I have played only online portion of the demo but so far my impressions - IT'S AWESOME. I didn't expect it to be fun and challenging but IT IS. I want to play it more but I don't want to burn out before the release.
Preordered the special edition. fuck my new year resolution!!
I have played only online portion of the demo but so far my impressions - IT'S AWESOME. I didn't expect it to be fun and challenging but IT IS. I want to play it more but I don't want to burn out before the release.
Preordered the special edition. fuck my new year resolution!!
I miss the film grain effectI miss that clean sleek retro aesthetic from ME1, they've been moving further and further away from it with each sequel.
I think the graphics are great on Xbox 360, specially the Sur Kesh part.
Ps. Where is weapon holster button?
It's been cut from the game entirely, because of, according to BioWare, console RAM limitations, and having to store the separate animations in the RAM taking up too much space.
...but why would they take it out of the PC version, we have no RAM limitations
:|
It's been cut from the game entirely, because of, according to BioWare, console RAM limitations, and having to store the separate animations in the RAM taking up too much space.
...but why would they take it out of the PC version, we have no RAM limitations
:|
Because BioWare does not give a single fuck about the PC port.
Because if console gamers can't have it then PC gamers aren't allowed to have it either....but why would they take it out of the PC version, we have no RAM limitations
:|
Ps. Where is weapon holster button? And who though that doing 3 things with one button [space] is good design decision?
Wait wait wait, so we are going to spend the entire game walking around with our guns pointed out in front of us? (I played the demo a few days ago and don't remember ever being able to put my weapon down)
Unless I am misinterpreting your conversation...which I hope I am...
Wait wait wait, so we are going to spend the entire game walking around with our guns pointed out in front of us? (I played the demo a few days ago and don't remember ever being able to put my weapon down)
Unless I am misinterpreting your conversation...which I hope I am...
Hubs like the Citadel or the Normandy will not be like this obviously.
Yes that is pretty evident.
Having your weapon out all the time is ruining any decent screenshot potential. That and it looks dumb.
Yep, definitely looking forward to the big finale. This game is straight fun, with an awesome story to boot. Nit pick all you want, but this game delivers, speaking from the demo standpoint.
It's been cut from the game entirely, because of, according to BioWare, console RAM limitations, and having to store the separate animations in the RAM taking up too much space.
But... there will still be sections when Shepard will have his gun holstered right? Like when he'll be walking around the Citadel or some alien village? Right?![]()
It's been cut from the game entirely, because of, according to BioWare, console RAM limitations, and having to store the separate animations in the RAM taking up too much space.
What exactly did Bioware added in the engine to prevent holstering weapons in combat zones? I mean, if we could do it in ME2, what's stopping us to do it in ME3?
The same reason they couldn't be arsed to have all cutscenes ( as much as humanly possible atleast, instead of 50/50 or w/e ) rendered at 60. The space is there, they just can't be arsed. Who cares about consistency? It costs money.
New roll and melee animations probably.
Quite probably this. BioWare said that storing both animation sets in the memory cost an additional ~2mb. A measily 2mb. But on consoles, that was kind of a big deal, and they cut it.
Meanwhile in 8GB PC RAM land...
Quite probably this. BioWare said that storing both animation sets in the memory cost an additional ~2mb. A measily 2mb. But on consoles, that was kind of a big deal, and they cut it.
Meanwhile in 8GB PC RAM land...
Quite probably this. BioWare said that storing both animation sets in the memory cost an additional ~2mb. A measily 2mb. But on consoles, that was kind of a big deal, and they cut it.
Meanwhile in 8GB PC RAM land...