I laughed when I saw the following one. Does the last part seem familiar at all?
http://www.gametrailers.com/video/cinematic-trailer-mass-effect/60052
The colector ship? what did you see familiar?
I laughed when I saw the following one. Does the last part seem familiar at all?
http://www.gametrailers.com/video/cinematic-trailer-mass-effect/60052
They run up to it like they do at the end of ME3. There's a beam of light, then you see the ship look like the Citadel does.The colector ship? what did you see familiar?
They run up to it like they do at the end of ME3. There's a beam of light, then you see the ship look like the Citadel does.
The Citadel, like the ship, is used as a processing plant, possibly.
Just finished this.
I thought it was great up until the end and I still liked the ending. Don't see what the huge fuss is about. Guess it's time to read this gigantic thread.
THE CHEESE STANDS ALONE.
Just finished this.
I thought it was great up until the end and I still liked the ending. Don't see what the huge fuss is about. Guess it's time to read this gigantic thread.
THE CHEESE STANDS ALONE.
Stage 1: DenialJust finished this.
I thought it was great up until the end and I still liked the ending. Don't see what the huge fuss is about. Guess it's time to read this gigantic thread.
THE CHEESE STANDS ALONE.
The silent majority is silent and there is a lot of them.It's best to not assume anything about whatever silent majority there may be.
Stage 1: Denial
It's redundant, but you don't lean yourself too far out the window at least.The silent majority is silent and there is a lot of them.
How's that for an assumption?
It's redundant
I suspect that the silent majority of Mass Effect 3 fans are people who thought the ending(s) sucked and then moved on.
Been following new developments cause I'm bored, and came to the realization that all I want is from a pro-ender standpoint is something that explains itself as well as this anti-ender's (a lit prof, no less) post.
Click for long text rant link
If a pro-ender could explain his points on liking the ending with such passion or in-depth reasoning, I could see myself understanding their point of view. But everyone I've seen who liked the ending has just said "didn't mind it" or "don't see what the big deal is". That's not an argument, that's a dismissal.
Well, I disagree with Destroy being worse than Control.
The problem with Destroy - namely genociding the Geth / killing EDI - is quite contrived (space magic and bad writing for you), but it's collateral damage instead of intentional.
Control, even ignoring the question of how likely it is to work (which is a very big question), amounts to slavery and domination on a grand scale.
Synthesis is presented as the best option in-game due to all the effort required to obtain the option, but should be repellent to almost everyone. I'm sure I once read someone describe it as galactic-scale rape, and I think there's something true in that.
It's also enough to worry me that Walters & Hudson seem to consider forcibly changing everyone in a galaxy without any input or choice is 'best'. Unfortunate implications of shitty writing which they didn't consider because they're hacks, or does that say something very negative about them instead?
You choose destroy even though you know you'll be committing mass murder on an ally. There is nothing incidental or unintentional about it.
Been following new developments cause I'm bored, and came to the realization that all I want is from a pro-ender standpoint is something that explains itself as well as this anti-ender's (a lit prof, no less) post.
Click for long text rant link
If a pro-ender could explain his points on liking the ending with such passion or in-depth reasoning, I could see myself understanding their point of view. But everyone I've seen who liked the ending has just said "didn't mind it" or "don't see what the big deal is". That's not an argument, that's a dismissal.
There is a difference between killing a few civilians in crossfire and killing an entire sentient species on your side without their consent or anyone else's input aside from a kid in a vent.
arguing about which choice is worse is like arguing if it's better to eat corny shit or diarrhea
Just keep thinking about it.
And, if you feel like it, tell us why you liked it.
Unless you can give any justification for this, ethically it's identical. It's just a question of scale.
Ethically, no. Among other things, there is the difference of intentionality. The crossfire example refers to an unintentional harm, while deliberately exterminating an entire sentient species is intentional.
I don't think its perfect, dont get me wrong. I think the utter butthurt over the ending is absolutely absurd though. Someone asked how invested I was -- very. After playing this, I'm completely comfortable with saying ME is my favorite series in a long time.
I'd like a few answers, mainly about the standoff with Illusive man and the interaction with the catalyst. It seems the big outcry is over the choice though. Are people simply mad because its "different colors"? Or are they mad because they thing their decisions don't matter outside of this ultimate choice? I don't really have an argument against the former, although it didn't bother me. The latter really gets me, as the final decision can exist separately from those before it. I chose to control the reaper (and become the catalyst?), but because I don't see it doesn't mean there isn't a universe there with the Geth and the Quarians getting along, the Krogan Cured of the Genophage, the Turians working along side them, etc.
Admittedly, blowing the relays painted them in a corner with all these stranded aliens, but I guess thats a story for another day.
I realize there are other things people have pointed out as plot-holes, some legitimate, some completely absurd.
All in all, I'm happy with what i got though. Everything up until the end was certainly fantastic.
Why exactly are the endings so controversial? All in all, theres no single over-arching problem (like a specific plot hole) that is the cause of all complaints. The games controversial last few minutes really have something for almost everyone to hate.
First come the simple, logical plot holes. For example, in the past we have learned that destroying a mass relay makes it go supernova, thus destroying the nearby solar system yet in this one it doesnt seem to (at least I hope not). Another head-scratcher: In the optimal (?) ending (only achievable by playing certain iOS games or playing online, and by electing to destroy the Reapers), Shepard survives in a two-second epilogue. If the Citadel exploded, which is clearly shown, how could she survive? Why is EDI alive if she is a synthetic being? How does Shepards squad mate end up on the Normandy and then crash-land on the planet? The list goes on.
With enough imagination those plot holes can be explained away (BioWare writers have indeed done so in recent days around PAX, and some will be filled in by the coming Extended Cut DLC). Even so, the next problem is closure. It isnt about things that dont make sense; its about not knowing what actually happened. Its not about wanting a happy ending; its about understanding the ending we got. I want to at least know what I just did, even if its not all sunshine and roses. The big one: if the mass relays are all destroyed, then arent 100% of the galaxys fleets now stuck in our solar system or at least our cluster, with no reasonable way to get back to their home worlds? Would they starve? Would another huge war now begin over the scarce remaining resources in our system? Would Tali then never be able to build that house on Rannoch? Will the Krogan explode into another horrible war without Wrexs guidance? If, on the other hand, relay-less FTL travel is practical, then why the strange epilogue with the old man and the kid, which heavily implies that interstellar travel is no longer possible even a long time later?
In other words, the game tells the player (very briefly) what is about to happen, but it doesnt show you what happens. A golden rule in a visual medium is to show not tell.
This ties into the next, and perhaps biggest, problem with the endings: Even ignoring the appalling lack of closure or logic in the ending cinematic, the Catalysts ultimate explanation of the games greatest mystery, the Reapers rationale and the choices provided to resolve it are stunningly inadequate. The idea that synthetic life is somehow not particularly different from nor hostile to organic life is repeatedly hammered into our brains throughout the series, be it through the characters of EDI and Legion or through plot lines such as the Quarian-Geth conflict. The Geth are nothing more than an alien race systematically oppressed by their creators the Quarians; they just happen to be synthetic and created by the Quarians themselves. EDI is basically a sexier version of Commander Data. So when the Catalyst informs us, in a couple of sentences, that the Reapers heretofore-mysterious mission (as synthetics themselves, no less) is actually to kill off most sentient organics to prevent them from making synthetics that would inevitably kill off those organics, its hard to buy. Its hard to buy not just because its logically tough (though not impossible) to accept, but also because it seems to be a complete 180 over what weve personally experienced in the games to that point. To be fair, an argument can be made that the Reapers are preventing a technological singularity, which is quite different from the Geth or EDI situation, but while on paper that can work, it just doesnt feel at all thematically consistent with the series.
Has the game given any real hint of the horrors of a technological singularity? No. Does it do so during this explanation? Not really. Its just a couple of sentences. Giving the player no time to process this frankly stunningly-out-of-left-field explanation of the Reapers (not even a dialog wheel sequence for clarification!), it then presents the player with a list of inadequate choices. The one most difficult to attain, the green choice, involves merging organics and synthetics into one, thus preventing the organic-synthetic cycle. To many this is a rather abhorrent idea; almost universally it is also seen as magical and implausible. What possible force in the universe other than a god could do something like that with a green beam? More than that, it is yet another example of the game telling, not showing. All we see is that Joker has oddly glowing eyes and gives EDI a hug. This is going to prevent a technological singularity from destroying organics? Really?
It is unconvincing, to say the least. It is also an amazing change of tone from BioWares normal mode of storytelling. It is like watching a Star Wars film suddenly turn into 2001 in the last five minutes. Theres nothing wrong with 2001 itself, but it doesnt belong in a movie featuring wookiees and speeder chases. Similarly, Mass Effect is a war story and always has been. It is about a single figure, Commander Shepard, overcoming every bit of galactic adversity to uncover a number of objective truths and defeat a number of specific and powerful adversaries. To have a journey like that end with a limply surreal choice that isnt even a choice given the almost exact similarity of each ending to the others with no ability to protest, or at least understand, this choice feels like a slap in the face. Having it all end with some kind of attempt at an arty philosophical conclusion in the final cinematic, a-la Deus Ex, is another. In the end that is what it all comes down to it is an example of (perhaps unintentional) lack of respect for the player on the part of the writers.
Please excuse me while I go and bang my head against the wall.
You do not intentionally kill the Geth in the same way that the crossfire example does not intentionally kill civilians. In both cases you know this will occur, but they are not the target, and the intent is not to kill them. You're ascribing a fictional intent which is being dishonest and incorrect.
You don't deliberately do it, in the same way a commander is not deliberately trying to kill innocents when he orders a missile strike, knowing 10 or so will be caught in the blast. At no point does Shepard express any intent to kill the Geth to solve the problem, which would make it different ethically. The game itself even describes the death of the Geth as a side-effect of the option, rather than it being a means to an end.
When one brings a whole race's' existence into the equation, I find throwing the fat man in front of the train to stop it from killing the three school kids further down the tracks to not be a defensible position.
False equivalence because in that variant of the trolley problem the man is being used as a means to an end. The destruction of the Geth is not and so your analogy fails completely. Please look up the Trolley Problem further as well as what actually happens in the game because this suggests you lack understanding of both.
If you're going to compare if to the Trolley Problem, it's like switching the train track. All this talk of genocide is an attempt to muddy the waters.
Photolysis, are you really arguing that annihilating the Geth isn't reprehensible genocide because it's a "side effect" of killing the Reapers? How is that different from, say, nuking an entire country to kill some terrorists?
Please excuse me while I go and bang my head against the wall.
You do not intentionally kill the Geth in the same way that the crossfire example does not intentionally kill civilians. In both cases you know this will occur, but they are not the target, and the intent is not to kill them. You're ascribing a fictional intent which is being dishonest and incorrect.
You don't deliberately do it, in the same way a commander is not deliberately trying to kill innocents when he orders a missile strike, knowing 10 or so will be caught in the blast. At no point does Shepard express any intent to kill the Geth to solve the problem, which would make it different ethically. The game itself even describes the death of the Geth as a side-effect of the option, rather than it being a means to an end.
Scale of the collateral damage in response to the threat posed by the terrorists, not only in terms of their numbers but the damage they can inflict. Such a plan would kill far more than you would save, unless you give the terrorists say a weapon capable of destroying the entire world which for the purposes of this example I'm assuming you are not granting them such a weapon.
This example also ignores many other ways of stopping the terrorists which is certainly not the case in the game.
The large text quotes earlier claims that Shepard surviving ala the breath is granted via the multiplayer and ios game. Isn't this wrong? Ive played a ton of multi and it just meant i had 100% going into the end on the war asset meter. Obviously I got the achievement for having enough but there was no "Shepards alive" tease with the control option despite their seeming claim as fact.
Sure sounds like you're calling people stupid though.Disclaimer: I'm not trying to convice anyone else I'm right or they can't question the ending; theres certainly room for more info.
You're starting the stages of grief.LTTP, finished the game last week. Avoided posting here while gathering thoughts, but I have probably read this complete thread by now.
Man, this ending just has left a huge emptiness inside me, I really don't know what to think about it, I feel a little from everything - anger,disappointment,confusion its all there and it wont go away. . . .
Can I buy a hug with spacebucks?
The breath clip is only available with the destroy ending.The large text quotes earlier claims that Shepard surviving ala the breath is granted via the multiplayer and ios game. Isn't this wrong? Ive played a ton of multi and it just meant i had 100% going into the end on the war asset meter. Obviously I got the achievement for having enough but there was no "Shepards alive" tease with the control option despite their seeming claim as fact.
Wouldnt it also make sense that since earth is rubble-fied that it couldnt sustain life, so thats why we see joker and crew bailing out? Wouldn't others do the same? Just because we only see the Normandy crash doesn't mean others didnt go through a relay or crash somewhere else on the planet.
I also think its sorta silly to assume that a mass relay going out via the crucible automatically has to blow up like others have and take out a system. Isnt the crucible of a design of countless cycles? The Protheans alone were way more advanced, is it that hard to surmise they thought of a solution?
All in all, I just can't help at laugh at the irony of people simultaneously bitching that these gameplay choices didn't make their Shepard unique while unable to rub a couple brain cells together and spark a bit of imagination that would truly make your Shepard your own creation of a singular design.
Disclaimer: I'm not trying to convice anyone else I'm right or they can't question the ending; theres certainly room for more info.
This only happens in the destruction ending if you have high enough EMS.The large text quotes earlier claims that Shepard surviving ala the breath is granted via the multiplayer and ios game. Isn't this wrong? Ive played a ton of multi and it just meant i had 100% going into the end on the war asset meter. Obviously I got the achievement for having enough but there was no "Shepards alive" tease with the control option despite their seeming claim as fact.
No, it wouldn't make sense at all. Joker is not a coward. What he did was a cowardly act. It's out of character for him. There was no reason for him to do any of that.Wouldnt it also make sense that since earth is rubble-fied that it couldnt sustain life, so thats why we see joker and crew bailing out? Wouldn't others do the same? Just because we only see the Normandy crash doesn't mean others didnt go through a relay or crash somewhere else on the planet.
I've said this many times but when you establish rules in your universe, you must adhere to those rules. We are shown what would happen if a relay is destroyed; an entire star system is destroyed. The Arrival shows this and the Codex supplements that. When the relays blow up in the end, we must assume that the same thing happens because we are going off of the rules Bioware established for this series. People can say that the relays were a "controlled" demolition and were safely destroyed, but we are not given any information that supports that. Patrick Weekes has come out and said that that is what actually happens, but I think that if they wanted to have the relays be useless, they would have simply said that the relays were deactivated in-game, because those relays are shown to be explicitly blowing the fuck up.I also think its sorta silly to assume that a mass relay going out via the crucible automatically has to blow up like others have and take out a system. Isnt the crucible of a design of countless cycles? The Protheans alone were way more advanced, is it that hard to surmise they thought of a solution?
All in all, I just can't help at laugh at the irony of people simultaneously bitching that these gameplay choices didn't make their Shepard unique while unable to rub a couple brain cells together and spark a bit of imagination that would truly make your Shepard your own creation of a singular design.
I'm on the plot-heavy Citadel mission about halfway (I'm guessing) through the game, and man, the cutscenes in this game are horribly done, to the point where there's no gravity to anything. I'm not talking quality of the graphics or anything, I'm talking about what takes place in them. The character interactions and dialogue are like a grade B action movie. Specifically:
Scene where Thane is fighting Kai Leng. Should be impactful, as it's basically Thane showing up to play the hero before he dies. Thane appears to be doing well early in the fight. He's got a pistol, Kai Leng has a sword. So what does Thane do next? Run right up to Kai Leng, jump at him, and get stabbed. Again, pistol vs. sword, and they choose to do one of these stupid "Let's run at each other and jump into the air! It'll look really dramatic! Really!" scenes. Maybe there's something in Thane's backstory that I've forgotten that says he prefers pistol-whipping people to shooting them, but honestly, what the heck Bioware.
Then right after this when Kai Leng somehow drops onto Shepard's ship and is just standing there, you'd think the natural reaction would be to take evasive maneuvers and try to make him fall off (which should be pretty easy to do). Nah. They continue going perfectly straight, Kai Leng stabs through the ship's hull with his magical sword, and the ship crashes. Ugh.
Earlier in the game when Shepard visits Kaiden in the hospital, Bioware was clearly going for an emotional moment between them (with Mansell's piano score and everything), but the dialogue was SO generic that it just fell flat. That's unfortunately the case with pretty much all the dialogue in this game.
It's stuff like this that prevents me from getting into the events of the game as much as I'd like to, and it's a real shame. It's been too long since I played ME1 to remember it accurately, but I know I was a heck of a lot more engrossed in the story and the interactions between the characters than I have been so far in ME3. Iirc the writing was much better back then.
EDIT: Oh my gosh, the scene at the end of the mission with Shepard and Kaiden/Udina/the Council was the most lol-worthy yet.
I called no one stupid. Not surmising info (whether we agree if its implied or not) does not equate to stupidity. Let's not get too defensive. I also previous said the ending isn't perfect, sure. But neither are many other series endings out there. You asked why I liked it, I explained. Apologies.
There were some nice scenes in the game, but those were only related to the main fan-fave characters in the game. Namely Liara and Garrus. Everyone else was almost sidelined, and the info that you get from all the characters is basically: "Well, there's a war going on, so I'm busy, we'll talk later. Oh we're at the Citadel? Let me tell you something about me, I guess."Besides the horrible endings, my main problem with this game was the dialogue and character interactions. It's hard to get invested in something when the writing is so poor. To repost my earlier thoughts from the other thread:
Bioware really needs to hire some better writers.
You basically called people idiots for not being able to use their brains to create reasons why some of the things happen, in other words use their imaginations.How...am I being dickish? Having a dissenting opinion? I clearly wrote I'm not trying to convert anyone to my point of view. Someone asked me to explain why I liked the ending, so I did. I see I'm not welcome here after all.
As for the rest of your post, we'll have to simply disagree. If internal thought and imagination is fan fiction now then I guess I've truly lost touch.
Come on, when you say that we can't rub two brain cells together implies that we are being dumb.
But that's just getting us distracted from the main arguments.
Especially when that leads to even more disappointment.
The large text quotes earlier claims that Shepard surviving ala the breath is granted via the multiplayer and ios game. Isn't this wrong? Ive played a ton of multi and it just meant i had 100% going into the end on the war asset meter. Obviously I got the achievement for having enough but there was no "Shepards alive" tease with the control option despite their seeming claim as fact.
Wouldnt it also make sense that since earth is rubble-fied that it couldnt sustain life, so thats why we see joker and crew bailing out? Wouldn't others do the same? Just because we only see the Normandy crash doesn't mean others didnt go through a relay or crash somewhere else on the planet.
I also think its sorta silly to assume that a mass relay going out via the crucible automatically has to blow up like others have and take out a system.
All in all, I just can't help at laugh at the irony of people simultaneously bitching that these gameplay choices didn't make their Shepard unique while unable to rub a couple brain cells together and spark a bit of imagination that would truly make your Shepard your own creation of a singular design.
Why do all the Reapers look the same when they are supposed to be made out of different alien species? Why didn't we see anything that looked like the human reaper in action?
Why do all the Reapers look the same when they are supposed to be made out of different alien species? Why didn't we see anything that looked like the human reaper in action?