That animation, ASW be praised hahah.its unfair to compare any game to the Xrd team games because those cats use blood sacrifice and black magic to achieve those graphics.
We are all going straight to hell because we enjoy them.
![]()
Sorcery I tell you!
That's a very big bullshit yes it looks worse art style wise but the models, backgrounds, effects ... Look way better technically than anything in UMvC 3.
It might not look as well due to lack of style and chromatic abberation but on a technical perspective it's an upgrade. Objectively better textures, models, and backgrounds
its unfair to compare any game to the Xrd team games because those cats use blood sacrifice and black magic to achieve those graphics.
We are all going straight to hell because we enjoy them.
![]()
Sorcery I tell you!
DragonBall caused a surge in Guilty Gear sales. That says something about what DragonBall will do, sales wise. DragonBall hasn't been a sales slouch with Xenoverse, so I think there's a pretty decent chance of it cracking 2-3 million copies sold.
I called SFV failing, and I think MVC:I will do the same. It's SFxT all over again.
I don't think SFV "failed" as selling more than 1.6 million isn't something to look down upon in such a niche genre, especially when it's only on two platforms. KoF, GG and BlazBlue would dream to have hose kind of sales and we still have yet to see how well T7 or Injustice have done. The game still has time to grow and remains to be popular at all events. SFxT failed because the gameplay, presentation and DLC fiasco left a bad taste in people's mouths whereas with SFV and MvCi, despite having a few issues, both have solid gameplay that will keep people playing.
I don't think SFV "failed" as selling more than 1.6 million isn't something to look down upon in such a niche genre, especially when it's only on two platforms. KoF, GG and BlazBlue would dream to have hose kind of sales and we still have yet to see how well T7 or Injustice have done. The game still has time to grow and remains to be popular at all events. SFxT failed because the gameplay, presentation and DLC fiasco left a bad taste in people's mouths whereas with SFV and MvCi, despite having a few issues, both have solid gameplay that will keep people playing.
I don't think SFV "failed" as selling more than 1.6 million isn't something to look down upon in such a niche genre, especially when it's only on two platforms. KoF, GG and BlazBlue would dream to have hose kind of sales and we still have yet to see how well T7 or Injustice have done. The game still has time to grow and remains to be popular at all events. SFxT failed because the gameplay, presentation and DLC fiasco left a bad taste in people's mouths whereas with SFV and MvCi, despite having a few issues, both have solid gameplay that will keep people playing.
Wow yeah, tagging cooldown recovers incredibly fast and seems like a good tool to use often.
they better let you save several different team configurations like you could in MVC3
https://twitter.com/kbkinderparty/status/875110481807015936
Hulk's wall jump, for those who haven't seen it yet.
Do we have a command list for Captain Marvel?
its not nearly as complicated as in mvc3 though. like for that you needed 6 selections btw character and assists. here its basically point/point/assist right so its not end of the world
true but it would still be nice time-saver to have so you don't have to pick the same characters, color/costume and stone every time.
Is it just me or do the graphics seem a little better on the E3 versus demo than it does on the Story demo?
they do......like the desert stage looks brighter and makes things pop more.
The GUI is still freaking awful.
Its very clear though that the team had no budget for this game and they did what they could. I maintain that the gameplay in system looks great.
One thing I'm kinda surprised by is how much it looks like they changed the returning characters, like Combofiend did a freudian slip and basically showed theyre trying to make Nova into Magneto. Like the cast is not great but they did work
They really need to fix the character models though jesus christ they're bad
they do......like the desert stage looks brighter and makes things pop more.
I wonder if Spider-Man will be added to the box art after he's revealed. His absence from it is pretty jarring.
Not directly, but work is work? Do you know how much work gets put into these engines? Granted, they've got UE4 as a base, but as far as implementing middleware, refining presentation etc. goes ASW has a huge leg up. I don't know why it's okay to call out MvC:I for reusing animations but they're literally throwing DBZ characters into Xrd and it's all-new? Give me a break.lol, are you going to compare using a GAME ENGINE to copy/pasting characters? Give me a break Enzo.
Okay so that's what his new air gun move is for.Some combofiend Dante footage https://twitter.com/Persia_xo/status/875231091577180160
Every character is getting the juice now, huh. I guess, even with infinity stones (which in many ways can be telegraphed, and can be unsafe), every character needs more mobility in the absence of neutral assists which used to cover your movement. More one man mixups.https://twitter.com/kbkinderparty/status/875110481807015936
Hulk's wall jump, for those who haven't seen it yet.
People are using counter-switch quite liberally, it seems, despite the cost.I watched a video with fchamp and justin wong going head to head and is it just early days and noone knows what they're doing or does damage seem to be really low?
And Justin already figuring out the cheap stuff. Gem activation and spam what looks like jab or strong over and over.
http://www.youtube.com/watch?v=3uJ1JMuwiSs
He should get a PS4-exclusive alt of the new costume from the PS4 game. I don't see that being the default, but it'd be neat.They could be keeping him off as a consideration to the Sony game.
Same here.I wonder if Spider-Man will be added to the box art after he's revealed. His absence from it is pretty jarring.
I just randomly came across this video again:
https://www.youtube.com/watch?v=pcyxFNuQlwo
"I am not a real nig-- gah!" *sobs*
"I wanted to money match so they can seriously and because it's hype as fuck!"
Marvel Infinite does have better detail, textures and polygons. That's probably an objective truth, it is technically the more demanding the game.
But if it looks like a phone game aesthetically... who cares how many polygons each character has or what the resolution of the textures are?
Are you talking about the Gameplay Introduction video or Combofiend's in-depth breakdown with Yipes? Both recommended.Where i can find videos similar to the explained mechanics video with Combofiend?
I need visually information of this game. As much as i can get from pros.
This game removed assists and replaced it with assists on crack. Good stuff.
tell me why they're releasing this game in September again
Thanos/Ultron vs. Strider/Iron Man gameplay at 1080p60. Noob gameplay with autocombos, but you get a look at the visuals and the game looks great. Some taunts and a clearer look at moves interspersed throughout. At least early on in combos, there's a looooot of leniency for newcomers. Some decent Realty Storm lockdown by the end.
Thanos' overhead ground bounces. I have no idea what that move is where Thanos lets out a pulse of gold energy from all over his body.
IGN Access video on accessibility. Nothing new here really, posting just 'cause.
Something I'm noticing looking through likes and comments on YouTube videos are people are pretty down/disappointed on it except for the Gameplay Trailer, which kind of echoes GAF's sentiment "they should have shown this during the conference."
Are you talking about the Gameplay Introduction video or Combofiend's in-depth breakdown with Yipes? Both recommended.
Jesus, the dislikes on YouTube are real. Granted, they're not overpowering the likes, but the ratio is too close.
The chat during yesterday's stream was pretty rough too.
Holy shit this is terrible. I really hope this doesn't stay, it'll get in the way of normal combos
Yeah, dislikes are everywhere. People really seem to not like this game. Capcom is in a tough position right now.
they do......like the desert stage looks brighter and makes things pop more.
The GUI is still freaking awful.
Its very clear though that the team had no budget for this game and they did what they could. I maintain that the gameplay in system looks great.
One thing I'm kinda surprised by is how much it looks like they changed the returning characters, like Combofiend did a freudian slip and basically showed theyre trying to make Nova into Magneto. Like the cast is not great but they did work
They really need to fix the character models though jesus christ they're bad
The best thing they can do is to keep showing it off in the hands of pros at events like CEO and EVO. The game looks great in motion but they need to prove it's going to be complex and interesting in actual play. If they can't impress on a presentation level, they need to impress on a mechanics level to make fighting game fans *want* to play it.
Also probably adjust Chun's face and make some shader changes so they can shake the 'meth not even once' memes.