It's better than Mass Effect's dialogue wheel has ever been.
Even then it had those foot in the mouth moments where picked reaction and line said didn't meet.
Do I really have to be named Scott in this game...?
No, first name is up to player.
It's better than Mass Effect's dialogue wheel has ever been.
Do I really have to be named Scott in this game...?
Even then it had those foot in the mouth moments where picked reaction and line said didn't meet.
It sounded like your first name is locked. People will still call you Ryder though because you're playing as one or the other.
Probably not. Past BioWare games let you have whatever first name you liked, because no one ever addressed you that way anyway. You were either Shepard, Inquisitor, Warden or insert-rank/title-here.
So even if you named yourself Gandhi Ryder, it wouldn't matter. No one's going to call you Gandhi anyhow.
They're probably going for locked first names because you will be interacting with your sibling (and it sounds like your father, as well... maybe?) and it would be incredibly awkward to try and write dialogue between two siblings where they have to avoid saying each other's first names .
Even then it had those foot in the mouth moments where picked reaction and line said didn't meet.
No, first name is up to player.
Ok so the character model here looks great, but shit those fucking rocks man. Those rocks were everywhere in Inquisition and I'm sick of them. Enough is enough. Whoever it is in the environment design team who visited Northern Ireland that one time needs to move the fuck on..I really don't like those rocks
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-There are no loading screens as you move through the ship
More like,Huh.
Hell of a coincidence.
From private convos I've had, there will be opportunities for "investigate" options to dig deeper into lore, characters etc.What about investigating in conversations? Is the ability to go left and learn more gone?
They're probably going for locked first names because you will be interacting with your sibling (and it sounds like your father, as well... maybe?) and it would be incredibly awkward to try and write dialogue between two siblings where they have to avoid saying each other's first names .
So often it's
Game 1
Major problem with A
Minor problems with B and C
Game 2
Major improvement on A
Major problem on B or C
They can't fix one thing without fucking up something else. Let's see if that's the case here.
Which I love honestly. I swear I'm like the only person I know who loves modern BioWare more than old BioWare by a massive margin.
From private convos I've had, there will be opportunities for "investigate" options to dig deeper into lore, characters etc.
This seems a little passive aggressive? lol. It's kinda like "I'm joking but not really".
This seems a little passive aggressive? lol. It's kinda like "I'm joking but not really".
They've already confirmed it's not locked.
Ah, fair enough. I'm not sure whether I'm supposed to be relieved or disappointed. On the one hand, being able to name your character can increase your sense of ownership a bit but, on the other hand, I really would've liked them to not have to work around not being able to use a character's first name so much in the dialogues. At the end of the day, I guess it doesn't really matter seeing as both options have their pros and cons.
From private convos I've had, there will be opportunities for "investigate" options to dig deeper into lore, characters etc.
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty
No thanksMultiplayer
-Card based economy
Combing over the details, I really like a vast majority of what I'm reading. I'm hoping the game manages to balance pursuing new ideas for the franchise without a loss of identity, and many of these points embrace that philosophy. It seems influenced by the concepts established in the first Mass Effect, namely more open, emergent environments, but is properly utilizing modern technology that can benefit this vision more than the last generation. I also quite like a lot of the line blurring implied in class, loadout, and conversation; I find "role playing" to be an incredibly vague concept, one I have my own definition for, and I don't always agree with the belief that rigid class systems and whatnot constitute as good role playing. A lengthy action RPG like Mass Effect could benefit tremendously from a more organic approach to character development and dialogue interactivity, particularly in build diversity and tonal responses.
Basically all my concerns are far more to do with the overall execution and narrative direction than what is written here, and much of that is impossible to gauge without playing for myself and seeing more of the game in motion. While I endorse the system changes, it's also possible BioWare has double downed on accessibility and the game will have lost its identity in that respect, and I hope that isn't the case. Though they're citing moving away from Inquisition style quest and objective structure, proof in play is better than words, and it's not outlandish for a developer to think they're doing differently when really it's just the same shit with a new coat of paint.
Narratively I feel the cinematic trailer is a lot of bunk, and Inquisition really drilled in my wavering opinion on BioWare's writers. It's a bit of a cunty thing to say I guess, but while BioWare still knock it out of the park every now and then, man some of their writing (particularly in characters) is so obnoxiously amateurish. Or the less wanky critical version; I don't like a lot of BioWare's writing style. It's absolutely nothing new; the trilogy was full of it. But I'm noticing it impacts my attention and investment in the lore and story, and I start to drift. "WE are the aliens!" from the latest trailer is such a dumb, bunk line; did nobody realize or expect this? Peebee is also a worry. Different strokes for different folks, but BioWare has this awful tendency to write obnoxious, one dimensional gimmick characters that double down in their shtick. I hope their writers do their best to avoid this. Same goes for the overall arc; it's interesting playing other games that handle their complex themes so elegantly and with a breadth of maturity that dwarves BioWare's work. Maybe it's deliberate; their aim for more simplistic, pop-like handling of themes. And that's cool. But it is wearing thin on me.
Nevertheless, I'm pumped. Gonna pick up the mag when I see it in stores (if I can in Australia), and begin my next collection of Mass Effect crap.
This seems a little passive aggressive? lol. It's kinda like "I'm joking but not really".
Nevertheless, I'm pumped. Gonna pick up the mag when I see it in stores (if I can in Australia), and begin my next collection of Mass Effect crap.
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities
-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
Nomad
Yea at least half as good as the PC version *snigger*
I really want proper gameplay now, this in-engine stuff is lame.
Since Mass Effect 2 they all wanted to make was a space shooter. They cited games like Call of Duty over and over as inspirations for the kind of franchise they wanted. They are finally using this opportunity to make that.
This shouldn't be a surprise to anyone familiar with Mass Effect's development over the years. James Vega was designed specifically as a tool to introduce the game to that shooter audience. The gameplay changes and multiplayer design were born out of that, This is just a continuation of it. This was always the plan, they want to make a shooter with RPG elements, not a tactical based RPG.
What was this actual role-playing that the second two didn't have?
Would it be too much work, I wonder, if they can do it like in Fallout 4's robort butler calling you by your first name but only if your name is within the list of names.
I guess to expand that to multitude of characters require too much work... but maybe they can do that for your sibling only? It's really weird for a Ryder to call the other Ryder with just... Ryder.
He's good, he put in the wrong email by accident.What in tarnation.
shinobi, I hope this gets resolved for you ASAP.
He's good, he put in the wrong email by accident.
Still doesn't require that response. I do believe that was the editor in chief of game informer that made that remark.
Still doesn't require that response. I do believe that was the editor in chief of game informer that made that remark.
Andy McNamara is still EIC, no?
He's good, he put in the wrong email by accident.
It's better than Mass Effect's dialogue wheel has ever been.
He's good, he put in the wrong email by accident.
Dude who wrote the Sith Warrior story in SWTOR is doing P.B
Luke K, who was the lead writer on BG2 is doing Liam
Why can't they just list the replies normally like Witcher series or DA:O.
Who is this Liam people are talking about?
Who is this Liam people are talking about?
Why can't they just list the replies normally like Witcher series or DA:O.
The human squadmate.