Marvel Vs. Capcom: Infinite Characters and Stages Roster Discussion Thread

I highly doubt that fight money system was a major factor. The rocky launch, server issues and low content were the defining factors on why people passed on SFV. The roster count would've been scrutinized either way because either more than 44 characters had to come out the gate initially or be deemed "worst SF game ever."

I don't think you can divorce the fight money system from the amount of content and what design decisions were made. When the whole package is designed around it, the end result is going to be some function of it. Sure, there were the other issues you mention, but they are all tied together. Don't forget the issues and delays with getting the FM system implemented, scrapping the zenny stuff and not having the promised daily challenges. (which forced people to play the survival mode since there was no arcade mode). It was a big mess of interrelated stuff, and the FM system was an element of it.
 
Dont think it was about FM .it was a good system imo but implemented badly. A great dedicated users should able to get 2-3 dlc for free if they play much
 
Dont think it was about FM .it was a good system imo but implemented badly. A great dedicated users should able to get 2-3 dlc for free if they play much
Don't forget to factor in the fact that you can get a good chunk of that Fight Money back by playing the single-player content associated with that character.

That said, the nature of MvC & its potential for alternate costumes is a fair point. Alts in this game matter more than alts in Street Fighter.
 
It might not have helped that the devs went out of their way to mock the older games (including doing a big slideshow that amounted to "lol Dante is gay").

Or that the first ten minutes has a joke flipping off the old series.

Or that it's just generally shit.

Nobody with reasonable views believes any of this.

Is being unable to see the reality through the hate vision.
 
I don't think this is true at all. I think it definitely impacted the design decisions and content, and ultimately people's experience. The whole package was designed around it. Look at survival mode. It was the main way get FM. People hated it. Also, the roster count affected perceptions. I don't think you can say the fact that they were telling people you could earn characters for free had no effect on how many characters they decided to put in the initial roster. With the FM system in place and the promise of free characters, it gave them more freedom to skimp on the initial roster count. If they just went with standard paid DLC, in no way would I see them launching with 16 characters. Despite the promise of more coming, many people thought that number was low.
The Fight Money system likely had zero bearing on the base roster size. Remember that SFV basically started from zero in terms of character development. 16 is actually a fair number considering this, especially when the likes of Guilty Gear Xrd & the initial arcade release of Street Fighter IV had a similar roster count before DLC & updates were added later. If SFV reused some of SFIV's assets, that'd be another story, but the SFIV assets kinda aged like milk.

In the case of MvCI, it's reusing animations from UMvC3, which will likely help in upping the base roster count. Of course, redoing the animations & basic model structures (notice how Iron Man's basic structure is the same as MvC3/UMvC3, just with a new color scheme & general design) would have been nice, but oh well.
 
Dont think it was about FM .it was a good system imo but implemented badly. A great dedicated users should able to get 2-3 dlc for free if they play much
If you don't play much you get barely anything free and need pay through the nose instead. Was a crap system that made those unlikely to pay even less likely and those who would pay get more stuff free.

Backwards.
 
If you don't play much you get barely anything free and need pay through the nose instead. Was a crap system that made those unlikely to pay even less likely and those who would pay get more stuff free.

Backwards.

That's the catch with any such system though, not just SFV's. League of Legends does it pretty much the same exact way, for example.
 
If you don't play much you get barely anything free and need pay through the nose instead. Was a crap system that made those unlikely to pay even less likely and those who would pay get more stuff free.

Backwards.
If you dont play much not like you were gonna buy dlc then. And its same for other games SFV did some things right like FM DLC and Cross play no need to shit on them.But they should have dailyies etc day1
 
The Fight Money system likely had zero bearing on the base roster size. Remember that SFV basically started from zero in terms of character development. 16 is actually a fair number considering this, especially when the likes of Guilty Gear Xrd & the initial arcade release of Street Fighter IV had a similar roster count before DLC & updates were added later. If SFV reused some of SFIV's assets, that'd be another story, but the SFIV assets kinda aged like milk.

I guess we'll just have to agree to disagree on this as it's all speculative, but I think if they released a $60 Street Fighter with the standard model with 16 characters, and only paid DLC characters after that, they would have been crucified by the mass audience. I think they would have known it, too, but having a smaller number with the promise of more free let them hit the launch window they wanted and not taking too much flak. I think the FM system cut them more slack in that regard. Following fighting games, I know a new series is going to start of smaller, but many casual Street Fighter fans (the ones who passed on this) have been used to games like Smash or MKX with a bigger count for an initial $60. Guilty Gear or the arcade version of SFIV are not familiar reference points for the mass audience.
 
I guess we'll just have to agree to disagree on this as it's all speculative, but I think if they released a $60 Street Fighter with the standard model with 16 characters, and only paid DLC characters after that, they would have been crucified by the mass audience. I think they would have known it, too, but having a smaller number with the promise of more free let them hit the launch window they wanted and not taking too much flak. I think the FM system cut them more slack in that regard. Following fighting games, I know a new series is going to start of smaller, but many casual Street Fighter fans (the ones who passed on this) have been used to games like Smash or MKX with a bigger count for an initial $60. Guilty Gear or the arcade version of SFIV are not familiar reference points for the mass audience.
In the case of Smash 4, they borrowed animations from Brawl (& altered them when necessary), though I'm not sure about MKX (they may have borrowed animations, but I'd have to do a side-by-side comparison). Injustice 2 followed Smash 4's example & borrowed some animations from the first game, to the point where you could do most of the same combos from Injustice 2 (with some exceptions). Either way you slice it, the arcade release of SFIV gave Capcom more time to add characters. Capcom chose to redo everything for SFV as opposed to borrowing some stuff from older games like what Smash does. And while it resulted in characters with improved models & animations compared to their previous incarnations, it resulted in a smaller Day 1 roster. KoFXIV avoided this issue when starting from zero, but the quality of the models themselves are eh (though the improved lighting in the recent firmware update does help).

This obviously will be less of an issue for MvCI since they're reusing UMvC3 animations.
 
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With the Hulu Runaway's series, maybe we'll get a Runaway. I'd be so happy with Nico Minoru as playable. She's followed closely by Chase with his fistigons and then Carolina and Gertie. I like Molly as a character, but I don't think she has much to offer moveset-wise.
 
If extracting characters from UMVC3 and porting them here is relatively easy, I truly hope everyone makes it back. That would be a gigantic roster, but a nightmare to balance.
 
If extracting characters from UMVC3 and porting them here is relatively easy, I truly hope everyone makes it back. That would be a gigantic roster, but a nightmare to balance.
I'm not sure if everyone from UMvC3 is gonna come back on Day 1, & not just because of the Fox debacle.
 
If extracting characters from UMVC3 and porting them here is relatively easy, I truly hope everyone makes it back. That would be a gigantic roster, but a nightmare to balance.
It would be nice but I think that the licensing issues and other things aren't the same this time around.
 
Bionic Commando 2009 is the only game in the series that sold a million copies.

I can't find any evidence that shows it sold anywhere near that much, actually all the info I'm finding says it was a major flop What is your source of this info?
 
I can't find any evidence that shows it sold anywhere near that much, actually all the info I'm finding says it was a major flop What is your source of this info?

http://www.capcom.co.jp/ir/english/finance/million.html
Very last game on the lsit

To be fair it took 7 years for it to finally sell that much.
The power of digital sales for $5 bucks or less (Most of the later legs were more than likely PC mostly)
Though all things considered it must've not done THAT terribly on consoles.

Owners: 158,166 ± 11,630

Xbox and PS basically account for the other 850,000
 
http://www.capcom.co.jp/ir/english/finance/million.html
Very last game on the lsit

To be fair it took 7 years for it to finally sell that much.
The power of digital sales for $5 bucks or less (Most of the later legs were more than likely PC mostly)
Though all things considered it must've not done THAT terribly on consoles.

Owners: 158,166 ± 11,630

Xbox and PS basically account for the other 850,000

Yeah I couldn't get that page to load on my phone. It wasn't on that list the last time I checked and the wiki I checked that had all that info on it didn't include it.

The game's sales were pretty poor at the start so I'm guessing it's mostly bargin bin sales on consoles too. Honestly the game wasn't bad but the storyline was horrible.

Also Commando sold more than a million copies and is in the same series, technically.
 
people injected additional characters into MvC2?

no but the game was a weird mish mash of character sprites from previous games with little work done to them, like fucking Iceman for example.

that is more in line with them bringing characters from Marvel 3 than Mugen.
 
It's good to see Mega Man X in a game again, and shown in the game's debut trailer no less. I of course have no illusions about the likelihood of him getting a new game of his own anytime soon, but I'll take what I can get!

I'd like to see another character or two from Darkstalkers, as well as some characters from Rival Schools and Power Stone.
 
56 playable characters but 2 pure palette swaps and a ton of SF shotos. Lots of Marvel mainstays missing over obscure X Men stuff and I love me some X Men.

Marvel 3 roster was just superior all around IMO.
 
56 playable characters but 2 pure palette swaps and a ton of SF shotos. Lots of Marvel mainstays missing over obscure X Men stuff and I love me some X Men.

Marvel 3 roster was just superior all around IMO.
The Marvel side was still a tiny bit X-Men-heavy, & there weren't any non-X females on the Marvel side besides She-Hulk, top of a few other glaring omissions (Black Panther, the current Captain Marvel who was Ms. Marvel at the time, etc.). But overall, the UMvC3 roster struck a much better balance than MvC2.
 
I'd like to see them eventually beat MvC2's roster count.

I would love to see that too. Niitsuma had a plan for UMVC3 roster to beat MVC2 by two characters. They had to cut 8 characters since they want to rush the game out so we probably lost Mega Man X, Gene, Nina, etc.

56 playable characters but 2 pure palette swaps and a ton of SF shotos. Lots of Marvel mainstays missing over obscure X Men stuff and I love me some X Men.

Marvel 3 roster was just superior all around IMO.

Yup, definitely. I do think it's one of best character roster in general for fighting games.
 
uMVC3 needed more Xmen and less obscure choices. No fuckig idea how Shuma, Modok, and Rocket Raccoon made it in. Their play styles were also awkward and weird. I really hope there are less obscure choices and more fan favorites this go around.
 
uMVC3 needed more Xmen and less obscure choices. No fuckig idea how Shuma, Modok, and Rocket Raccoon made it in. Their play styles were also awkward and weird. I really hope there are less obscure choices and more fan favorites this go around.
Shuma got in because Capcom (and Marvel 2 had that too), that one has always been an obscure favorite of Capcom for whatever reason. MODOK and RR are excellent choices, RR is a fan favorite now.


The Marvel side was still a tiny bit X-Men-heavy

uMVC3 needed more Xmen

This is neogaf.gif.

I think that they should've brought back Cyclops, Psylocke, Juggernaut and Cable as classic Versus favorites but I am also biased towards X Men.
 
uMVC3 needed more Xmen and less obscure choices. No fuckig idea how Shuma, Modok, and Rocket Raccoon made it in. Their play styles were also awkward and weird. I really hope there are less obscure choices and more fan favorites this go around.

one of these 3 is not like the others
 
uMVC3 needed more Xmen and less obscure choices. No fuckig idea how Shuma, Modok, and Rocket Raccoon made it in. Their play styles were also awkward and weird. I really hope there are less obscure choices and more fan favorites this go around.
Rocket isn't exactly obscure, anymore. His inclusion was likely to raise awareness for the Guardians, which paid off in the long-term.

I love the X-Men just as much as you do, but they don't make up the vast majority of Marvel. A good chunk, sure, but not enough to justify them filling up half of the Marvel side.
 
uMVC3 needed more Xmen and less obscure choices. No fuckig idea how Shuma, Modok, and Rocket Raccoon made it in. Their play styles were also awkward and weird. I really hope there are less obscure choices and more fan favorites this go around.

Shuma got in because Capcom for some reason loves him. Marvel wanted MODOK and Rocket, Marvel gets MODOK and Rocket. End of story.
 
As much as it's an outrageous tragedy that Nightcrawler has never made it into one of these, we really don't need to overload the roster with Mutants. There's more to Marvel than the X-Men.

Marvel requesting MODOK in 3 gives me hope that Infinite's roster will be likewise as off-beat.
 
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