Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

Ugh.

Pretty sure this has killed at least one of my controllers over the past 5 years. It adds nothing of value.
I kinda agree with you. The thought of mashing on the dualshock 4....

Edit: Top of the page...

What're some characters you guys really wanted pre-MvC3 that you no longer want for MvC:I?

For me, I really wanted another Okami rep like Waka, Oki, or an Okamiden rep. Right now, I'd be good with just Ammy.
 
I touched on this earlier, but do you think that with the Sony Spider-Man game coming out probably around the same time, and MvCI having a story mode, Marvel will be very restrictive about villains only appearing in one game or the other?

I waited so long for a chance to get a Spidey villain like Ock or Goblin in a fighter, and it can finally happen with Spidey in the MCU, and Marvel not purposely shunning them. However, now that Spider-Man's getting a true AAA game from Insomniac, and not Activision schlock, I fear Marvel will not want to lessen the impact of the standalone game, and will limit who can be in MvCI. Oh, the irony.

Anyone think Marvel will prevent the same character appearing in both to avoid overlap?

I'm really interested to hear more about the Sony game to know who's in it now.
 
Anyone think Marvel will prevent the same character appearing in both to avoid overlap?

I'm really interested to hear more about the Sony game to know who's in it now.
Possibly, but I have my doubts since it would make more sense from a marketing standpoint to include the character(s) in both games.

"Hey, I like [character], and I like this game...this other game also has [character], I want to buy it too."
 
I touched on this earlier, but do you think that with the Sony Spider-Man game coming out probably around the same time, and MvCI having a story mode, Marvel will be very restrictive about villains only appearing in one game or the other?

I waited so long for a chance to get a Spidey villain like Ock or Goblin in a fighter, and it can finally happen with Spidey in the MCU, and Marvel not purposely shunning them. However, now that Spider-Man's getting a true AAA game from Insomniac, and not Activision schlock, I fear Marvel will not want to lessen the impact of the standalone game, and will limit who can be in MvCI. Oh, the irony.

Anyone think Marvel will prevent the same character appearing in both to avoid overlap?

I'm really interested to hear more about the Sony game to know who's in it now.

If anything any villains planned for the movies are guaranteed to show up in Infinite one way or the other (base game or dlc). Same applies for the games, MvC is a fantastic marketing tool hell its probably how many people were introduced to characters like Shuma Gorath and Rocket Raccoon.
 
If anything any villains planned for the movies are guaranteed to show up in Infinite one way or the other (base game or dlc).

If they force Vulture from homecoming in one of these, I'd rather it be in the Insomnaic game since there will probably be plenty of others. Vulture isn't a good pick when you have almost a whole roster who have never been in a Capcom game.

Possibly, but I have my doubts since it would make more sense from a marketing standpoint to include the character(s) in both games.

"Hey, I like [character], and I like this game...this other game also has [character], I want to buy it too."

But couldn't you argue that having a big villain in MvCI would lessen the impact in the Sony game, and vice-versa?
I dunno. I could definitely see the main story villain in the Sony game being held out of MvCI. I think it could go either way.
 
If they force Vulture from homecoming in one of these, I'd rather it be in the Insomnaic game since there will probably be plenty of others. Vulture isn't a good pick when you have almost a whole roster who have never been in a Capcom game.

I don't think we can really say for sure though if the movies will tie in that closely to the picks for these.

I was just gonna edit my post saying the thing to worry about is infinite having too much of a MCU slant even moreso than MvC3.
 
I was just gonna edit my post saying the thing to worry about is infinite having too much of a MCU slant even moreso than MvC3.

I don't think we can really say for sure though if the Spider-Man movies will tie in that closely to the picks for these. It's a bit of a different case than some of the other MCU properties since the series has been rebooted twice already, and it's in a weird spot in terms of its use of villains and with a solo game coming out around the same time.
 
Today, I just want Namor. He's Marvel's first superhero, and he's a jerk.

38G2YAj.jpg

He's a true gentleman, though. (Just ask Sue Storm!)

He also rakes in the cash.

With water/ocean themed attacks, flight capabilities and mastery of the arts of Imperious Sex (His level 3 would be taking the opponent character to bed, obviously), Marvel's First Mutant (Apocalypse who?) should totally be a thing in Marvel vs. Capcom: Infinite.
 
Today, I just want Namor.

Sadly, he's behind red tape even more so than the Fox characters. There's even official statements by Marvel high-ups that confirm that his game rights are not with Marvel at the moment.

Doesn't fox or someone have Namor somehow. I might be mixing it up.

We don't know who has his game rights. It might be Universal (since they have the film rights), but there's no confirmation on that.
 
Esad Ribic needs to do the cover easily the best artist for the job.

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uxforce005_cov_col.jpg
His stuff is gorgeous but his style is a bit limited in palette for what you need for a cover to pop.

Still think Shinkiro is the best option, he had all of the best MvC3 art anyways, it's crazy how none of these were just tweaked for the game's cover, especially the last one:

 
UMvC3 has such an incredible roster. There are legitimately only four or five characters that I would consider expendable between both companies, so every cut is going to hurt.
 
Not exactly. He comes from a fighting game and it would be fairly simple to adapt his moves. However Cyberbots pilot designs are better and more interesting than the mech designs. Also they weren't exactly well utilized in their own game.

That's what I mean though. In Cyberbots you only play as the mechs. Jin is an "original" character with very original moves not from that game (unless I'm forgetting something I haven't played Cyberbots in ages).
 
UMvC3 has such an incredible roster. There are legitimately only four or five characters that I would consider expendable between both companies, so every cut is going to hurt.

I know. I've tried to put together wish rosters a few times, and I genuinely just gave up because I can't find a way to narrow down to a realistic number without looking at all the characters I'd have to cut or not be able to include.

The final roster is not going to be able to fully please anyone. I'm ready for that. I just hope we get some nice new surprises to round out the roster, and a decent batch of dlc.
 
UMvC3 has such an incredible roster. There are legitimately only four or five characters that I would consider expendable between both companies, so every cut is going to hurt.

It's pretty amazing considering also that every move for every character had to be 100% realized in 3D with no reference except the games they came from. Every character was original and animated beautifully, in a style they had never been realized in before. I'd say the RE cast is the closest, as both games were made in MT Framework, but still...considering the size of the roster, It's pretty awesome.

I'm actually totally fine with MVCI reusing assets from MVC3 (as we see with 5 of 6 characters from the trailer). Just means they can spend more time on newer or returning characters that weren't in MVC3.
 
It's pretty amazing considering also that every move for every character had to be 100% realized in 3D with no reference except the games they came from. Every character was original and animated beautifully, in a style they had never been realized in before. I'd say the RE cast is the closest, as both games were made in MT Framework, but still...considering the size of the roster, It's pretty awesome.

I'm actually totally fine with MVCI reusing assets from MVC3 (as we see with 5 of 6 characters from the trailer). Just means they can spend more time on newer or returning characters that weren't in MVC3.
But no Gene makes it incomplete...
 
It's pretty amazing considering also that every move for every character had to be 100% realized in 3D with no reference except the games they came from. Every character was original and animated beautifully, in a style they had never been realized in before. I'd say the RE cast is the closest, as both games were made in MT Framework, but still...considering the size of the roster, It's pretty awesome.

I'm actually totally fine with MVCI reusing assets from MVC3 (as we see with 5 of 6 characters from the trailer). Just means they can spend more time on newer or returning characters that weren't in MVC3.
4 out of 6 of the characters, actually. X wasn't in UMvC3 (beyond an alt for Zero). While, much like what seemed to be the case for Injustice 2 coming from Injustice 1, I'm a bit disappointed that they're reusing assets from UMvC3, it at least allows Capcom to add more characters.

And to Ryce, I agree, the cuts are gonna hurt (though at least in the case of the Fox characters, DLC may rectify their cuts if your source is on the money).
 
I'm actually totally fine with MVCI reusing assets from MVC3 (as we see with 5 of 6 characters from the trailer). Just means they can spend more time on newer or returning characters that weren't in MVC3.

I agree with this, if they had to reuse assets for all returning characters--I'm all for it.
 
I agree with this, if they had to reuse assets for all returning characters--I'm all for it.
But in the case of Rocket, if what Ryce heard is true & Groot isn't his own character, he's probably gonna have to be remade from the ground-up to incorporate Groot.
 
Now that I think about it, I'd be shocked if Ms. Marvel is left out, especially given her massive popularity as of late. Yeah, she isn't in the MCU (yet), but she's still a big deal in the world of Marvel. Not to mention that she was one of Marvel's successful legacy characters (she succeeded in most of the ways that Sam Alexander failed) & is probably the only one of the new Inhumans who caught on. That plus a Captain Marvel/Ms. Marvel team-up is one that Marvel & Capcom can't pass up.
 
The Capcom side of the roster in MVCI is most likely going to pull from a larger library of Capcom titles, instead of multiple characters from each franchise. There's a good chance.
I still see Street Fighter, Resident Evil, Mega Man, & Devil May Cry getting multiple reps since these 4 are the bread-&-butter of Capcom. Monster Hunter is a bit of a weird one since, despite the fact that they keep the lights on for Capcom, the dev team is a bit anal about their characters being playable in fighting games (though I think it was specifically for the Hunter).
 
UMvC3 has such an incredible roster. There are legitimately only four or five characters that I would consider expendable between both companies, so every cut is going to hurt.

Eh, I'd have to be the one to disagree here. To be fair, MvC3's roster ended up being undermined by the fact that TvC came first, and already gave me the likes of Viewtiful Joe, Frank and Zero, so it was already going to be a hard sell for me to "wowed" all over again.

But with no Spider-Man villains, too many mutants, not much from Cosmic-level Marvel, middling Darkstalker picks (sorry, Lei-Lei fans...) and no "what should have been slam dunk" picks like Gene, X or Jon Talbain, my enjoyment from the roster pretty much came entirely from Team DMC, Super Skrull, Firebrand and Rocket Raccoon.

So with that said, anything that Infinite stands to do to shake things up a bit, and even jettison a few things, if necessary, is just fine by me.
 
The Capcom side of the roster in MVCI is most likely going to pull from a larger library of Capcom titles, instead of multiple characters from each franchise. There's a good chance.

I can see this and agree and it goes along with their other mission:
In addition to regular major title releases each fiscal year, Capcom is currently focused on reviving series that have not had new entries recently, or otherwise dormant IP
What better way to shine some spotlight on old IPs than having them guest in a fighting game!

Regina HERE WE COME
 
I haven't played a Breath of Fire game in nearly 20 yrs, but I'd love to see a character from that series based on the fan requests.

Something like this:

Resident Evil: Leon, Wesker, STARS Jill
Street Fighter: Ryu, Chun-Li, Akuma, Bison
Devil May Cry: Dante, Nero, Vergil
Mega Man: X, Zero, Sigma, Tron or Roll

I can see Frank West, Phoenix Wright, Strider, and Arthur all returning.

After that, it's a toss up.
 
The Marvel side is easy as heck to make though. Literally just go down the MCU movie release schedule, excluding tv
I do think that we'll get some MCU-TV representation, at least from the Defenders. Don't forget, Marvel Entertainment is the one managing the whole thing on the Marvel side. There's also rising stars in the comics like Ms. Marvel to consider.

I haven't played a Breath of Fire game in nearly 20 yrs, but I'd love to see a character from that series based on the fan requests.

Something like this:

Resident Evil: Leon, Wesker, STARS Jill
Street Fighter: Ryu, Chun-Li, Akuma, Bison
Devil May Cry: Dante, Nero, Vergil
Mega Man: X, Zero, Sigma, Tron or Roll

I can see Frank West, Phoenix Wright, Strider, and Arthur all returning.

After that, it's a toss up.
Your SF roster leans a bit too heavily on SFII. Maybe replace Bison with Rashid to represent the most recent SF game (SFV).
 
I still see Street Fighter, Resident Evil, Mega Man, & Devil May Cry getting multiple reps since these 4 are the bread-&-butter of Capcom. Monster Hunter is a bit of a weird one since, despite the fact that they keep the lights on for Capcom, the dev team is a bit anal about their characters being playable in fighting games (though I think it was specifically for the Hunter).

Yeah. But again, that team is likely going to have to be willing to budge on some areas, if they at all expect such ventures like the Monster Hunter Hollywood production to be at all successful for them. Not to mention that we're probably a year or two away from the dawn of the fifth generation of games, and they should want as much "free press" they can get. If they're still squeamish about a Hunter, then just use another established character like Cha-Cha, a Felyne, Lute/Ryuto or (ideally) a Monster instead.

Besides, it's high time that the series that has pretty much worn its crossover/collab stuff on its sleeve to return the favor a bit. Just make it so that Hulk, Cap, Strider and Dante can punch a Rathalos or Rajang in the face, already! You can (kind of) do that with the latter two already, in the latest games...
 
Your SF roster leans a bit too heavily on SFII. Maybe replace Bison with Rashid to represent the most recent SF game (SFV).

They could use grey hair Bison from SFV.

Bison in the MVC games was the Alpha version, while the Bison from the CVS series was SF2. They could play it like that.
 
Why do people want more than 3 characters per franchise? Hell, 3 is pushing it for anything other than Megaman.

Why exactly is three characters for Street Fighter and Resident Evil "pushing it"? They're both more bigger, popular and relevant than Mega Man.
 
It'd probably be ideal if they could keep the series representation to two max each besides key series like SF and RE. One protag, one villain. That way, with a massive roster--you could have a ton a series covered.

Though I know that won't be happening, and I'll probably miss those who don't fit under those qualifications that were in previous games.
 
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