Pretty much Collectors Round 2.Harvester with case of bad skin day.
Pretty much Collectors Round 2.Harvester with case of bad skin day.
Are there Turians?
All I care about.
The "they left earlier than the reapers" thing is a cop-out.
Most of this sounds really good. I hope they pull it off.
I just hope they give numerical values or at least a code system, which was notably absent from. DA3.
So it's basically no longer an RPG?
YES.No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty
Winglets are an actual feature of many real aircraft.
How is it a cop out? They wanted to explore the Andromeda galaxy so they launched a ship before people even the reapers existed. It's a smart way to preserve people's choices and start a new story.
I think it's a fair cop-out since they don't need to worry about the final decision impacting this game, which is especially important for those playing on consoles unable to transfer their decisions.
YES.
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
I just hope they give numerical values or at least a code system, which was notably absent from. DA3.
Actually, DA:I was supposed to have something more to it in terms of the zone progression that did get cut for memory reasons. Stuff like building up your own bases and fortresses, and dealing with various problems that arise from that. Would have contributed greatly to the sense of progression if you could have seen, say, the Hinterlands change as your fort exerts its influence on the area.
So it's basically no longer an RPG?
YES.
I feel like that was just a pipe dream to begin with. Given the scale of Inquisition already, I find it hard to believe that BioWare (or indeed, any developer) could have ever pulled that off memory limitations or no. That's just a lot of stuff to put on top of a AAA RPG.
I just dislike the notion that there are all these races deal with a similar "galactic level threat" in a completely different galaxy while at the SAME TIME there are people fighting reapers in the Milky Way. Plus it's pretty contrived that "oh yeah Shepard was doing his thing and the Reapers are ALMOST there but we're leaving because Science!"
I have no problem with you commenting on it, I have a problem with absurd 'not an RPG anymore!!11!' statements. Shifting from defined classes to a point buy, role based system isn't exactly the death of all and any RPG elements.Yeah, how insane from my part to comment about something that existed in the previous games! Unnecessary attitude from your part, really.
Going by responses I received, I guess ME:Andromeda will now be step child of The Witcher and Shadowrun or something. /jk
Ctr+F Turian
"0 results"
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YES.
Music to my ears. Even more excited now.I loved that part of ME3. God, best scene and moment in the entire franchise. How the relationship with Garrus culminated in a simple game of shooting the bottle. So simply done, but masterful in its execution.
Thank god they realized that aspect and honed in on it. Hyped!
They're in as confirmed by one of the lead designers
So as far as I'm reading is it "Tone : Dialogue" or "Tone/Dialogue" because picking your intonation and then picking your dialogue choice is the natural evolution of the system and if that's not what it is then I'm gonna be bummed out.
The conversation with Sovereign is better written than anything that takes place in 2 or 3, the series never managed to reach that height ever again, in fact the series actually ended up retconning Sovereign's excellent dialogue in the sequels.
I know it's a controversial opinion, but I find the combat of ME1 while unquestionably jank as fuck, to be more interesting than any of the encounters in 2/3. Playing a shitty gears of war clone is not exactly what got me interested in the series, I might agree with you if there wasn't SO much of the same repetitive combat it in 2/3, to the point where level design became exclusively linear, funneling you through hour long sub-par TPS levels until you can get to the next piece of story. I feel like an encounter in ME1 could play out in many different ways depending on your choices, I remember outsmarting my enemies and getting myself out of tricky situations, where in 2/3 I just remember one infinite loop of take cover, shoot repeat ad nausieum, and the abilities didn't really change that, the game still played the exact same as a different class.
It's worth mentioning, I've replayed ME1 3 times, twice on 360 and once on PC years later, and I would definitely say it wasn't until I played it with a mouse and keyboard where I actually found myself thoroughly enjoying the combat, which blew me away at the time, as I always thought (like most of you) that ME1's combat was irredeemable trash, to find myself enjoying it was pretty surreal, I even ended up doing a lot of the combat-heavy side quests purely for the fun of it. Having every ability on a hotkey definitely felt like it was the intended way to play it, to the point where I'm shocked I even beat it in the first place, the way it plays on a controller feels terrible and stifles improvisation.
Wasn't ME3's model wildly successful for them? They'll probably take the same tack.
So as far as I'm reading is it "Tone : Dialogue" or "Tone/Dialogue" because picking your intonation and then picking your dialogue choice is the natural evolution of the system and if that's not what it is then I'm gonna be bummed out.
It does sound similar. The whole super boss thing reminds me of the dragons roaming some zones in DAI.Just me or does planet system sound like scaled up DAI zones?
People are just to used to run/stop and pop shooting, but ME 1 is more about team composition, attacking in volleys (thanks pause) and managing individual cooldowns, something the shooters people are used to don't do.
I'm not sure about the class system being gone. Sounds less RPG focused.
Weren't the Reapers an intergalactic entity or was that changed with the ME3 space-whales DLC thing? I assumed that they set up their Citadel/Mass Relay trap in every galaxy and they spent their time hopping from one to the next.
On that note, by what technology are we doing our intra-galactic travelling? Without Mass Relay technology we don't really have a way to go from system to system do we?
Enough nitpicking on lore though, my main concern is that it ends up being Inquisition style content. Hopefully they can deliver on the execution.
Sadly, I think it's more like DA:I's system, where tone and dialogue are mixed. Can't really expect them to record every line multiple times for that, though it would be cool to always have a "like that, but sarcastically" option.
I I think a tone:choice mix 'n match system would be more thoroughly discussed. It would certainly be deserving of more than one vague bullet.
You know, this has always baffled me. How did people play the previous three games and not notice that they were moving between systems without Mass Relays, or the whole escaping into FTL thing?On that note, by what technology are we doing our intra-galactic travelling? Without Mass Relay technology we don't really have a way to go from system to system do we?
I think it's Hulick again. Wall is gone.Any idea who will be doing the soundtrack?
Disappointing, not entirely unexpected, but disappointing. It's a new franchise in essence, now would be the time to revolutionize the way game dialogue worked by introducing the next step of the dialogue wheel.
Ah well. Can always hope for it.
Oh it was successful yea, but you know what makes even more money theoretically. Adding paid DLC on top.
I mean I would argue that the more players you have hooked and buying the packs the better. But it's clear that's the direcion EA is headed lately. BF1 for instance is great, but it would have been far better imo to have all multiplayer expacs free and sell battle packs. Instead they are going paid DLC map packs etc, and very likely are going to start selling battle packs before too long too.
Nope, just one.
You can go system-to-system without a Relay, so long as the systems are close. The game takes place in a single (large) star cluster.
ME1 has the worst characters by far. Garrus isn't even Garrus until ME2.
That would entail getting two VA's to say almost every line multiple ways and then getting the other VAs to have branching reactions to each tone/dialogue combo.
Insanely expensive.