walbertsmith
Member
Played a couple silver rounds as a Drell Adept wow Cluster grenades are crazy powerful. I regret not getting area reave now. What build have people sued for them I find mine to be extremely fragile.
From one of my earlier posts:
Max Reave, Pull and Cluster Grenade
Reave: Radius, Recharge Speed, Damage & Duration (mostly for damage protection bonus)
Pull: Radius, Expose, Duration & Combo
Cluster Grenade: Damage & Force, Max Grenades, Shrapnel
Now, it's up to you whether or not to max Assassin or put a few points into Fitness; I went with 5 ranks in Assassin and 3 in Fitness (he is extremely squishy).
Give your drell one light weapon to minimize cooldown, then pull/reave as much as you can. Use grenades periodically (don't spam them unless it's an emergency), and make sure to hit ammo boxes continuously throughout the rounds. In a normal Silver/Gold match, you can use approximately 1.5-2 grenades per round and have at least 2 for the next round with a continuous cycle of use -> ammo -> use -> ammo. If the waves are manageable though, don't use grenades for the sake of using it. And don't forget to use your thermal clips! These are LIFESAVING in critical situations and give you a full supply of grenades... with proper cycling to ammo boxes, you can throw upwards of 7-9 grenades in a very short amount of time using only one thermal clip. In other words, this technique is extremely handy in crowded extraction points (like Firebase Giant).
Tip: I try to stay out of cover and just strafe when I'm using Pull/Reave... it's much faster and less awkward to aim, and easier to run away if need be. Obviously this is a long range class so try to *never* engage at close/mid range.... if enemies close, RUN!
Tip 2: Before using a grenade, try to Reave them first. Grenades can detonate, and the damage is very significant when used together. Also, aim for your target's feet.