FadedRevolution
Member
What about mechanics like flying, resets and otgs? are those confirmed?
Did you not watch the trailer?
What about mechanics like flying, resets and otgs? are those confirmed?
What about mechanics like flying, resets and otgs? are those confirmed?
like what?
:\ seems like everything is pretty cut and dry. I can see using the stones/all 4 meters for more combo potential, but that's about it.
I am not feeling this control decision. Capcom just keeps losing it. Part of the fun is mastering difficult to do things and being able to appreciate top players who can do these insane things regularly.
SF5 is a snore to watch, and if MvCi goes its path then wow. They will no longer be making fighters I care to mess with.
Accessibility and dumbing down are not the same thing.
What the fuck? Didn't people endlessly bitch about the change from the MVC2 layout to the MVC3 layout because it supposedly "dumbed down" the game?
Accessibility and dumbing down are not the same thing.
I am not feeling this control decision. Capcom just keeps losing it. Part of the fun is mastering difficult to do things and being able to appreciate top players who can do these insane things regularly.
SF5 is a snore to watch, and if MvCi goes its path then wow. They will no longer be making fighters I care to mess with.
Accessibility and dumbing down are not the same thing.
Yes.
Welcome to hell
Save us.
The accessibility stuff in Marvel that we've heard about so far will have minimal impact on high level play. Autocombos are in like every major non-Capcom 2D fighter, including all the ones whose fans look down on SF for being too casual like KOFXIV, BB, and GGXrd.
BB and GG don't have autocombos. They both have forms of "simple mode", but that is a very different type of mechanic than an autocombo. Different games also handle autocombos differently in general too. There's quite a bit to there you just don't hear get talked about a lot.
But Xrd's "Stylish Mode" has autocombos. You hit one button and any other button (aside from the Special button) you hit next does the next, predetermined move in the combo. I'm not sure how different it is.
MvCI's autocombo sounds like P4A's autocombo that ended in super (although you have to manually go for super in MvCI, even if it's just hitting two buttons).
We live by the hype
We die by the salt
M A R V E L O U S
You have a point.
Well, as long as you're here, things can never get too bad.
I am not feeling this control decision. Capcom just keeps losing it. Part of the fun is mastering difficult to do things and being able to appreciate top players who can do these insane things regularly.
SF5 is a snore to watch, and if MvCi goes its path then wow. They will no longer be making fighters I care to mess with.
Accessibility and dumbing down are not the same thing.
No charge & no half circle stuff is A-OK for me!
People who can't do them now don't have to worry about "complex motions" for characters that they might like.Why?
What's with with charge characters? My favourite characters are almost always charge or command grab.
I mained Vega and Gief in SFIV.
What is positive about removing those inputs?