Zomba13
Member
But people hate it when you arent shooting stuff!
Valid point. I hated it when I couldn't shoot Starchild.
But people hate it when you arent shooting stuff!
Valid point. I hated it when I couldn't shoot Starchild.
But there was originally a section where Shepard was getting indoctrinated which they cut because they couldn't get the controls right (which to me seems fucking stupid as I'd think fighting indoctrination would be more a test of your will rather than of shooting stuff).
Indoctrination still wont save the stupidity of the Crucible, the Citadel moving somehow, the lack of war assets in the final battle, no elcor mission and other dumb things.
It was probably a turret shooting segment where you shoot down figments of Shepard's imagination.
It was probably a turret shooting segment where you shoot down figments of Shepard's imagination.
You can shoot him, but it won't have an affect since he's just a hologram.
If the Catalyst controls the Reapers, couldn't we have just blown it up?
Exactly. The ending is just obscuring the other faulty parts of the plot.
The plotholes before the ending also point towards Bioware's writing team as a whole are not that competent, if what Weekes & Co. have approved stuff like the Citadel being captured and moved, Vent Kid serving as an emotional connection, nightmares with Vent Kid, no trial in the beginning, etc.
Vent kid is described by Walters as "his baby", and being the lead writer its possible the others couldn't do much about i
They gave the cupcakes to charity.I feel like I've missed something really obvious, what exactly did Bioware do that was the "forth" option.
I would have preferred if they dropped it onto Earth or have that be a choice. Sacrifice Earth if you don't have a high enough EMS to defeat the Reapers conventionally.Is it ever clarified how the cities on there are bult? Are they part of the structure or just things built my people on top of it all? The arms are supposed to be indestructable when closed, and it's sort of hard to say where the arms end and the cities built on them begin if they are made out of the same thing.
The thing that bugged me the most is that every turret sounds and looks the exact same, and the Asari gunship that helps you out on Thessia sounds exactly the same as the other turrets.
I mean, they could at least try.
They gave the cupcakes to charity.
Thing that bugged me about the turrets was that they overheat after like, no shots at all. Seriously the worst turrets anywhere. You'd think in the future, where they now have removable heatsinks they could stop those turrets from overheating after 5 shots.
Burst shots, man. Didn't you learn anything from playing AvP? Short, controlled bursts.
I'm on the Indoc side because it's the only way to fix this mess lol.
Although it sounds like Bioware is jkust going to clarify some plot holes in the current ending, I would be more than okay if Bioware decided to take 6 months to a year to create a fleshed out indoc theory expansion pack that addressed the ending complaints and issues throughout the game (expand the intro of the game with trial and Earth exploration, add team loyalty missions, add missions to Drell, Hanar, Elcor, Volus homeworlds, etc.). IMO, this would allow Bioware to retain their "artistic integrity" by keeping the current content, appease the fans with new endings, fix bugs and complaints, and allow them to charge more for the expansion so they could get VA back and develop better content. I know a lot of people on GAF are against any payment for a "true ending", but personally, I think it would solve a lot of the problems Bioware is facing right now.
Burst shots, man. Didn't you learn anything from watching Aliens? Short, controlled bursts.
Yeah, going from the only non-Wrex character in ME1 worth a damn to being just kinda there was a definite improvement.gokieks said:Ashley did become better in ME3. That's not saying a whole lot, but she did.
Also the intro and the indoc ending basically being a non-end where nothing actually happens.HK-47 said:Indoctrination still wont save the stupidity of the Crucible, the Citadel moving somehow, the lack of war assets in the final battle, no elcor mission and other dumb things.
Thats exactly what you do in the destroy ending, I believe. You shoot a vital tube or whatever and the Catalyst is destroyed along with the Citadel and then the Crucible decides to interpret this as kill all synthetics.heliosRAzi said:If the Catalyst controls the Reapers, couldn't we have just blown it up?
It really sucks that I don't want to play any Mass Effect at all anymore. The conclusion has a profound effect on my original view of the series, more so than I thought.
What a bummer; all the problems are finally sinking in.
Am i the only one who's mind was blown after going over the Indoctrination Theory? IMO this makes the trilogy's story AMAZING.
So often we play as 3rd person gods controlling the character but this game transcends story telling from the character to the gamer. We didn't only control Shepard, we assumed the role of Shepard.
That's like the only theme from all the soundtrack that slightly remind us of ME1's music. And even that goes down the shitter after the first minute and is not even close to what's inspired ME1 musical score (like this: http://www.youtube.com/watch?v=u8CiwGjiJH0 )Seriously, if you think the ME3 soundtrack didn't have anything like ME1, listen to Mars:
http://www.youtube.com/watch?v=yZsR6jKT8bk
That's like the only theme from all the soundtrack that slightly remind us of ME1's music.
Yeah, going from the only non-Wrex character in ME1 worth a damn to being just kinda there was a definite improvement.
has this been posted? feel sorry for the guy...lol
http://social.bioware.com/forum/1/topic/105/index/970146/1
Not this again.
Someone just mentioned that post earlier today. It's pretty fucked.has this been posted? feel sorry for the guy...
http://i.imgur.com/0Ew6w.jpg
http://social.bioware.com/forum/1/to...index/970146/1
Yeah, "Music played when in the character creation screen." is sure plays a lot in the game itself.
It's not a question of examples but more of an overal mood of the soundtrack. It is very telling that all that you can remember from it are two Clint Mansell tracks from the beginning and the end and a crapload of some generic orchestral electronic in between. It's not even close to the mood of ME1 music.There are other examples too, but the Mars one is one of the best tracks in the whole series.
You should listen to some radio if you want variety. A soundtrack should set the mood for the whole game and to do this it should lack variety as much as possible.I like ME3s soundtrack because it has by far the most variety. It has the synth stuff that is like ME1, but it also has the epic orchestrated stuff and the Clint Mansell stuff as well.
Hahahaha.Someone just mentioned that post earlier today. It's pretty fucked.
Huh? my team usually consisted of Tali and Liara in ME1 which subsequently lead to massive rape delivered to my opponents due to cleverly strategically using their powers to my advantage. Im assuming your ME1 experience was more run and gun since you preferred Wrex and Ashley.
Two for the price of one.
So the ending just has to suck? Bioware just pretty muche put a nail in their coffin when it comes to ME? I guess its wrong to believe the story is actually pretty amazing when Indoc Theory is considered.
Lol.Not this again.
Do you have experience in composing music or a degree in Music Theory?You should listen to some radio if you want variety. A soundtrack should set the mood for the whole game and to do this it should lack variety as much as possible.
So the ending just has to suck? Bioware just pretty muche put a nail in their coffin when it comes to ME? I guess its wrong to believe the story is actually pretty amazing when Indoc Theory is considered.
But people hate it when you arent shooting stuff!
You wake up from jumping into the synthesis light.
It didn't work as planned, the relays didn't blow up or anything.
"Wake up Shepard" Liara says
"I'm here because I teleported here after teleporting to the Normandy, that's a thing I can do now."
"The synthesis beam didn't work, No one got fused with anything...
..except you"
Shepard stands up and realizes that his arms have become super special awesome laser cannons!
"also you can kill holograms now for some reason"
Shepard stands up and the player can now either spare the starchild, or blow his stupid brains out.
After you blow his brains out, Shepard runs up to the top.
The act closes with Shepard shooting the shit out of the Reapers orbiting earth from the top of the citadel with his laser arms.
Blah blah blah
Epilogue
The end.
It's not a question of examples but more of an overal mood of the soundtrack. It is very telling that all that you can remember from it are two Clint Mansell tracks from the beginning and the end and a crapload of some generic orchestral electronic in between. It's not even close to the mood of ME1 music.
Then here's my ending fanfic:
Call me, Bioware, k?
I don't think the Indoctrination Theory, even if correct and intended, makes the story amazing. All it does, at best, is it negates the fact that the existing ending makes no sense if taken at face value.
Variety in the soundtrack does help set the mood. If everything sounded the same, then it would be generic and wouldn't stand out. All the great tracks in ME3 stood out to me.
Here is another track that stood out to me:
http://www.youtube.com/watch?v=LPuaAOqRduY
The mood very much fits whats happening in the game. It sounds very robotic and very much fits the Geth theme during that section of the game.
The Genophage scene was a perfect moment where the music and visuals blended to create a beautiful scene. It was also great use of the ME1 menu theme which was never used in-game before if I recall correctly.
Oh, alright. I mainly remember it from the title screen. I think the genophage cure was great use of that theme also.