Not too surprised.
The multiplayer in ME2-3 was an amazing surprise. And unlike other games like CoD, there has been no new iteration or remaster to replace it.
Not too surprised.
The multiplayer in ME2-3 was an amazing surprise. And unlike other games like CoD, there has been no new iteration or remaster to replace it.
Did I miss something?
Believe what you will. They say they listened to the feedback.
It's problematic, don't get me wrong, but it's also the polar-opposite of the bare, limited, street and dungeon-driven design of DA2 that felt cramped, shallow, and restrictive.
DA:I is big and vast... and empty. Again, don't get me wrong, it's got problems, but you can clearly see them making it with the mindset to avoid the trappings of DA2. They just stumbled into new ones when making the shift.
BioWare says that every single time. And with pretty much every sequel they've done since Baldur's Gate 2, they "listen to feedback" and maybe fix some issues from a past game but wind up creating about a dozen more significant issues often by not really fixing the previous issues but just getting rid of the "issue" altogether.
I'm just super skeptical of anything prerelease modern BioWare claims in their pre-release PR cycles. So often the come across as saying what people want to hear rather than what the game actually is.
Right, DA2 to DA:I was clearly BioWare trying to open things up with their worlds. And like you mention, they opened the world up, except somebody forgot to tell them to populate the world with anything interesting to do in it. And I just have a hard time reconciling the talk of having huge open worlds the likes of DA:I while tossing loads of meaningful content in those worlds.
Like I said, modern BioWare rarely seems to iterate on their games. They seemingly toss a ton out game to game in the interest of "fixing" whatever perceived problems were in the past game but in the process create tons more issues that seem really obvious when you sit down to play the game.
And I didn't say either of those.They over-responded, but you can't say they LIED and didn't listen to the feedback. DA:I is clearly a response to the criticisms of DA2, regardless of its own unique faults.
-Dialogue option tones: heart, head, professional and casual.
The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
Bioware's response to criticism was usually just excised completely the thing that their players complaining about, lol.
For the love of God, tell me this isn't like Fallout 4's dialogue options.
Bioware's response to criticism was usually just excised completely the thing that their players complaining about, lol.
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-You can customize your father and your sibling, though not as extensively
Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3
Combat
-Global cooldowns are now replaced by individual timers
-Dynamic cover system (ala TLOU)
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
Enemy/Environments/Crafting
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
The Tempest (Your Ship)
-There are no loading screens as you move through the ship
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.
Relationships/Characters
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty
Choices
-No more Paragon/Renegade system
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"
If you follow this sop here: https://twitter.com/tibermoon
Lead Designer on the game he's releasing some pretty cool info.
Your sibling WON'T be your squad mate.
Both are in the early 20's
Expect big Ultima references since he loves that shit
Nexus is separate of the other 4 arks
So instead of A, B and C, we just get one ending?
ME3's ending still burns.
I may be jumping the gun, but this sounds like Sera. I did not like Sera.
It's so fucking stupid.I think it will be 2.0 of this;
the bad part about this is that I usually do one playthrough as male then a second as femaleBoth are in the early 20's
So instead of A, B and C, we just get one ending?
ME3's ending still burns.
I may be jumping the gun, but this sounds like Sera. I did not like Sera.
Sounds delicious! ME is by far the greatest new IP of last gen and my favourite RPG series looking forward. Just keep the DA team as far away from this version as possible, don't want them to spread thier taint to my beloved Mass Effect .
They're saying the right things but fixing what the community doesn't like is only a small part of the battle. They still need to make a fun game.
It's so fucking stupid.
Do I really have to be named Scott in this game...?
Probably not. Past BioWare games let you have whatever first name you liked, because no one ever addressed you that way anyway. You were either Shepard, Inquisitor, Warden or insert-rank/title-here.
So even if you named yourself Gandhi Ryder, it wouldn't matter. No one's going to call you Gandhi anyhow.