Patryn said:
Really? I kept accidentally killing my fish, but whenever I went back, I could always buy more. Had you cleaned out the dead fish? You have to have a totally empty tank for them to reset I think.
...oh SHIT! There they are! Bioware redeemed! :lol
It's interesting to read about Vanguards. Curious if they nerfed them because of how it seemed like EVERYBODY played one in ME1.
The second day I was playing, clicked the button for "Friends Playing Mass Effect 2," and literally every single person was a Vanguard or Infiltrator. :lol
Patryn said:
They definitely need more weapons. Having generally two in each category is horrible. Makes me wonder why they even bothered having more than one.
Well, there's actually three: your starting weapon, the upgrade you find on a mission, and then the extra-powerful class-upgrade weapon. But I agree, it's still not enough.
I actually have no problem with the research system for weapons entirely replacing finding individual guns as loot, but I'd really prefer it to be much beefier. Maybe 4-5 guns to choose from for each category, all with different stat qualities that are explicitly listed (clip size, firing speed, armor penetration, damage, etc.) It'd be great if they could bring back weapon-upgrades like the first game too, either researched or looted, so I could pick whether I wanted to use pistol X with extra damage or extra clip size or whatever.
If they did that for ME3, I'd be totally happy.
Cep said:
Easy fixes:
-At least 5 different weapons in each weapon class. Each handle differently, each useful throughout the game.
-Each NPC gets a special weapon.
-Armor stats completely disassociated from looks
-Each NPC's class works significantly different than those of others (Tali and
are too similar).
-Weapon and armor load-outs customizable from the menu
-NPCs get several costumes(3 or 4), each with a different bonuses.
-2-3X as much "loot"
Wow. Yeah. Actually. Exactly this, pretty much.
MegaKungFuRadio said:
Pistols are actually incredibly strong in this game.
Insanely so.
I'm really happy with almost every other weapon option (pistols are powerful and
fun to use, the second submachine gun is extraordinarily useful, the sniper rifle is fun as hell) but I'm really pissed that the shottie is so nerfed.
Inferno313 said:
I don't understand why this is a problem with so many people. Plenty of great stories are Character-driven. Why can't a video game be?
Well... we're not talking about "a" video game, we're talking about
Mass Effect 2.
I think generally speaking the ME2 squad is awesome (way better than the team in the first game), the loyalty missions are quite excellent, and the character-driven aspect of the game is a success, but it comes at the expense of a far more anemic plot than the first game. In ME1 you meet your primary antagonist early on, build a personal grudge against him, and are always running up against
his negative actions in every plot mission you do. In ME2 it's really hard to care in comparison. Weaving the Collectors into the story of the recruitment/loyalty missions or inserting more plot missions into the game would've helped tremendously.
Draft said:
My vanguard build has max charge, that shotgun, and I favor gear that buffs my shields. I charge, I melee, I shoot, and that kills almost every normal enemy, regardless of shields/barriers, on advanced.
Oh man I've gotta try this on my second playthrough. I looked at the options, remembered how crappy my regular shotgun was, and audibled into the Use Pull And Sniper Rifle From A Distance build.
Palette Swap said:
Am I imagining very nerdy shit or is this real?
No, that was definitely on purpose. There's also a Firefly reference in the Zaeed DLC, and other references to big sci-fi works sprinkled throughout the game.
And in ME1 the scientists at the beginning say "thank the Maker." Although that didn't prepare me for the biggest reference to Babylon 5 in Mass Effect which is
the entire universe design and plot. :lol
BenjaminBirdie said:
Trivialized? I don't think I've been on more than one or two quests that didn't call back to ME1 and/or a decision I made there.
I don't think 90% of the decisions from ME1 called for anything more than what they did in ME2 to call back to them (and several of them, like the reporter and Conrad are actively
awesome) but I'd say some of the big decisions -- especially the council and who survives the first game -- are trivialized.