Marvel Vs. Capcom: Infinite Characters and Stages Roster |DT2| oh dear...

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They should just copy NetherRealm's Injustice 2 netcode. It's the best out there.
SFV's netcode has the potential to be legitimately good.

It's not at all a bad implementation, but it has two VERY glaring issues that literally any one who knows shit about rollback netcode can tell you about.

People who have worked on netcode have repeatedly said this, there was even a freaking EVO panel by one of the creators of GGPO and he explicitly explained the issue and even offered to help consult Capcpom if they wanted it.

This is just a case of Capcpom not actually listening that there are issues if you're playing SFV outside of Japan and not wanting to put money on something that they can't advertise or sell on TV man FUCK THIS COMPANY.
 
I've never had a problem with SFV online outside of the first couple of weeks or so. If they're using an improved version of that for Marvel I'll be more than happy.
 
This is just a case of Capcpom not actually listening that there are issues if you're playing SFV outside of Japan and not wanting to put money on something that they can't advertise or sell on TV man FUCK THIS COMPANY.
I don't want Capcom to fail, but I think they go about things the wrong way. Their business practices are ass backwards. They really need to change and give the fans what we want instead of just what they think we should want (functions😒). When that Capcom dude tweeted to Arturo, "what's your agenda?" Shows the disconnect between them and the entire FGC.

Why do some of you use this, "Capcpom" that's a joke?
 
I don't want Capcom to fail, but I think they go about things the wrong way. Their business practices are ass backwards. They really need to change and give the fans what we want instead of just what they think we should want (functions😒). When that Capcom dude tweeted to Arturo, "what's your agenda?" wtf at the disconnect between them and the FGC.

Why do some of you use this, "Capcpom" that's a joke?
It's a reference to the fucked-up spelling of the 3DS RE Revelations box, I think.

In terms of the functions thing, that was Capcom doing a horrible job of dodging the question. The Marvel side is out of their control.
 
UMvC3 netcode works very well on Steam, just wish more people played. Ghost town :(

Playing it on PS4 is a nightmare, even my best matches have too much input delay, like I think I enjoyed it more on PS3. I don't get it.
 
It's a reference to the fucked-up spelling of the 3DS RE Revelations box, I think.

In terms of the functions thing, that was Capcom doing a horrible job of dodging the question. The Marvel side is out of their control.

Yes, the company Capcpom is a
very sad
joke nowadays.

no that's where "Revelaitons" is from. Capcpom is from a Steel Battalion trailer.

it's the company that keeps on giving.
Ah, I see. Thanks.
 
UMvC3 netcode works very well on Steam, just wish more people played. Ghost town :(

Playing it on PS4 is a nightmare, even my best matches have too much input delay, like I think I enjoyed it more on PS3. I don't get it.

Some of my Dante combo timings are off on PS4 to me. I used to only play on 360 before PS4 but PS4 while loading super quick and looking a bit sharper has some weird frame differences.
 
This is probably gonna be my C-Tier villain origin story.

Oh it isn't lucebruce? I've been reading it wrong this whole time. I'm sorry man

Loochayboose it is.

Leave LunchBrunch alone, bro.

luce is haram, so keep calling him bruce so he can be halal again one day.

you'll always be lucas bruce wayne to me


DD8_featured.jpg


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Which means it wasn't horrendous.

MVC3 net code is good with the right people. Horrible with the wrong ones.

The same could be said about SFV.

I've had matches that felt as smooth as offline at times. Same with SF4.

Most of the best Marvel players will tell you firsthand that MVC3's netcode was terrible. I've watched Chris G, Yipes, Champ, and Justin all try their hands at playing online. The netcode is just bad. It can be manageable at times, but it's still bad.

Damn you all. I'll use my power of shitposting to take you ALL DOWN.

It got so bad that I started to refer to F.A.N.G. as Bruce.
 
Not even close. UMVC3's netcode was horrendous.

Which makes RyanLV's win all the more impressive. He specifically used online as a training tool.

Not necessary. For certain people, it was horrendous. I never had any problem with my ends with the netcode for UMVC3.

It's weird that people think their experiences would be just same as everyone which is remotely not true.
 
Killer Instinct's is fantastic, and the only times where rollback is legitimately noticeable is during moves that change jump arcs, like Hisako's mid-air slash or Sadira the character.

IJ2 I feel is even more consistent than KI though!
 
I never said my experiences spoke for everyone anywhere. Outside of the CFN being down, I've had a much more smoother experience than most people on SFV. Does this change the fact that people are quick to say SFV's netcode sucks balls? No. I also won't use my own experience to invalidate what others said, either.

UMVC3's netcode ranged from okay to pretty bad last gen. The 360 had the most consistent netcode. It was pretty awful in the PS4/XB1/PC release. Countless reviews don't lie. My own experience is enough for me to conform to that opinion.
 
Not necessary. For certain people, it was horrendous. I never had any problem with my ends with the netcode for UMVC3.

It's weird that people think their experiences would be just same as everyone which is remotely not true.

UMVC3's netcode was okay if both people were on good connections and wired but it was almost unplayable if you play a bad connection. That quicksand feeling was very prevalent on a bad connection.
 
I never said my experiences spoke for everyone anywhere. Outside of the CFN being down, I've had a much more smoother experience than most people on SFV. Does this change the fact that people are quick to say SFV's netcode sucks balls? No. I also won't use my own experience to invalidate what others said, either.

UMVC3's netcode ranged from okay to pretty bad last gen. The 360 had the most consistent netcode. It was pretty awful in the PS4/XB1/PC release. Countless reviews don't lie. My own experience is enough for me to conform to that opinion.

I do not know what you are talking about with invalidate comment since I already acknowledged that it's the issues for certain players. I was simply pointing it out that not everyone have horrendous experiences with the net code. My comment was simply referring to some people who think EVERYONE actually have issues with the netcode so I want to dispel those silly thoughts.
 
What are you talking about it, it is objectively awful. SF4 had delay based netcode and did not run as bad as MvC3's.

Nah it was ok. Stop being dramatic

I'd love to get an objective analysis of which has the better netcode:
Killer Instinct
Skullgirls
Injustice 2

Those are the top 3, right?

Not Injustice 2. All those fucking wifi warriors.

I don't think I've ever found a match in Skullgirls online.

So maybe KI
 
UMVC3's netcode was okay if both people were on good connections and wired but it was almost unplayable if you play a bad connection. That quicksand feeling was very prevalent on a bad connection.

Yeah, pretty much. Hilariously enough, I know some people purposely use WIFI to trying to cause the lags, and use heavy or tank character to capitalize on the lags. (Im aware that it don't work very well)

That's why I found player mode more tolerable because you can find players with better connection so we could simply forget all about bad net codes. But again, I rarely have bad experience with players online for Ranked matches. I guess; about 1 out of 10 matches I got from ranked matches would contain the lags. Sometime it could be 2 out of 10 if I'm unlucky.
 
Yeah, pretty much. Hilariously enough, I know some people purposely use WIFI to trying to cause the lags, and use heavy or tank character to capitalize on the lags. (Im aware that it don't work very well)

That's why I found player mode more tolerance because you can find players with better connection so we could simply forget all about bad net codes.

I use heavy or tank characters because Im shit tho
 
I use heavy or tank characters because Im shit tho

During early Marvel Vs. Capcom 3, I used heavy tanky characters to fill up the bars for Phoenix. So many rage quits once my Phoenix became Dark Phoenix.

My team is pretty much this

Hulk, Sentinel, Phoenix or
Haggar, Sentinel, Phoenix
 
So you haven't actually judged the quality of the netcode in a stable match so how are you disqualifying it?
The mere fact that the game tells you whether or not your opponent is on Wi-Fi left every other game behind.

I play I2. Wifi matches are considerably worse and too prevalent for my liking. Wish I could reject them in ranked.


Eh? I thought Injustice netcode made WIFI more tolerance than Capcom could've.

Honestly it's just telling me why the match is unstable. Which is a nice feature.
 
The mere fact that the game tells you whether or not your opponent is on Wi-Fi left every other game behind.

Yeah, that was pretty awesome but I understand some people can't have wired for their consoles because of their placement in the house or it costs money to set up one as well. For example, my friend got his own house and he can't afford the install to put the cable cords in his game room so he had to play with WIFI. I played Injustice 2 with him and I didn't really feel like he use WIFI with those weird hiccups like I would experience with Capcom games and Smash Bros.

Capcom games and Smash Bros would run much better if people have wired on both ends, from my experiences.
 
Yeah, that was pretty awesome but I understand some people can't have wired for their consoles because of their placement in the house or it costs money to set up one as well. For example, my friend got his own house and he can't afford the install to put the cable cords in his game room so he had to play with WIFI. I played Injustice 2 with him and I didn't really feel like he use WIFI with those weird hiccups like I would experience with Capcom games and Smash Bros.

Capcom games and Smash Bros would run much better if people have wired on both ends, from my experiences.
Could get a wireline adapter, that's what I did at my previous place.
 
Capcom and namco recently had an agreement to share online tech. Maybe marvel could utilize that? Might be too late though.
 
I do not know what you are talking about with invalidate comment since I already acknowledged that it's the issues for certain players. I was simply pointing it out that not everyone have horrendous experiences with the net code. My comment was simply referring to some people who think EVERYONE actually have issues with the netcode so I want to dispel those silly thoughts.

My post was a general one. It wasn't specifically referring to you.

Overall, the best case scenario would've been a GGPO styled netcode, but Capcom is too good for that.
 
I play I2. Wifi matches are considerably worse and too prevalent for my liking. Wish I could reject them in ranked.
God I wish you were still banned.

Yeah, that was pretty awesome but I understand some people can't have wired for their consoles because of their placement in the house or it costs money to set up one as well. For example, my friend got his own house and he can't afford the install to put the cable cords in his game room so he had to play with WIFI. I played Injustice 2 with him and I didn't really feel like he use WIFI with those weird hiccups like I would experience with Capcom games and Smash Bros.

Capcom games and Smash Bros would run much better if people have wired on both ends, from my experiences.
Every fighting game... no. EVERY ONLINE GAME EVER works better if you're on a stable wired connection.

Though with that being said, Wi-Fi can still be an acceptable compromise if you're not sharing it with other devices, and if the signals are arriving consistently. If you're at a weird spot where the signals arrive sporadically then it doesn't matter how good the connection is, it's going to go to shit.

Your friend probably fills both those criterias which is why playing a match against someone who you already have good ping with in a game with legitimately great netcode makes the experience a lot smoother. But if this was a game with shittier netcode then the effects might be more pronounced, or if the ping between you was higher.

Generally the problem with Wi-Fi warriors that is they use a connection with 10 separate people streaming game of thrones, 2 people watching youporn videos and that 1 guy playing Dota 2 so naturally not only is there enough bandwidth to go around, the router will be four floors away so the signals also arrive incredibly erratically leading to massive packet loss which is a big no-no in any online game.
 
I play I2. Wifi matches are considerably worse and too prevalent for my liking. Wish I could reject them in ranked.


Honestly it's just telling me why the match is unstable. Which is a nice feature.


Uhh, you can. This became a thing since they dropped the balance patch a bit ago.
 
IJ2 is such a great game.

If only they made the game not feel and animate like garbage. An NRS game that was actually fun to play would be a sight to behold.
 
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