Please, please, PLEASE, let me romance a krogan this time as FemRyder. Ya'll motherfuckers deprived me of Wrex, don't do me like this again EA.

Please, please, PLEASE, let me romance a krogan this time as FemRyder. Ya'll motherfuckers deprived me of Wrex, don't do me like this again EA.
-The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
I dont get this part... what exactly are they moving away from?
I'm thinking that they meant that the narrative is more tightly focused and personalized this time around kinda like Dragon Age 2.I asked myself the same question. Maybe it is about a cinematic, grand space opera with... two titular characters this time, the Ryder twins.
I dont get this part... what exactly are they moving away from?
I remember reading a survey that got leaked about this game some time ago and it was pretty spot on as far as info about the game is concerned. What caught my eye was that there may have been some indication that we could actually pilot the Tempest this time around and not just in a navigational menu map sort of way like in the past games.
That part made me worry about them wanting to move away from the "cinematic, grand, space opera" thing, but I guess its just poorly worded.
No grand save the world/galaxy plot that is in literally every BioWare game pls.
Going by the EA play video, they're doing a lot more motion capture.
Are you new to video games?No grand save the world/galaxy plot that is in literally every BioWare game pls.
I dont get this part... what exactly are they moving away from?
Do we have any indication of how the music aesthetic will be? Will it still be synth, perhaps of the more ambient kind like in ME1? Did they correctly bring back Jack Wall and get him and Sam Hulick to do what they best in ME1 instead of the Michael Bay approach Bioware wanted them to do in ME2?
It'll likely be on a smaller scale than the original trilogy and more upbeat, if that's any comfort.No grand save the world/galaxy plot that is in literally every BioWare game pls.
Oh thank god. Bioware no longer has an excuse to recycle the same damn animations for every one of their games.
That part made me worry about them wanting to move away from the "cinematic, grand, space opera" thing, but I guess its just poorly worded.
No grand save the world/galaxy plot that is in literally every BioWare game pls.
Mac Walters mentioning that the Mako is the only vehicle in the game makes me indeed think that the piloting the Tempest feature has been cut. Shame.
It'll likely be on a smaller scale than the original trilogy and more upbeat, if that's any comfort.
It's pretty hard to top "galactic extinction" in that regard.
Another issue with these galactic/extintion events is that it's often really hard to develop sequels after the big story arc has concluded (like ME, Halo, both GOWs, etc.). Having a more localized (to the character, or galaxy) story, could be a great change for the series, and leaves the Galaxy more intact for future stories to occur.
Hopefully it'll be just like ME1. Best soundtrack in the series.Do we have any indication of how the music aesthetic will be? Will it still be synth, perhaps of the more ambient kind like in ME1? Did they correctly bring back Jack Wall and get him and Sam Hulick to do what they best in ME1 instead of the Michael Bay approach Bioware wanted them to do in ME2?
Hopefully it'll be just like ME1. Best soundtrack in the series.
Music was very reminiscent of the original Mass Effect from what I saw in April. Which I loved.Do we have any indication of how the music aesthetic will be? Will it still be synth, perhaps of the more ambient kind like in ME1? Did they correctly bring back Jack Wall and get him and Sam Hulick to do what they best in ME1 instead of the Michael Bay approach Bioware wanted them to do in ME2?
The over-reliance on grandiose narratives by Bioware tells me that either the writers lack confidence in their ability to write an interesting confined, small-scale narrative, so instead they write up these high-stakes, end-all-be-all narratives to make up for this lack of confidence in their own writing ability. Or the executives or marketing want a high-stakes, grandiose narratives on the likes of Star Wars, Lord of the Rings, and all of the rest of the monomyths in Western culture.
man, i love the OST of ME1
Hopefully it'll be just like ME1. Best soundtrack in the series.
Music was very reminiscent of the original Mass Effect from what I saw in April. Which I loved.
That is amazing to hear. It really does seem like they're genuinely going for that ME1 feel of exploration and Sci-fi.Music was very reminiscent of the original Mass Effect from what I saw in April. Which I loved.
True. I did miss the more synth-ish tracks in ME2, though.The Suicide Mission music was amazing too.
Nice.Music was very reminiscent of the original Mass Effect from what I saw in April. Which I loved.
They probably saw they were able to get Clint Mansell and decided to get the big name or something. We got a few nice tracks from him, but that's it really.I honestly would love to hear the reasons for why Casey Hudson & Co. chose to abandon Jack Wall in ME3.
The female Ryder isn't exactly the default face. There is a bit of a twist this time around but they can't say more yet
Ryder's gonna be an EDI-bot thing..."Ryder" gonna be a faceless android at first isn't it.
Music was very reminiscent of the original Mass Effect from what I saw in April. Which I loved.
The Suicide Mission music was amazing too.
Q: Why does the suicide mission music sound similar to the Doctor Who music?
JW: Yeah I'm a little upset by that. They completely ripped that off. thanks for reminding me. I wanted to let the music director for EA know about that. It wasn't just close, it was a direct quote. I'm not sure why a composer would do that so intentionally. Of course you never know... there are only 12 notes.
They probably saw they were able to get Clint Mansell and decided to get the big name or something. We got a few nice tracks from him, but that's it really.
Wasn't worth it in the end, IMO.
Q: I lack the vocabulary to describe it, but I loved the "synthy" music of Mass Effect 1 and didn't feel like there was as much of it in ME2. Was this an intentional choice by you, the studio or am I imagining it?
JW: That was a conscious decision by the game's director, Casey Hudson.
Trivia time: Doctor Who ripped the song without crediting Jack Wall:
I leave music generally off in ME1, hopefully they don't use that synth crap again.
I leave music generally off in ME1, hopefully they don't use that synth crap again.