I just get better DHC setups with other cast and for low combos I've been rolling She-hulk like a boss for a week and finding no one on her level for comparison.

I'm seriously curious if there is something that only Spiderman has that a team can be worked around.
I don't know but he fits in well in my Spider Man/Zero/Amaterasu team that I have been messing around with.

His doing regular combos, then doing a Web Throw into a Maximum Spider does respectable damage. Then you can DHC into Zero's hyper. Or you can do Zero's hyper into Spider Man's Maximum Spider.

Spider Man's greatest strength to me is his Ultimate Web Throw hyper which is unblockable in the air. His ability to limit air mobility of the opponent is something to consider. His greatest weakness IMO is a poor selection of assists, none of his assists are all that.
 
Riposte said:
I really curious how one makes a "shadow" AI.

The costumes are fantastic and each of them is awesome(maybe except Thor, but a classic throwback is always appreciated. I almost typed thorwback...). Personally already like them more than 90% of what we got in (S)SFIV. I'll probably wait for a deal to get them though.


I actually might play Thor now because of the throwback costume. Speaking of SSFIV here's hoping for a quicker turnaround on track suit Chun-Li.
 
Square Triangle said:
Do you think all of the missing features will be in Super Marvel vs Capcom 3? With the same excuse "The update is too large for just a patch, lol let's release a whole new retail game!"

No, spec mode won't make it in until the next iteration of the game. I'm damn certain of it.
 
Ferrio said:
No, spec mode won't make it in until the next iteration of the game. I'm damn certain of it.


Why would Capcom shoot themselves in the foot like that though? They can make money hand over fist with DLC whereas disc updates are a case study in diminishing returns at this point. Capcom bumped this up from a late spring release and they've built in the hooks for DLC unlike SFIV vanilla.
 
Moofers said:
So much damn complaining here. I mean, doesn't anyone just play to enjoy themselves anymore? My only grip is that I'm annoyed because I picked my team of Dante, Akuma, Sentinel before the game was even out, based on my MvC2 experience and my like for those characters. ("Undermine target's confidence!") I don't care if they are considered "cheap", dammit, they are still my team and I have fun playing them. Some of you need to get over your hangups and just let it be fun for you too.

So people cant have an opinion that isnt glowing?
 
the_painted_bird said:
Did it say "#2" on his Player ID or something? Who was he maining

No it said High lord, then I looked him up on the leaderboards and he was Nr2. I actually can't remember who he was maining, I played so much yesterday.. Plus I was blazed.
 
Kaijima said:
Yeah, as I was saying a while back, the only real problem I see with the game is that scrub-to-mid-tier play is dominated by a bunch of extreme easymode tactics. Even so, I feel the jury is still out on that. The more I see, the more I play, I start to wonder if the positive aspects of the game at higher levels all but require it be open to abuse at lower levels. (i.e. you can't have everything in a single design).

That why I think, a reasonable health deduction would address the problem. He'd still be a beast, but still retain every other advantage, and still really good, just a more even playing field. I still feel all other things being equal, he's too powerful and skews the game too much, regardless of level. Vanilla Sagat was never winning tournaments and was beatable, but was still overpowered and made too many characters irrelevant from the get go. Same thing here. They could easily slip it into a DLC update, and bam, issue solved. Hardly an extreme nerf. A health reduction is easy to correct if they go to far, too.
 
2&2 said:
That why I think, a reasonable health deduction would address the problem. He'd still be a beast, but still retain every other advantage, and still really good, just a more even playing field. I still feel all other things being equal, he's too powerful and skews the game too much, regardless of level. Vanilla Sagat was never winning tournaments and was beatable, but was still overpowered and made too many characters irrelevant from the get go. Same thing here. They could easily slip it into a DLC update, and bam, issue solved. Hardly an extreme nerf. A health reduction is easy to correct if they go to far, too.

Naw, just get rid of the auto armor. It's silly have that on normals.
 
Mit- said:
I just feel like MODOK can't keep up with the most of the more mobile characters in the game. Especially when characters can teleport or super jump over all of his setups (the shield, floating bombs, the slime on the ground, etc). As soon as you're behind him he has to start all over, and he seemingly has trouble getting good rushdown out once it gets in. Oh, and IIRC his health is fairly low, too.

I guess concentrating on learning some really good combos in addition to great keepaway will be key for him.

If he corners you he can gets of cubes though.
 
Sentinel's health should be lower than Tron, Thor and Hulk. Hulk and Thor have mobility issues with Sentinel does not so them having more health than Sentinel makes sense.

His health should be over a million, otherwise he would be shit.
 
Dahbomb said:
I don't know but he fits in well in my Spider Man/Zero/Amaterasu team that I have been messing around with.

His doing regular combos, then doing a Web Throw into a Maximum Spider does respectable damage. Then you can DHC into Zero's hyper. Or you can do Zero's hyper into Spider Man's Maximum Spider.

Spider Man's greatest strength to me is his Ultimate Web Throw hyper which is unblockable in the air. His ability to limit air mobility of the opponent is something to consider. His greatest weakness IMO is a poor selection of assists, none of his assists are all that.

Yeah that's about all I get out of him too. Web ball->maximum spider dhc to keep it rolling. I got the most using Ammaterasu's 4 seasons+ Thor's mighty tornado dhc with it.

I just keep thinking he has to be better than just a dhc setup character for something though. You may be onto something with using him to cut off the sky. Maybe him sittin on enough meter to Ultimate web throw in the air with a dash assist on the ground to scare them into your arms. Felicia might work at that. SixFourFive macked that tactic to send me into Morrigan's air soulblasts and made me free. I liked the premise behind it.

If not this then maybe sentinel's missile assist, or ironman's unibeam could force a jump out of someone. Hard to say what would work good or if it's worth it over just replacing spidey to do it better with some other team.

I'll have to play around and see if anything appeals.
 
Sorry to interrupt the conversation but has PDP said if the Marvel fightpad will be hitting the PS3? I don't understand why it would ONLY be made for the 360.

Or is it better to just save the cash for a fight stick?
 
Better to use the Web Throw into Maximum Spider. A regular combo into Web Throw does respectable damage as the Web Throw does unscaled damage and combos into Max Spider easily.

You can also call assists while using Web Swing to deal with push blockers. Spider Man can stay in the air for a reasonable amount of time and he can effectively runaway or stick to the opponent like glue.

Call an assist that pins an opponent down (like Amy's Cold Shot) and Web Zip/Web Swing in. Remember that you can hit while doing these to cancel them and keep the pressure going. Spider Man also makes the opponent wary at all times as he can generally punish from full screen and it makes them careful to jump as well as Ultimate Web Throw does serious damage and cannot be dodged out of.

Whenever I kill off a character, I like to call in Zero's anti-air assist and use Spider Man's Ultimate Web Throw when the new character is coming in.

Web Ball is sort of sucky IMO but it helps with his zoning a bit. I like to keep throwing out one of these diagonally down and keep swinging around crossing them up hoping to land that Web Ball. Spidey can stay in the air A LONG TIME.

Shoryuken mentions that you can do reset setups with a Web Ball in the air (like in an air combo). It calls them to free fall allowing you to easily link with Ultimate Web Throw. It counts as a reset. Haven't had an practice with it so I can't really comment but it would be good for top tier play with him.
 
Dahbomb said:
Better to use the Web Throw into Maximum Spider. A regular combo into Web Throw does respectable damage as the Web Throw does unscaled damage and combos into Max Spider easily.

You can also call assists while using Web Swing to deal with push blockers. Spider Man can stay in the air for a reasonable amount of time and he can effectively runaway or stick to the opponent like glue.

Call an assist that pins an opponent down (like Amy's Cold Shot) and Web Zip/Web Swing in. Remember that you can hit while doing these to cancel them and keep the pressure going. Spider Man also makes the opponent wary at all times as he can generally punish from full screen and it makes them careful to jump as well as Ultimate Web Throw does serious damage and cannot be dodged out of.

Whenever I kill off a character, I like to call in Zero's anti-air assist and use Spider Man's Ultimate Web Throw when the new character is coming in.

Web Ball is sort of sucky IMO but it helps with his zoning a bit. I like to keep throwing out one of these diagonally down and keep swinging around crossing them up hoping to land that Web Ball. Spidey can stay in the air A LONG TIME.

I like your pressure game. Cold star is awesome for everything and it seems a great fit for this too. I'll try out his tactics some more and see which ones work out for me. Thanks for lending your experience with him to the thread. A lot of characters are being left in the cold right now and I suspect some could have game changing potential so I intend to explore them all more.
 
Karsticles said:
Nice! I'm at 80% completion. It took me 20 minutes to get Amaterasu's first weapon change mission done. It's not even hard to do, so I know her mission 10 will make me sad.


Doesn't that mess up training mode? When I was doing Sentinel's mission 10, I failed it twice for X-Factoring before HSF hit, and not after. I figured the system is pretty picky from that.

(1) I can't do Amaterasu's first weapon change combo. It's pissing me off.
(2) Mission mode depends. Example: You can mash inputs as long as you don't mash past the one that actually registers. An application of this is as follows; one of Weskers missions has you do qcf.M > H > H. If you mash H after you cancel into the qcf.M, you can do the combo no problem, but 1 extra press after the second H and it registers as an extra attack and resets the combo track. Hard to mash with Wesker there, but it worked well for me with Doom's air.S > n.H > srk.H >srk.2attack.

So if I do Amaterasu's slow down hyper, it will make the weapon switch easier? I can only see that maybe it wants me to press down and H and then down and S immedately followed by whatever attack follows, but I just can't manage.

--

I heard a rumour that PSN had fixed their bullshit policy regarding content ownership and rebuying licenses for previously owned content, at least for newer content (not for existing). Anyone know if this is true? If I buy the costume pack and then wait until a bundle is released, am I going to be forced to buy everything else individually because Sony will still hide the bundle from me?
 
Karsticles -- In the hands of average players, I'm more afraid of Sent/Hulk than I am of Dark Phoenix. Usually I can body most of the other players team and get Dark Phoenix out quick while I still have so players left and Xfactor. I bodied one the other day who was XFC3 dark phoenix cause he was just using her like people are using Sentinel...
It depends on the player, but I can understand that. Hulk scares me too, haha. I'm scared of bad Phoenix players even though, because she can protect her own advances and cross-up. Very frustrating to deal with.

my only problem will Sentinel is that he has too many armor moves

I makes it risky(specially for some characters) to be anywhere on the screen against him, offense or defense.
How does this differ from Hulk?

Retroactive LMFAO at the whiners who kept insisting that Shadow Mode was paid. They even took the trouble to bold the fact that it is FREE
Capcom probably should have said it earlier instead of "pricing is not yet determined".

You tell 'em. I'm sure they will be so upset that they're getting something for free.
Oh, they will be, because it's not Spectator Mode.

(1) I can't do Amaterasu's first weapon change combo. It's pissing me off.
Just wait until you finally do it. The next one is basically the same combo, but instead of switching to the glaive, you switch to the beads. Your muscle memory will be so programmed to swap to the glaive that you'll keep doing it instead of the beads. >.<
 
Karsticles said:
Just wait until you finally do it. The next one is basically the same combo, but instead of switching to the glaive, you switch to the beads. Your muscle memory will be so programmed to swap to the glaive that you'll keep doing it instead of the beads. >.<

Any tips on executing the weapon change? It kills me... I just can't seem to do it fast enough and still get the next move out. :(
 
Spider-Man is awesome, and once he's figured out, he will be even deadlier.

I took this setup from the SRK Spider-Man board.

In the corner, if he touches you once, he can confirm into a +1mil combo as long as he has an OTG assist. Only way to get out of it so far that I've seen is to have an invincible air super ala Sent or Morrigan.

Corner combo to hard knockdown, OTG, cancel L Web Ball to UWT, for about 800k. He can OTG again out of UWT since the reset starts the assist counter over and go into another combo or to keep it simple, right into Maximum Spider.

800k off one bar is pretty slick anyway.

Need to try this in every situation, but it even caught forward techs and double jumps when I tried it.

He gets in on zoners for pretty free atm, and is even better once he has an assist to cover his movement (I use Unibeam).

Pete is sick, and I'm sure he/other characters have some more juice to be found.
 
Haven't played any games today, but I'm looking forward to putting some work in. Some people have mentioned Hsien-Ko and I agree on some points. I hate getting matched up against Akuma and Wolverine, but I'd be lying if I said that I don't enjoy pushing them back with medium and heavy attacks when they jump forward. It's especially funny against Dante. Her Heavy attack also has enough reach to hit big boys like Sentinel when it is used as an assist.

It is tough to use her sometimes. Her low health is a serious drawback. Some more experimentation with gongs may make up for that though.
Ferrio said:
No, spec mode won't make it in until the next iteration of the game. I'm damn certain of it.
I don't like this.
SixStringPsycho said:
YES!

DLC content available tomorrow

here it is
http://www.facebook.com/note.php?note_id=150114808383788
I don't care about some bullshit extra features when there are so many flaws in the game as it is.

Spectator mode or bust.
 
SolarPowered said:
Haven't played any games today, but I'm looking forward to putting some work in. Some people have mentioned Hsien-Ko and I agree on some points. I hate getting matched up against Akuma and Wolverine, but I'd be lying if I said that I don't enjoy pushing them back with medium and heavy attacks when they jump forward. It's especially funny against Dante. Her Heavy attack also has enough reach to hit big boys like Sentinel when it is used as an assist.

It is tough to use her sometimes. Her low health is a serious drawback. Some more experimentation with gongs may make up for that though.

I don't like this.

I highly doubt this is true. I am pretty sure we will get spectator mode in this iteration. It may be later rather than sooner but I am keeping hope alive.
 
MThanded said:
I highly doubt this is true. I am pretty sure we will get spectator mode in this iteration. It may be later rather than sooner but I am keeping hope alive.
I don't think we'll get it before the FY is over and Capcom starts to think less about how to pump up their yearly earnings and more about how to keep the community going. So probably April or May.

We'll probably get spectator mode for free, but I don't think we'll get replay for free, or at all, until another disc-based release.
 
_dementia said:
Thanks, I'll save this for future viewing. I really enjoy Seb's commentary.

I'm so glad he's back. Nothing against Spooky, Haunts, or anybody else. They're godlike, but I missed Handsome Seb.

Killa Sasa said:
Spider-Man is awesome, and once he's figured out, he will be even deadlier.

I took this setup from the SRK Spider-Man board.

In the corner, if he touches you once, he can confirm into a +1mil combo as long as he has an OTG assist. Only way to get out of it so far that I've seen is to have an invincible air super ala Sent or Morrigan.

Corner combo to hard knockdown, OTG, cancel L Web Ball to UWT, for about 800k. He can OTG again out of UWT since the reset starts the assist counter over and go into another combo or to keep it simple, right into Maximum Spider.

800k off one bar is pretty slick anyway.

Need to try this in every situation, but it even caught forward techs and double jumps when I tried it.

He gets in on zoners for pretty free atm, and is even better once he has an assist to cover his movement (I use Unibeam).

Pete is sick, and I'm sure he/other characters have some more juice to be found.

Yo uggghhhhhh. This sounds awesome. Peter f'in Parker. Back to the lab again!
 
So Shadow Mode is free. Here's a question; if spectator mode is actually patched into the base game after all, who will come forth and say "okay, I was too cynical, Capcom cares a bit about their players"?

Or will people shift the focus of bitching over to the next costume packs, etc.
 
_dementia said:
heh
i preordered the mango sentinel shirt because i'm a whore
I need that
 
Is the match making going to be altered at any point? I'm getting reeeeeeeeeeeeeeeeeeeally sick of playing people who are much higher ranks than me. I'm back down to a fucking fighter now because of my massive lose streak.
 
Hmmmm udon tasky, and rearmed spencer are pretty much guaranteed...

I Wonder which deadpool costume will be in? ultimates, pulp, agent x, cablepool, or maybe even (dare I dream) the meatsuit?
 
Kaijima said:
So Shadow Mode is free. Here's a question; if spectator mode is actually patched into the base game after all, who will come forth and say "okay, I was too cynical, Capcom cares a bit about their players"?

Or will people shift the focus of bitching over to the next costume packs, etc.


If it's patched in I will be *really* surprised. Not a point of being cynical, it's being realistic and knowing how this company operates.
 
Kaijima said:
So Shadow Mode is free. Here's a question; if spectator mode is actually patched into the base game after all, who will come forth and say "okay, I was too cynical, Capcom cares a bit about their players"?

Or will people shift the focus of bitching over to the next costume packs, etc.
If updates are ever patched into the game because of fan backlash they don't get any credit just for paying attention. We should expect better of them in ways that are sensible. I'm aware that people these days expect massive graphical showcases, but I'm talking about the mundane things.

If they did care then they'd make sure that the online experience is more robust than it is(features and netcode). The fact that you'd be willing to let bygones be bygones so easily does nothing for me and other people who've come to expect certain features from the start. Your standards are too low.

I'd be willing to ease up on the criticism and I'd be more willing to buy their product though.

A lot of people will also shift their bitching on to something else as soon as they get the chance.
Zomba13 said:
Is the match making going to be altered at any point? I'm getting reeeeeeeeeeeeeeeeeeeally sick of playing people who are much higher ranks than me. I'm back down to a fucking fighter now because of my massive lose streak.
I had no idea we could rank down until yesterday when I saw my bar falling back a bit after a few losses.

Sentinel, Wolverine and Akuma will be the death of me.

:(
 
1st ranked achievement is glitched.

I beat someone that have that achievement and I beat him by time out. I haven't got the achievement.

In Ranked Match, surpass the "1st" class rank, or fight someone who has.

To reach 1st class you need 56,000 Rank Points. You can check the leaderboards to see what your current standing is. You can also unlock this by fighting someone who has already attained this rank.
 
Wow, Rahsaan's Spider-Man/Zero is sick. Feeling pretty free right now. I'm going to be running these Winter Brawl MM videos back a few times to see what new technology I can pick up.
 
IntelliHeath said:
1st ranked achievement is glitched.

I beat someone that have that achievement and I beat him by time out. I haven't got the achievement.

Some of the achievements seem to be delayed a bit for me, sometimes I won't get an achievement until two minutes after I do it.
 
Saw the ton of screens for the dlc outfits on the facebook page but no colors for them other than what were originally presented.

So no alt colors for the alt outfits?
 
robut said:
Saw the ton of screens for the dlc outfits on the facebook page but no colors for them other than what were originally presented.

So no alt colors for the alt outfits?
This is something me and my friends were talking about a few days ago. It'd be stupid if we got no alt colors for the alt costumes. That should take little work and it'd be snazzy. The lack of alt colors there would probably kill any chance of a purchase for me.
 
robut said:
Saw the ton of screens for the dlc outfits on the facebook page but no colors for them other than what were originally presented.

So no alt colors for the alt outfits?
Pretty sure they will have alt-colours, it would be silly no to.
I hope that we can see them if we don't buy them. I played SSF4 the other week and it said something like 'the opponent is using a costume you haven't purchased, you won't be able to see it' and it just put Ryu in his default costume for me. Kinda lessens the value of the costumes to me if other people can't see me playing as Sparda Dante.
 
SolarPowered said:
This is something me and my friends were talking about a few days ago. It'd be stupid if we got no alt colors for the alt costumes. That should take little work and it'd be snazzy. The lack of alt colors there would probably kill any chance of a purchase for me.

Did S/SFIV Alt costumes have alt colors?
 
Kuugrr said:
I'm so glad he's back. Nothing against Spooky, Haunts, or anybody else. They're godlike, but I missed Handsome Seb.



Yo uggghhhhhh. This sounds awesome. Peter f'in Parker. Back to the lab again!

Totally random, but I saw this and now I know what the official theme for my experiments in training mode needs to be. (If only I could find an instrumental version...)

On another note, I was wondering where the Spidey heads were for a bit.
 
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