Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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Yeah, I still can't stand the new layout. I also find DP inputs much easier to use in combos than down, down. MvC3 did it right by reserving that command for things like Mighty Speech and Chris' crawl stance.

Even as someone who's mediocre at fighting games, MvC3 still feels really easy and intuitive for me to control. Doing even basic combos in the MvCI demo feels like I'm operating an airplane.
I'm not a fan of the change at all. LMHS worked so well and was so intuitive for me. It is what it is though.
 
I also don't buy Capcom's "easier for beginners" justification. How is QCB + KK an easier flight command for beginners than QCB + S? It's a hyper combo command for some characters and flight for others. It just seems so sloppy and antiquated for two mechanics to have overlapping inputs like that. Bleh. Whatever.
 
I also don't buy Capcom's "easier for beginners" justification. How is QCB + KK an easier flight command for beginners than QCB + S? It's a hyper combo command for some characters and flight for others. It just seems so sloppy and antiquated for two mechanics to have overlapping inputs like that. Bleh. Whatever.

I think they're thinking that the Auto Combo by hitting square repeatedly would make it easier for casuals and then have the older layout for pros. I see the justification but I still think they should've kept the LMHS layout.
 
A good chunk of the team for this game are the old guard of the Vs. series, so reverting to the old control scheme isn't all that shocking (though it's the MvC2 button layout & some of the CotA to MvC1 decks, but you get the idea).

All the same, I'm cool with the button layout.
 
What I hate about the control scheme:
  • Only two special move strength variations instead of three means a lot of stuff has been cut or awkwardly repurposed
  • Shoryuken inputs have been replaced with down, down inputs (with two or three exceptions that we know of)
  • No more mash special inputs like Lightning Legs or Swiss Cheese, which felt really good to use, because of the new “mash P for an easy combo” command
  • Most P attacks aren’t punches and most K attacks aren’t kicks, rendering the designation meaningless (and leading to really goofy stuff like Shin Shoryuken using a kick command)
  • Flight uses a hyper combo command instead of the very sensible QCB + S
  • I prefer S launchers to the arbitrary down + P command

What I like about the control scheme: ...

The '90s were two decades ago. It really feels like a step back to me.
 
What I hate about the control scheme:
  • Only two special move strength variations instead of three means a lot of stuff has been cut or awkwardly repurposed
  • Shoryuken inputs have been replaced with down, down inputs (with two or three exceptions that we know of)
  • No more mash special inputs like Lightning Legs or Swiss Cheese, which felt really good to use, because of the new “mash P for an easy combo” command
  • Most P attacks aren’t punches and most K attacks aren’t kicks, rendering the designation meaningless (and leading to really goofy stuff like Shin Shoryuken using a kick command)
  • Flight uses a hyper combo command instead of the very sensible QCB + S
  • I prefer S launchers to the arbitrary down + P command

What I like about the control scheme: ...

The '90s were two decades ago. It really feels like a step back to me.

Like anything we'll all get used to it, but I agree MvC3 felt so streamlined and easy to pick up because of the LMHS layout.
 
Like anything we'll all get used to it, but I agree MvC3 felt so streamlined and easy to pick up because of the LMHS layout.
I'm one of those people who instantly loved the MvC3 layout and never had an attachment to the MvC2 setup. The MvC3 control scheme helped further separate the series from Street Fighter.
 
Capcom should have took every character from UMVC3 that they could have and put them in this game. I understand that due to the ban they couldn't use X-Men and FF4 characters. That shouldn't have stopped them from bringing Iron Fist & She Hulk. The Capcom side is pitiful. Phoenix Wright, Vergil, & Wesker were left out so they could include characters nobody really wanted like Arthur, Firebrand, & Nemesis.
 
Capcom should have took every character from UMVC3 that they could have and put them in this game. I understand that due to the ban they couldn't use X-Men and FF4 characters. That shouldn't have stopped them from bringing Iron Fist & She Hulk. The Capcom side is pitiful. Phoenix Wright, Vergil, & Wesker were left out so they could include characters nobody really wanted like Arthur, Firebrand, & Nemesis.

Could be marvel told them the launch roster size.
 
Isn't the down down motion reserved for easy mode? Or are all dp motions down down? I'm an old head don't like trying to input d,d button when I could just do a dp motion that's been burned into my muscle memory since forever. D,d and other awkward inputs are the reason I only casually play nether realms fighting games.
 
I'm one of those people who instantly loved the MvC3 layout and never had an attachment to the MvC2 setup. The MvC3 control scheme helped further separate the series from Street Fighter.

I still love doing LMH into + Stinger cancels into his other moves into Million Dollars with Dante, it always felt so good. Or doing teleport landing H mixup stuff. Gonna be weird to play a different variation of Dante but I still like what they've changed about him. He seems a lot like his original Devil May Cry variation.
 
It is also the first 2v2 marvel since part 1 so the need to have 40 characters at launch isn't the same.

They should make it 1v1 so that they can get away with 14 characters!

Besides, if it ends up how it's looking like it will, it'll only be short 4-6 characters from vanilla mvc3. I don't see the issue with that.

You don't see the issue with a 2017 game consisting of 75% recycled models having less characters than a 2011 game consisting of 100% new content (and over 50% newcomers even disregarding sprite -> model transitions)?
 
Capcom should have took every character from UMVC3 that they could have and put them in this game. I understand that due to the ban they couldn't use X-Men and FF4 characters. That shouldn't have stopped them from bringing Iron Fist & She Hulk. The Capcom side is pitiful. Phoenix Wright, Vergil, & Wesker were left out so they could include characters nobody really wanted like Arthur, Firebrand, & Nemesis.

I agreed that they should have brought Iron Fist, She-Hulk, Wright and Wesker to make the roster way better as what it is.

However you said nobody really wanted like Arthur, Firebrand and Nemesis. Factually Wrong on that matter. Did you turn your cheek away every time people were thrilled that Arthur and Nemesis got in? :P
 
I agreed that they should have brought Iron Fist, She-Hulk, Wright and Wesker to make the roster way better as what it is.

However you said nobody really wanted like Arthur, Firebrand and Nemesis. Factually Wrong on that matter. Did you turn your cheek away every time people were thrilled that Arthur and Nemesis got in? :P

agreed. I also don't see the need to ensure the numbers are balanced on both sides (which is likely why they can't copy-paste their side over).

But if MH does play like taskmaster...

giphy.gif
 
I think I'm done with the speculating game, we're not to far from release now. The DLC characters can be anyone at this point, and that's pretty exciting aside from the fact it's fucking DLC in the first place. I will say that I 100 percent believe Venom is on the base roster, he isn't new. Thanos was not referred to as a new character despite his moveset changes, and Venom won't be either even if he has changes or someone other than Brock as host(he won').
 
Holy moly, watching the footage of max's games. It seems like whoever said everybody gonna run the lockdown super tag -> high/low mixup might be onto something, seeing how much meter was built in some of the combos that the Capcom developer was doing were almost meter positive. Maybe with some optimization it could get higher. Definitely gonna run the super tag lockdown stuff that day 1 and see how it goes. Ending combos with meter doesn't seem good and tag burst doesn't seem as safe in the long run once folks learn the anti-tag stuff.

I'm definitely playing Gamora/Jedah with some Dante down the line. Gamora is looking extra top tier with the lockdown. It might be hard to push block her bullets along with her moving forward. With her and Jedah looking kind bff quality.

Don't know which stone I'll be playing. Reality stone is looking like the best one in terms of controlling space and neutral.

Morrigan still makes me sad.

If what max typed was correct its the combos system is:

Ground chain - knockdown - OTG - ground chain - launch - air chain - spike - TAG - ground chain - launch - air chain - spike - TAG - ender

Also wtf at these umvc3 UI comments. Umvc3's UI is light years ahead of anything Mvci. Vanilla Mvc3's character select might be preferred cause nostalgia but Umvc3's character select screen is amazing in itself.
 
As a different perspective. Going from 2p2k to abc felt like a real step back for control schemes.

2p2k is my favorite thing about the new marvel game. Outside if anime, and it's probably a small personal thing, but marvel to me needs specific punch buttons and kick buttons (maybe being a Capcom game).

Not a fan of changing dragon punches and other commands we've had for years. But the button layout couldn't have made me happier.


Edit:

For reference Mvc2 is my favorite fighting game ever.
 
how to fix marvel vs capcom infinite:



step 1. give cap this alt:




AND THAT'S IT THE GAME IS FIXED
You are talking about Marvel Infinite here.

They will put that costume in and fuck up Chris Evan's beautiful face.

Wait Black Widow became a platinum blonde? LOL!
 
I prefer LMHS as well but after playing a bunch of the game I still think I'm glad they changed it just because it helps everyone feel more distinct from 3. I understand gaining one or two normal attacks isn't a huge deal on the surface, but characters like Dante now having brand new normals centered around his guns for example makes him feel really fresh. For a lot of returning characters I think the new layout has kinda forced Capcom to give them some new options, which is definitely fine by me. I can't help but think everyone would be pretty much identical to 3 if this game used the same controls. Seriously, for as big as all the copy-paste complaints are getting, I think keeping the buttons the same would've made them much worse. It takes some getting used to but I'm glad they're doing something different, especially since some of the benefits of the LMHS system are still in place (like the universal launch combos).

The down-down inputs and some of the other changes are still horrible though. I really hope we can find a way to get Capcom to offer an alternative (I don't think any character at the moment has both down-down and SRK inputs, why not let us choose between them?).
 
Captain America has slowly started to go from my least favorite to most favorite character in the MCU.

And that new design.... fucking WHEW!
 
Captain America has slowly started to go from my least favorite to most favorite character in the MCU.

And that new design.... fucking WHEW!

They did a damn good job of making Cap. Modernizing him without throwing away the core aspect of his character.


Isn't Warmachine a cripple now or something? Or did Tony Stark cure back breaking injuries?

I think Stark gave him some bionic tech so he can use that learn to be mobile again.
 
The lp lk hp hk scheme could have been taken better advantage of if Capcom were smart about it. Every move could have had 4 variations instead of 3. All they would have to do is keep the dps and use lp lk hp hk as levels 1, 2, 3, and 4. X could have gotten angled versions of his buster, cap could have kept all versions of his shield slash and maybe had a reflecting variation, etc. Could have been way more interesting.

As it stands tho, i still like the mvci variation because of what it does for chains and normals. Some characters had some pretty bad normals and combo chains on mvc3. Heck, most characters never really used their light button at all. With mvci going back to mvc2s layout, the light normals all have a bit more weight and utility to them, being fast openers that scale harder versus the heavies that are slow but net more damage in the overall combo. That makes the buttons more useful overall, and it shows in the combos. Spiderman's combos look very early mvc, with multiple normals being used to extend things racking up the damage. It'll be more fun in general.
 
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