You basically want to spam them until all the common weapons and weapon mods are at level X and V respectively. You might want to also spam them so that you unlock all the customizations for all the human characters, but that might be overkill.I'm not sure how spamming recruit packs increases odds for Veteran/Spectre packs when they still have consumables to pull from for the proportion of packs that will end up as common items. How does that increase the frequency of uncommon/rare/ultra-rare anyways?
Is it confirmed that you can no longer get dupes of human characters if you get all customization options? I assumed the worst that they included the XP bonus with characters to justify keeping them in even the selection pool even if you have all the options.You basically want to spam them until all the common weapons and weapon mods are at level X and V respectively. You might want to also spam them so that you unlock all the customizations for all the human characters, but that might be overkill.
The reason you do that is once you max out a gun or a mod, the RNG won't be able to pick one of those cards for you. You basically increase the odds of getting a silver or a gold card by virtue of having a smaller pool of cards that the RNG can choose from.
Presumably, if someone maxes out all the gold weapons, then getting the ultra rares would be that much easier. Either that, or you get a ton of respecs and +1 capacity upgrades.
Ah, no. I just assumed that once you max out a character's customizations, you wouldn't get those cards any more. I've only maxed out a couple of humans, so I haven't been keeping track.Is it confirmed that you can no longer get dupes of human characters if you get all customization options? I assumed the worst that they included the XP bonus with characters to justify keeping them in even the selection pool even if you have all the options.
Now that I think about it, the recruit pack has been giving me dupes of human characters even when I got all of the customization unlocks. So I suppose that even if you maxed out your common weapons and mods from the recruit, you'd get the character cards?Is it confirmed that you can no longer get dupes of human characters if you get all customization options? I assumed the worst that they included the XP bonus with characters to justify keeping them in even the selection pool even if you have all the options.
I have to assume that's why they included the XP bonus with character cards: to be filler cards once you've run out of mods and weapons.Now that I think about it, the recruit pack has been giving me dupes of human characters even when I got all of the customization unlocks. So I suppose that even if you maxed out your common weapons and mods from the recruit, you'd get the character cards?
It felt I was getting better stuff because I used to save up for spectre packs and I usually got a rare + common. I bought a couple of spectre packs after my silver/gold rounds and got rare + uncommon for most of them. I could have just got lucky I guess? I'll see how this all goes when I have more time to play.
Yeah, I think that makes the odds go up for getting better cards in the Spectres. Certainly I've gotten two gold cards a few times after spamming Recruit packs.Now that I think about it, the recruit pack has been giving me dupes of human characters even when I got all of the customization unlocks. So I suppose that even if you maxed out your common weapons and mods from the recruit, you'd get the character cards?
It felt I was getting better stuff because I used to save up for spectre packs and I usually got a rare + common. I bought a couple of spectre packs after my silver/gold rounds and got rare + uncommon for most of them. I could have just got lucky I guess? I'll see how this all goes when I have more time to play.
Interesting. I'll give this a shot I think.You basically want to spam them until all the common weapons and weapon mods are at level X and V respectively. You might want to also spam them so that you unlock all the customizations for all the human characters, but that might be overkill.
The reason you do that is once you max out a gun or a mod, the RNG won't be able to pick one of those cards for you. You basically increase the odds of getting a silver or a gold card by virtue of having a smaller pool of cards that the RNG can choose from.
Presumably, if someone maxes out all the gold weapons, then getting the ultra rares would be that much easier. Either that, or you get a ton of respecs and +1 capacity upgrades.
That's the strange side effect with consumables. I never use health packs unless money is on the line... and even then, only on Gold. The fact that all of them are random means you never know if you'll be able to replace what you use on a mission.So multiplayer is pleasantly satisfying. Only thing that does not gel with me is consumables. I hate consumables. I always feel like I have to save it all and never end up using them. They don't necessarily detract anything from the gameplay, they just seem so prevalent that it's annoying.
Also, starting out fresh sucks as it takes forever to find a game that someone doesn't boot me in.
Yeah, it's totally worth it. Presumably, you can spam Veteran packs too, but that seems to be a much bigger sacrifice if you don't want any of the silver weapons (which I don't ).Interesting. I'll give this a shot I think.
Enlighten me, please.
On the other hand, the reactor level has some bugged spawns that can cause problems. I've had several games vs Cerberus where the game has had to be abandoned because a mob glitched and got stuck halfway down, where they were completely invincible.
It's a very nasty bug that needs to be fixed actually. Similarly they need to fix some issues with mobs not being synced properly between the host & client so they appear to be in the wrong place.
Hrm, I've got to try that sometime. What's the match-up against Cerberus? It's probably more an emphasis on being able to do high damage to armor at that point?
I like hoarding those thermal packs though. lol
I have two questions.
Anyone else's stasis + warp / throw or even the warp + throw biotic detonation wonky at times? Sometimes it won't go off until the 2nd or 3rd throw hits the target. It happens often enough to almost get me killed when I needed to explosion to occur.
When fighting the phantoms, why do they sometimes break out of stasis after being frozen for like <2s and taken no damage?
When fighting the phantoms, why do they sometimes break out of stasis after being frozen for like <2s and taken no damage?
GOD DAMN IT MOTHERFUCKING PIECE OF SHIT DICK LICKING OSDFOIERWHT243O5R43TOU34OI
I HAVE EVERY CHARACTER EXCEPT A DRELL AND THAT'S THE ONLY SPECIES I WANT
Played my Quarian Engineer tonight, man is the Sentry Turret useless. I hope they give Quarian's something better since they're the rare Engineer.
Geth Plasma Rifle is useless, at least at lvl 3 on Silver.
So, just starting out, what class would you recommend?
I'm thinking Infiltrator or Engineer, maybe Sentinel if that's as survivable as I think it is. In TF2 I like Heavy, Sniper, and Scout, but without a Krogan, I think Heavy is off the table for now.
Could go Soldier, too, but Soldier is kind of... boring. I'd like something a bit more tank-ish. Is there a class everyone is happy to see join a game?
Tell me about it. Worst skill in the game.
What does an Engineer do, anyway? Spam Overload and summon drones? I take it this type of character won't pop out of cover much.
Ah, right. If it has Shields, overload it, if it has Armor or Health, incinerate it. Let the drone cover blind angles. Spec for recharge with a pistol or light SMG. I think I got it.Spam overload, use incinerate on bosses/reapers(works really good vs. all reapers, think they have a weakness).
What you do with drones will depend on how you spec them(if at all). If you don't put a lot of points in them, just use them as flank protection. Drop it behind you, if you hear it fighting/dying you know you're getting flanked.
If you spec them for a bit of survivability they make an OK tank/distraction. They're particularly good at holding Banshees and Phantoms in place long enough for you to lay on some headshots.
The Krogan Sentinel is fun to play though.Somebody should make a PSA about Tech Armor, it'd feature somebody running around with it turned on the entire round and be subtitled, "Don't Be This Guy", and then it would go on to explain about how much of your damage comes from abilities, abilities with really bad cooldowns while tech armor is enabled.
What does an Engineer do, anyway? Spam Overload and summon drones? I take it this type of character won't pop out of cover much.
It is useless at every level. Can be good for laughs playing as a Turian Soldier, though.
The high RoF/low damage weapons are supposed to have a purpose in stripping shields/barriers and keeping them stripped but biotics do the job much easier and don't weigh anything.
Engineer is probably best base class for human and as somebody starting it is a good pick because you don't need good weapons. Soldier is kind of crap until you get good weapons and even when you have them the playstyle is pretty boring.
Sentry turret isn't bad, it just takes really good map/enemy knowledge to know where to place it to best effect.
As far as bad skills go Tech Armor is much, much worse than sentry turret. It encourages two playstyles that aren't effective in the game. If so many of the attacks weren't percentage-based perhaps tech armor would be better, at least for tanking. It'd still be hopeless for melee/PBAoE builds. It doesn't matter how much shield you have if attack X removes 100% shield.
Somebody should make a PSA about Tech Armor, it'd feature somebody running around with it turned on the entire round and be subtitled, "Don't Be This Guy", and then it would go on to explain about how much of your damage comes from abilities, abilities with really bad cooldowns while tech armor is enabled.
The Salarian engineer is a special case, Energy drain helps with survivability, and decoy bugs out enemy AI sometimes.
Tech armor is an awesome latent. 40% damage reduction and 30% melee damage bonus. They also just doubled the damage Tech Armor explosions deal. A Sentinel is the most survivable class after Vanguard charge spam.
Ah, right. If it has Shields, overload it, if it has Armor or Health, incinerate it.
I got a couple silver wins against reapers. Are you supposed to get the reward later? Because I didn't get anything yet.
I've been using the Salarian Engineer the whole time. Incinerate with low cooldown to pretty much destroy Brutes and Ravagers, Energy Drain to wipe out the Marauder Shield, and Decoy to delay Banshees and Husks works pretty damn well. I only have the initial point in Decoy as well, the thing lasts a good while considering that. I need to get a lot more weapon drops so I'm just investing in a ton of recruit packs for now.
Banshees make everyone scatter around, but Ravagers seem like what really kill the teams. I've been making them a priority.
On paper, not in practice.
In practice it is not awesome because of the global increase in cooldowns. Unfortunately you can't win a match just by hitting 'f' over and over again. Melee as a primary damage source is permanently in the backseat due to being single target, 0 range.
The most survivable class is Infiltrator, easily. The answer is called "not getting hit" in the first place because they don't see you when you're out of cover.
The tech armor players are always at the bottom of of the scoreboard in every match I've played. Perhaps I'm just not running across those tech armor fans who have figured out the magic approach but you'd think that somewhere between 0 and 400 N7 level I'd have run across at least one of them?
Of course a large part of this is that the game mechanics don't reward the types of play tech armor encourages. Which is why I think it is a horrible skill in practice, regardless of how good it looks on paper.
The tech armor players are always at the bottom of of the scoreboard in every match I've played. Perhaps I'm just not running across those tech armor fans who have figured out the magic approach but you'd think that somewhere between 0 and 400 N7 level I'd have run across at least one of them?
I don't consider "Cloaking and hiding in a corner" as survivability. I've seen a few high level play sentinels. Usually with the AR grenade launcher. Realistically though, some of the class/race combos are just miles ahead of others, so why should you see the crappy ones?
Game really needs a balancing patch.
I don't consider "Cloaking and hiding in a corner" as survivability. I've seen a few high level play sentinels. Usually with the AR grenade launcher. Realistically though, some of the class/race combos are just miles ahead of others, so why should you see the crappy ones?
Game really needs a balancing patch.
On paper, not in practice.
In practice it is not awesome because of the global increase in cooldowns. Unfortunately you can't win a match just by hitting 'f' over and over again. Melee as a primary damage source is permanently in the backseat due to being single target, 0 range.
The most survivable class is Infiltrator, easily. The answer is called "not getting hit" in the first place because they don't see you when you're out of cover.
The tech armor players are always at the bottom of of the scoreboard in every match I've played. Perhaps I'm just not running across those tech armor fans who have figured out the magic approach but you'd think that somewhere between 0 and 400 N7 level I'd have run across at least one of them?
Of course a large part of this is that the game mechanics don't reward the types of play tech armor encourages. Which is why I think it is a horrible skill in practice, regardless of how good it looks on paper.
Overload will give you staggers against just about any non-boss and can be specced for damage vs. biologics so don't limit it to just stripping shields/barriers and pissing off Geth/Atlas/Turrets. Can also cause damage to things that fire weapons, though I haven't paid much attention to how that works/how useful it is. If it is ready to go, use it.
I guess the Drell adept would work since most of my kills with him come from cluster grenades
I've seen Krogan Soldiers tear up Silver missions with the Falcon.