Spooky Scary Skeleton
Member
So this is spin-off sequel to ME2 Shepard's story and prequel to ME3 at the same time, taking place between both games?
So this is another sequel to ME2 and prequel to ME3 at the same time, taking place between both games?
Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3
Combat
-Goal is to allow players to try different approaches to combat without being locked in at the start
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
The Tempest (Your Ship)
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.
Relationships/Characters
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
Multiplayer
-More evolved and refined form of ME3
-There are microtransactions but no real world money is required, you can unlock normally
Choices
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want
EC, reading your thoughts over the years has been one of the more unique highlights of being a part of this fandom. I always enjoy your posts.
I've been writing articles all day and my brain is suitably fried so I can't say much else right now but I look forward to discussing the finer points of this game with you and other friendly folks in the coming months. I'm going to pick me up a copy of this magazine, tomorrow, myself.
Are you getting a collector edition, the one with the mako?
My only worry is, that they change the dynamic of the multiplayer, and make it something like it was in Dragon Age: Inquisition, where the maps were too large for their own good. It's better to have smaller tactical areas, than running marathons from point A to B. I'm also a bit sceptical about the modifiers, and whether they'll actually be a good addition or not. Hopefully we'll get new maps for free like before.
I finished the Call of Duty: Infinite Warfare campaign yesterday and I sincerely wish that Andromeda will have comparable if not better characterization than that game. Infinite Warfare's writing, voice performance and directing were really top-notch, something that I would perhaps even claim were better than anything Bioware has put out since KOTOR.
If anyone is interested in (military) sci-fi and good characters, check it out. I have an inkling that ME:A's writing won't be better than CoD in this particular case.
Nah. On one hand I want to buy physical. On the other hand I don't want the mako. I don't really like many big physical collectables because they'll just end up packaged away unused forever. Sometime in-between like the ME2/3 CE would be nice.
This 100%. Over complicating the multiplayer will mess it up. The elegant simplicity and accessibility of a match is exactly what made it so great. More about mastery of play than bloated game systems and stage design.
The ps4 versions are already up on the US store and available for pre-order.I'm thinking about buying this one digitally, like I did with Destiny and Driveclub. It's just more convenient, if I'm going to play the multiplayer for a long time. Hopefully there'll be a digital version, which comes with the soundtrack.
Agreed. Fingers crossed, that they won't screw up with what made it so good and addicting.
The ps4 versions are already up on the US store and available for pre-order.
I finished the Call of Duty: Infinite Warfare campaign yesterday and I sincerely wish that Andromeda will have comparable if not better characterization than that game. Infinite Warfare's writing, voice performance and directing were really top-notch, something that I would perhaps even claim were better than anything Bioware has put out since KOTOR.
If anyone is interested in (military) sci-fi and good characters, check it out. I have an inkling that ME:A's writing won't be better than CoD in this particular case.
The game's visual marketing is so limited, uncreative and also weirdly irrepresentative of the game we've seen and heard about so far
It's an incoherent, unfocused mess.
It's an incoherent, unfocused mess.
Sparse smears of paint on an unwashed canvas you could say.
I like what the artist is trying to communicate (since I've seen their previous work), but their brushwork is unrefined, untidy and lacks a little finesse.
You really think the masses care?
Hello my new wallpaper
The game's visual marketing is so limited, uncreative and also weirdly irrepresentative of the game we've seen and heard about so far
so amongst everything yesterday, was there any new gameplay?
Lame. That's like a complete loss of tactical playability right there.
Feels like a further simplification of the combat system.
Same thing popped out to me.Don't like the sound of this at all.
The asari sounds like Sera from DAI, shit. Other than that it sounds cool
Mœbius;223528491 said:Huge ME fan but this really sounds less and less like an extension of the original RPG concept from ME1 and more like an identikit third-person action / shooter. I suppose it's inevitable given the trajectory of the series and if they want to appeal to a broader audience, but it's nonetheless sad to me.
I'm sure I'll still enjoy the visuals and setting enough; but I imagine the gameplay will be forgettable once I've gone through it (hopefully I'm wrong).
ME1 also had some pretty significant balance issues compared to its sequels, especially so for players who actually understood what was important to go for. The cooldown on a fully maxed out immunity wasn't nearly as long as it should have been with how powerful that ability made Shepard.With all due respect, I wish people stopped mentioning ME1 as if it was the perfect Sci Fi RPG.
ME1 played like absolute crap. Just because you were getting a shit ton of skill points and the skill tree was looking huge, that did not mean much, when each skill point was improving your character like 0.3% . You were leveling and you never felt that your character was actually getting stronger.
Also the combat was pretty hideous... the controls a mess, taking cover almost never worked, your character felt stiffer than a broomstick, weapons felt like water pistols and dont get me started on the Makko or the barren planets... seriously if it wasnt for the story this game would have been almost impossible to play for me.
ME2 was a huge improvement in every way. Sure skill trees became overly short but at least each time you leveled you actually felt stronger and more powerful.
The combat becoming more action oriented with better mechanics is the best thing to ever happen to ME1 and I am glad Bioware completely ignores suggestions of returning back to that mess ME1 combat was.
Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel
Same thing popped out to me.
There goes tactical play.
So combat sounds like it's going even further into pure shooter territory with hot keys and loss of command menu pause.
Then you have his shit again: "Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game". Why developers? Why is there a need to do this bs SP bonuses from MP?
Sounds like the only options are hot keys. In order to do that for consoles and PCs they are most likely streamlining combat options further. This is what's concerning.Am I missing something with these complaints?
On PC, you've always been able to hotkey biotic powers.
So combat sounds like it's going even further into pure shooter territory with hot keys and loss of command menu pause.
Then you have his shit again: "Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game". Why developers? Why is there a need to do this bs SP bonuses from MP?