Doctrine Dark
Member
Well, at least they're staying true to form with the same half-assed approach.
Who's best for projectile spam? Thinking of doing that plus a space stone to push them for keepaway.
Who's best for projectile spam? Thinking of doing that plus a space stone to push them for keepaway.
Says in the op it can also push away?Space Stone drags the opponent towards you, it doesn't push them away.
Says in the op it can also push away?
LOL @ their excuse of unintended mechanics.
So what about HSD glitch?
Or Stinger overheads?
Or freezing glitch?
And I like how they made this announcement on the day of the tournament....
To be fair that's due to some fighting games actually causing lag in some stages.Agreed but I pUT part the blame on the fgc for tamer stages once there's any sort to activity in the background it gets banned in tourneys.
Capcom's communication needs to be waaaay better but you do know that patches take time to be certified right?I like Capcom's approach here, "soft patches":
Instead of patching the game, they just add rules.
General (These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)
When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
Affected moves:
Spider-Man - LP/HP Web Ball (including air versions)
Frank - LK/HK Hammer Throw
Can perform air recovery in eight directions when recovering from certain unique hits in the air.
Affected moves:
Dante Bee Hive
Chun-Li Spinning Bird Kick (including air version), Kikosho, Hoyokusen
Chris Sweep Combo
Doctor Strange Bolts of Balthakk
Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
Increased throw invincibility during air recovery from 3F to 5F.
Fixed comboing into another combo using the Mind Surge throw.
Characters (These changes will go live across all platforms in the update on October 16)
Dante
Fixed a bug when taking damage during Tempest that caused Dantes position to change from the location where he took that damage.
Captain America
Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
Fixed a bug causing backflip (without shield) to be invincible from start up.
Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.
Dormammu
Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.
Doctor Strange
Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.
Weekend tourney at SEAM will still be on the current patch.Ban the spiderman infinite then patch it out anyways. Smart
Maybe on the off chance a console isn't updated I guess lolBan the spiderman infinite then patch it out anyways. Smart
Says in the op it can also push away?
Oh yeah, that must be my bad as a fellow newbie. Literally all I've seen people do with it is pull the opponent towards themselves.
I know. It was just a lame joke.Capcom's communication needs to be waaaay better but you do know that patches take time to be certified right?
I know. It was just a lame joke.
Weekend tourney at SEAM will still be on the current patch.
Good thing I didn't use them much lolAyeee rip dark hole loops!
Ah, well seen other people make it around and I doubt all of them were joking.I know. It was just a lame joke.
Since the costumes are coming w/ this patch for the S1 characters it's very likely that the costume shop opens up for the others.I might be getting info mixed up but I thought there was something about capcom showing off alt costumes this week. Did I just make that up in my head?
Even GB is playing Dante, SMH
I wonder why they didn't fix overhead Stinger yet?
I guess this confirms that GotG LAZERS isn't a bug.Oh hey some patch notes for the Oct 16 update:
http://www.capcom-unity.com/strumsl...r-marvel-vs-capcom-infinite-october-16-update
Looks like Dorm dark hole spell cancelling, Dante beehive/Chun SBK reset glitch, and Spidey web ball will be fixed.
Captain Marvel too Lol!I guess this confirms that GotG LAZERS isn't a bug.
They're not going to patch the lag on the character select screen..?
Even GB is playing Dante, SMH
Yea, but you fix the easy ones first, GotG assumed bug is basically regular hitboxes instead of projectiles hitboxes. Fixing it is literally flipping a switch, less work/trouble shooting than even fixing Spiderman's infinite. them skipping it pretty much confirm it was intentional.Captain Marvel too Lol!
Nah they still have a huge list of bugs left. Still have the HSD reset.
This is a giant step in right direction though. Getting on top of bugs asap.
Yup, Captain Marvel dodged the will of Odins Nerf-Hammer.My girl Carol lives to see another day.
I mean, they already said they'd fix these things and they still have some DLC to release. When people say "no updates" they're talking about the game beyond the season pass.So much for no updates and this game is dead!
LMAO. MAHVEL BAYBEEEE!!!